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Hellraiza666
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Posted - 2006.05.23 17:39:00 -
[1]
I'll start by saying :
1. Sovereignty, all this shooting POS is rather boring and it was way better when stations could be taken in 10mins Dreads have sort of coutnered this but even with dreads it still takes a while.
2. Changing the jamming system, it was much fairer before the change to chance based imo. Frigates couldn't jam BS unless it fitted racials (or was a griffin, 4 meds) and BS couldnt jam ships with just 1 jammer. Now people are whining once you changed it that jamming is overpowered.
3. T2 ammo, what was the point in nerfing Dmg mods to make tanks better, to add more damaging ammo which brings us right back to where we were before, ganks > tanks.
4. Changing the dam font every friggin' patch!
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Dirtball
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Posted - 2006.05.23 17:47:00 -
[2]
5. I cant highlight my local text anymore
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CaptainSeafort
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Posted - 2006.05.23 17:49:00 -
[3]
Edited by: CaptainSeafort on 23/05/2006 17:50:35 1. your name =/
that said, your sig made me *laugh*, so we are back at eve being generally ok =)
EDIT: damn, sn*gger got caught by racism filter =/
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Sgt Blade
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Posted - 2006.05.23 17:57:00 -
[4]
tbh i just like eve hopw it is/how it will be
im not the kind of person who rants about how bad somthing is or how much i dislike it. yes mabey i dont agree with all the changes made to eve over the years but id rather sit back, relax and get over it and jsut play the game how it comes.
  
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Hitomi Nakatani
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Posted - 2006.05.23 18:03:00 -
[5]
The !.
Oh, and Dirtball you can copy text from chat if you turn off the left side avatars. The "three lines" button.
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Hellraiza666
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Posted - 2006.05.23 18:05:00 -
[6]
Originally by: CaptainSeafort Edited by: CaptainSeafort on 23/05/2006 17:50:35 1. your name =/
i agree but ccp dont let you change names 
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Lorth
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Posted - 2006.05.23 18:05:00 -
[7]
Level 4 missions.
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Reatu Krentor
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Posted - 2006.05.23 18:11:00 -
[8]
Originally by: Hellraiza666 I'll start by saying :
1. Sovereignty, all this shooting POS is rather boring and it was way better when stations could be taken in 10mins Dreads have sort of coutnered this but even with dreads it still takes a while.
yeah POS-warfare is a bit boring.
Originally by: Hellraiza666
2. Changing the jamming system, it was much fairer before the change to chance based imo. Frigates couldn't jam BS unless it fitted racials (or was a griffin, 4 meds) and BS couldnt jam ships with just 1 jammer. Now people are whining once you changed it that jamming is overpowered.
I like the chance based system a lot more. It's not the chance based part that is annoying, it's the effect when it's succesfull(100% loss of targets and locking ability).
Originally by: Hellraiza666
3. T2 ammo, what was the point in nerfing Dmg mods to make tanks better, to add more damaging ammo which brings us right back to where we were before, ganks > tanks.
yup, can't agree more, current T2 ammo is rather boring and unimaginative, just T1 ammo with +x% damage in exchange for some penalties.
Originally by: Hellraiza666
4. Changing the dam font every friggin' patch!
it's a tradition I think. (Can't imagine what it's going to give now that they're planning to have patches more often ) - phew! dodged the mods on this sig!
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fairimear
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Posted - 2006.05.23 18:11:00 -
[9]
1. ECM full stop its far to simple to fully jam a ship and it's insanely boring.
2. people able to run to pos and be uber safe from and raiders.
3. not having the ability to use capital ships with stargates, woulda been fun to be able to have them in a more mobile fleet but now its like wtf the nme have ran 1 jump got to go get more fuel and setup up a new field each system they stop at.
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dailyhazard
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Posted - 2006.05.23 18:16:00 -
[10]
pvp 
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Sebroth
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Posted - 2006.05.23 18:28:00 -
[11]
1. RL **** 2. RL **** 3. RL **** ...
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Samirol
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Posted - 2006.05.23 18:36:00 -
[12]
1. Drones were a bad idea 2. so was tanking 3. and damage 4. and missiles 5. and guns
Let's make eve a mining sim   
wheeee....i am bored!
Shakespearean Insults |

