Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cyoban
Hedion University Amarr Empire
7
|
Posted - 2014.05.02 22:50:00 -
[1] - Quote
So, following the "you can destroy anything, nowhere is safe, you lose everything" patch, how many maelstroms/tornados/whatever would it take (do you think) to pop the Jita 4-4 station. |

Noriko Mai
1268
|
Posted - 2014.05.02 22:52:00 -
[2] - Quote
It was just for marketing and hype. Later in the stream CCP Seagul said "Everything player build should be destructible"
Calm down. |

Doc Fury
Furious Enterprises
5163
|
Posted - 2014.05.02 22:55:00 -
[3] - Quote
Good luck storming the castle!!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
201
|
Posted - 2014.05.02 22:56:00 -
[4] - Quote
You guys should keep quiet about what Seagul said, and let all of these guys go shoot a station. Concordoken ftw. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Unsuccessful At Everything
The Troll Bridge
13065
|
Posted - 2014.05.02 22:57:00 -
[5] - Quote
Burn Jita would only last a day.
But the tears would be EPIC. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Cyoban
Hedion University Amarr Empire
7
|
Posted - 2014.05.02 22:57:00 -
[6] - Quote
Unsuccessful At Everything wrote:Burn Jita would only last a day.
But the tears would be EPIC.
Conquer Jita 2015. |

Dominus Tempus
Forced Euthanasia
1
|
Posted - 2014.05.02 22:58:00 -
[7] - Quote
People overhype and the first thing they do is jump on the forums and post about things they clearly don't understand.
Stations in High-sec are not going to become destroyable. That's just asinine. The game would die, regardless of the blatant fools who claim otherwise. |

Mallak Azaria
GoonWaffe Goonswarm Federation
5046
|
Posted - 2014.05.02 22:59:00 -
[8] - Quote
Based on current player-built stations, more people than Jita can support. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Vincent Athena
V.I.C.E.
2749
|
Posted - 2014.05.02 23:02:00 -
[9] - Quote
A station is what, 100 million points? A BC can get out 30,000 before concord shows, so that would be 3333 of them. Say 1000 players shooting, redocking, waiting out the timer, repeating 3 or 4 times. No more station.
I'm sure my numbers are off , but you get the idea. http://vincentoneve.wordpress.com/ |

Cyoban
Hedion University Amarr Empire
7
|
Posted - 2014.05.02 23:03:00 -
[10] - Quote
Vincent Athena wrote:A station is what, 100 million points? A BC can get out 30,000 before concord shows, so that would be 3333 of them. Say 1000 players shooting, redocking, waiting out the timer, repeating 3 or 4 times. No more station.
I'm sure my numbers are off , but you get the idea.
I wonder if you will be able to loot Jita 4-4. |
|

Lila Merle
University of Caille Gallente Federation
0
|
Posted - 2014.05.02 23:09:00 -
[11] - Quote
Cyoban wrote:Vincent Athena wrote:A station is what, 100 million points? A BC can get out 30,000 before concord shows, so that would be 3333 of them. Say 1000 players shooting, redocking, waiting out the timer, repeating 3 or 4 times. No more station.
I'm sure my numbers are off , but you get the idea. I wonder if you will be able to loot Jita 4-4.
With the amount of time dilation I'd be surprised if you'd finish off the station before reset.
|

Felicity Love
Whore and Peace
1741
|
Posted - 2014.05.02 23:09:00 -
[12] - Quote
... was waiting for the lemmings to storm Jita and die painfully... now, it's going to be a ****-poor summer afterall. Sigh. 
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Cyoban
Hedion University Amarr Empire
8
|
Posted - 2014.05.02 23:10:00 -
[13] - Quote
Lila Merle wrote:Cyoban wrote:Vincent Athena wrote:A station is what, 100 million points? A BC can get out 30,000 before concord shows, so that would be 3333 of them. Say 1000 players shooting, redocking, waiting out the timer, repeating 3 or 4 times. No more station.
I'm sure my numbers are off , but you get the idea. I wonder if you will be able to loot Jita 4-4. With the amount of time dilation I'd be surprised if you'd finish off the station before reset.
I think it would be fun though. You could redistribute a lot of wealth! |

Pix Severus
School of Applied Knowledge Caldari State
879
|
Posted - 2014.05.02 23:16:00 -
[14] - Quote
I'd imagine that in just a couple of days, every station in highsec would be gone. |

Cyoban
Hedion University Amarr Empire
9
|
Posted - 2014.05.02 23:23:00 -
[15] - Quote
Pix Severus wrote:I'd imagine that in just a couple of days, every station in highsec would be gone.
 |

IDGAD
Get in the van I have candy.
120
|
Posted - 2014.05.03 03:05:00 -
[16] - Quote
All player created outposts are 350,000,000 EHP and need to go through two reinforced levels. Assuming NPC stations are of similar EHP without timers, you have about 10 seconds before concord shows up in a 1.0 system. You would effectively need 35,000,000 DPS minimum, or around 50,000,000 DPS to be safe. A T2 gun (lol expensive) artil tornado gets one shot off and deals 11 K damage while a blaster brutix deals about 8000 damage before it does in a 1.0 system (with no concord on field at start). That means you would need around 31,818 Tornados sacrificed in the name of killing a highsec station in a 1.0 system. Literally the WHOLE server would have to be crammed into a single system to gank the station. It's not going to happen. If you ganked sequentially one after the other, you would have to deal with concord. If you tried pulling concord off the station, it would take a lot longer to pull off and CCP would probably slap you all and say "no, bad piwates". Not to mention if you used a descent amount of people for such a gank to be done in waves, you would need around 5,000 people. Assuming you occupied the whole 2,000 person JITA cap, you would have to make 15 gank runs or more. Not to mention concord warping in would probably crash the node.
TL;DR
EHP of outpost/station is 350 mill. Highest damage per 10 second gank is a 11 K volley tornado. At 11 K, you would need nearly 32,000 tornados. Jita node can only hold 2,000 people. |

