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Seiji Oki
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Posted - 2006.05.17 22:01:00 -
[1]
Total rookie question, but I can see how it would negatively impact my ability to avoid being podded later. Whenever I am travelling on autopilot in my little frigate, when I am warping between gates I often get the message "not enough power to warp the whole way, will warp as far as possible". My cap looks empty after the gate jumps, but I hardly have any modules as it is, let alone active ones. Does jumping take a certain amount of cap, and this problem will disappear once I get a decent ship with enough cap to handle it, or do I have something active that I shouldnt?
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Cyonaura
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Posted - 2006.05.17 22:11:00 -
[2]
Warping costs cap based on the length of the warp and the ship you're in. Yes jumps being cut short will happen less often with better ships, but some still have issues with jumping.
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Ras Blumin
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Posted - 2006.05.17 22:20:00 -
[3]
Edited by: Ras Blumin on 17/05/2006 22:21:58
Originally by: Cyonaura Warping costs cap based on the length of the warp and the ship you're in. Yes jumps being cut short will happen less often with better ships, but some still have issues with jumping.
You can also get skills that will make you able to warp longer; warp operation (less cap pr warp) and energy management (more total cap). I can't remember the name, but there's a skill that increases your cap recharge, which will help you regain cap for warping faster (duh ^^).
Especially caldari ships are "bad at warping".
edit - you can add mods as well, such as a cap battery and mods that help you regain cap faster (cap relay and cap recharger). I usually have a cap battery on my frigs if all I'm gonna do with it is move around (ie. not fighting).
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Gadfly Hawke
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Posted - 2006.05.17 22:34:00 -
[4]
Jumping is a totally different process from warping. Capacitance or power should have no influence on jumping. Nobody ever got stuck in mid-jump due to lack of power.
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Seiji Oki
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Posted - 2006.05.17 22:38:00 -
[5]
Thanks guys. At least it gives me time to admire the system I'm skipping through.
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Seiji Oki
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Posted - 2006.05.17 22:52:00 -
[6]
Originally by: Gadfly Hawke Jumping is a totally different process from warping. Capacitance or power should have no influence on jumping. Nobody ever got stuck in mid-jump due to lack of power.
Sorry if I explained my terms backwards ... I come out of gate jumps with no cap, and then get stopped mid warp while I travel in system from one gate to the next.
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Calvin Okone
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Posted - 2006.05.18 01:28:00 -
[7]
I've been noticing the same thing. it seems to me that certain jump to and from certain systems drain the cap.
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Crumplecorn
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Posted - 2006.05.18 10:19:00 -
[8]
The worst is systems where two gates are at opposite ends of the system, your ship can run out of cap and fall short, but still have too little to finish the journey when it tries to warp again, so it falls ahort again etc. It can be a handy instant insta though; if you're getting pummeled and want to hide briefly, drain your cap (if it isn't already drained) and try to warp a long way. Make sure your ship stops when it drops out of warp, and you have a temporary safespot . ---------- Sorry but that link contains nawty language. -wystler "Discussing moderation is not allowed" - Ivan K "Ranting is prohibited" - Teblin
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Drizit
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Posted - 2006.05.18 10:44:00 -
[9]
Edited by: Drizit on 18/05/2006 10:46:45 In missions, set an autopilot route to the next system. Hit autopilot if you get into trouble and stop the autopilot when it's warping away, it saves the few seconds trying to target a place and selecting warp to from the menu. You may make it to the gate or not depending on how much cap you had but at least you're relatively safe and can recharge and repair before going back.
It's quite common for a small frigate to have to jump 2 or 3 times across big systems. They don't have the cap to jump long distances but they recharge pretty quick anyway.
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Hoshi Khanid
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Posted - 2006.05.18 10:59:00 -
[10]
Sorry if I explained my terms backwards ... I come out of gate jumps with no cap, and then get stopped mid warp while I travel in system from one gate to the next.
Hi Seiji The actual act of jumping through a gate uses no CAP at all, the gate does the work for you. But what you do need to keep in mind is that any CAP used before the jump, like for instance if you've been using an Afterburner or MWD that will be carried over with you. On long journies it's sometimes quicker in the long run to run in on a gate without using an AB or MWD to save you making 'pit stops' half way between gates in the next system
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Gerbil Intaki
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Posted - 2006.05.18 11:08:00 -
[11]
when you warp it takes a chunk of cap in order to make the jump. if you dont have enough cap to make the whole jump it will stop short and need to jump again.
the actual cap cost is based on ship weight. I'm not sure on the exact figures to work it out.
lets say it costs 100 cap to jump 10 AU and you have 80 Cap. it will empty your capasitor and jump you 8 AU's during the time of the jump you will recharge a certain amount of cap lets say you regenerate 30 cap. you now have enough cap to make the second jump to your desitation so you will jump again and be left with 10 cap (but recharge more during the jump)
in a combat situation it means that you cant jump back to a station in one go when you are trying to escape, it also means that you may have a nearly empty capasitor when jumping in.
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Rahvin Damodred
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Posted - 2006.05.18 11:43:00 -
[12]
Originally by: Seiji Oki Total rookie question, but I can see how it would negatively impact my ability to avoid being podded later. Whenever I am travelling on autopilot in my little frigate, when I am warping between gates I often get the message "not enough power to warp the whole way, will warp as far as possible". My cap looks empty after the gate jumps, but I hardly have any modules as it is, let alone active ones. Does jumping take a certain amount of cap, and this problem will disappear once I get a decent ship with enough cap to handle it, or do I have something active that I shouldnt?
Using autopilot will have a more negative impact on your chances to avoid being podded then stopping mid-warp does. Asuming that with 'later on ' you are referring to 0.0 space.
1) Jump manualy with instas to land on top of gates so you dont have to use the AB or MWD to cross the last 15km everytime. 2) After the jump through a gate use the little cloaked time to recharge your capacitor before making the next warp, so you will have some Cap if you need to fight for some reason.
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