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Cao Cao
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Posted - 2003.09.22 01:56:00 -
[1]
Well, in another long-ass thread Familiar mentioned what I think could be a very workable solution to the jumpgate bookmark issue between pirates and carebears.
The solution is an anchorable device that, when activated, drops people out of warp within, say, a 50km radius of the device. The device would have something like 10,000 HPs. This would still permit bookmarks to be used for quick travel to jumpgates that do not have an opposition force, but would allow PC pirates to hold up the stargate as a part of their role.
If you are going to respond with "people should not be able to hold up a jumpgate," I don't want to hear from you. This thread is only for people who agree in principle with the point that players should, in the capacity of a player pirate, be capable of holding others up at stargates.
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Reina Heikan
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Posted - 2003.09.22 03:01:00 -
[2]
This sounds like a very workable idea. If the device is expensive (though still within reason, of course), it would give a nice risk vs. reward element to gate camping. However, the uses for it wouldn't have to be limited to gate camping; make a bookmark while warping between two gates, then come back and drop one of these. If you did this for a popular source-destination path, such as from a station to a gate, you've got a way to pirate away from a gate--and possibly even in non-0.0 systems (no sentry guns if you're 50 AU from anywhere, after all).
The specifics like cost and fragility would need to be worked out, of course, to maintain a reasonable balance. Still, this is an interesting and reasonable idea.
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Draximus Prime
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Posted - 2003.09.22 03:06:00 -
[3]
people should not be able to hold up a jumpgate
they must be really heavy!!
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Indigo Seqi
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Posted - 2003.09.22 03:12:00 -
[4]
I had another, simpler, idea once and it even has a roleplay background.
A stargate has a certain magnetic field thingymethong that the ships nav computer locks onto to warp to it. A ship has this too, but its pretty small and usually masked/scattered. This allows warping to gangmembers.
Now, what happens when a group of ship is sitting a stargate together? It expands the magnetic field of the stargate because the ships magnetic fields add to the stargates one. This makes the nav computer of any incoming ship think the stargate is a lot bigger than it actually is, thus warping the ship to a distance further away from the stargate to avoid a collision.
And voila, you have what you want. At empty uncamped gates there are no gravity fields melding together, so you will just warp in at almost instajump range. And when a gate is camped, you warp in at like 30/25 km.
This might be a horrible thing to program for the dev's tho, but i still think its an elegant idea.
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Kelewan
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Posted - 2003.09.22 03:29:00 -
[5]
so in theory any large collection of ships would have an extended (larger) gravimetric mass? ----------------------------------------------- "I am watching you through a camera" - Artie Ziff
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Indigo Seqi
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Posted - 2003.09.22 04:05:00 -
[6]
Well for the sake if the roleplay explanation, yes. I don't have a clue if its like that in real life.
It could also apply to blockaded stations and stuff.
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Meau
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Posted - 2003.09.22 06:38:00 -
[7]
Why not stay with the original plan, and dont allow anyone to warp closer to any gate than normal warpin distance? If you feel better you could say the device is installed in every gate. Or, if you feel better that way, you could say that it is impossible to keep a warp bubble stable near the gate, cause of its field.
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Zezman
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Posted - 2003.09.22 06:50:00 -
[8]
Or you could camp the jump in points. |