CaptainSeafort
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Posted - 2006.05.23 19:06:00 -
[13]
Originally by: Hellraiza666
Originally by: CaptainSeafort Edited by: CaptainSeafort on 23/05/2006 17:50:35 1. your name =/
i agree but ccp dont let you change names 
tell me bout it - i just wanna change my name a tiny, and change my gender - when i started, i thought you werent allowed spaces, and my mate made my portrait -.-
proof, if any was needed, that a drunk friend and a new game dont mix =P
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Prestis
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Posted - 2006.05.23 19:16:00 -
[14]
Going with missions too.
Before if you wanted to farm battleship rats for battleship loot and bounties, you had to actually risk PvP. Then suddenly you could do it in Jita.
Not that doing missions in low/no sec is at all dangerous since they're (near) unprobeable.
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JenKrist
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Posted - 2006.05.23 19:23:00 -
[15]
removal of super speed ruptures =-(
removing the i win buttons makes this game suck!
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Reiisha
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Posted - 2006.05.23 19:34:00 -
[16]
Originally by: Reatu Krentor
Originally by: Hellraiza666 I'll start by saying :
1. Sovereignty, all this shooting POS is rather boring and it was way better when stations could be taken in 10mins Dreads have sort of coutnered this but even with dreads it still takes a while.
yeah POS-warfare is a bit boring.
TBH, it's more boring to see a system change hands every 10 minutes. Right now, you have to dedicate quite an amount of time to conquer and control your territorium, just as it should be. Even BoB is now tied by this, and that's the way it should be - waging war, not clan matches.
Originally by: Reatu Krentor
Originally by: Hellraiza666
3. T2 ammo, what was the point in nerfing Dmg mods to make tanks better, to add more damaging ammo which brings us right back to where we were before, ganks > tanks.
yup, can't agree more, current T2 ammo is rather boring and unimaginative, just T1 ammo with +x% damage in exchange for some penalties.
You can't really make it drastically different than it is right now, it's a balancing nightmare as it is! Also, if everything would be as it was before the tanking buff, t2 ammo would make ganking even faster right now, so i don't really see the point in this entire argument.
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wierchas noobhunter
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Posted - 2006.05.23 19:44:00 -
[17]
well i think ex wow players get out from eve u emigrants ! 
join soar angelic! or at least |

Eximius Josari
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Posted - 2006.05.23 19:48:00 -
[18]
Instas
Click Above |

Atlas Oracle
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Posted - 2006.05.23 19:52:00 -
[19]
Originally by: Hitomi Nakatani The !.
qft
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Goonwave
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Posted - 2006.05.23 20:02:00 -
[20]
Originally by: wierchas noobhunter well i think ex wow players get out from eve u emigrants ! 
you have to realize that EVE is, in my opinion, a very poorly advertised game with no real point.
i just started about a week ago, and i have known about EVE for a very long time now, but every time i read up on it, or went to this site, i could never get a concrete answer as to what you actualy do in this game.
so often i sit in the rookie help channel, and whenever a newbie asks "whats the point of this game", the answer is "do what you want"
while some people WANT that, others LEARN to love it, the majority of people simply dont GET it.
games, in general, are based around something specific. You dont play counter-strike to build an economy, and you dont play chess to gank players.
every game has a typical role that makes it interesting to the public.
EVE is a very unique game, and i would like to say that this uniqueness is very hard for people who are so used to all the other games on the market.
after 7 days i still have mixed feelings about this game, havent ventured into anything beloe 0.5, but i'm expecting lots of fun
having said that, dont diss WoW, that game is amazing in its own right.
cheers!
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Lord Frost
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Posted - 2006.05.23 20:02:00 -
[21]
6. timecard selling for isk
7. timecard selling for isk
8. timecard selling for isk
9. timecard selling for isk
10. timecard selling for isk
11. timecard selling for isk
12. you get the picture
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Goonwave
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Posted - 2006.05.23 20:07:00 -
[22]
Originally by: Lord Frost 6. timecard selling for isk
7. timecard selling for isk
8. timecard selling for isk
9. timecard selling for isk
10. timecard selling for isk
11. timecard selling for isk
12. you get the picture
i think thats a VERY good attribute of this game.
every other game, you play play play play for months and months and months, and in the end in the real world you just forked over some money to play a game.
coughing up 100-150 million ISK is not that cheap, for someone to make that much in a months time is pretty impressive, they give back into the game funds, and those funds fuel the internal economy further.
for someone like me, who doesnt like paying for online games, this is a real treat, as now i have more reason to play a game rather than to play it.
but i get a feeling alot of people feel bad about this for some reason....
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Dhin Xar
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Posted - 2006.05.23 20:40:00 -
[23]
Timecard selling instantly couples the EvE economy to the real world one, and its developer sanctioned at that. Atleast when its no one but IGE and friends people can just say that it isn't intended or authorized.
I certainly never wanted to be playing a game that allows the exchange of real money for ingame currency. Multiple accounts are bad enough. |

