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Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1477
|
Posted - 2014.05.09 09:54:00 -
[31] - Quote
6) orca - because while a blockade runner is awesome to move some stuff about, sometimes it's better to grab the orca and bring the entire home with ya. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Zhilia Mann
Tide Way Out Productions
2078
|
Posted - 2014.05.09 10:05:00 -
[32] - Quote
For medium-term pilots, I'd say:
1) Make sure you have a covops. Doesn't really matter which one. They're just too useful for too many things. 2) Blockade runner. Nothing beats a non-Prowler for k-space hauling medium- to high-value stuff around. If w-space is your thing a Prowler is acceptable. 3) Max out a T3. It doesn't really matter which one on the surface of it but really max it. Ideally pick the one that best suits your activities of course. 4) Max out at least one ABC. Not a Naga. A good one. 5) Ishtar. The meta will fade but right now it's the ship to have for oh so many things. |

Jake Warbird
Republic Military School Minmatar Republic
4032
|
Posted - 2014.05.09 12:56:00 -
[33] - Quote
Liam Inkuras wrote:1) Ishtar 2) Ishtar 3) Ishtar 4) Ishtar 5) Ishtar Don't do this. Ishtar is what you are looking for. |

Pj Harvey
Ministry of War Amarr Empire
15
|
Posted - 2014.05.09 16:01:00 -
[34] - Quote
Ferox (sniper or brawler) Stabber (fast and agile) Ishtar (does everything) Vexor (also does everything) Tempest (does everything badly but in style) |

Talinthi
Kenshin. Northern Coalition.
3
|
Posted - 2014.05.10 00:38:00 -
[35] - Quote
For null
1) rorqual/JF 2) carrier 3) HIC/DIC 4) interceptor 5) recon/bomber |

Sean Sinak
Imperial Academy Amarr Empire
0
|
Posted - 2014.05.10 15:30:00 -
[36] - Quote
1.) Crucifier 2.) Sential 3.) something Amarr 4.) something Amarr 5.) something Amarr
ALL BOW BEFORE THE MIGHT OF THE AMARR EMPIRE!
|

Adrie Atticus
The Shadow Plague Fidelas Constans
92
|
Posted - 2014.05.11 10:43:00 -
[37] - Quote
Sean Sinak wrote:1.) Crucifier 2.) Sential 3.) something Amarr 4.) something Amarr 5.) something Amarr
ALL BOW BEFORE THE MIGHT OF THE AMARR EMPIRE!
Can I suggest proofreading classes held aboard an Avatar? |

elise densi
Kojimachi Industrial
45
|
Posted - 2014.05.12 06:41:00 -
[38] - Quote
PVE
paladin lvl 4 nightmare incursions freighter logi both for shield and armor scanning frig |

Aivo Dresden
Red Federation RvB - RED Federation
349
|
Posted - 2014.05.13 09:41:00 -
[39] - Quote
1) Crow 2) Ishtar 3) Either Logi or Recon 4) A BC at 5 5) Blockade Runner |

Topher Basquette Dusch-shur
Montana Freedom Fighters
16
|
Posted - 2014.05.14 23:39:00 -
[40] - Quote
1) An AF. Depending on what you like to fly. When I do epic arcs or PVP I usually use the Jag and the Vengeance. (I don't PVP much on this guy because I need on reputable character to post with. When I do it's with newbros and I fit silly so they wont be afraid to lose their ships).
2) A Hac of you choice. I like the Ishtar and the Cerb, but I mostly fly Caldari and Gallente so go figure. They are great for working though lvl 3s and most 4s. You also learn most of your fitting skills thought training for them.
3) A t3 of your choice. This will depend on what you like to do. I like the Tengu for riskier(read might be ganked) PVE.
4) Scimitar(or the Gallente one). Having a T2 Logi ship makes everyone love you. From small ganks to incursions. I can't think of a better ship to earn isk with or make people fall deeply in love with you.
5) A marauder. Even if you don't fly it a lot you should have one. You learn a lot of valuable skills to V to sit in on. That and you can full face tank whatever you want.
If you look at the list you could see that I think it would be helpful if most people trained AF, HAC, T3, Marauder then Logi or Logi then Marauder. There is a ton of overlap if you stick to one race. This give you the most versatility for exploration, PVP and PVE while making it easier to cross-train into whatever you want. |

