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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1187
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Posted - 2014.04.30 05:45:00 -
[1] - Quote
It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.
I think mobile depots should take up at least 1000m3 of cargo space. If you want to have a mobile depot for your fleet, you should bring an industrial along. You can fit the mobile depot in there along with ammunition, backup drones, alternate fitting options, bombs if you have bombers, and whatever else you want to carry with the fleet.
I think it would also be pretty cool if the hoarder had more standard cargo space and/or a fitting service. Combined with its extra high slot and turret hardpoint, it could become the standard bring-along industrial for roaming fleets. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Ren Coursa
Rapid Withdrawal
10
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Posted - 2014.04.30 06:03:00 -
[2] - Quote
Reaver Glitterstim wrote:It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.
I think mobile depots should take up at least 1000m3 of cargo space. If you want to have a mobile depot for your fleet, you should bring an industrial along. You can fit the mobile depot in there along with ammunition, backup drones, alternate fitting options, bombs if you have bombers, and whatever else you want to carry with the fleet.
I think it would also be pretty cool if the hoarder had more standard cargo space and/or a fitting service. Combined with its extra high slot and turret hardpoint, it could become the standard bring-along industrial for roaming fleets.
Immobile depot. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5347
|
Posted - 2014.04.30 06:07:00 -
[3] - Quote
Reaver Glitterstim wrote:It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available. Wasn't this the entire point behind their creation? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Zhilia Mann
Tide Way Out Productions
2075
|
Posted - 2014.04.30 06:07:00 -
[4] - Quote
ShahFluffers wrote:Reaver Glitterstim wrote:It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available. Wasn't this the entire point behind their creation?
Yes. Yes it was. |

Seliah
0mega.
141
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Posted - 2014.04.30 07:48:00 -
[5] - Quote
Maybe it could be slightly bigger but definitely not 1000m3. Any frigate should be able to carry one. As people pointed out before me, it's the entire point of the Mobile Depot.
As for your hoarder, as much as I like the idea of having an industrial ship suited for roaming gangs, it should definitely not have fitting services. You were saying that Mobile Depots cheapens the value of having fitting services available and you go on suggesting having that on a standard ship you could move around with you. Doesn't really make much sense. |

GavinGoodrich
Dissident Aggressors Mordus Angels
62
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Posted - 2014.04.30 08:30:00 -
[6] - Quote
This combined with the current cargohold of frigs (and even smaller cargos of inties) makes for interesting choices with "kits" and thus makes things fine the way they are.
They're big enough, but it'd be nice to have ones for different class ships. BC's and BS's get away with more cargo space, especially marauders. 100+ for cruisers, 250+ for bs's, etc etc.
Trying to bring a cyno in an inty fleet is pretty hilarious with a depot, if you've ever tried it. it's like being in a mortar crew. Everyone holds one piece and scrambles to put it together in seconds :D
-1 for the 1k thing, but +1 for maybe making 'em bigger based on shiptype. Haaaaaalp my head's on fire |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
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Posted - 2014.04.30 08:31:00 -
[7] - Quote
Seliah wrote:As for your hoarder, as much as I like the idea of having an industrial ship suited for roaming gangs, it should definitely not have fitting services. You were saying that Mobile Depots cheapens the value of having fitting services available and you go on suggesting having that on a standard ship you could move around with you. Doesn't really make much sense. You say that as if it's easier to bring a dedicated ship than it is to stick one in your cargohold for 50m3. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Chinwe Rhei
Tribal Liberation Force Minmatar Republic
92
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Posted - 2014.04.30 08:34:00 -
[8] - Quote
The mobile depot was designed for solo players to plant their little flags around in low and null not for fleets. If it doesn't fit into a frig's cargo it's useless. |

