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Cygnet Lythanea
World Welfare Works Association Independent Faction
423
|
Posted - 2014.05.02 21:51:00 -
[31] - Quote
Steijn wrote: Even I dont think CCP are stupid enough to let Caps into high.
This *is* the same guy who was in charge of WoD and specifically stated that he wanted all POS in high sec to be destructible. Large POS pretty much laugh at all but the very largest battleship fleets.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Steijn
Quay Industries
471
|
Posted - 2014.05.02 21:52:00 -
[32] - Quote
Cygnet Lythanea wrote:Steijn wrote: Even I dont think CCP are stupid enough to let Caps into high.
This *is* the same guy who was in charge of WoD and specifically stated that he wanted all POS in high sec to be destructible. Large POS pretty much laugh at all but the very largest battleship fleets.
All POS in high ARE destructible. |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 21:53:00 -
[33] - Quote
Cygnet Lythanea wrote:LHA Tarawa wrote:Cygnet Lythanea wrote:[ now that High sec will be open to cap ships, should be necessary, but apparently it is, . Wait... WHAT? Yeah, they announced that they were giving freighters the ability to fit modules and rigs. The thing that keeps people from simply repacking their carrier and putting it on a freighter to high sec is that the freighters have a cargo bay just SLIGHTLY smaller than a cap ship that's been repackaged. CCP noticed this fact during testing before introducing freighters, and removed all their slots (there being some particular reason that cap ships are packaged at the sizes they are) . Effectively, there's nothing to stop you from simply freighting in your carrier now.
So, they up the packaged size of caps, or add a "you can't put that here". You know, you used to be able to build them in high, until that got fixed. They will not forget to fix it so a cap can't fit in a freighter to be brought into high. |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 21:54:00 -
[34] - Quote
Mallak Azaria wrote:Steijn wrote:LHA Tarawa wrote:Cygnet Lythanea wrote:[ now that High sec will be open to cap ships, should be necessary, but apparently it is, . Wait... WHAT? thats going on the presumption that freighters will have a big enough hold via rigs/mods to jump them into high via gates........wont happen imo. A packed carrier is 1 million m3. Literally every type of freighter will be able to carry a packed carrier with just 2 cargohold rigs.
No, no it won't. CCP will up the size of the packaged capital or create a "you can't put that there". |

Steijn
Quay Industries
471
|
Posted - 2014.05.02 21:54:00 -
[35] - Quote
Cygnet Lythanea wrote:Steijn wrote: A - they have not said you could fit expander rigs/mods
B - cargo hold could get nerfed hard so that even with rigs/mods it cant carry them.
A: yes they have, though that's under the broad 'any' rather than specifically stating those specific items would be allowed. B: no nerfs have been mentioned,
change the role bonus of the freighter skill and you can soon nerf the cargohold and get away with it and not class it as a nerf. |

Steijn
Quay Industries
471
|
Posted - 2014.05.02 21:55:00 -
[36] - Quote
there are various ways it could be fixed, i just see no way that they would allow them in high. |

Ekaterina 'Ghetto' Thurn
Department 10
148
|
Posted - 2014.05.02 21:56:00 -
[37] - Quote
Not sure why you're talking about sneaking cap ships into high sec. As soon as you went to use it the ship would be removed/confiscated/sent back by CCP. |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 21:56:00 -
[38] - Quote
Dalloway Jones wrote:I imagine LHA Tarawa in real life standing on a street corner shouting out "The end is nigh! Repent or suffer in hell for eternity!"
Anyone else?
I'm an atheist.
|

