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1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 15:10:00 -
[1] - Quote
Wormholes are today vital to the area of eve known as unknown space (WH-space) for obvious reasons, but to known space (K-space) they're nowhere close to the utilization that the gates have. This suggestion won't take them close, but it is in my opinion that they're an underused resource for the game. Their current properties matches the the needs for links between WH-space very well, but it makes them underwhelmning in many situations compared to gates in K-space. The two big reasons for that is they're harder to access and limited in capacity. My idea is to modify the K-space -> K-space wormholes, in order to make them more attractive for a large majority of the population in Eve.
My suggestion is:
- Make K-space to K-space wormholes into anomalies instead of signatures
- Increase the total jump mass (not per jump) and/or mass regeneration radically
Reasoning and effect: Making them into anomalies will increase their use, especially the use by the ppl who stumble upon them. Instead of being neglected by many as signatures since ppl in K-space often don't have a scanner along, they will become opportunities. I know that diligence should be rewarded, but I think the value this would bring to so many outweights that in this particular topic.
Increasing the mass before collapse would make them more relevant for bigger needs. I'm mostly thinking about hauling here, like if a wormhole that connected two tradehubs actually could handle the traffic for a couple of hours. That amount would also enable big fleets to show up where the enemy didn't expect it to or allow a corporation/alliance to realocate easily.
I would guess that atleast the second idea has been suggested before, but I couldn't find it in the stickied "Commonly proposed ideas" and I think that both ideas warrant some attention. What do you say? |

HTC NecoSino
Blackstar Privateers Disavowed.
93
|
Posted - 2014.05.01 16:20:00 -
[2] - Quote
lol learn to scan. |

Rivr Luzade
Coreli Corporation Ineluctable.
467
|
Posted - 2014.05.01 16:42:00 -
[3] - Quote
No. Exploration does not need decrease in content, it needs an increase.  |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
202
|
Posted - 2014.05.01 16:44:00 -
[4] - Quote
-1, No. See comments made by 2 above replies Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 17:21:00 -
[5] - Quote
HTC NecoSino wrote:lol learn to scan.
I know how to scan, which is why I know that they're specific types of ships that you want to scan with and that you scan for specifics types of tasks. No one takes the time look through the systems on route for possible shortcuts since it involves reshipping and getting taking the time to scan those sites. You might say that this begs the question whether anyone deserves that shortcut. I'd say we do. A shortcut serves it purpose better if it's easily accessible. There's a reason as why ppl don't look all over for a random shortcut and that's because it takes more time to find compared to the gain in travel time. |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 17:27:00 -
[6] - Quote
Rivr Luzade wrote:No. Exploration does not need decrease in content, it needs an increase. 
Ok, so according to you, K-space -> K-space wormholes is content that would be lost if this proposal came to fruitition? Is it because it wouldn't involve you having to scan it down? Or because you would share it with everyone else? You know, this proposal would add alot of content. I think that there's alot of other ideas for adding content to exploration and I think that you'd be happy to trade this for a good content-creator for exploration ANY day. |

