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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
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Posted - 2014.04.15 16:44:00 -
[1] - Quote
CCP Ytterbium wrote:MailDeadDrop wrote:Question: Will existing stacks of R.A.M. and R.Db be multiplied by 100 to compensate for the changes?
MDD Yes indeed. i'm not sure if this has been answered yet, but will R.A.M. now be affected by the ME level of the BPO/BPC? |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2014.04.15 16:54:00 -
[2] - Quote
Weaselior wrote:oh yeah: with anyone able to put up a pos you actually need to code in refineries using skills or absolutely nobody in empire ever will use a station refinery Yes, this was an issue even before these changes, now it is pretty much imperative. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2014.04.15 16:59:00 -
[3] - Quote
Tippia wrote:But like you say, it's a good thing. Having to grind a completely unrelated activity just to be good at industry was ridiculously silly. But we are still going to have to do that, as people will need standing for station refining unless they setup a POS. If this was the reason for the change, then surely the next logical step will be for standings to be taken out of consideration for station refining also.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
135
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Posted - 2014.04.15 20:10:00 -
[4] - Quote
Rapscallion Jones wrote:Chanina wrote:CCP Greyscale wrote:Aliventi wrote:Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original. Any chance this would also apply to T2 BPOs? Right now it takes longer to make a copy than to just manufacture from the BPO. It would be a great way for a new market to spring up around T2 BPO BPCs and make it easier for new people to get in to T2 manufacturing without having to get in to invention. That's the current plan, yes. So you are telling that you won't touch Invention with this expansion but greatly increasing the output of high quality T2 BPCs? Am I the only inventor here that doesn't like that change much? Yes a new guy wouldn't need that much to get into T2 Production, but a) the very limited group of producers for this high quality BPCs and b) the lack of competitors through invention will yield in high prices and again a lot of profit to people who already had years of time to pull out the profit from there investment. This 100x over! If you want to eliminate invention just come out and say it. When shall we expect Tech 2 BPOs to be seeded on the market? What is the point in trying to nerf Invention? Failing to really understand the logic behind this change. Surely putting more power into the hands of T2 BPO holders is a bad thing.
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
139
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Posted - 2014.04.16 12:17:00 -
[5] - Quote
I've looked through every dev post and still not seen this answered yet.
Are the extra materials going to be considered the base materials now with wastage added on? I'm not quite sure how this is going to work with invented T2 BPCs, as some T2 ship BPCs for example will end up requiring multiple T1 ships to construct. Is this working as intended?
If so then T2 items will be requiring more materials, unless you are lucky enough to own a fully researched T2 BPO. So again, another buff for T2 BPO holders. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
139
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Posted - 2014.04.16 12:50:00 -
[6] - Quote
Steve Ronuken wrote:Extra materials being removed could be a concern, if extra materials are just pushed into basic materials, and thus affected by ME, if there are no other changes. ME -4 doubles material requirements. So a blueprint requiring a ship (or, say, a 425mm Railgun I), would then require 2, unless a decryptor is used to adjust this. This would massively impact the viability of invention, compared to BPOs.
I'd hope this hasn't gone unnoticed. Exactly this. I just mentioned this a page back and it went unanswered and unnoticed.
This is one of the biggest change as it will have a dramatic affect on the material cost of many invention items. The only reason I can think people wouldn't be discussing this is because the ones who have noticed are busy buying up the T2 items which are going to be massively affected by this. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
140
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Posted - 2014.04.16 13:11:00 -
[7] - Quote
Steve Ronuken wrote:Gynax Gallenor wrote:Steve Ronuken wrote:Extra materials being removed could be a concern, if extra materials are just pushed into basic materials, and thus affected by ME, if there are no other changes. ME -4 doubles material requirements. So a blueprint requiring a ship (or, say, a 425mm Railgun I), would then require 2, unless a decryptor is used to adjust this. This would massively impact the viability of invention, compared to BPOs.
I'd hope this hasn't gone unnoticed. I think you got your arithmetic slightly wrong there Steve. ME -4 gives 50% waste, not 100%, so it doesn't double the materials required. To use your specific requirement, you would then need 1.5 of the T1 item, which gets rounded to 1 doesn't it? (I have it in my head that decimals are always rounded down, but I could be wrong about that) Best of luck with the CSM vote BTW. bah. yes. 50%. But iirc, that rounds up. (I'm seeing other things rounding it up. It's possible this is an artefact of my calculator. I'll have to double check it in game. Expanded CargoHold II's are showing 2 Nocx in their base materials at ME -4) Extra materials and ME could be very significant with T2. I'm pretty sure that it is rounded up at 0.5. Unless CCP are using funny maths. At least that's what I have been using in all my spreadsheets and it hasn't failed me yet. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
140
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Posted - 2014.04.16 16:03:00 -
[8] - Quote
CCP Ytterbium wrote:Medalyn Isis wrote:I've looked through every dev post and still not seen this answered yet.
Are the extra materials going to be considered the base materials now with wastage added on? I'm not quite sure how this is going to work with invented T2 BPCs, as some T2 ship BPCs for example will end up requiring multiple T1 ships to construct. Is this working as intended?
If so then T2 items will be requiring more materials, unless you are lucky enough to own a fully researched T2 BPO. So again, another buff for T2 BPO holders. All extra materials are turned into regular materials, that will indeed be now affected by skills and waste. Except for Tech I ships and items, as such:
- You should never see a Paladin require 2 Apocalypses to build
- You should never see a Large shield Extender II require 0.75 Large Shield Extender I to build
Great, thanks for clarifying this. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
141
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Posted - 2014.04.16 17:01:00 -
[9] - Quote
CCP Fozzie wrote:Dinsdale Pirannha wrote:CCP Ytterbium wrote:Max Kolonko wrote:CCP Ytterbium wrote:Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines. How do you know, unless someone on the CSM or CCP told you? Why don't you give us the precise information, since you already know it and are making market moves to maximize profit? Never change Dinsdale, never change. <3 Haha. This is too funny. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
141
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Posted - 2014.04.16 19:20:00 -
[10] - Quote
Zappity wrote:Ranger 1 wrote:However people should still keep in mind that any changes to copy times will benefit the inventor far, far more than the T2 BPO owner. This is not true. Copying is not the invention bottleneck. Why do people comment with no experience. It all depends on the item what the bottleneck is. With certain items copying is the bottleneck, although for a lot of items it is invention or manufacturing which is the bottleneck. |
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
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Posted - 2014.05.13 22:44:00 -
[11] - Quote
Steve Ronuken wrote:5% material reduction.
Gah. That's a /major/ change. 5%, so basically the pinnacle of manufacturing then. Ok interesting. |
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