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KiithSoban
Big Johnson's Red Coat Conspiracy
43
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Posted - 2014.04.27 21:42:00 -
[1] - Quote
Problem: dps
Solution: module that activates a two second "stasis field".
"stasis" does two things: 1. breaks all the locks you currently have. 2. all incoming damage has no effect.
Stasis lasts for two seconds, extended to 2.5 seconds with a level 5 skill (energy management or something). Cooldown of 300 seconds.
Possible uses: -when taking a lot of damage -b4 you think you are going to be suicide ganked -while the rest of your fleet smartbombs -the null blob calls you primary -passively recover shields for a few seconds -passively recover cap for a few seconds
Advantages: -tank more -gives you a feel of having more control of your ship
Possible ship type introductions: -ships that stasis for longer -ships that can still lock while in stasis (can keep up points, webs, other ewar) I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Daichi Yamato
Xero Security and Technologies
1410
|
Posted - 2014.04.27 21:54:00 -
[2] - Quote
bad idea.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
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Posted - 2014.04.27 21:59:00 -
[3] - Quote
Daichi Yamato wrote:bad idea.
Would you like to elaborate why you think this is so? I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5323
|
Posted - 2014.04.27 22:06:00 -
[4] - Quote
KiithSoban wrote:Problem: dps This is not a problem. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
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Posted - 2014.04.27 22:09:00 -
[5] - Quote
ShahFluffers wrote:KiithSoban wrote:Problem: dps This is not a problem.
I... guess.
When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you are proposing. I was simply following a format. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5323
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Posted - 2014.04.27 22:15:00 -
[6] - Quote
KiithSoban wrote:ShahFluffers wrote:KiithSoban wrote:Problem: dps This is not a problem. I... guess. When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you are proposing. I was simply following a format. However there is no argument as to why is "damage" is a problem. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Daichi Yamato
Xero Security and Technologies
1410
|
Posted - 2014.04.27 22:17:00 -
[7] - Quote
its hard to explain because the very reasons this is bad, are the exact reasons u want this implemented.
instant invulnerability at the click of a button. hell no. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 22:17:00 -
[8] - Quote
ShahFluffers wrote:KiithSoban wrote:ShahFluffers wrote:KiithSoban wrote:Problem: dps This is not a problem. I... guess. When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you are proposing. I was simply following a format. However there is no argument as to why is "damage" is a problem.
OP changed
I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 22:20:00 -
[9] - Quote
Daichi Yamato wrote:its hard to explain because the very reasons this is bad, are the exact reasons u want this implemented.
instant invulnerability at the click of a button. hell no.
You have instant HP boost at the click of a button already, this is simply a more powerful variant. At this point you are arguing balancing, of which personal opinions vary widely. What I'm taking from this is that you think this module would be too op. That's fine, but I think not. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5323
|
Posted - 2014.04.27 22:21:00 -
[10] - Quote
So now the question becomes: Why is this needed when we already have a plethora of ways to avoid, mitigate, and absorb damage? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
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KiithSoban
Big Johnson's Red Coat Conspiracy
43
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Posted - 2014.04.27 22:22:00 -
[11] - Quote
ShahFluffers wrote:So now the question becomes: "Why?"
look under "advantages":
"gives you a feel of having more control of your ship" I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5323
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Posted - 2014.04.27 22:26:00 -
[12] - Quote
KiithSoban wrote:ShahFluffers wrote:So now the question becomes: "Why?" look under "advantages": "gives you a feel of having more control of your ship" What people perceive as a problem is not always a problem. You have yet to state what the problem is. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 22:28:00 -
[13] - Quote
ShahFluffers wrote:KiithSoban wrote:ShahFluffers wrote:So now the question becomes: "Why?" look under "advantages": "gives you a feel of having more control of your ship" What people perceive as a problem is not always a problem. You have yet to state what the problem is.
I edited the OP. There is no problem. This is just new (edit: proposed) content.
My mistake. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5323
|
Posted - 2014.04.27 22:37:00 -
[14] - Quote
But why is it needed?
Why should... - suicide ganking be nerfed [more]? - logi ships be given more time to save a ship? - primary calling be turned into a tedious game of ping-pong (more than it is now)? - ships be given a universal "get-out-jail-free" card when tackled? (ex. align, "invulnerability," warp)
For something as powerful as this, there has to be a damn good reason for introducing it. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 22:45:00 -
[15] - Quote
ShahFluffers wrote:But why is it needed?
Why should... - suicide ganking be nerfed [more]? - logi ships be given more time to save a ship? - primary calling be turned into a tedious game of ping-pong (more than it is now)? - ships be given a universal "get-out-jail-free" card when tackled? (ex. align, "invulnerability," warp)
For something as powerful as this, there has to be a damn good reason for introducing it.
-ganking freighters will be unaffected as this is a module (edit: freighters do not have module slots), however this will nerf the suicide ganking of all other ships by giving ships a way to respond.