El Geo
Pathfinders. Veni Vidi Vici Alliance
202
|
Posted - 2014.05.01 17:29:00 -
[7] - Quote
I personally would like to see some type of sleeper homeworld incursion type content, I know this sounds bad right? but hear me out lol.
Basics:
Entries to homeworlds via core systems. Incursion type dynamic (entries with sleepers around them, added sleepers and possibly new/extra sites in system) Homeworld entries larger and more stable than standard entries. Homeworld systems have non anchorable moons. Homeworld systems have no static exit and can remain closed for days/weeks or even a month.
 path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
111
|
Posted - 2014.05.01 17:49:00 -
[8] - Quote
1c3crysta1 wrote:HTC NecoSino wrote:lol learn to scan. I know how to scan, which is why I know that they're specific types of ships that you want to scan with and that you scan for specifics types of tasks. No one takes the time look through the systems on route for possible shortcuts since it involves reshipping and getting taking the time to scan those sites. You might say that this begs the question whether anyone deserves that shortcut. I'd say we do. A shortcut serves it purpose better if it's easily accessible. There's a reason as why ppl don't look all over for a random shortcut and that's because it takes more time to find compared to the gain in travel time.
First off, I know several people in null who use wormholes to help move small objects but high value through wormholes.
Second off, if you don't have the will to find the short cuts and thus exploit them, then you don't deserve them. So learn and have the willpower to scan.
Third, while yes short cuts are better if its easily accessible, that defeats the purpose of having them. They should be discovered and exploited after work, not handed to you. Stop feeling entitled to things.
Mechanics are fine how they are, don't change them. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Alundil
Sky Fighters Sky Syndicate
474
|
Posted - 2014.05.01 17:50:00 -
[9] - Quote
I don't care for this idea. The removal of things that require pilot action (scanning; signatures, ships, etc) and skill (efficiency) for things that do not require any of the aforementioned (anomalies; free effortless content, free effortless Intel, less attention to detail and game mechanics) is a very bad trend.
It should be discouraged whenever suggested by CCP or by player. You should feel discouraged. Clone mechanics enchancements Deep Space Probe Revival |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:04:00 -
[10] - Quote
Blodhgarm Dethahal wrote:1c3crysta1 wrote:HTC NecoSino wrote:lol learn to scan. I know how to scan, which is why I know that they're specific types of ships that you want to scan with and that you scan for specifics types of tasks. No one takes the time look through the systems on route for possible shortcuts since it involves reshipping and getting taking the time to scan those sites. You might say that this begs the question whether anyone deserves that shortcut. I'd say we do. A shortcut serves it purpose better if it's easily accessible. There's a reason as why ppl don't look all over for a random shortcut and that's because it takes more time to find compared to the gain in travel time. First off, I know several people in null who use wormholes to help move small objects but high value through wormholes. Second off, if you don't have the will to find the short cuts and thus exploit them, then you don't deserve them. So learn and have the willpower to scan. Third, while yes short cuts are better if its easily accessible, that defeats the purpose of having them. They should be discovered and exploited after work, not handed to you. Stop feeling entitled to things. Mechanics are fine how they are, don't change them.
First off: When there is a specific need for a shortcut, ppl are sure to look for them.
Second off: I'm not the one who's going to use them since I don't live in K-space. I simply feel their presence is a waste since it's one of the last things that you're looking for when looking for something in K-space (since they're so random) and you can't access them without scanning them out. |
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Blodhgarm Dethahal
Transcendent Sedition Dustm3n
111
|
Posted - 2014.05.01 18:10:00 -
[11] - Quote
And there you go, if you need or it can be useful you look for it and thus use it.
Those who have no need for it, do not care about them.
Seems normal and fine. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:10:00 -
[12] - Quote
Alundil wrote:I don't care for this idea. The removal of things that require pilot action (scanning; signatures, ships, etc) and skill (efficiency) for things that do not require any of the aforementioned (anomalies; free effortless content, free effortless Intel, less attention to detail and game mechanics) is a very bad trend.
It should be discouraged whenever suggested by CCP or by player. You should feel discouraged.
I can understand if you don't agree with the idea if you want Eve to be a more tedious place. I agree that there are some things that should require pilot actions, such as scanning, but this is not one them. |

