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Rihwen
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Posted - 2006.05.18 18:27:00 -
[1]
Hi,
I'm relatively new to this game so bare with me if this has already been brought up at some time in the past.
One of the things I find missing in EVE is a system for dueling other players in safe manner. With the relatively high cost of loosing a ship (apart from frigates and their like) pitting your ship setup and fighting skills against another player can be an expensive solution, even with full ship insurance.
Why not include an option for players to duel other player and/or for gangs to duel other gangs?
WoW (*ducks*) has implemented a dueling system whereby two parties can initiate a dual, a flag is planted (this could be a beacon in EVE) and the dual starts when a timer reaches zero. The duel ends either when one part hits zero hp, no fighting has occurred for some time or when someone gets beyond the maximum range of the flag.
While the duel is taking place no one else may interfere with the dueling parties.
The timer at the start ensures that dueling can't be abused to avoid pvp in situations where the parties might otherwise become the target of normal pvp.
A grace period at end of the duel ensures that players have a chance to regain hp (shields/armor/cap etc.) and not get ganked straight away while being vulnerable after the fight
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Rod Blaine
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Posted - 2006.05.18 18:55:00 -
[2]
Edited by: Rod Blaine on 18/05/2006 18:56:44 The idea in Eve is that even learning takes resources. Everything does.
Shiplosses are simply part of the deal, unless you go and practice on teh test server (I'm still baffled at the fact CCP cater to people that play on the test server purely for kicks tbh).
A dualling system ahs indeed been discussed, altho most proposals tend to go more towards a pvp ladder/tournament system kinda setup. But each of those proposals at very least integrated ship destuction as voctory condition.
Eve is simple, if there's no los there's no gain.
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Malken
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Posted - 2006.05.18 19:07:00 -
[3]
there is a dueling system inplace. drop a can and let the other guy grabs that 1 ammo from your can then you can attack him and he is allowed to defend himself.
voila!! duel.
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Samuel Armstrong
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Posted - 2006.05.18 19:30:00 -
[4]
Originally by: Rihwen The timer at the start ensures that dueling can't be abused to avoid pvp in situations where the parties might otherwise become the target of normal pvp.
No, it doesn't. Because you've made the dueling end when no fighting has occured for some time, which means that fitting a single weapon and firing it off every now and then ensures that the duel can last as long as desired, meaning that unless you have a ridiculously long timer there will be someone who will want to take advantage of this.
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Rihwen
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Posted - 2006.05.18 20:51:00 -
[5]
Edited by: Rihwen on 18/05/2006 20:52:22 Ok, so the idea has some flaws, but I still believe there is a need for this functionality.
It's quite possible to "manage" your dmg in a one-on-one fight, but what happens when two gangs try to do this?
Dmg becomes a lot harder to control if not impossible when more players all attack the same target.
As for abusing this, an easy solution would be setting a max duration for the duel.
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roBurky
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Posted - 2006.05.18 21:28:00 -
[6]
Invulnerability to others while duelling = bad.
It must be possible for unscrupulous persons to cheat and call in their friends, at least in 0.0 and low-sec. If dishonour is impossible, how will you have honour?
An official way of enacting a pilot-to-pilot, mutually agreed empire war is all you need. ---
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Dravin Dread
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Posted - 2006.05.19 05:38:00 -
[7]
I like this idea, it wouldn't be too difficult to implemt. Instead of a gang channel, have a "duel" invite player to "duel". All the other security flagging can exist as it is. But if anyone from the "duel" channel destroys/pods a player from the "duel" channel, then poof that destroyed player appears in the system with whatever they had when they joined the duel ... after a short "time-out" allowing the winning player to have the chance at some smack talk and rubbing his buddy's face in the greasy blob floating in space.
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