GreenSeed
1013
|
Posted - 2014.05.15 02:30:00 -
[41] - Quote
1x logi, either scimi or oneiros. preferably one of each, and fitted for solo work. with logi trained to atleast IV. 1x arazu faction longpoint or curse. 1x HIC, your choice of race. 1x Armageddon neutfit with the lows full of tank. 1x combat probing ship. |

Christine Peeveepeeski
Rodents of Unusual Size
518
|
Posted - 2014.05.15 05:36:00 -
[42] - Quote
Hmm the ships I would definately take with me if I didn't have a specific task to complete are as follows.
Carrier (Because without one in low sec you are heavily limited on what you are taking where).
In that I'd stick;
Covert ops hauler, mine is a viator (the unspoken hero of my personal fleet) Marauder pvp fit that will also do your heavy pve stuff as a side effect (personal preferance is vargur because space sails) Kiting cruiser/Hac of any flavour, just be fast and agile with weapons that hit out past 30km. Assault frigate of choice for light pve content and pvp. (mines a harpy as it can go brawl or kite equally well but enyo/hawk/jag/vengeance are all good choices)
Technically I also have a 6th ship here which is a cyno on an alt. |

Alaric Faelen
Sabotage Incorporated Executive Outcomes
255
|
Posted - 2014.05.15 10:00:00 -
[43] - Quote
1) Dictor. Honestly the only ship one ever need fly to make yourself useful to any null sec alliance. You need only really train the Dictor skill itself minimally, as the skill doesn't affect the ship's primary function- the bubble (where HIC skill influences the size of the bubble). Regardless of what my alliance/coalition undocks (except maybe Blops fleets) I know I have a place in that fleet by flying a Dictor. They are also dirt cheap and quite often, free from the corp/alliance. Dictors are also a riot to fly. Fast, delicate, and manual piloting them is where doing more than hitting the Orbit really pays off. It offers the chance to play a specific and critical role in a fleet, and is much more interesting than being a 'ship of the line' being fleet warped about and spamming F1 as your contribution. Dictors often act as scouts, operating ahead or behind the main body, requiring the pilot to be able to act independent of FC commands.
2) Ceptors. With the bubble immunity, they are just entirely too useful now to not be the SUV of ships. From moving small high value items, to chasing down pretty much anything on grid (or escaping it), these ships are indispensable for far more than PvP. They also allow for people to reship and rejoin fights much easier, since you will most likely survive the solo trip back from your clone station in a Ceptor. Especially nice for Dictor/EWAR pilots that tend to get blapped off the field quickly. Sucks to spend so long getting somewhere only to be out of the fight in 20 seconds, at least with a Ceptor you can wake up 15 jumps away and still make it back to fight some more. Ceptors are cheap to fly and replace, reward manual piloting, and offer a specific role that often must act independent of the main fleet.
3) T1 Logi. Buffs to logi have made it critical to any decent fleet. Like the Dictor, T1 logi ships are excellent 'bang for the buck' to train for since you will rarely be turned away from a fleet. As the logi skills themselves are only 2x, they are very fast to get to V. Since most pilots will be taking at least one racial cruiser to V fairly early on anyway, moving to T2 logi is pretty much one skillbook away. Advanced logi is in high demand for some types of PvE such as Incursions, providing a logi 'job' other than just PvP. Compared to say, dedicated EWAR, which is much less common in PvE.
4) Money-Maker. Whatever ship you bring home the bacon in. I keep mine comically cheap and spend my isk on PvP ships. Other people pimp their PvE rides. But everyone needs one.
5) Trophy Boat. It's only a game, and if you want a Scorpion for no other reason than it actually resembles a giant space scorpion...then it should be in your hangar. Any ship you just have fun with. I've never had a fight in an AF that I didn't love, although I almost always end up webbed, scrammed, and on fire. |