Goonwave
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Posted - 2006.05.23 20:53:00 -
[24]
yes, you are correct, it does link the game to outside influence
but its a very limited influence
EVE hit the 100 000 subscriber mark,
i'm gonna make a general point in the dark assumption and say that there is only about 20% of all subscribers will show a demand for purchasing time cards with ISK
so at the very most, the monthly inflow of ISK into the economy is roughly 2 200 000 000 000
and i doubt that ONE person gets all that cash, the income is distributed
also, from an ethics standpoint
those buying the time cards do not cheat the game, their characters do not benefit from this purchase, their ships dont get better or anything like that, in fact, in game terms, they are 110 mil ISK worse off buy doing this purchase
those selling the time cards, are doing it because most likely, they are in some intensive project requiring gobs and gobs of cash.
considering the direction this game is heading in terms of interactivity and "world creation", i dont see a problem those select few in game trillionares from doing their thing....
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DukDodgerz
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Posted - 2006.05.23 21:18:00 -
[25]
Originally by: Goonwave yes, you are correct, it does link the game to outside influence
but its a very limited influence
EVE hit the 100 000 subscriber mark,
i'm gonna make a general point in the dark assumption and say that there is only about 20% of all subscribers will show a demand for purchasing time cards with ISK
so at the very most, the monthly inflow of ISK into the economy is roughly 2 200 000 000 000
and i doubt that ONE person gets all that cash, the income is distributed
also, from an ethics standpoint
those buying the time cards do not cheat the game, their characters do not benefit from this purchase, their ships dont get better or anything like that, in fact, in game terms, they are 110 mil ISK worse off buy doing this purchase
those selling the time cards, are doing it because most likely, they are in some intensive project requiring gobs and gobs of cash.
considering the direction this game is heading in terms of interactivity and "world creation", i dont see a problem those select few in game trillionares from doing their thing....
yep, they sure are making CASH off the isk...most of the card sellers are legit, but sadly there are a few doing it in mass, and selling the isk on that"E" site. FRODO HAS FAILED; BUSH HAS THE RING!!! The Hippo mating ritual |

HippoKing
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Posted - 2006.05.23 21:27:00 -
[26]
Originally by: Goonwave those selling the time cards, are doing it because most likely, they are in some intensive project requiring gobs and gobs of cash.
considering the direction this game is heading in terms of interactivity and "world creation", i dont see a problem those select few in game trillionares from doing their thing....
wait till you end up at war against someone who is happy spending RL cash on ISK and try and beat them. You win a war by inflicting losses: if their losses mean nothing but they have to fork over more beer-money, what can you do?
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Shamis Orzoz
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Posted - 2006.05.23 21:35:00 -
[27]
1) people in high sec making more money than people in 0.0 (producers/researchers excluded)
2) cyno fields next to stations.
3) Capacity of POS's. I have no desire to refuel a pos once a week. If you could put more into it at one time it might not be such a drag .
4) Autowarping people out when they logout/disconnect and the 30 second timer. Seemed like a good idea at the time, but ccp hasn't done enough to discourage logging out to avoid combat. -Logging out saves you from interdiction spheres -NPC's not aggro'ing means that a well tanked bs can just log out in a belt as soon as somebody enters local and they won't die. -Logging out while cloaked in a bs/capitol ship usually saves you. In a capital ship it almost always saves you. -logging out while in warp in a capital ships almost always saves you. -logging out while deploying a cyno field means you'll be safe when it goes away. -logging out before you ship blows up saves your pod 99.99% of the time.
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