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 21:57:00 -
[39] - Quote
Ekaterina 'Ghetto' Thurn wrote:Not sure why you're talking about sneaking cap ships into high sec. As soon as you went to use it the ship would be removed/confiscated/sent back by CCP.
Right. The caps that are there from the days you could build them there operate under the rules that they are not allowed to fit any offensive weapons... creating the infamous veldnaught. High sec dread that can't be used for anything useful other than mining. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
423
|
Posted - 2014.05.02 21:58:00 -
[40] - Quote
LHA Tarawa wrote: No, no it won't. CCP will up the size of the packaged capital or create a "you can't put that there".
CCP, in the past, stated that cap ships repackage sizes are what they are for a reason, which has never been expanded on.
As far as a 'you can't put that in there' I doubt it. They tried it before and it broke POS on Singularity.
It's more likely we'll see them given a legality like Drugs.
Assuming that is that they're not simply allowing them. Which is heavily implied by the speech about everything being destructible.
Steijn wrote: All POS in high ARE destructible.
In theory. Try and kill a large POS that's manned sometime with a BS fleet though.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Jayem See
CTRL-Q Iron Oxide.
2593
|
Posted - 2014.05.02 21:58:00 -
[41] - Quote
Lol - I am just going to try and predict the future.
Not everything will be destructible.
Hi sec will continue to be fine.
Low sec will be fine but you will have lots of toys that will be destructible.
Null sec will be highest risk/reward and lots of things will be BOOM-worthy.
No need to go shitting your toys out of the pram. Just adapt to the changes - it is a game after all so enjoy playing it.
Aaaaaaand relax. |

Steijn
Quay Industries
471
|
Posted - 2014.05.02 21:59:00 -
[42] - Quote
Ekaterina 'Ghetto' Thurn wrote:Not sure why you're talking about sneaking cap ships into high sec. As soon as you went to use it the ship would be removed/confiscated/sent back by CCP.
it wasnt so much sneaking them in as a game change which would allow them in. |

Xander Delacroix
Center for Advanced Studies Gallente Federation
109
|
Posted - 2014.05.02 21:59:00 -
[43] - Quote
It doesn't matter whether Capital ships can be brought into Highsec via a Freighter or not. Highsec Caps have very specific rules governing their use. Basically, they're not allowed to be used in ANY offensive way, not even drones. They CAN be used to help with mining, but that's about it. If they break the rules, they get GM jumped back to Lowsec/Nullsec, and anything they destroyed or damaged will be reimbursed/repaired. However, CCP will almost certainly make it so that Capital ships not allowed into Highsec cannot be brought into Highsec, even if they CAN be fitted into a freighter. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
423
|
Posted - 2014.05.02 22:00:00 -
[44] - Quote
Xander Delacroix wrote:It doesn't matter whether Capital ships can be brought into Highsec via a Freighter or not. Highsec Caps have very specific rules governing their use. Basically, they're not allowed to be used in ANY offensive way, not even drones. They CAN be used to help with mining, but that's about it. If they break the rules, they get GM jumped back to Lowsec/Nullsec, and anything they destroyed or damaged will be reimbursed/repaired. However, CCP will almost certainly make it so that Capital ships not allowed into Highsec cannot be brought into Highsec, even if they CAN be fitted into a freighter.
This is based on the assumption that the rules are not being changed about what can be used in high sec.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
547
|
Posted - 2014.05.02 22:00:00 -
[45] - Quote
Cygnet Lythanea wrote:Schmata Bastanold wrote:Cygnet Lythanea wrote: He's also promising an end to high sec and that all NPC stations will be destructible.
Except he didn't, he said "all player made things". I heard 'everything'. not 'all player made things'.
Considering he started that segment with players should be able to build everything, i'm fairly sure he meant player built stuff...
It's nearly impossible, if not impossible, to balance the game around being able to destroy everything. Imagine all starter stations being destroyed - No more new players. All empire stations being destroyed. Definitely no more new players. Or old players not wanting to participate in nullsec warfare. There's so many problems this would cause unless you'd introduce so many restrictions to make the change pointless anyway.
I don't know if you've noticed, but the majority of players live in empire space. It seems to me like catering to nullsec power blocs and removing the ability for new players to get started is a surefire way to kill the game.
It's far more likely this statement was aimed primarily at outposts, but not npc structures.
If you do things right, people won't be sure you've done anything at all... |

