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Ends
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Posted - 2003.09.21 01:37:00 -
[1]
Edited by: Ends on 21/09/2003 01:38:36 Main Idea; New content must be accesible to all without degrading its value in the market.
Everyone should have equal access to new content, and events to pass out new tech is not equal opportunity. Evens should be a fun adjunt to the game not the sole source of new tech.
Instead there should be a VERY VERY costly and/or time consuming option that involves large scale coordiation to get these new items. Some ways to do this. 1. Prioritize reverse engeneering at very high cost, time expendature and coordination effort.
2. Put in a way to upgrade tech 1 bps, once again at horrendous cost. I am imagining a cost factor of 10 over a tech one bp. Say a lvl2 BS BP that costs a billion should cost roughly 10 billion to convert into tech 2 and about a month of time with a large team of scientists working together to do it.
Can anyone else think of a way to put new tech in game so that EVERYONE has a chance to participate in the new content without ruining the value of the new items with over abunance of BPs?
If people don't feel there is a chance to EARN new tech bps they'll feel cut off from the new content and quit playing. Even if its mind bogglingly difficult to earn the players will have something to organize and work for.
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Joshua Calvert
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Posted - 2003.09.21 01:38:00 -
[2]
Make them awarded by agents only.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Lola
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Posted - 2003.09.21 01:47:00 -
[3]
Quote: Make them awarded by agents only.
No... Make them awarded by MY agent only. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Joshua Calvert
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Posted - 2003.09.21 01:48:00 -
[4]
Having done over 70 missions today I would love to see some variation on "Fetch A to B" or "Kill C and bring back D".
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Kashej
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Posted - 2003.09.21 01:53:00 -
[5]
hehe, now you can hunt NPC, mine AND do missions. I'm so exited ...whats next  
Good Luck
O(o_o)O - y kotorogo net dryzei.
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Joshua Calvert
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Posted - 2003.09.21 01:54:00 -
[6]
Quote: hehe, now you can hunt NPC, mine AND do missions. I'm so exited ...whats next  
For my next trick, I try to dislodge a RUS member from a station.
David Blaine, eat your heart out..........
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Kashej
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Posted - 2003.09.21 01:58:00 -
[7]
you'll have to use UBER-ELITE implants to master that trick 
Good Luck
O(o_o)O - y kotorogo net dryzei.
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Joshua Calvert
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Posted - 2003.09.21 01:59:00 -
[8]
heh
Kashej, you're my favourite RUS member.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Kashej
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Posted - 2003.09.21 02:03:00 -
[9]
Edited by: Kashej on 21/09/2003 02:04:05 I wont say anything, afraid to spoil the moment 
Good Luck
O(o_o)O - y kotorogo net dryzei.
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Joshua Calvert
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Posted - 2003.09.21 02:04:00 -
[10]
We need a violin, some candlelight, and somewhere to park our battleships.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Fetty Chico
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Posted - 2003.09.21 02:13:00 -
[11]
and I thought only prayis mantises killed their mates
------------------------------------------------ Tell my tale to those who ask. Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.
If this world was supposed to be friendly CCP wouldnt have wasted time paying the devs to code so many weapons |

nails
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Posted - 2003.09.21 02:19:00 -
[12]
Edited by: nails on 21/09/2003 02:19:27 I kinda wish people would sell a miner II for less than a billion isk. ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Kennian
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Posted - 2003.09.21 07:35:00 -
[13]
Riiiiiight 10 billion for a tech TWO battleship. so once again TTI and their ilk are the ONLY ones who can do this. brilliant!
upgradeing a BP should cost no more than 1.5x the PB's original cost. even that is going to make tech five anything the realm of mega corps only...
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loci
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Posted - 2003.09.21 09:37:00 -
[14]
Quote: We need a violin, some candlelight, and somewhere to park our battleships.
may i suggest 'the outer ring'
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BrazHos
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Posted - 2003.09.21 09:45:00 -
[15]
1. why? 2. who besides you wants to spend a month to train a skill? 3. why make such a big deal out of minerII freakin mining lasers? 4. why do you waste breath or air for that matter? 5. why do birds no longer sing? 6. you do know that eve is just a means to spend pointless wasted hours until its time to die right? 7. noone that matters cares. Yes, I dont care. 8. its their game, not yours so they will do as they want. your ramblings are just wasted bits of data as mine are. 9. go invent something better to play.. Ill come pay you then. 10. See #1
************************************************ Coming Soon to a Sector near You May be hazardous to your ship so Be Warned! |

Scrapyard Jack
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Posted - 2003.09.21 09:45:00 -
[16]
ehehehe! 
Tech Research should not be based purely on ISK! ESPECIALLY not Ship research! oh, nononononono, ehehehe! 
Tech Research should be based on a combination of skills and ISK!
Example:
Frigate Design - Allows access to advanced frigate research skill tree. Frigate Propulsion Design - Allows research into increasing a frigate's base speed and agility. Requires Frigate Design L1; training decreases research time. Frigate Reactor Design - Allows research into increasing a frigate's base shield and capacitor. Requires Frigate Design L1; training decreases research time. Frigate Hull Design - Allows research into increasing a frigate's base armour/cargo/drones. Requires Frigate Design L1; training decreases research time.
