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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
NoobMan
Hard Knocks Inc.
11
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Posted - 2014.05.01 12:51:00 -
[1] - Quote
Fozzie said they are fixing XL-SMA's.
XL-SMA's for all the pleebs! |
mechform
Obstergo Red Coat Conspiracy
91
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Posted - 2014.05.01 13:08:00 -
[2] - Quote
Without a complete re-vamp to pos mechanics? How can this be?
Boballeelujah, our sacrifices and e-rants have not been in vein!! Black Power - Brotha's in space unite! |
Rall Mekin
End-of-Line Sky Syndicate
319
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Posted - 2014.05.01 13:34:00 -
[3] - Quote
INB4BrokenPOS'es http://imgur.com/yEQqAeb |
Spootimus Maximus
Conflagrated Authority
4
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Posted - 2014.05.01 13:45:00 -
[4] - Quote
mechform wrote:Without a complete re-vamp to pos mechanics? How can this be?
Boballeelujah, our sacrifices and e-rants have not been in vain!!
Didn't you hear? CCP likes to add stuff without fixing what's actually wrong, but when they try and fix stuff they just fix minor issues and ignore the rest! |
mechform
Obstergo Red Coat Conspiracy
94
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Posted - 2014.05.01 14:00:00 -
[5] - Quote
What i kept hearing from the CSM and the CSM canditates is that CCP is hesitant in changing anything to do with pos's because the code is in very bad shape, and its has to be created from scratch and basically not something they want to tackle at this moment.
So this message that they are changing something minor in the pos system is not consistent with the message that the CSM has been giving the players as to why CCP is slow in tackling the pos system.
So either, Fozzie is trololo, or Noob is trololo. Or we can translate CCP's lack of moving forward in the pos system because it currently does not affect enough players to give them any kind of financial incentive to dedicate a single person to create a new pos system.
Black Power - Brotha's in space unite! |
RudinV
Syndicate of Death BLOOD UNION
112
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Posted - 2014.05.01 15:30:00 -
[6] - Quote
Removing standing requirements in high sec will add some guys to complainers, hopefully it will be enough to start being visible problem for CCP. |
Alundil
Sky Fighters Sky Syndicate
474
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Posted - 2014.05.01 17:42:00 -
[7] - Quote
RudinV wrote:Removing standing requirements in high sec will add some guys to complainers, hopefully it will be enough to start being visible problem for CCP. This.
There will be much consternation and gnashing of teeth. Clone mechanics enchancements Deep Space Probe Revival |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
195
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Posted - 2014.05.01 18:11:00 -
[8] - Quote
mechform wrote:What i kept hearing from the CSM and the CSM canditates is that CCP is hesitant in changing anything to do with pos's because the code is in very bad shape, and its has to be created from scratch and basically not something they want to tackle at this moment.
So this message that they are changing something minor in the pos system is not consistent with the message that the CSM has been giving the players as to why CCP is slow in tackling the pos system.
So either, Fozzie is trololo, or Noob is trololo. Or we can translate CCP's lack of moving forward in the pos system because it currently does not affect enough players to give them any kind of financial incentive to dedicate a single person to create a new pos system.
Considering that the only thing that is changing is the size of the module, and not the underlying code behind it, your entire "troll CCP" point goes out of the window. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
mechform
Obstergo Red Coat Conspiracy
94
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Posted - 2014.05.01 18:14:00 -
[9] - Quote
to change the size of something is editing the code, lol.
I never troll. Black Power - Brotha's in space unite! |
Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
69
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Posted - 2014.05.01 18:52:00 -
[10] - Quote
mechform wrote:to change the size of something is editing the code, lol. But as usual we have those that miss the point.
I never troll.
there is a big difference in changing 1 field in a input file and changing the underlying code. |
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mechform
Obstergo Red Coat Conspiracy
94
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Posted - 2014.05.01 19:03:00 -
[11] - Quote
Yes, and if you add the amount of time spent planning, approving, importing, testing, and pushing the '1 input file' for every small fix CCP has done on the pos system, a single entry level game developer could have revamped the pos system.
Maybe not an entry level, but any of the developers at CCP. Again, my point being that until it affects a larger number of players, i don't think we will see much traction on fixing anything that 'really' needs fixing.
The only thing the large SMA fix will prevent is corp theft, such a big issue in the pos sysmter right now. Black Power - Brotha's in space unite! |
Adoris Nolen
Sama Guild
70
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Posted - 2014.05.01 20:25:00 -
[12] - Quote
I don't think most of the devs at CCP actually write the code. They design & balance the game.