Jayem See
CTRL-Q Iron Oxide.
2593
|
Posted - 2014.05.02 22:01:00 -
[46] - Quote
Not sure where the bullshit rumour about caps came into existence - the second they do anything aggressive they are banished. None problem. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2593
|
Posted - 2014.05.02 22:03:00 -
[47] - Quote
Reiisha wrote:Cygnet Lythanea wrote:Schmata Bastanold wrote:Cygnet Lythanea wrote: He's also promising an end to high sec and that all NPC stations will be destructible.
Except he didn't, he said "all player made things". I heard 'everything'. not 'all player made things'. Considering he started that segment with players should be able to build everything, i'm fairly sure he meant player built stuff... It's nearly impossible, if not impossible, to balance the game around being able to destroy everything. Imagine all starter stations being destroyed - No more new players. All empire stations being destroyed. Definitely no more new players. Or old players not wanting to participate in nullsec warfare. There's so many problems this would cause unless you'd introduce so many restrictions to make the change pointless anyway. I don't know if you've noticed, but the majority of players live in empire space. It seems to me like catering to nullsec power blocs and removing the ability for new players to get started is a surefire way to kill the game. It's far more likely this statement was aimed primarily at outposts, but not npc structures.
You have the nail on the head - there has to remain a basic structure with lots of things for people to play with.
The ****-storming numptys who think "everything" will be up for destruction need to take a deep breath. Aaaaaaand relax. |

Xander Delacroix
Center for Advanced Studies Gallente Federation
109
|
Posted - 2014.05.02 22:05:00 -
[48] - Quote
Cygnet Lythanea wrote:Xander Delacroix wrote:It doesn't matter whether Capital ships can be brought into Highsec via a Freighter or not. Highsec Caps have very specific rules governing their use. Basically, they're not allowed to be used in ANY offensive way, not even drones. They CAN be used to help with mining, but that's about it. If they break the rules, they get GM jumped back to Lowsec/Nullsec, and anything they destroyed or damaged will be reimbursed/repaired. However, CCP will almost certainly make it so that Capital ships not allowed into Highsec cannot be brought into Highsec, even if they CAN be fitted into a freighter. This is based on the assumption that the rules are not being changed about what can be used in high sec.
And you're making the assumption that the rules ARE going to be changed. So we're both making assumptions here... how about we wait a few days for some official Dev clarification shall we? Or perhaps just continue to run around like chickens clucking about the imminent end of the world? |

Jayem See
CTRL-Q Iron Oxide.
2595
|
Posted - 2014.05.02 22:07:00 -
[49] - Quote
It should be added - considering the amount of time it would take to re-write POS code.
How long do you think it would take to make stations in hi sec, low sec and NPC space destroyable?
Rein yourself in and get a grip. Aaaaaaand relax. |

okst666
Uncharted Skies Cerberus Unleashed
264
|
Posted - 2014.05.02 22:09:00 -
[50] - Quote
Jayem See wrote:Not sure where the bullshit rumour about caps came into existence - the second they do anything aggressive they are banished. None problem.
but you can trade them easilier.
or get all you cap winnings from somer delivered to jita. [X] < Nail here for new monitor |

Cygnet Lythanea
World Welfare Works Association Independent Faction
423
|
Posted - 2014.05.02 22:09:00 -
[51] - Quote
Reiisha wrote: It's nearly impossible, if not impossible, to balance the game around being able to destroy everything. Imagine all starter stations being destroyed - No more new players. All empire stations being destroyed. Definitely no more new players. Or old players not wanting to participate in nullsec warfare. There's so many problems this would cause unless you'd introduce so many restrictions to make the change pointless anyway.
I don't know if you've noticed, but the majority of players live in empire space. It seems to me like catering to nullsec power blocs and removing the ability for new players to get started is a surefire way to kill the game.
It's far more likely this statement was aimed primarily at outposts, but not npc structures.
Well, I've been trying to explain all of that to people for years in these forums, but it's never sunk in. It doesn't seem far fetched that they're finally getting their wish that everything would be destructible.
After all, ask any of them, they have no need for high sec, no need for care bears producing stuff, and no need for new players.
Though, to be fair, new players seems to have plateaued a while back, if concurrent user numbers are anything to go by.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Jayem See
CTRL-Q Iron Oxide.
2595
|
Posted - 2014.05.02 22:10:00 -
[52] - Quote
okst666 wrote:Jayem See wrote:Not sure where the bullshit rumour about caps came into existence - the second they do anything aggressive they are banished. None problem. but you can trade them easilier. or get all you cap winnings from somer delivered to jita.
Your problem? Aaaaaaand relax. |