The ships you can research would be limited by the skill required to fly them .. i.e. a ship that requires frigate piloting level 3 (say, Merlin) would require Frigate Design level 3 to research.
Frigate Design level 4 would then allow you to train the next step in ship research: Cruiser Design, and so on.
It'd also be nice if research was a little more "involved" .. instead of "put BP in lab, wait x hours, collect", how about starting a BP research job, and getting an evemail 5 hours later from the lab saying that they require a, for example, Afterburner and Basic Overdrive in order to continue the research .. (naturally, higher level tech requirements based on the nature of the research job)
Just to keep things interesting, ehehehe!
ol' Jack ain't too fond of AFK professions such as scientist currently is.
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Mars Mar
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Posted - 2003.09.21 09:49:00 -
[17]
Quote: Riiiiiight 10 billion for a tech TWO battleship. so once again TTI and their ilk are the ONLY ones who can do this. brilliant!
upgradeing a BP should cost no more than 1.5x the PB's original cost. even that is going to make tech five anything the realm of mega corps only...
Exactly, we need to find an alternative way of doing this. I also think it S U C K S that the big companies are so impossible to compete with.
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Demangel
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Posted - 2003.09.21 09:53:00 -
[18]
Quote: Everyone should have equal access to new content, and events to pass out new tech is not equal opportunity. Evens should be a fun adjunt to the game not the sole source of new tech.
Ok what is NOT equal oportunity about EVENT's? Are you Banned from showing up to them? I'm sorry if you have to work or something, and the Event just so happens to miss you... but there will be others... who knows, next time you might get something that you can corner the market with and drive TTI into submission with... Think about it...
Quote: Instead there should be a VERY VERY costly and/or time consuming option that involves large scale coordiation to get these new items. Some ways to do this.
Evrything you suggested from this point on, is:
Counterproductive to your point.
An example of PVE treadmilling at it's worst.
I DO however agree (I think) with your interest in keeping the game fresh and competitive for all...
But you need to look at some facts.
The perfection your asking for is in my opinion Impossible, If every player in the production and manufacture beusiness expects to be able to produce anything they want at any time, the market will die, and aparently if they don't get what they want (as you speculate), they will quit... Well good riddance I say... cuz you can't have competition without a limited supply of something (be it limited supply, or limited demand)... You just can't.
I personally reccomend the following.
NEW TECH II stuff be handed out sparing in GM events that are unanounced and role played heavily (Participants need not role play, but the event must be role play driven in some way).
The event must involve as many game mechanics as possible, and few metagame aspects (IE the corp to attain 10.0 Faction stance with jove first will be given a rare Jove BP for example, if they get 10.0 faction to jove, and are unaware of the event, they STILL get the BP plain and simple, and FAIR.)
There should be more than one event for this item, thus in the example of the jove BP, the first ten corps to achieve 10+ faction will get a rare jove BP.
This will mean anyone has an even playing field to get them, but naturaly the bigger and better organized corps can do this more easily, but the underdog has a fair shot at it...
GM's shouldn't be afriad of throwing "Speedbumps" at corps who have an unfair advantage, so long as that speedbump doesn't "wreck thier car" so to speak in the process... IE no DED attacks of uber doom while TTI is going to finish it's last Jove faction mission that cripples TTI in the process... But an NPC pirate blockade from Some NPC faction who hates the jove might be in order...
As for everyone else?
Make research easy to access but make each new improvement harder and harder to achieve, in other words:
If a Thorax MKII takes 10 hours plus X materials/resrouces and skills.
Then a thorax MKIII should take 20 hours plus X*2 materials/resources and skills and so on.
It should get progressively harder to make the next best item, and there MUST be some variance between Thorax MKII #1 made by your corp, and Thorax MKII #2 made by my corp.
For example, the researcher should be able to select what stat/s to research.
Should he research the slots? the power grid? the sensors? Etc?
So you might produce a MKII Thorax that has the same slots and Sensors as a standard one, but has a CPU and power core that is quite advanced.
I on the other hand might research slots, and shields and nothing else, and be able to add a missile launcher, and a non turret/missile High slot, as well as a small increase in shield power.
Then REAL competition is possible, because not two thoraxes need to be identicle unless made from the same research path.
If done properly, this wouldn't just revive the ship market, it would literaly explode the industry into overdrive.
It would make it possible to compete with Tech II toys, in terms of value for ISK spent. and at the same time make everything a bit more customisable. something we would all love to have...
I'd gladly pay another 5 million for a thorax with a missile slot in addition to the 5 turrets. Overpowered or unbalanced or not, the point still remains.... if we can customise our research even if only in a limited fashion, we can thus put our "stamp" on the ships we make, and thus attract or repel customers... Making the market that much more exciting and dynamic.
The only sad thing is, I doubt customiseable research will happen... It will probably just be another level tread mill like it is for everything else...
a MKII thorax has this improvement no matter who makes it... A MKIII has another improvement in addition to the standard MKII one, and so on... But still so long as it's hard to reach the next version, it will work, just not quite as well.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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