Edit: I think that most if not all the pos code is based on npc rat code. I know the guns are for sure.
Edit 2: I also wouldn't be suprised if gate guns/station guns also use the same code/references. |
Wander Prian
Arctic Light Inc. Arctic Light
31
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Posted - 2014.05.01 22:21:00 -
[13] - Quote
The way fozzie,greyscale and xhagen explained it when someone asked is there actual work being done on the pos-revamp:
-The pos is tied with the corp roles. Xhagen wants to go through the whole idea of corps and alliances and what they mean and fix those, so we can get better corp roles, which in turn are used for the new pos-system (meaning the alliance will be made into a real thing and might also mean that characters can be in multiple corporations)
-The new pos-system will most likely be done with the mobile structure-codebase. CCP Started with the most simple idea of a thing they can put into space and have interactions with (mobile depot) if you move from that to the more complex things, you'll end up with something that uses the corp roles, uses alliances and corps etc etc...
So no, there's no actual work being put towards POS-revamp directly, but they are building the pieces to make the revamp easier to do. |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
197
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Posted - 2014.05.01 22:50:00 -
[14] - Quote
mechform wrote:to change the size of something is editing the code, lol. But as usual we have those that miss the point.
I never troll. Changing the mesh size, and the collition radius of any one item in game has no effect on the underlying code, that dictates it's properties. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
ExookiZ
The Dark Space Initiative Scary Wormhole People
208
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Posted - 2014.05.01 23:35:00 -
[15] - Quote
Im proud of them. It only took them 1 year to find the line about XLSMAs and make them smaller. we only suggested that 2 days after the patch hit. The Wormhole Kid |
mechform
Obstergo Red Coat Conspiracy
94
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Posted - 2014.05.02 03:36:00 -
[16] - Quote
Erufen Rito wrote:mechform wrote:to change the size of something is editing the code, lol. But as usual we have those that miss the point.
I never troll. Changing the mesh size, and the collition radius of any one item in game has no effect on the underlying code, that dictates it's properties.
To save you from actually reading my previous posts in thread,I have included my response to a similar point made by a previous poster who failed at reading.. You throw these words that you probably learned from the top 10 hits in google, but i don't think you actually know what they mean or how they apply to pos mechanics.
mechfrom wrote: Yes, and if you add the amount of time spent planning, approving, importing, testing, and pushing the '1 input file' for every small fix CCP has done on the pos system, a single entry level game developer could have revamped the pos system.
Black Power - Brotha's in space unite! |
mechform
Obstergo Red Coat Conspiracy
94
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Posted - 2014.05.02 03:52:00 -
[17] - Quote
Wander Prian wrote: ......So no, there's no actual work being put towards POS-revamp directly, but they are building the pieces to make the revamp easier to do.
This is almost the exact excuse I used in middle school as to why i was not doing my homework, lol Black Power - Brotha's in space unite! |
RudinV
Syndicate of Death BLOOD UNION
114
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Posted - 2014.05.02 07:43:00 -
[18] - Quote
What's the problem with alliance bookmarks than? I'm just wondering who and how decide what is important and what is not?cose it takes quite a lot of time for all suggestions/meetings/approvings/ actual coding, I'm not against in burocracy in general, I just wanna point that, if the problem/solution goes throught a lot of steps besides actual solving it adds problems/mistakes at each step. Fixing internal procedures for this will fix a lot of problems at once. |
Wander Prian
Arctic Light Inc. Arctic Light
31
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Posted - 2014.05.02 07:48:00 -
[19] - Quote
The problem with alliance bookmarks is that alliances don't really exist. There's just one flag in the DB that indicates if a corporation belongs to an alliance. Corporations on the other hand are "real" and have properties and code connected to it. CCP first needs to make alliances a real thing before they can add alliance bookmarks. |
Meytal
School of Applied Knowledge Caldari State
369
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Posted - 2014.05.02 12:16:00 -
[20] - Quote
mechform wrote:Wander Prian wrote: ......So no, there's no actual work being put towards POS-revamp directly, but they are building the pieces to make the revamp easier to do. This is almost the exact excuse I used in middle school as to why i was not doing my homework, lol I have no doubt they are working to make the revamp easier, what business wouldn't when they have a broken system? However the speed and timing at which they will tackle this investment, will always be motivated by the number of players that are affected. And it will have to be larger than just the player base that choose to conduct their entire eve play out of pos's. It is very likely that POSes and Stations share code, or that code was duplicated between them. Stations could/should be implemented as special cases of POSes. Fixing up POS code then most likely means fixing up Station code as well. Even if these changes didn't affect every single player in EVE, there is enough of a significant impact to their prized playerbase of Nullsec from POSes alone that they want to be careful.