LHA Tarawa
Pator Tech School Minmatar Republic
957
|
Posted - 2014.05.02 22:10:00 -
[53] - Quote
Cygnet Lythanea wrote:LHA Tarawa wrote: No, no it won't. CCP will up the size of the packaged capital or create a "you can't put that there".
CCP, in the past, stated that cap ships repackage sizes are what they are for a reason, which has never been expanded on.
So they can't fit in a freighter... duh. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
423
|
Posted - 2014.05.02 22:14:00 -
[54] - Quote
LHA Tarawa wrote: So they can't fit in a freighter... duh.
Wrong. It actually predates freighters.
When freighters first came out, the pretty much universal question was 'why no modules? And the explanation was that they didn't want them hauling cap ships. The response was 'why not change the size of cap ships' 'Because we can't, they're that size for a reason'.
Jayem See wrote: How long do you think it would take to make stations in hi sec, low sec and NPC space destroyable?.
About as long as it takes them to write the codes for one of each type of station. Just like you don't write a change to every single player ship. They all have base 'types' that can be altered.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Xander Delacroix
Center for Advanced Studies Gallente Federation
109
|
Posted - 2014.05.02 22:15:00 -
[55] - Quote
Okay folks, the sky is not, contrary to popular belief, falling.
https://forums.eveonline.com/default.aspx?g=posts&m=4541567#post4541567
Go to the first Dev post, and CCP Ytterbium comfirms that caps will not, repeat WILL NOT, make it into Highsec.
Can we all relax now? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1684
|
Posted - 2014.05.02 22:33:00 -
[56] - Quote
You are using reason to calm down full blown panic troll? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Jayem See
CTRL-Q Iron Oxide.
2598
|
Posted - 2014.05.02 23:11:00 -
[57] - Quote
Cygnet Lythanea wrote:LHA Tarawa wrote: So they can't fit in a freighter... duh.
Wrong. It actually predates freighters. When freighters first came out, the pretty much universal question was 'why no modules? And the explanation was that they didn't want them hauling cap ships. The response was 'why not change the size of cap ships' 'Because we can't, they're that size for a reason'. Jayem See wrote: How long do you think it would take to make stations in hi sec, low sec and NPC space destroyable?.
About as long as it takes them to write the codes for one of each type of station. Just like you don't write a change to every single player ship. They all have base 'types' that can be altered.
Can you work out a sensible way to move player assets? Can you figure out how to deal with players that have left and returned?
The problem you are posing has been considered for many years and not one single person has been able to provide an answer. So it won't happen.
Destroyable in the game world means deployables and player landscape not NPC stations. Calm down. Aaaaaaand relax. |

Tarthaliondor
Incertae Sedis Trapped.
1
|
Posted - 2014.05.03 03:30:00 -
[58] - Quote
I dont recall it being mentioned yet but if we put the caps in high sec issue asside for a moment did anyone consider the interesting but perhaps not so good idea of using the freighter rigs to bypass wormhole mass limits and bring supercarriers and carriers into any wormhole class that you want to.
I supose they could add mass to the rigs to prevent this but still the easiest fix is to up the packaged size of carriers and supercarriers |

James Amril-Kesh
4S Corporation Goonswarm Federation
9503
|
Posted - 2014.05.04 02:58:00 -
[59] - Quote
Allowing caps in highsec would be an absolutely terrible idea. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Scipio Artelius
The Vendunari End of Life
1416
|
Posted - 2014.05.04 03:04:00 -
[60] - Quote
Cygnet Lythanea wrote:Well, I've been trying to explain all of that to people for years in these forums, but it's never sunk in. It doesn't seem far fetched that they're finally getting their wish that everything would be destructible. Seagul later in the presentation never said 'everything', she clearly said "as you head from [can't remember his name] said earlier, all player built structures will be destroyable".
Why all the doomsday interpretation around the vision statement of one person versus the vision statement of someone in a higher position, who has been crafting the long term plan for much longer?
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
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