John Zeppe
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Posted - 2003.09.22 06:54:00 -
[9]
"between pirates and carebears" You know what? Everyone that's not a pirate isn't a carebear. 
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Zezman
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Posted - 2003.09.22 07:01:00 -
[10]
i got another solution: make in warp combat and maneuvering possible. Make finding and chasing someone in warp possible.... if someone warps past you, be able to detect it with a special module... you wont be able to stop them, but you could give chase and drop out of warp when they do.... perhaps overshooting abit, but you could always turn around... and that could be a part of your maneuverability.
(»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce. |
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CT BadIronTree
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Posted - 2003.09.22 07:10:00 -
[11]
die pirate die... you make our cargo sec only when anchoring and now you need BM fix...
what you dont like the 30%+ damage that taykon large laser do? ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Riana Tabost
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Posted - 2003.09.22 07:10:00 -
[12]
Indigo Seqi: Nice idea! For the sake of technicallities, let's call these "magnetic field thingymethong's" a 'beacon'. Behind the scenes, the beacon would send data on it's location and the safety radius of the object it was attached to.
As you say, anybody warping to a location like a stargate would then listen to all beacons in the area and pick a safe area to warp into.
This implies that there is some measure of control as a ship drops out of warp... which is interesting. While I'm at it, I'll just mention that I'd love to try and force a warp collision.. 
It would make a great deal of sense if every time you warped to a stargate or station that you were dropped a specific, constant distance from the object.
Alternatively CCP could justify the current system by doing a POTW featuring something about how warping works.. a tech crew sent to repair a jump gate or something... __________________________________________________________________________ May I recommend a Cybernetic Subprocessor?.. That's an intelligence implant, sweetheart.
Ideas Lab - Reprocessing |

Cao Cao
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Posted - 2003.09.22 07:27:00 -
[13]
Quote: Why not stay with the original plan, and dont allow anyone to warp closer to any gate than normal warpin distance? If you feel better you could say the device is installed in every gate. Or, if you feel better that way, you could say that it is impossible to keep a warp bubble stable near the gate, cause of its field.
That's what I originally thought would work. But the major opposition to this is that if you make everyone come out of warp at a certain distance from EVERY stargate, then you have just lengthened 99% of the EVE population's travel times by about double (at least those who use stargate bookmarks).
This way, you are only dropped out of warp at a fair distance from the stargate when someone is attempting to blockade the gate. Travel time for the 99% of the other stargates that are not camped is still minimal.
NPCs could also deploy these units and you could steal them from them after u destroy them 
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Deathwing
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Posted - 2003.09.22 07:36:00 -
[14]
Actually I think CCP are working on such a device already
I bumped accross it a few days ago open the dev blog
http://myeve.eve-online.com/devblog.asp
and go down to Wednesday, 10 September, 2003 Unclassified in-house dev animation
I dunno if they will add this, but it looks like its in the works
Still a good idea imo
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Intruders
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Posted - 2003.09.22 08:54:00 -
[15]
Edited by: Intruders on 22/09/2003 09:01:15 This is a barrier emmiter for protecting in space assets. Reading this tread and especially about the thingie with the electromagnetic signature of the ships that can be multiplied in size when they stand close together like creating a magnetic anomaly, I thought of a way of which players who enter a system could get a small hint on how much populated a stargate is, lets say that the EM interference frommthe ships is coupled with the EM interference of the gate and produce a slightly collored aura so a player that just arrived in a systems jump in spot, can turn around and examine which gates are populated for some time by looking at them and examining the differense of the colloring around them and by the size of the aura he can get a small hint of how many are staying near this gate for a long time, this slight collored aura (like a buble with a bit more brightenss than the surounding spot) is a very simple effect to produce, and the algorithms that will have to enlarge this bubble (and even give more brightness) displayed in the players view has to be just a data request from client to servers updated every minute. All that or just an equipable device in the HUD that gives a color with varying intensity depending on players naumbers near this gate, or station or planet when we hover the mouse over this gate or station.
of course magnetic anomalies form the background (sun temporary instability) could add its own varying color in the background so that this system could not be in so much of use when a space storm is raging. 
Every man lives..but not every man dies!
My sig sux |