Seliah
0mega.
141
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Posted - 2014.04.30 08:38:00 -
[9] - Quote
Reaver Glitterstim wrote:Seliah wrote:As for your hoarder, as much as I like the idea of having an industrial ship suited for roaming gangs, it should definitely not have fitting services. You were saying that Mobile Depots cheapens the value of having fitting services available and you go on suggesting having that on a standard ship you could move around with you. Doesn't really make much sense. You say that as if it's easier to bring a dedicated ship than it is to stick one in your cargohold for 50m3.
The main difference between a ship and a Mobile Depot is that the ship is even more mobile than the depot. You can warp it around, it can jump gates, etc. Of course it takes an extra pilot to have it, but still. |

motie one
Aliastra Gallente Federation
4
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Posted - 2014.04.30 10:54:00 -
[10] - Quote
I wonder if someone could be feeling a little annoyed that a ship they were killing, fitted stabs and warped away?
One could not possibly know why the original poster feels so strongly that they need to be completely eliminated from the game as he did not give any justification.
In short they were implemented to give players a chance to re roll the dice under certain conditions to change the odds of either surviving or being effective, they are not shareable to ensure this does not become a fleet wide "ministation" so by making them 1000m3 they have no function.
Therefore non functional.
Therefore stealth kill the depot thread.
Have I missed anything..? |
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 11:19:00 -
[11] - Quote
Typical, assuming I only suggest things that will directly benefit myself.
Actually I made this thread after I used a mobile depot for the first time while running missions. It seems too easy, small, cheap, and portable, and therefore I think it is bad for EVE. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Ralph King-Griffin
Var Foundation inc.
1071
|
Posted - 2014.04.30 11:30:00 -
[12] - Quote
Reaver Glitterstim wrote:Typical, assuming I only suggest things that will directly benefit myself.
Actually I made this thread after I used a mobile depot for the first time while running missions. It seems too easy, small, cheap, and portable, and therefore I think it is bad for EVE. are the recent quality of life changes showing up your stockholm syndrome I think they might be. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á sig by Doc Fury -¬ 2014 Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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GavinGoodrich
Dissident Aggressors Mordus Angels
67
|
Posted - 2014.05.01 15:35:00 -
[13] - Quote
I'm still a huge advocate of "can't refit while getting shot" which would help a lot with slowcat proliferation and such as well. That'd help with the "fit stabs while dying, moonwalk away" syndrome. Haaaaaalp my head's on fire |

HTC NecoSino
Blackstar Privateers Disavowed.
93
|
Posted - 2014.05.01 16:22:00 -
[14] - Quote
You see your target drop and anchor one of these bad boys. If you can't lock and pop it within the 60 seconds that it takes to anchor, you deserve whatever comes your way. |

scorchlikeshiswhiskey
Cult of Mooby
179
|
Posted - 2014.05.01 16:36:00 -
[15] - Quote
HTC NecoSino wrote:You see your target drop and anchor one of these bad boys. If you can't lock and pop it within the 60 seconds that it takes to anchor, you deserve whatever comes your way. I agree with this. If your target is refitting it is because he feels his fit is sub-optimal, so if you can't pop him while he hovers near his depot for 60+ seconds then you're doing it wrong. Besides, I don't think the depots were ever intended as a mid-combat tool. I'm sure that in some cases they can be used like that but if you're refitting mid-fight you're probably screwed anyways. The whole point of depots, as I understand them, is so that a roamer (solo up to fleet) can refit before/in-between/after fights without needing a station or an Orca. They're also a big plus in wormholes, probes are always a good thing to have but not always a good thing to have fitted and depots let you switch your fits when you otherwise wouldn't be able. Or maybe you're a drone boat and you lose your drones, do you go all the way back to station to put new ones into your drone bay or do you drop a depot and move them over on-site?
Conclusion: OP is butthurt because he failed to adapt and/or plan. -1 |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1215
|
Posted - 2014.05.01 16:39:00 -
[16] - Quote
scorchlikeshiswhiskey wrote:Conclusion: OP is butthurt because he failed to adapt and/or plan. -1 Or I'm a masochist and I'm butthurt that EVE is too easy now. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

scorchlikeshiswhiskey
Cult of Mooby
179
|
Posted - 2014.05.01 16:45:00 -
[17] - Quote
Reaver Glitterstim wrote:scorchlikeshiswhiskey wrote:Conclusion: OP is butthurt because he failed to adapt and/or plan. -1 Or I'm a masochist and I'm butthurt that EVE is too easy now. I suppose that's possible, but in true Eve fashion I like my conclusion because it insults someone else and makes me feel superior.  |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
202
|
Posted - 2014.05.01 16:46:00 -
[18] - Quote
1) Depot's are only usable by the player that launches it. Ergo, only the industrial would be able to refit itself. 2) They made depot's that size so that any ship can refit itself
Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