Rivr Luzade
Coreli Corporation Ineluctable.
468
|
Posted - 2014.05.01 18:13:00 -
[13] - Quote
1c3crysta1 wrote:Rivr Luzade wrote:No. Exploration does not need decrease in content, it needs an increase.  Ok, so according to you, K-space -> K-space wormholes is content that would be lost if this proposal came to fruitition? Is it because it wouldn't involve you having to scan it down? Or because you would share it with everyone else? You know, this proposal would add alot of content. I think that there's alot of other ideas for adding content to exploration and I think that you'd be happy to trade this for a good content-creator for exploration ANY day.
No, because not everyone needs to know about secret passages, and we don't need even more stuff where you can easily camp on. Besides, this would be a massive inconsistency. Why are only these WH's anomalies, but others not? The content is already there, you, however, need to look for it first. That is what Exploration is about. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
111
|
Posted - 2014.05.01 18:14:00 -
[14] - Quote
1c3crysta1 wrote:Alundil wrote:I don't care for this idea. The removal of things that require pilot action (scanning; signatures, ships, etc) and skill (efficiency) for things that do not require any of the aforementioned (anomalies; free effortless content, free effortless Intel, less attention to detail and game mechanics) is a very bad trend.
It should be discouraged whenever suggested by CCP or by player. You should feel discouraged. I can understand if you don't agree with the idea if you want Eve to be a more tedious place. I agree that there are some things that should require pilot actions, such as scanning, but this is not one them.
People do not have short cuts in real life without effort involved.
People do not get any gain for no work.
People should have to scan K-Space wormholes for any benefit they may bring. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:16:00 -
[15] - Quote
Blodhgarm Dethahal wrote:And there you go, if you need or it can be useful you look for it and thus use it.
Those who have no need for it, do not care about them.
Seems normal and fine.
You're generalizing and missing the point. First off, they're random, so you can't be certain to find anything even if you scan through every system within 10 jumps. And are you really sure that only the ones that need something, care for it? I'm saying that wormholes can be so much more than it currently is. |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:19:00 -
[16] - Quote
Blodhgarm Dethahal wrote:1c3crysta1 wrote:Alundil wrote:I don't care for this idea. The removal of things that require pilot action (scanning; signatures, ships, etc) and skill (efficiency) for things that do not require any of the aforementioned (anomalies; free effortless content, free effortless Intel, less attention to detail and game mechanics) is a very bad trend.
It should be discouraged whenever suggested by CCP or by player. You should feel discouraged. I can understand if you don't agree with the idea if you want Eve to be a more tedious place. I agree that there are some things that should require pilot actions, such as scanning, but this is not one them. People do not have short cuts in real life without effort involved. People do not get any gain for no work. People should have to scan K-Space wormholes for any benefit they may bring.
That's a lie and you know it. But this is not going to add to the unfairness that surronds us. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
111
|
Posted - 2014.05.01 18:21:00 -
[17] - Quote
1c3crysta1 wrote:Blodhgarm Dethahal wrote:And there you go, if you need or it can be useful you look for it and thus use it.
Those who have no need for it, do not care about them.
Seems normal and fine. You're generalizing and missing the point. First off, they're random, so you can't be certain to find anything even if you scan through every system within 10 jumps. And are you really sure that only the ones that need something, care for it? I'm saying that wormholes can be so much more than it currently is.
Wormholes in W-Space are random in destination as well (this includes statics, its just a more of a focused random).
So should those wormholes be Anomalies as well? -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:22:00 -
[18] - Quote
Rivr Luzade wrote:1c3crysta1 wrote:Rivr Luzade wrote:No. Exploration does not need decrease in content, it needs an increase.  Ok, so according to you, K-space -> K-space wormholes is content that would be lost if this proposal came to fruitition? Is it because it wouldn't involve you having to scan it down? Or because you would share it with everyone else? You know, this proposal would add alot of content. I think that there's alot of other ideas for adding content to exploration and I think that you'd be happy to trade this for a good content-creator for exploration ANY day. No, because not everyone needs to know about secret passages, and we don't need even more stuff where you can easily camp on. Besides, this would be a massive inconsistency. Why are only these WH's anomalies, but others not? The content is already there, you, however, need to look for it first. That is what Exploration is about.
How many are using these secret passages, as you call them? They're not worth their time 99.99% of the time. And it wouldn't bring an inconsistency, since K-space -> K-space are a different kind of wormholes compared to K-space -> W-Space. |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:24:00 -
[19] - Quote
Blodhgarm Dethahal wrote:1c3crysta1 wrote:Blodhgarm Dethahal wrote:And there you go, if you need or it can be useful you look for it and thus use it.
Those who have no need for it, do not care about them.
Seems normal and fine. You're generalizing and missing the point. First off, they're random, so you can't be certain to find anything even if you scan through every system within 10 jumps. And are you really sure that only the ones that need something, care for it? I'm saying that wormholes can be so much more than it currently is. Wormholes in W-Space are random in destination as well (this includes statics, its just a more of a focused random). So should those wormholes be Anomalies as well?
Imo, no, since everyone and his grandma in W-space got a scanner with him/her. The random whs are just a piece of the daily work out here. |

Rivr Luzade
Coreli Corporation Ineluctable.
468
|
Posted - 2014.05.01 18:30:00 -
[20] - Quote
Enough people use them, people who want to have fun without other people knowing where they come from or where you go to. These hidden passages are priceless for roams into far away territories, where you can come and go undetected. These WHs being anoms would make this easier to do, but also a whole lot less secret. And I certainly don't mind tedious tasks.
And they are wormholes regardless of their different nature, as you called it. |
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HTC NecoSino
Blackstar Privateers Disavowed.
96
|
Posted - 2014.05.01 18:43:00 -
[21] - Quote
Blodhgarm Dethahal wrote: People do not have short cuts in real life without effort involved.
People do not get any gain for no work.
Lol, move to New York
Oh, and still, take this idea, roll it into a ball and kick it through the nearest wormhole. Ty. |