Probe
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Posted - 2003.09.22 08:54:00 -
[16]
Ok... and howabout not permiting ambushing pirates to turn tail and run when they get outnumbered???
I'm tired of Pirates that only attack the weak and defenceless but run when they see ppl that CAN and WILL fight back!
All i hear is "Carebears this", "Carebears that" and all i see is Pirates warping away when they realize that they will not be "fighting" a noobship or an Indi.
I'm ok with the idea of an Warp Interdictor... as long as the Pirate is also affected by that and can't jump out when he "catches" a bigger bitting prey!
Many times in history's footnotes tell of ambushes that would normaly work but due a twist of luck happened to be sprung on a unusual and unexpected number of "opposition" resulting in big losses but the eventual victory of the "ambushed" forces.
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Beringe
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Posted - 2003.09.22 09:19:00 -
[17]
Edited by: Beringe on 22/09/2003 09:19:19 I wouldn't be at all surprised if this is exactly how the promised "warp disruptor" device would work, by dropping people out of warp a ways from the gate.
Actually, it would have to do one more thing: Make warping impossible for everyone in the area. Then the only way to escape combat would be to run the gate (in case it is being deployed near a jump gate), or to get a certain distance away from the disruptor.
Give it a warp scramble strength of ~2 and you've got a balanced device to stop people. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

McWatt
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Posted - 2003.09.22 11:15:00 -
[18]
good idea.
and i d like to make running away harder too. though i m quite sure that pirates do 90% of the hunting, and the rest most of the running...
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Daesdemona
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Posted - 2003.09.22 11:30:00 -
[19]
They ARE working on this, this will also make battles a lot more interesting, as finally pirates will have something to defend (a target for their enemies).
Of course, if the game mechs don't get fixed, it will still suck but [eric cartman]whatevah, whatevah, I do what I want!
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Bane Sellante
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Posted - 2003.09.22 11:32:00 -
[20]
There are some very cool ideas in this thread.
Quote: Ok... and howabout not permiting ambushing pirates to turn tail and run when they get outnumbered???
I'm tired of Pirates that only attack the weak and defenceless but run when they see ppl that CAN and WILL fight back! ........blah blah
I say let the pirates run, just please please please give us the methods to track them and catch them ----------------------- Cold Fusion Inc. Website |
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Colonel Kassad
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Posted - 2003.09.22 11:32:00 -
[21]
Who is the carebear now?
You whine about not being able to camp jumpgates in your big BS and shot innocent ppl because they outsmarted you with a BM? And now you want a fool proof device that would make you absolutly certain to get the podkill?
My god what a carebear. |

vyperpit
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Posted - 2003.09.22 11:33:00 -
[22]
this would be really really cool but i would like to see it in another way. maybe once and if the items come in to track routes between gates you could set one up in between a warp to gate and soon as somone hits that area they get pulled out of warp.
this would own so much it would stop the carbears saying about camping gates. but would also make a great new way to pirate traversing a system and next thing you know you are being pulled out of warp to face a pirate ambush.
this would also be great for other purposes in combat you could set a waypoint where your fleets could mass.
I am all up for this if it ever came in it would be cool.
----
Fair Fighting  Quote stolen from Waagaa Ktlehr who borrowed it from ??? "If you end up in a fair fight, you planned it wrong." (Ehm yeah, or CCP ****ed with the scanner again..) |

Daesdemona
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Posted - 2003.09.22 11:47:00 -
[23]
Quote:
I say let the pirates run, just please please please give us the methods to track them and catch them
If there was something static that they need to defend, the rats would not run.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

CT BadIronTree
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Posted - 2003.09.22 12:19:00 -
[24]
"Who is the carebear now?
You whine about not being able to camp jumpgates in your big BS and shot innocent ppl because they outsmarted you with a BM? And now you want a fool proof device that would make you absolutly certain to get the podkill?
My god what a carebear."
i say the same
there are alot noob pirates corp... when you attack them with 3 bs they run like babys
only big pirates corp have the skills and the balls.. ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Cao Cao
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Posted - 2003.09.22 16:44:00 -
[25]
I only run away from unreasonable odds, as I have said before. I took a look at that video, but it made it sound like you could only use the device to protect a mobile refinery?
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