Jason Station
A Better Corp Name
11
|
Posted - 2014.05.16 19:22:00 -
[44] - Quote
All you need is a single Typhoon.
Once it gets blown up you'll have a Hurricane and a Mammoth from its ashes.
When the Hurricane dies you'll have a Scythe, Rupture, and a Stabber
When the Mammoth dies you get a Wreathe and a Probe.
When all the above die you get various other frigates.
You then lump them all together again like mashed potatoes and you get your Typhoon back. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1123
|
Posted - 2014.05.16 23:21:00 -
[45] - Quote
Orca Machariel who cares who cares who cares Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Adriana Nolen
Sama Guild
14
|
Posted - 2014.05.17 02:39:00 -
[46] - Quote
A sentry boat, RS/domi/Ishtar Logi- guardian or basilic Tech 3, tengu, proteus or Loki {whichever fits u} Blockade runner Can't think of anything else that the above don't already do. Maybe a black ops or mining barge.  |

Syrias Bizniz
Black Watch Syndicate Vitoc Health Services
284
|
Posted - 2014.05.18 19:59:00 -
[47] - Quote
1) The Legion 2) The Loki 3) The Proteus 4) The Tengu 5) The Leopard
You're now suited for pretty much any content you wish to play AND can travel fast with that leopard. |

Sentenced 1989
Quantum Anomaly Corporation
46
|
Posted - 2014.05.19 01:24:00 -
[48] - Quote
Blitz Apollo wrote:Evening folks,
Was thinking about my ships earlier, ones I have, ones I don't and ones that I should really get rid of!
Anyway, what do you folks think are the 5 sub-cap ships everyone should have whether its due to looks, roles, abilities and so on.
BA!
I would say a Vargur and prolly about 4 Machariels :D
|

Ireland VonVicious
Vicious Trading Company
309
|
Posted - 2014.05.19 03:07:00 -
[49] - Quote
Orca. Always Orca. 
Good for Mining.
Hauling for traders.
Moving and hauling for mission runners.
Everything else is far less important.
Noctis.
It's a money maker.
Mission runners move less often. Slow your missioning down so you don't deny too many in too short of time.
Builders get materials. Good to start industrial career as you get more to work with per hour than miners if you clean for others.
Miner of choice. (( Mackinaw is my top pick ))
Mission runner of choice. (( Rattle snake is my top pick ))
T2 hauler of choice. (( Impel is my top pick ))
That combo ensures that a player is ready to make money and help in any group.
Basic Logi and EW ships deserve honorible mentions. |

Speedkermit Damo
Demonic Retribution
282
|
Posted - 2014.05.19 11:49:00 -
[50] - Quote
Blitz Apollo wrote:Evening folks,
Was thinking about my ships earlier, ones I have, ones I don't and ones that I should really get rid of!
Anyway, what do you folks think are the 5 sub-cap ships everyone should have whether its due to looks, roles, abilities and so on.
BA!
Five Tengu's. Don't Panic.
|

Uthaes
AFK
0
|
Posted - 2014.05.19 19:15:00 -
[51] - Quote
The only ship u need is a Kronos cap stable dual repper with bastion |

Alcorak
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
55
|
Posted - 2014.05.19 20:20:00 -
[52] - Quote
1. Drake - If you don't have one, you can't bring one. 2. Crow - or some interceptor to jump around without caring what you run into. 3. Prophecy - because nobody will know what your fit is. 4. Thanatos - or other carrier... an isk printing machine that doubles as your luggage on moving day. 5. Catalyst - because if you put a barge on your list, you'll soon be seeing one of these. |

Money Makin Mitch
Paid in Full
364
|
Posted - 2014.05.20 00:31:00 -
[53] - Quote
1.) sentinel 2.) proteus 3.) deimos 4.) any kind of interceptor 5.) hawk |

Drunken Angel
BodyBag Industries
7
|
Posted - 2014.05.20 06:20:00 -
[54] - Quote
Catalyst Thrasher Brutix Talos Nado
No other ship is worth flying. |
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