Tengu Grib
24th Imperial Crusade Amarr Empire
69
|
Posted - 2014.05.01 18:47:00 -
[22] - Quote
My problem with the change to how they are displayed is that when there is a wormhole in system, it would be immediately identifiable as a k-space to k-space hole, meaning you wouldn't have to scan it down and to me that detracts from the concept of wormholes as mysterious things to look for.
As far as increasing their total mass and mass regen, I have no problem with that. If there happens to be a wormhole that goes somewhere useful, sweet, let's use it. But most of the time, they would go somewhere random and not particularly helpful.
Overall I think it's fine the way it is. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

1c3crysta1
Autarky The Autonomy
26
|
Posted - 2014.05.01 18:53:00 -
[23] - Quote
Rivr Luzade wrote:Enough people use them, people who want to have fun without other people knowing where they come from or where you go to. These hidden passages are priceless for roams into far away territories, where you can come and go undetected. These WHs being anoms would make this easier to do, but also a whole lot less secret. And I certainly don't mind tedious tasks.
And they are wormholes regardless of their different nature, as you called it.
Even if they were anoms, it's not like you can find it without entering the system. But you tend to be on the move while roaming, so the odds of enemy finding your entry is far from a certainty unless they know your entry system (and if they do, you can't avoid them camping it anyway). And for not minding tedious tasks, isn't it best when the rewards for them were less of a long-shot like a random wormhole is?
Just like there are combat anoms and combat sigs. Isn't that also an inconsistency? |

1c3crysta1
Autarky The Autonomy
27
|
Posted - 2014.05.01 18:58:00 -
[24] - Quote
Tengu Grib wrote:My problem with the change to how they are displayed is that when there is a wormhole in system, it would be immediately identifiable as a k-space to k-space hole, meaning you wouldn't have to scan it down and to me that detracts from the concept of wormholes as mysterious things to look for.
As far as increasing their total mass and mass regen, I have no problem with that. If there happens to be a wormhole that goes somewhere useful, sweet, let's use it. But most of the time, they would go somewhere random and not particularly helpful.
Overall I think it's fine the way it is.
It's not that mysterious, more like a different kind of gate. A useable tool for bring another flavor to Eve. Atleast they could be. Now there're too niched to find a broader audience. |

1c3crysta1
Autarky The Autonomy
27
|
Posted - 2014.05.01 18:59:00 -
[25] - Quote
HTC NecoSino wrote:Blodhgarm Dethahal wrote: People do not have short cuts in real life without effort involved.
People do not get any gain for no work.
Lol, move to New York Oh, and still, take this idea, roll it into a ball and kick it through the nearest wormhole. Ty.
You and your constructive thoughts...why don't you share it with us? |

Alundil
Sky Fighters Sky Syndicate
476
|
Posted - 2014.05.01 22:59:00 -
[26] - Quote
1c3crysta1 wrote:Alundil wrote:I don't care for this idea. The removal of things that require pilot action (scanning; signatures, ships, etc) and skill (efficiency) for things that do not require any of the aforementioned (anomalies; free effortless content, free effortless Intel, less attention to detail and game mechanics) is a very bad trend.
It should be discouraged whenever suggested by CCP or by player. You should feel discouraged. I can understand if you don't agree with the idea if you want Eve to be a more tedious place. I agree that there are some things that should require pilot actions, such as scanning, but this is not one them. Lol at misrepresenting my point. Well done.
Clone mechanics enchancements Deep Space Probe Revival |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:20:00 -
[27] - Quote
I thought initially that it sounded like a nice idea and thought a bit deeper, Making HS>HS wormholes more accessible, Yes. Making it visible without scanning, after thinking on it as I said, I came to the conclusion that scanning it out would be better. I absolutely reject the idea that every nice thing means we have to have something nasty to suit some weird philosophy some call balance, but make it too easy and they become Gank traps.
A compromise arrangement would be to give HS>HS wormholes a different signature strength to help them stand out more when scanning. And increase the frequency of occurrence.
That's enough of a boost I think. |