-I edited the OP. Logi should probably not be able to rep a ship in stasis. As for giving a logi extra time to lock a ship that has been named primary, honestly I had not thought of that until you pointed it out. That is a valid point.
-because switching targets takes longer than 2.5 seconds, the FC would just keep killing what he called primary (the target will just tank for longer)
-This is not an "ewar cleanse". (that would b pretty OP) I did not say anything about the stasis function breaking the locks of anyone that targeted you (only your own locks), neither did I mention that it disables ewar in any way. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Daichi Yamato
Xero Security and Technologies
1410
|
Posted - 2014.04.27 22:46:00 -
[16] - Quote
yeah, HP boost, which can be countered with neuts or just plain old MOAR DAMAGE
not complete invulnerability, which is clearly intended to have no counter. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 22:50:00 -
[17] - Quote
Daichi Yamato wrote:yeah, HP boost, which can be countered with neuts or just plain old MOAR DAMAGE
not complete invulnerability, which is clearly intended to have no counter.
We already have a rapid hp boost (see ASB and ARR).
I agree that this module has no counter except for waiting for the module to expire. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Catherine Laartii
Knights of Xibalba
158
|
Posted - 2014.04.27 23:16:00 -
[18] - Quote
I could only see this useful as an emergency module that's very difficult to fit and has a LONG cooldown time. |
Daichi Yamato
Xero Security and Technologies
1410
|
Posted - 2014.04.27 23:18:00 -
[19] - Quote
KiithSoban wrote:
Edit: this is a direct counter to "MOAR DAMAGE" You seem biased towards seeing this tactic as superior, or maybe you see more damage as "more manly" than other tactics
thats hilarious. cant counter the argument, have to attack the person?
tank is a counter to damage, and damage is a counter to tank. why do we need something that completely nullifies damage? unless u intend to propose a sub-cap doomsday that insta-pops u regardless of the targets tank. maybe it'll take say...two seconds to activate. and has a loooooooooooong cool down time.
u must be posting that thread tomorrow huh? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 23:42:00 -
[20] - Quote
Catherine Laartii wrote:I could only see this useful as an emergency module that's very difficult to fit and has a LONG cooldown time.
I agree.
5 min seems like a long time to me, but can be adjusted if the idea ever gets implemented. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
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KiithSoban
Big Johnson's Red Coat Conspiracy
43
|
Posted - 2014.04.27 23:50:00 -
[21] - Quote
Daichi Yamato wrote:KiithSoban wrote:
Edit: this is a direct counter to "MOAR DAMAGE" You seem biased towards seeing this tactic as superior, or maybe you see more damage as "more manly" than other tactics
thats hilarious. cant counter the argument, have to attack the person? tank is a counter to damage, and damage is a counter to tank. why do we need something that completely nullifies damage? unless u intend to propose a sub-cap doomsday that insta-pops u regardless of the targets tank. maybe it'll take say...two seconds to activate. and has a loooooooooooong cool down time. u must be posting that thread tomorrow huh?
I was simply pointing out your bias, just like I am biased for introducing and defending this new tanking mechanism. No personal attack was intended. Identifying each person's bias is an effective way of taking a more objective approach to arguing.
I personally believe that we need something to completely nullify damage (for a brief period with long cooldowns) because a single player simply cannot do anything against 100 players, or a group of suicide gankers designed to kill you in one shot, without completely breaking the way we tank now. The stasis is designed to tank in an entirely different way with the aim to disrupt such tactics. Of course, the player using the stasis must be on his/her toes.
I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Kaarous Aldurald
ROC Deep Space The ROC
5458
|
Posted - 2014.04.28 00:40:00 -
[22] - Quote
This is actually the worst idea I have ever seen.
Biomass. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Laetitia Nzero
Southern Cross Empire Flying Dangerous
227
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Posted - 2014.04.28 01:55:00 -
[23] - Quote
Your summary of, "because a single player simply cannot do anything against 100 players, or a group of suicide gankers designed to kill you in one shot"
is false.
There are many things you can do against this situation, most notable is using a scout and simply being aware of whats happening on the map.
No to GOD mode module. |
Sixx Spades
GoonWaffe Goonswarm Federation
183
|
Posted - 2014.04.28 02:44:00 -
[24] - Quote
So does this mean that you should also be invulnerable to a Doomsday from a Titan? I mean, it's being piloted by 1 guy rather than the 100 pilots that you previously suggested was the problem, so that particular statement in your OP is completely ridiculous.
As previously stated, biomass. Your freighter is not a special snowflake. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |
Lephia DeGrande
Luxembourg Space Union
349
|
Posted - 2014.04.28 05:15:00 -
[25] - Quote
Counterproposal every ship can shut down itself, by doing so the Ship lost all electronic functionality which Stops the Ship (0ms) but breaks all locks and the time it needs for enemys to "relock" will heavly increase. After 300+ seconds you can boot your ship up.
If you shoot an "offline" ship no concord will come. <- you can avoid one suicidganker but then your toast Support Comet Mining! |
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