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Durga Sar
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Posted - 2006.05.14 20:11:00 -
[1]
Hello again,
I am wondering how ôlongö do rockets stay viable weapons in this game? IÆve seen setups for smaller ships such as the Kestrel that turn it into a rocket boat for heavy, close range damage.
What is the highest class of ship that this type fitting is generally found to be effective on?
Thanks, Durga Sar
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GC13
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Posted - 2006.05.14 20:28:00 -
[2]
Rockets are meant only for frigates and destroyers, as well as their tech 2 variants. For cruisers, you can use assault launchers to get the same DPS of rockets, but with a much longer range (since you're firing light missiles). Of course, this is just like how 200mm railguns are cruiser-sized weapons, and you probably wouldn't want to fit one on a battleship...
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Panshin Bolo
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Posted - 2006.05.14 20:30:00 -
[3]
It can be used on a Crow (Interceptor) wich is the Tech2 variant of a frigate. It's one of they highest damage you get from closerange with bonuses.
How long they stay viable for? Through your whole of EVE carreer i'd say, frigates and interceptors are allways needed in a battle.
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Dark Shikari
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Posted - 2006.05.14 20:50:00 -
[4]
Originally by: GC13 Rockets are meant only for frigates and destroyers, as well as their tech 2 variants. For cruisers, you can use assault launchers to get the same DPS of rockets, but with a much longer range (since you're firing light missiles). Of course, this is just like how 200mm railguns are cruiser-sized weapons, and you probably wouldn't want to fit one on a battleship...
Assault definitely don't equal the DPS of rockets.
Heavy launchers equal the DPS of rockets.
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GC13
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Posted - 2006.05.14 20:58:00 -
[5]
Originally by: Dark Shikari Assault definitely don't equal the DPS of rockets.
Heavy launchers equal the DPS of rockets.
What did I miss? Rockets have 1.25x the DPS of light missiles from a standard launcher. Assault launchers fire light missiles with a 20% RoF bonus, which means their RoF = 4/5 the standard launcher, = 5/4 the DPS = 1.25x the DPS of a standard launcher.
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Jenny Spitfire
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Posted - 2006.05.14 23:48:00 -
[6]
This is why assault missile Caracals get popped by assault frigates. ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Durga Sar
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Posted - 2006.05.15 14:52:00 -
[7]
Thanks for the info!
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Dark Shikari
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Posted - 2006.05.15 14:57:00 -
[8]
Edited by: Dark Shikari on 15/05/2006 15:00:03
Originally by: GC13
Originally by: Dark Shikari Assault definitely don't equal the DPS of rockets.
Heavy launchers equal the DPS of rockets.
What did I miss? Rockets have 1.25x the DPS of light missiles from a standard launcher. Assault launchers fire light missiles with a 20% RoF bonus, which means their RoF = 4/5 the standard launcher, = 5/4 the DPS = 1.25x the DPS of a standard launcher.
I'm pretty sure rockets do more than 1.25x the DPS of standard missiles... not entirely sure though.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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ParMizaN
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Posted - 2006.05.15 15:17:00 -
[9]
Originally by: Dark Shikari Edited by: Dark Shikari on 15/05/2006 15:00:03
Originally by: GC13
Originally by: Dark Shikari Assault definitely don't equal the DPS of rockets.
Heavy launchers equal the DPS of rockets.
What did I miss? Rockets have 1.25x the DPS of light missiles from a standard launcher. Assault launchers fire light missiles with a 20% RoF bonus, which means their RoF = 4/5 the standard launcher, = 5/4 the DPS = 1.25x the DPS of a standard launcher.
I'm pretty sure rockets do more than 1.25x the DPS of standard missiles... not entirely sure though.
on smalle targets yeah, i think on a larger sig radius that would be right.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Dark Shikari
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Posted - 2006.05.15 16:24:00 -
[10]
Originally by: ParMizaN
Originally by: Dark Shikari Edited by: Dark Shikari on 15/05/2006 15:00:03
Originally by: GC13
Originally by: Dark Shikari Assault definitely don't equal the DPS of rockets.
Heavy launchers equal the DPS of rockets.
What did I miss? Rockets have 1.25x the DPS of light missiles from a standard launcher. Assault launchers fire light missiles with a 20% RoF bonus, which means their RoF = 4/5 the standard launcher, = 5/4 the DPS = 1.25x the DPS of a standard launcher.
I'm pretty sure rockets do more than 1.25x the DPS of standard missiles... not entirely sure though.
on smalle targets yeah, i think on a larger sig radius that would be right.
Yeah I did the math again--the numbers have changed due to the recent heavy missile boost.
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Pang Grohl
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Posted - 2006.05.15 17:50:00 -
[11]
Ignoring target size & speed. Here's how it breaks down.
Rockets = 25d/4s = 6.25 dps Light in Standard Launcher = 75d/15s = 5 dps Light in Assault Launcher = 75d/12s = 6.25 dps Heavy = 150d/15s = 10 dps
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Jenny Spitfire
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Posted - 2006.05.15 19:53:00 -
[12]
Originally by: Pang Grohl Ignoring target size & speed. Here's how it breaks down.
Rockets = 25d/4s = 6.25 dps Light in Standard Launcher = 75d/15s = 5 dps Light in Assault Launcher = 75d/12s = 6.25 dps Heavy = 150d/15s = 10 dps
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Myiesha
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Posted - 2006.05.15 20:18:00 -
[13]
Originally by: Pang Grohl Ignoring target size & speed. Here's how it breaks down.
Size and Speed make a huge difference. Raw DPS doesnt count for much. Sure if your shooting at a battleship sig will not matter, nor speed. But try shooting an Interceptor with a Heavy and your going to get a fraction of the DPS that you would with a Rocket. Even a frigate will take less damage from a heavy, enough of a difference to be very noticable.
When engaging an Interceptor I found anything larger then a Rocket to do fairly trivial damage.. Havent tried the T2 ammo much yet, dont want to take the -30%ish speed hit. ;)
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