Rivr Luzade
Coreli Corporation Ineluctable.
471
|
Posted - 2014.05.02 05:57:00 -
[28] - Quote
1c3crysta1 wrote:Rivr Luzade wrote:Enough people use them, people who want to have fun without other people knowing where they come from or where you go to. These hidden passages are priceless for roams into far away territories, where you can come and go undetected. These WHs being anoms would make this easier to do, but also a whole lot less secret. And I certainly don't mind tedious tasks.
And they are wormholes regardless of their different nature, as you called it. And for not minding tedious tasks, isn't it best when the rewards for them were less of a long-shot like a random wormhole is? Just like there are combat anoms and combat sigs. Isn't that also an inconsistency?
No and no.
True, that is also an inconsistency, but only for the sake of PVP. PVPers need to be able to easily find ratters in 00 sec and you can also not expect 00 ratters to scan systems before they can go make money. That would ruin the day for a lot of people, especially PVPers, who would complain that ratters can do their business in near perfect safety. This argument (easy PVP and easy access), however, should in my opinion not apply to Wormholes of any kind. |

Jezza McWaffle
Blackstar Privateers Disavowed.
95
|
Posted - 2014.05.02 06:09:00 -
[29] - Quote
Why not just ask for an increase of k-space to k-space wormholes then? Changing them to anomolies is a stupid idea. Plus its ridiculously easy to find a route from any area of k-space to any other area by just travelling 2-3 jumps and find a C1-C3 wormholes. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

1c3crysta1
Autarky The Autonomy
28
|
Posted - 2014.05.02 09:20:00 -
[30] - Quote
Alundil wrote:1c3crysta1 wrote:Alundil wrote:I don't care for this idea. The removal of things that require pilot action (scanning; signatures, ships, etc) and skill (efficiency) for things that do not require any of the aforementioned (anomalies; free effortless content, free effortless Intel, less attention to detail and game mechanics) is a very bad trend.
It should be discouraged whenever suggested by CCP or by player. You should feel discouraged. I can understand if you don't agree with the idea if you want Eve to be a more tedious place. I agree that there are some things that should require pilot actions, such as scanning, but this is not one them. Lol at misrepresenting my point. Well done.
Well, I do agree with you that this shouldn't become what WoW is, but I still think it can be worth it to make things easily accessable. So I don't feel discouraged. If that's still off the mark, please tell what it is that you wanted to say. |
|

1c3crysta1
Autarky The Autonomy
28
|
Posted - 2014.05.02 09:31:00 -
[31] - Quote
Rivr Luzade wrote:1c3crysta1 wrote:Rivr Luzade wrote:Enough people use them, people who want to have fun without other people knowing where they come from or where you go to. These hidden passages are priceless for roams into far away territories, where you can come and go undetected. These WHs being anoms would make this easier to do, but also a whole lot less secret. And I certainly don't mind tedious tasks.
And they are wormholes regardless of their different nature, as you called it. And for not minding tedious tasks, isn't it best when the rewards for them were less of a long-shot like a random wormhole is? Just like there are combat anoms and combat sigs. Isn't that also an inconsistency? No and no. True, that is also an inconsistency, but only for the sake of PVP. PVPers need to be able to easily find ratters in 00 sec and you can also not expect 00 ratters to scan systems before they can go make money. That would ruin the day for a lot of people, especially PVPers, who would complain that ratters can do their business in near perfect safety. This argument (easy PVP and easy access), however, should in my opinion not apply to Wormholes of any kind. Your argument of people needing to be in the same system with the wormhole to get knowledge of it would only be valid of there were either less people in Low/00 sec or less busy station systems. But as neither nor is the case, it would be too easy to track you down. Also, in order to find out about the WH, they need to scan it first. That is a little bit of necessary extra effort to have some fun with intruders.
I admit that I haven't had much experience with hunting through wormholes in K-space, but I find it hard to believe that it's much easier to get a drop on someone through those than through a gate, except for the part of not being reported by the blues on the way in (but that is not something that this proposal would change). I mean, you still show up in local, you're probably not closer to the target and you still have to find him/her. I haven't checked that much, but isn't there alot of K-space -> K-space WHs around? Would it really stand out that much for people looking for your entrance? And low/null sec is fairly desolate apart for a hot-pocket here and there. |