So far, it looks like CCP is doing the POS rewrite correctly. I'd much rather wait for them to get it right, as long as they continue to show progress as they have, than have them dump some new steaming pile of code in our laps a la new-Inventory. |
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mechform
Obstergo Red Coat Conspiracy
94
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Posted - 2014.05.02 12:43:00 -
[21] - Quote
Yes, i would expect that answer from an npc alt, because your game involves lots of bags of things to eat.
I would think a company that prides itself on 'listening' to the players would actually find a way to ascertain what the players want. Sure creating a group of semi-literate nerds that they can use as a sounding board is a great idea (the illusion of a player voice, but only speaks when spoken to) The CSM has never suggested a game change out of the blue, that CCP decided to implement. Everything about the player/CCP relationship has been reactionary. Eve online is a business, they will change/implement things at the speed at which is most profitable for them.
They listened to the players with making the game about ships instead of in-station WoW (reactionary after failcarna), but there are many other 'cult' like aspects of the game in which they ignore until it becomes more mainstream.
I wanted pos change before there were even pos'es, pbr, aracade fire, yolo swag. Black Power - Brotha's in space unite! |
James Arget
Future Corps Sleeper Social Club
379
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Posted - 2014.05.02 22:59:00 -
[22] - Quote
Or perhaps the CSM gave them so much grief about it that they pushed through a change despite the challenges. "But James! The CSM never gets anything done!" Blow it out your Black Hole. You're welcome.
Fozzie is also a jerk for not letting me announce this before the voting. :expectationsmanagement: CSM 8 Representative
http://csm8.org |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
201
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Posted - 2014.05.02 23:10:00 -
[23] - Quote
mechform wrote: To save you from actually reading my previous posts in thread,I have included my response to a similar point made by a couple other posters who failed at reading. You throw these words that you probably learned from the top 10 hits in google, but i don't think you actually know what they mean or how they apply to pos mechanics.Erufen Rito wrote: Considering that the only thing that is changing is the size of the module, and not the underlying code behind it
Robert Morningstar wrote:here is a big difference in changing 1 field in a input file and changing the underlying code. mechfrom wrote: Yes, and if you add the amount of time spent planning, approving, importing, testing, and pushing the '1 input file' for every small fix CCP has done on the pos system, a single entry level game developer could have revamped the pos system.
How about you pull your big head out of your ass and whipe the **** off your head? If you seriously belive that making an object render bigger or smaller clientside (because the server doesn't actually render anything) is rewriting the way it works, you have no place in this conversation.
Your whole bitching and moaning comes around "waaah it took so long to fix it brah". Well, maybe CCP thought it more convenient to fix the entirety of the POS system than just one of the many issues plaguing it. Who are you again?
In other words, learn something, and shut the hell up.
To save you from having to google what "mesh", "collition" and "rendering" do, mean, and are, I present to you this Prototype I made testing destructable meshes and fracturable objects. The wall that I blast used to be the size of the character, and it would fracture in pretty much the same way it does on the video. It is worth mentioning that I only changed the mesh scale and collition sizes to make it bigger. The inverse would also be true.
u wot m8? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Angsty Teenager
Broski North Black Legion.
324
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Posted - 2014.05.03 00:12:00 -
[24] - Quote
James Arget wrote:Or perhaps the CSM gave them so much grief about it that they pushed through a change despite the challenges. "But James! The CSM never gets anything done!" Blow it out your Black Hole. You're welcome. Fozzie is also a jerk for not letting me announce this before the voting. :expectationsmanagement:
who cares poses are irrelevant just like the csm |
Le'Mon Tichim
End-of-Line Sky Syndicate
177
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Posted - 2014.05.03 01:31:00 -
[25] - Quote
Angsty Teenager wrote:James Arget wrote:Or perhaps the CSM gave them so much grief about it that they pushed through a change despite the challenges. "But James! The CSM never gets anything done!" Blow it out your Black Hole. You're welcome. Fozzie is also a jerk for not letting me announce this before the voting. :expectationsmanagement: who cares poses are irrelevant just like the csm
And Broski North, don't forget them.
Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/ |
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ISD Ezwal
ISD Community Communications Liaisons
1236
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Posted - 2014.05.04 18:18:00 -
[26] - Quote
I have removed a rule breaking post.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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