| Author |
Thread Statistics | Show CCP posts - 21 post(s) |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
835
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Posted - 2014.06.20 19:26:00 -
[1] - Quote
Torg Rann wrote:Add two new modules.
One that adds 1000 cpu and uses 4 blocks of fuel.
One that adds 1,000,000 power grid and used 4 blocks of fuel.
Place a limit of 2 on a small POS, 5 on a medium POS, and 10 on a large POS.
This gives the owners of small and medium POSs more CPU and power grid without having to move to the next size tower. For the owners of large POSs it gives them the option to go crazy!
Would that not detract from the need to take more moon space by force? http://meme-generator.me/media/created/d3r3t8.jpg |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
835
|
Posted - 2014.06.21 20:33:00 -
[2] - Quote
Joraa Starkmanir wrote:Hakan MacTrew wrote: Would that not detract from the need to take more moon space by force?
It would, it would also make a large POS that more painfull to attack. Remember that highsec dont have dreads doing 10-15k dps, but are left with 1k or less per ship in a reasonable pvp fit. You're not selling this idea to me.
The idea that modules could be used to upgrade tower capabilities instead of upgrading the tower to a larger size would just make the larger sizes redundant. On top of that, it would detract from the process of taking other moons to aquire more capacity, which would detract from POS's as a combat driver.
And lastly, (I may be wrong, as I have not done any moon mining of any kind as yet,) it could also allow a single POS to aquire even more moon goo per cycle. If that is the case then I think quite a few people would agree with me when I say that it would be a HUGE mistake to implement the idea.
Anyway...
CCP have already stated in other posts that they are looking at ways to remove inactive POS's. I am personally quite hopeful that there will be a means of stealing them. Failing that I would be happy to see the hull resistances of inactive POS's degrade the longer they are inactive, as though the backup power keeping the resists up slowly diminishes over time - unless it is recharged by the generator that runs on fuel blocks. A bit like the battery in your PC that keeps the internal stuff ticking over while it's turned off. http://meme-generator.me/media/created/d3r3t8.jpg |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
838
|
Posted - 2014.06.25 23:36:00 -
[3] - Quote
Lady Rift wrote:TurAmarth ElRandir wrote:SalubriousSky Rinah wrote:Removing deadsticks is already possible, as stated by other posts in this thread.
To reiterate, you simply get in a big ship, load some big ammo into big guns, gather a big group of players and open fire at said big target. Then sit back on comms, ping d scan, share war stories and adult content, crack open some beer and 12 hours later watch the said POS explode.
If CCP want to make this easier for players to remove offlined towers without making it a simple 'right click on offlined tower and scoop to cargo mechanic', then why don't they just reduce the hull resists on offlined towers...instead of the bizarre 99% resists they have at the moment.
Sal First... wow... you can shoots them? really?? =\ Ok, with that outta the way... what the ALL rest of us are taking about it a new mechanic to allow players to actually take control of deadsticks. Something OTHER than a beer laden half DAY of wasted time ending only in the destruction (IE more waste) of said spike. Oh and if you actually enjoy POS bashes you probably would really love mining. 58 mil hitpoints on a large tower. that's 21 hours for one 800 dps ship or 2 hours for 10 ships. medium tower is at 29 mil hp small is at 15 mil hp its really only a half day activity if you try to do it solo
You've forgotten to take into account the fact that the tower regens HP like a passive shield.
On one of my alts I have actually participated in a POS bash in highsec and it took 6 or 7 of us, with a 500 dps average, about 20 hours to drop a large caldari tower.
I can quite honestly say that it is impossible to blow a tower solo in highsec. http://meme-generator.me/media/created/d3r3t8.jpg |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
838
|
Posted - 2014.06.26 18:57:00 -
[4] - Quote
Lady Rift wrote:its peak recharge on a large is like 600hp/s 3/4 of one ship at 800dps.
also note I used 800 dps for my numbers as that's an easy to reach in many ships.
and ya i'll revise my numbers to include the passive recharge. (which is just me going to be adding one ship)
And as I said, it took about 20 hours, (I think it was more actually,) @3000 dps.
Even with 2400dp, (3 ships @800dps average,) let alone 2 ships @800 each (and on a related note you can top out at 1270dps using lasers and drones with a T2 fit Armagedon without using rigs @ all lvl 5 skills,) you will not be able to break the tower before server shutdown, where it will start to regen again through the downtime. http://meme-generator.me/media/created/d3r3t8.jpg |

Hakan MacTrew
MUTED VOID Sick N' Twisted
838
|
Posted - 2014.07.04 21:57:00 -
[5] - Quote
The option of granting Alliance level access that equals that of corporate access would be awesome. http://meme-generator.me/media/created/d3r3t8.jpg |

Hakan MacTrew
MUTED VOID Takahashi Alliance
874
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Posted - 2014.07.04 21:57:50 -
[6] - Quote
The option of granting Alliance level access that equals that of corporate access would be awesome.
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