Toshiroma McDiesel
Lupus Draconis Dragehund
212
|
Posted - 2014.05.03 03:34:00 -
[17] - Quote
IDGAD wrote:All player created outposts are 350,000,000 EHP and need to go through two reinforced levels. Assuming NPC stations are of similar EHP without timers, you have about 10 seconds before concord shows up in a 1.0 system. You would effectively need 35,000,000 DPS minimum, or around 50,000,000 DPS to be safe. A T2 gun (lol expensive) artil tornado gets one shot off and deals 11 K damage while a blaster brutix deals about 8000 damage before it does in a 1.0 system (with no concord on field at start). That means you would need around 31,818 Tornados sacrificed in the name of killing a highsec station in a 1.0 system. Literally the WHOLE server would have to be crammed into a single system to gank the station. It's not going to happen. If you ganked sequentially one after the other, you would have to deal with concord. If you tried pulling concord off the station, it would take a lot longer to pull off and CCP would probably slap you all and say "no, bad piwates". Not to mention if you used a descent amount of people for such a gank to be done in waves, you would need around 5,000 people. Assuming you occupied the whole 2,000 person JITA cap, you would have to make 15 gank runs or more. Not to mention concord warping in would probably crash the node.
TL;DR
EHP of outpost/station is 350 mill. Highest damage per 10 second gank is a 11 K volley tornado. At 11 K, you would need nearly 32,000 tornados. Jita node can only hold 2,000 people.
Upvote for the math.
I'm inclined to side with you. Those posts I've seen about attacking/blowing up High sec stations seem to leave out Concord/Empire Navies (the odds of them letting people shoot at their stuff is kinda like me hopping over to Goon Sec in my Domi and shooting at one of their outposts without intervention) .
BUT! A small part of me thinks that the players will find a way. Long ago and in another game (EQ), A game company designed a Mob that was suppose to be unkillable, and killing it wasn't even part of the story line. Then, a few people got together, worked out a plan, invited a few hundred people to the fun, and proved Sony wrong. And the best thing about it, out of the 50 or so servers EQ had at the time, all pretty much carebear, only one was complete PVP...and that's the one that killed The Sleeper 
http://www.albrandes.com/skden/articles/sleeper.asp a brief right up of it, there were better around, just can't find any atm.
TL;DR : yeah, it's probably not feasible, but never disbelieve in players ability to find ways to prove the Devs wrong. I"m not really the Evil One, I'm just his answering service. |

Cyoban
Hedion University Amarr Empire
11
|
Posted - 2014.05.03 03:38:00 -
[18] - Quote
Just send in multiple waves and be prepared to reship, seems like alphaing is out of the question. |

Scipio Artelius
The Vendunari End of Life
1412
|
Posted - 2014.05.03 04:25:00 -
[19] - Quote
I wish people would get the quote right. It was a vision statement, not a feature ready to ship.
Good luck trying to blow up 4-4. You'll be Concorded quickly and for all the people that try to do something so stupid, I hope they change Concordekken mechanics to pod as well. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

James Amril-Kesh
4S Corporation Goonswarm Federation
9491
|
Posted - 2014.05.03 04:31:00 -
[20] - Quote
Why the hell would I want to destroy an outpost? I'd have to build another one in its place if I wanted one. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
|

Scipio Artelius
The Vendunari End of Life
1412
|
Posted - 2014.05.03 04:43:00 -
[21] - Quote
James Amril-Kesh wrote:Why the hell would I want to destroy an outpost? I'd have to build another one in its place if I wanted one. It would be a perfect CCP troll to change the SOV mechanics to include this as a requirement...
/tinfoilshitstirringhatoff . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Cyoban
Hedion University Amarr Empire
12
|
Posted - 2014.05.03 04:45:00 -
[22] - Quote
James Amril-Kesh wrote:Why the hell would I want to destroy an outpost? I'd have to build another one in its place if I wanted one.
It's kind of like knocking down an old house to build a newer, nicer one. |

Sibyyl
625
|
Posted - 2014.05.03 04:52:00 -
[23] - Quote
Ah, the whining about PLEX prices if this were allowed. That thing you access with Alt+R would be totally undependable and prices would fluctuate out of control.
It would be the end of EVE. Take solace knowing that even after the sun sets, and your sky is filled with darkness, that the sun is still shining. -D. Entervention Psychotic Monk joins BNI |

Cyoban
Hedion University Amarr Empire
12
|
Posted - 2014.05.03 04:56:00 -
[24] - Quote
Sibyyl wrote:Ah, the whining about PLEX prices if this were allowed. That thing you access with Alt+R would be totally undependable and prices would fluctuate out of control.
It would be the end of EVE.
Perhaps not. Perhaps it would be the end of trade hubs and the market would be more spread out across new eden, mostly centralized in 0.0 locations - in coalition areas, but very thinly spread across high-sec. Maybe it could be objective oriented for a faction warfare faction to defend their stations/outposts. As long as it was hard to destroy, it would work out, i think.
A true sandbox, really. Keep in mind, the NPC stations could still have "timers" like the 0.0 outposts and the inability to bring capitals makes it even more difficult to down such a target. |
|
|
|
Pages: 1 :: [one page] |