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Aelita
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Posted - 2006.05.19 07:09:00 -
[1]
I've problem to find if this skill is broken or I just misunderstanding how this skill suppose to work:
Quote: To active armor hardeners: 3% bonus per skill level to Armor XXXX resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor XXXX resistance
I've relevant skill on level 4 so it would add to active hardeners 12% when they are not active. It work perfectly when I look at my N-Type XXXX Hardener I I see -50% dmg resistance bonus and -12% passive dmg bonus ass well.
But when I fit to my ship Shadow Serpentis Magnetic Plating it show only -28.75% instead -(25 + 4 * 5) == 45%
Somehow module or skill won't work as I expecting. Am I wrong?
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Mesasone
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Posted - 2006.05.19 07:23:00 -
[2]
Edited by: Mesasone on 19/05/2006 07:24:56 It applies the bonus to the amount resisted on the passive hardener, that is its 25 * 1.20, so you should be getting 28.5%.
edited resist stats, I guess the SS doesnt give 28.5% base 
Originally by: Kunming Blasters are not really short range weapons, autocannons are short range, pulse lasers or even torps are short range... blasters, thats melee combat in EVE for ya
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MellaRinn
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Posted - 2006.05.19 07:24:00 -
[3]
It is the percentage of the resistance already granted by the nano membrane or plating.
e.g. 25% * 1.2 (at lv4) = 28,75%
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Aelita
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Posted - 2006.05.19 07:28:00 -
[4]
Ok but then why active modules getting 12% straight? FYI it clearly say 5% per level so it would be at level 20% and 20% from 25 is 30%. 25 * 1.2 == 30% not 28.75%
I can't get to right numbers with any mathematics :(
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Aelita
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Posted - 2006.05.19 07:30:00 -
[5]
Originally by: Mesasone Edited by: Mesasone on 19/05/2006 07:24:56 It applies the bonus to the amount resisted on the passive hardener, that is its 25 * 1.20, so you should be getting 28.5%.
edited resist stats, I guess the SS doesnt give 28.5% base 
You are right SS give base 25% so this is why I think somehow this skill dowsn't work because 25 * 1.2 is 30 not 28.5%.
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Aelita
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Posted - 2006.05.19 07:33:00 -
[6]
Edited by: Aelita on 19/05/2006 07:35:03 According how numbers are calculated on active hardeners I think for passive hardeners would be % added to base because for active ahrdeners are.
0% + 4 * 3% == 12% see.
Not to mention that in this case is no reason why train this skill because passive hardeners even with skills are far worse than active ones because active giving 50% bonus straight without skill.
I think this skill give passive hardeners more benefit with skill at level 5 I will have same resistance as active hardener but after two weeks training. I think this is intended purpose for mentioned skill.
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Gariuys
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Posted - 2006.05.19 09:22:00 -
[7]
They work, I think you got starting percentage wrong. You should check that. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Stephen HB
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Posted - 2006.05.19 09:36:00 -
[8]
Originally by: Aelita I think this skill give passive hardeners more benefit with skill at level 5 I will have same resistance as active hardener but after two weeks training. I think this is intended purpose for mentioned skill.
You think wrong.
Passive hardeners never give more resistance than active (except some 200M ISK officer mods). The benefit of passive hardeners is that they use no power (important if you're nossed) and are easier to fit.
You said it yourself, if compensation added a straight %, players would train it and use passives. Active hardeners would become obsolete.
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EVE Tracking Guide |

Bowwow Meow
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Posted - 2006.05.19 14:04:00 -
[9]
So what do the 40% faction passives (go for 20-30Million) give after applying the 25% level 5 bonus?
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Gariuys
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Posted - 2006.05.19 14:07:00 -
[10]
Originally by: Bowwow Meow So what do the 40% faction passives (go for 20-30Million) give after applying the 25% level 5 bonus?
50% perhaps? you know like 1.25*40=50
Same as t1 hardners at lesser fitting and no cap, nor activation ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Sarkien
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Posted - 2006.05.19 21:05:00 -
[11]
Edited by: Sarkien on 19/05/2006 21:06:11 tech2 passive energized with skill at lvl5 goes something close to 45% resistances bonus (close to active hardener) and becouse of no cap usage it is EXTREMALY usefull for ships with low capacitor, frigates, cruisers, hacs, there every bit of cap counts, even in pvp: especially when nosed for example
centus energized and skill to lvl5 gives little over 55%, its BETTER than tech2 active hardener AND no cap usage
so figure out for yourself if it will be worth for you to get them to 5... hint: if you fly only battleships and capital ships than nope
centus are 44 something % BASE not 40%
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Duradam
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Posted - 2006.05.20 02:52:00 -
[12]
Originally by: Bowwow Meow So what do the 40% faction passives (go for 20-30Million) give after applying the 25% level 5 bonus?
Isn't the skill bonus (100-40)*0.25, so 15? On top of the base 40%, so 55% resist for the best faction passives?
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Aelita
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Posted - 2006.05.20 03:47:00 -
[13]
OK so I'm wrong. Then as I'd say in topic these skills ARE USELESS because active hardeners combined with damage control are far superior than passive hardeners even with skill. Price for using active hardenres is void (CPU, PG and energy consumption) compared to days of training for armor resistance bonus :(
If % would be added as described in skill description then everything is OK and skill will put passive hardenering to line with active hardeners. Even with skill passive hardeners will not be better than active.
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Kel Shek
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Posted - 2006.05.20 04:10:00 -
[14]
Originally by: Aelita OK so I'm wrong. Then as I'd say in topic these skills ARE USELESS because active hardeners combined with damage control are far superior than passive hardeners even with skill. Price for using active hardenres is void (CPU, PG and energy consumption) compared to days of training for armor resistance bonus :(
If % would be added as described in skill description then everything is OK and skill will put passive hardenering to line with active hardeners. Even with skill passive hardeners will not be better than active.
uhh, what about the smaller ships for whom the cap drain for active hardeners IS signifigant?
from my understanding with type-specific uberloot passive hardeners, you can get as much, or more resist as an active... without the drain, which could be a serious benefit for ships that CANNOT afford the drain, or to get that little bit more cap, (every little bit counts)
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Stephen HB
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Posted - 2006.05.20 10:01:00 -
[15]
Originally by: Aelita Price for using active hardenres is void (CPU, PG and energy consumption) compared to days of training for armor resistance bonus :(
That's where you're failing to understand. CPU, PG, and energy consumption is never void if you don't have it. What would you rather have, a 40% passive, or wishful thinking for the 55% active hardener you can't fit? Or that has been nossed into uselessness?
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Signature core stabiliser II activated. This sig is immune to mod tampering! Rawr!
EVE Tracking Guide |

Bob Maluga
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Posted - 2006.05.21 01:09:00 -
[16]
Edited by: Bob Maluga on 21/05/2006 01:11:37
===================== Bob Maluga. Grumpy Owd Bugger. ===================== |
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