|
Author |
Thread Statistics | Show CCP posts - 56 post(s) |
|
CCP Ytterbium
C C P C C P Alliance
3275
|
Posted - 2014.04.15 14:48:00 -
[1] - Quote
Aelisha wrote:How will this affect Outposts in null-sec? Will they retain slot cap or gain some other feature?
We've plans for this, and this will be mentioned in the job cost scaling blog. |
|
|
CCP Ytterbium
C C P C C P Alliance
3275
|
Posted - 2014.04.15 14:50:00 -
[2] - Quote
MailDeadDrop wrote:Question: Will existing stacks of R.A.M. and R.Db be multiplied by 100 to compensate for the changes?
MDD
Yes indeed. |
|
|
CCP Ytterbium
C C P C C P Alliance
3276
|
Posted - 2014.04.15 14:58:00 -
[3] - Quote
Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK
Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now. |
|
|
CCP Ytterbium
C C P C C P Alliance
3277
|
Posted - 2014.04.15 15:41:00 -
[4] - Quote
Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. |
|
|
CCP Ytterbium
C C P C C P Alliance
3278
|
Posted - 2014.04.15 15:53:00 -
[5] - Quote
Maximus Andendare wrote:This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets?
The new UI will show you the accurate price before you actually install the job. |
|
|
CCP Ytterbium
C C P C C P Alliance
3292
|
Posted - 2014.04.15 16:45:00 -
[6] - Quote
Weaselior wrote:When you say "14% of cost" as the max slot fee, what does that mean for research jobs? That only makes sense for manufacturing.
Research will have specific ways around that, which will be explained in the proper blog |
|
|
CCP Ytterbium
C C P C C P Alliance
3297
|
Posted - 2014.04.15 17:12:00 -
[7] - Quote
Quazal Atreides wrote:Can i ask my quetsions again!
How big will the RAMs be given they are 100x more required per bpc!.
conider
Anshar requires 40 ram if you saying that this will be multiplied by 100 and then .95 (the damage per run) we will be talking about 3800 ram per anshar run And at 4m3 per one that will require 15200m3
Can i please have an answer on this
Finally what will happen to our existing ram will the all be multiplied by 100x
Good point as well. We'll have a look at volumes and keep you posted if we do any change.
And regarding existing RAM / RDB, yes, they'll be multiplied by 100. |
|
|
CCP Ytterbium
C C P C C P Alliance
3347
|
Posted - 2014.04.16 11:55:00 -
[8] - Quote
Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array?
Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. |
|
|
CCP Ytterbium
C C P C C P Alliance
3348
|
Posted - 2014.04.16 15:10:00 -
[9] - Quote
sci0gon wrote:ccp confirmation required.
when this change goes live will the bpos that were in the middle of production at the time be relocated to any pos mods that the production was started in or will it continue to export back to its locked down status in the station?
also is there the possibility that you guys may complete all build jobs on the server to free up the bpos so that the players can have peace of mind during the update that they are safely in the station and will have to decide after that whether or not they wish to continue to build in a pos or stick to station building?
also will there be any other purpose to high standings than what is in the game currently?
The issue regarding how to migrate blueprints using starbase when the expansion hits has been noted. We'll update this thread when we have more information about this. |
|
|
CCP Ytterbium
C C P C C P Alliance
3348
|
Posted - 2014.04.16 15:55:00 -
[10] - Quote
Medalyn Isis wrote:I've looked through every dev post and still not seen this answered yet.
Are the extra materials going to be considered the base materials now with wastage added on? I'm not quite sure how this is going to work with invented T2 BPCs, as some T2 ship BPCs for example will end up requiring multiple T1 ships to construct. Is this working as intended?
If so then T2 items will be requiring more materials, unless you are lucky enough to own a fully researched T2 BPO. So again, another buff for T2 BPO holders.
All extra materials are turned into regular materials, that will indeed be now affected by skills and waste. Except for Tech I ships and items, as such:
- You should never see a Paladin require 2 Apocalypses to build
- You should never see a Large shield Extender II require 0.75 Large Shield Extender I to build
|
|
|
|
CCP Ytterbium
C C P C C P Alliance
3351
|
Posted - 2014.04.16 15:56:00 -
[11] - Quote
Max Kolonko wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots????
Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines. |
|
|
CCP Ytterbium
C C P C C P Alliance
3366
|
Posted - 2014.04.25 12:08:00 -
[12] - Quote
Update!
- All R.A.M. and R.Db. volume has been reduced from 4m3 to 0.04m3 to accommodate for their new required numbers.
- All Starbase Assembly arrays now have a 5% material reduction cost for all manufacturing jobs - except for the Capital Ship Array.
- All Starbase Mobile Laboratories have a further 5% time reduction for all research jobs - except for Reverse Engineering Laboratory.
- Blueprints that use the remote starbase feature before summer hits, but that are delivered after the summer release will automatically be moved back at the original station (not the starbase) location. This is a one-time only move to make sure current jobs are not screwed by the changes.
Example:
- BobTheClever installs Megathron Blueprint in Dodixie NPC station and use his corporation Starbase to research ME on it right now. Estimated delivery date is after the summer release. When he delivers the research ME job, the researched Megathorn blueprint will delivered back at the NPC station.
|
|
|
CCP Ytterbium
C C P C C P Alliance
3381
|
Posted - 2014.04.29 16:58:00 -
[13] - Quote
Another update.
Assembly Arrays:
- Material reduction from all Assembly Arrays has been reduced from 5% to 2%.
- Advanced Assembly arrays material waste has been removed. They used to have 10% material waste, they now have 2% material reduction like the regular Assembly Arrays.
- We are considering increasing cargohold on Assembly Arrays, more updates as we get them.
Laboratories:
More details on what's happening to them since slots are going away.
Mobile labs:
- Time multiplier for Research ME: 0.7 (was 0.75)
- Time multiplier for Research TE: 0.7 (was 0.75)
- Time multiplier for copying: 0.7 (was 0.75)
- Time multiplier for invention: 0.45 (was 0.5)
Advanced Mobile labs:
- Time multiplier for Research ME: 0.75 (was 0.75)
- Time multiplier for copying: 0.6 (was 0.75)
- Time multiplier for invention: 0.5 (was 0.5)
Hyasyoda mobile labs:
- Time multiplier for Research ME: 0.65 (was 0.75)
- Time multiplier for Research TE: 0.65 (was 0.75)
- Time multiplier for invention: 0.4 (was 0.5)
|
|
|
CCP Ytterbium
C C P C C P Alliance
3381
|
Posted - 2014.04.29 17:05:00 -
[14] - Quote
Querns wrote:CCP Ytterbium wrote:Another update. Hyasyoda mobile labs:
- Time multiplier for invention: 0.4 (was 0.5)
Kerblammo! This time multiplier is equivalent to a Tier 3 Caldari Outpost upgrade. That's an additional 40b we don't have to spend while upgrading our space, so thanks for that.
Arrrrgg
DELETE ALL THE OUTPOSTS!
More seriously: will balance time on Hyasoyda lab for that not to happen. Probably tune it down to 0.43 or leave it at 0.45. |
|
|
CCP Ytterbium
C C P C C P Alliance
3384
|
Posted - 2014.04.29 17:18:00 -
[15] - Quote
Querns wrote:Darn -- I was seriously thanking you for reducing our outpost upgrade costs :V But yeah, that is a good idea.
I checked the viability of Starbases copy lines versus Gallente Outposts, but completely forgot about Invention versus Caldari Outposts.
Outposts have to have a small advantage next to the cost, which was a good point, even if unintentional
Also people, listing use cases of which Starbase structures have too small cargoholds next to everyday practical use will help a lot in the balancing, so please keep that coming.
EDIT: fixed invention time multiplier on Hyasodiaaarrwhatever mobile laboratory to 0.45 in the previous post. |
|
|
CCP Ytterbium
C C P C C P Alliance
3404
|
Posted - 2014.05.05 14:08:00 -
[16] - Quote
Moved discussion to Starbase Structure changes to the Feature and Ideas discussion for clarity, please go there if you have comments on that particular field.
Thanks for your time. |
|
|
|
|