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Akkaata Shiyurida
Science and Trade Institute Caldari State
1
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Posted - 2014.04.19 10:18:00 -
[1] - Quote
They would be a Logistics module that increases the targets resistances. The types available would be like regular Hardeners so Shield version would have a Remote Adaptive Shield Hardener while Armor would not have a such. Shield Hardeners would have a shorter cycle time and require less capacitor per cycle, armor would be vice versa just like their regular counterparts.
Logistic Ships, Logistic Frigates and Carriers would all get bonuses to it depending on the tanking style of the faction.
Amarr get bonuses to R Armor Hardeners (major bonus) and R Armor Repairers (minor bonus) Caldari get bonuses to R Shield Hardeners (major bonus) and Shield Transporters (minor bonus) Gallente get bonuses to R Armor Repairers (major bonus) and R Armor Hardeners (minor bonus) Minmatar get bonuses to Shield Transporters (major bonus) and R Shield Hardeners (minor bonus)
What do you think? |

Sir Dragon
Einherjar Yggdrasils
66
|
Posted - 2014.04.19 10:35:00 -
[2] - Quote
hmmm, still reading but maybe the fight has to be won before impact and after the shot has been fired... Like an intersecting numbing ray.. or
something that tries to nullify the incoming charge/ammo/laser/missile. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Dreadchain
Lavateinn
74
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Posted - 2014.04.19 11:25:00 -
[3] - Quote
I think this would make existing logistics even stronger than they already are, which is not really necessary. This'll also dumb down fits, as it wouldn't make sense to fit hardeners anymore and instead everyone would go for pure HP.
Also, these are the only ships with bonuses to energy transfers and tracking links (Subcap, anyway). There would have to be some sort of replacement.
Just seems like a horribly imbalanced, game-breaking change with no real drive to do it
-1 www.minerbumping.com |

Alvatore DiMarco
Capricious Endeavours Ltd
2045
|
Posted - 2014.04.19 15:30:00 -
[4] - Quote
This would absolutely make logistics even more powerful than they already are, which CCP has clearly stated they want to avoid pretty much "no matter what'. |

Lephia DeGrande
Luxembourg Space Union
339
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Posted - 2014.04.19 16:57:00 -
[5] - Quote
"healer" in Eve are super strong and thats cool and besides the fact i would love more remote stuff, the other guys are right it would make it simply to strong. Support Comet Mining! |

Daichi Yamato
Xero Security and Technologies
1371
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Posted - 2014.04.19 19:12:00 -
[6] - Quote
normal remote repairs have no effect on the ships local reps, nor do they augment the power of other logi ships in fleet. These do, and they are way too powerful. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daoden
The Scope Gallente Federation
42
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Posted - 2014.04.19 19:28:00 -
[7] - Quote
You want remote resists? Get a command ship then. |

Iudicium Vastus
Incognito Holdings and Savings
256
|
Posted - 2014.04.19 19:32:00 -
[8] - Quote
eehh, maybe, not sure. Maybe if it was a new hull/role for that instead of adding to the existing Logi hulls. And then also if there was a counter added with another ewar hull to each race that also reduced resistances. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
322
|
Posted - 2014.04.19 19:57:00 -
[9] - Quote
Without stacking penalties with local resist, ludicrously overpowered.
With stacking penalties, pointless, unless your fleet drops resist mods in lieu of projected resistances (which nobody in their right mind will do- reps can land after some damage, but resists must be in first).
If anything, the game needs remote modules that reduce resistances offensively. |

Derath Ellecon
Washburne Holdings Situation: Normal
2182
|
Posted - 2014.04.20 13:17:00 -
[10] - Quote
Daoden wrote:You want remote resists? Get a command ship then.
Pretty much this. They are called fleet boosters. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
314
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Posted - 2014.04.20 13:49:00 -
[11] - Quote
no, to many healers in this WOW clone game now.
i remember a time when you engaged fleets and **** would die. it felt good.
now its. o **** our reps are failing. BAIL BAIL BAIL.
YEAH 1 FLEET 1 KILL
NO. |

Xe'Cara'eos
A Big Enough Lever
160
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Posted - 2014.04.20 18:30:00 -
[12] - Quote
these modules would have to have INSANE stacking penalties - to the point that if you activate more than 3 or 4 on a target, it's resist profiles start to go down. For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
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