| Author |
Thread Statistics | Show CCP posts - 21 post(s) |

CynoNet Two
GoonWaffe Goonswarm Federation
619
|
Posted - 2014.05.05 17:21:00 -
[1] - Quote
In related matters...
What happened to the rebalance of starbase weapons mentioned last year?
This is a similarly low impact project to tweak weapon stats that have remained the same for almost a decade, since Dreads had less hitpoints than a typical battleship or T3 cruiser does these days. |

CynoNet Two
GoonWaffe Goonswarm Federation
619
|
Posted - 2014.05.06 12:00:00 -
[2] - Quote
CCP Ytterbium wrote:Echo Mande wrote:Will missile sentries get looked at (CPU use dropped to 0)? They really need it. I can talk with Fozzie regarding CPU requirements on missile batteries when he's around.
Is there any word on a proper starbase weapon rebalance, to bring them in line with modern ship stats? Fozzie hinted at this a year ago but we've had nothing since:
https://forums.eveonline.com/default.aspx?g=posts&m=3018715#post3018715 |

CynoNet Two
GoonWaffe Goonswarm Federation
619
|
Posted - 2014.05.06 13:01:00 -
[3] - Quote
Oxide Ammar wrote:CCP Ytterbium, me and behalf all industrialist we are thanking you all for hard work you are doing for the industrial aspect of this game...but I have question that is killing me and I wish you to answer it. CCP already stated before they can't touch POS code due to implications of SOV and how it's old to be modified from what I understand, but apparently since you started buffing POS you did:
1- modify the functionality of the arrays ( Medium Intensive Refinery to Compression Array) 2- modify the name of arrays. (labs names, capital assembly arrays, Compression array) 3- changing the fuel consumption to fixed figures (previously it was based on the online arrays) 4- modifying/removing the stat values of arrays and labs ( ex. cargo hold, ME/TE values) 5- ability to change PWG/CPU values of the towers and all arrays.
So, what you can't do to POS code ? the ability change the UI to make it something similar to the new UI of manufacturing ?
Technically they can do anything they want. However the main problem is that the old starbase code is poorly documented, and there are many pitfalls where changing one thing might affect something initially unrelated. For example, changing the rules on anchoring starbase structures might affect anchorable warp bubbles or outpost upgrades in unexpected ways. This means that certain changes carry a high degree of risk.
The majority of changes made recently to starbases have been one of three things:
A) Changing stats like cargo capacity or grid / cpu. This is simple and works the same way as rebalancing ships - there's no code to alter, just some values in a table.
B) Linking existing code to other objects, such as when they took the existing renaming function and allowed it to be used by more structures. The compression array would have also re-used some code written for the Rorqual, with some tweaks.
C) Redesigned other systems that starbase code connects to, especially industry. In the case of assembly arrays, labs, etc, all the majority of this code was re-factored by the industry project already.
As for what they'd rather not change... I'd say that anything connected to the core starbase mechanics - anchoring structures, how they interact with objects on grid or in-system, force fields, etc. That's why you won't see modular POS until there's a full re-factoring to starbase code - which is a major project akin to the upcoming Industry one. |

CynoNet Two
GoonWaffe Goonswarm Federation
619
|
Posted - 2014.05.07 16:03:00 -
[4] - Quote
remco1 wrote:guess people who trained anchoring 5 for posguns get skillpoints back then ??
Spectre Wraith wrote:Can those of us who trained Anchoring V (twice, ugh) expect something for our time investment in that skill?
Flyinghotpocket wrote:O COMON i just trained up anchoring 5 just for this skill.
SP reimbursement!
All of you are why we so rarely get nice things :(
If everyone got a free titan in the next patch you'd probably complain it was the wrong colour. |

CynoNet Two
GoonWaffe Goonswarm Federation
620
|
Posted - 2014.05.07 21:29:00 -
[5] - Quote
thetwilitehour wrote:Buff the guns scanres by 200% per level of anchoring.
A) Anyone with SDM trained can control up to 8 guns (F1-F8, like mods). B) Anchoring makes guns lock faster by 10% per level (up to 50% lock time) C) SDM improves weapon ROF while controlled by 5% per level (up to 75% of normal ROF)
Yay for fully armed and operational deathstars. |

CynoNet Two
GoonWaffe Goonswarm Federation
682
|
Posted - 2014.05.29 14:22:00 -
[6] - Quote
Steve Ronuken wrote: As has been said repeatedly, POS code is on the roadmap. It's not being abandoned. There are just some requirements to get out the way first.
Karash Amerius wrote:Steve,
While I read the same forums as you do, I am obviously not privy to any sort of CSM info.
The general roadmap was shown as part of the Fanfest keynote stuff, it's not restricted to the CSM. It was something like this:
Industry stuff > Corps & Alliance mechanics > Starbases and outposts > Sovereignty & warfare > Stargate construction & control
Industry is will be pretty much done during the summer, so the next major project should be Corps & Alliances. Once that has been handled (and the horrific roles system overhauled) CCP will be in a good place to tackle starbases from scratch, in the same way they just did Industry. Personally I'd expect to see some results of this starbase overhaul between Q2 and Q4 2015.
It would be nice if we could get some tweaks in the meantime though, such as re-balancing weapons to have stats from later than 2004. |
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