LtauSTinpoWErs
AQUILA INC Verge of Collapse
29
|
Posted - 2014.05.01 16:48:00 -
[19] - Quote
I could see the potential for 1,000 m3 or greater volume mobile depot. The difference is, that this would be available to either members of fleet or corp, rather than just the individual. |

HTC NecoSino
Blackstar Privateers Disavowed.
93
|
Posted - 2014.05.01 16:49:00 -
[20] - Quote
Nolen Cadmar wrote:Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them.
Too OP
Unrelated: I'm kind of a big deal. |
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1216
|
Posted - 2014.05.01 16:50:00 -
[21] - Quote
Nolen Cadmar wrote:1) Depot's are only usable by the player that launches it. Ergo, only the industrial would be able to refit itself. Pointing out an obvious problem with an obvious and easily-implemented solution is tantamount to calling the other person stupid. In so doing, you are assuming that if I were on the development team making my proposed change, I would somehow miss a thing like that. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1216
|
Posted - 2014.05.01 16:53:00 -
[22] - Quote
HTC NecoSino wrote:Nolen Cadmar wrote:Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them. Too OP How is it OP when there are 50m3 kinds people can carry by themselves? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
202
|
Posted - 2014.05.01 16:55:00 -
[23] - Quote
Reaver Glitterstim wrote:HTC NecoSino wrote:Nolen Cadmar wrote:Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them. Too OP How is it OP when there are 50m3 kinds people can carry by themselves? A multiple use depot could be the 1000 m3 mentioned, forcing fleets to bring a hauler. Personal depot's staying the current volume. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Abrazzar
Vardaugas Family
3105
|
Posted - 2014.05.01 16:58:00 -
[24] - Quote
I'd make current depots (and mobile tractors) into one use consumables and add permanent versions with ten times the volume and cost. They are replacing specialised ship capabilities while fitting into a frigate and that, imho, is not quite balanced. Sovereignty and Population New Mining Mechanics |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1217
|
Posted - 2014.05.01 17:07:00 -
[25] - Quote
Nolen Cadmar wrote:A multiple use depot could be the 1000 m3 mentioned, forcing fleets to bring a hauler. Personal depot's staying the current volume. It wouldn't force fleets to bring a hauler as long as every fleet member can easily carry their own.
I might settle for what Abrazzar said but I think no fitting service should be that tiny regardless of how little usability it has. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
202
|
Posted - 2014.05.01 17:16:00 -
[26] - Quote
Reaver Glitterstim wrote:Nolen Cadmar wrote:A multiple use depot could be the 1000 m3 mentioned, forcing fleets to bring a hauler. Personal depot's staying the current volume. It wouldn't force fleets to bring a hauler as long as every fleet member can easily carry their own. I might settle for what Abrazzar said but I think no fitting service should be that tiny regardless of how little usability it has. Do depot's not have the 5km range restriction? Tractors do, and I figured depots also had the same restriction. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Alundil
Sky Fighters Sky Syndicate
474
|
Posted - 2014.05.01 18:01:00 -
[27] - Quote
Zhilia Mann wrote:ShahFluffers wrote:Reaver Glitterstim wrote:It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available. Wasn't this the entire point behind their creation? Yes. Yes it was. Yup.
Inability to carry these in ship's cargo would make them useless.
Carrying them in an industrial would be pointless because they cannot be jet canned, only launched for self. Why would the industrial need to refit? Clone mechanics enchancements Deep Space Probe Revival |

Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
363
|
Posted - 2014.05.01 18:08:00 -
[28] - Quote
Mobile depots have opened up a wide range of gameplay opportunities for pilots operating in hostile space, your idea of getting rid of that just because you think it makes things too easy is stupid |

SFM Hobb3s
Wrecking Shots Black Legion.
75
|
Posted - 2014.05.01 18:55:00 -
[29] - Quote
Something-Something about Hardening Something Up. |
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