1c3crysta1
Autarky The Autonomy
28
|
Posted - 2014.05.02 09:38:00 -
[32] - Quote
motie one wrote:I thought initially that it sounded like a nice idea and thought a bit deeper, Making HS>HS wormholes more accessible, Yes. Making it visible without scanning, after thinking on it as I said, I came to the conclusion that scanning it out would be better. I absolutely reject the idea that every nice thing means we have to have something nasty to suit some weird philosophy some call balance, but make it too easy and they become Gank traps.
A compromise arrangement would be to give HS>HS wormholes a different signature strength to help them stand out more when scanning. And increase the frequency of occurrence.
That's enough of a boost I think.
That would be a good boost aswell, a less controversial one. If not an anomaly (which ppl doesn't seem to want), make it a signature that can be found with poor scanning skills on a non-bonused ship. But I'd want the change to go for all types of K-space -> K-space WHs, not just HS->HS. |

Kaerakh
Obscure Joke Implied
196
|
Posted - 2014.05.02 10:03:00 -
[33] - Quote
Original Post wrote:wormhole hard mmkay? Plz make them ez.
Wormholes are supposed to be subtle ways of moving about game. What you're proposing directly nerfs their ability to remain at least somewhat obscure(Despite that even the newest character can scan one down with relative ease).
There's an ancient saying in New Eden that has been passed down through the ages. It is composed of a four letter acronym, HTFU. |

Ix Method
Brutor Tribe Minmatar Republic
135
|
Posted - 2014.05.02 12:02:00 -
[34] - Quote
Jezza McWaffle wrote:Changing them to anomolies is a stupid idea. QFT.
Wouldn't be adverse to the mass increase, it doesn't have the same tactical significance as with other types of WH. If they stayed viable for long enough that someone could reasonably and regularly sell them it'd be a nice little buff to exploration. Travelling at the speed of love. |

HTC NecoSino
Blackstar Privateers Disavowed.
98
|
Posted - 2014.05.02 12:21:00 -
[35] - Quote
1c3crysta1 wrote:HTC NecoSino wrote:Blodhgarm Dethahal wrote: People do not have short cuts in real life without effort involved.
People do not get any gain for no work.
Lol, move to New York Oh, and still, take this idea, roll it into a ball and kick it through the nearest wormhole. Ty. You and your constructive thoughts...why don't you share it with us?
In NY the average private-sector job pays an estimated $13.50/hr A person getting full welfare benefits (WIC, food stamps, rent assistance, medicare, etc) makes something like $22/hr.
Then people wonder why they don't work and just keep popping out kids. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
112
|
Posted - 2014.05.02 13:00:00 -
[36] - Quote
HTC NecoSino wrote:1c3crysta1 wrote:HTC NecoSino wrote:Blodhgarm Dethahal wrote: People do not have short cuts in real life without effort involved.
People do not get any gain for no work.
Lol, move to New York Oh, and still, take this idea, roll it into a ball and kick it through the nearest wormhole. Ty. You and your constructive thoughts...why don't you share it with us? In NY the average private-sector job pays an estimated $13.50/hr A person getting full welfare benefits (WIC, food stamps, rent assistance, medicare, etc) makes something like $22/hr. Then people wonder why they don't work and just keep popping out kids.
That may be true but should it be like that?
I'm going to say... no...
Do people get benefits for no work? Yes it happens. Should it happen? no... so take every measure possible to make sure than any benefit that is given requires work. So keep K-Space Wormholes signatures in order to keep work in them because there is always a chance of a benefit. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

leavemymomalone idiot
State War Academy Caldari State
45
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Posted - 2014.05.02 13:40:00 -
[37] - Quote
as far as i am aware there is already hisec wormholes to hisec exits i call them portals because there is no actual space, you jump from hisec to hisec. i have found them all over eve they are not common but they do spawn |

1c3crysta1
Autarky The Autonomy
28
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Posted - 2014.05.02 15:32:00 -
[38] - Quote
I can see that ppl (atleast the ones that answers) rather not see this. I think that this is an area where the game is needlessly tedious, but if it isn't going to change, nvm. There are less controversial, albeit less powerful ways of changing them. Thanks for your input and cya around! |
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