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Half Dead
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Posted - 2006.05.23 23:27:00 -
[1]
Edited by: Half Dead on 23/05/2006 23:37:04 I think it would be good if there was a low slot mod for increasing the drone capacity so battle ships can make use of 5 heavy drones.
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ragewind
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Posted - 2006.05.23 23:47:00 -
[2]
yes its mad that a BS cant fit 5 heavey drones its not like drones are the stongest ever they die quickly as it is. all BS should have the ability to hold atleast 1 wave of heavey drones on top of this the galente drone hives have their bonuses on top.
ow and can i have the pre order the BPO of this from the lottery pleae ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Kamikazi ONE
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Posted - 2006.05.24 09:38:00 -
[3]
I want this drone bay for my hauler, it would be useful for self defense.
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Beletre
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Posted - 2006.05.24 13:43:00 -
[4]
A bay is a bay. Stick cargo in it, stick drones in it, same differance. So seems to me should be able to have drone bay expanders like there's cargo bay expanders. Have to tweak the numbers a bit to maintain balance of course, but maintain some level of parallel.
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jbob2000
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Posted - 2006.05.24 15:25:00 -
[5]
No, this would imbalance cruisers and frigates by allowing them to use heavy drones.
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Mr Cleann
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Posted - 2006.05.24 22:14:00 -
[6]
I dont think that having a drone bay expander would imballance the game. especially if the expanders were setup so as to only accept the appropriate "drone size" for that ship type. ie small and med's for cruisers, small, for frigs and industrials, and small med and large being accepted for the bs's. as it is you can only control a nominal amount of drones anyways. so what is wrong with carrying extra drones to replace the ones that get popped. drones are basicly like ammo anyways, with two excptions....you can keep re using them untill they get popped, and you can repair them when they get damaged. lol I miss the days of my typhoon having a drone bay of 3500m3... not to mention being able to control 10 drones at 1 time.
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James Snowscoran
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Posted - 2006.05.25 00:43:00 -
[7]
Then the arbitrator and Vexor will get the same damage output as a nosdomi. And everyone who has faced a nosdomi with t2 heavy drones and good skills knows that these things seriously hurt.
There are some things about your ship that you can change and some that you can't. Like missile/turret hardpoints, numbers of high/med/lowslots, and drone bay size. -----
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razdolbay
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Posted - 2006.05.25 06:39:00 -
[8]
Originally by: Half Dead Edited by: Half Dead on 23/05/2006 23:37:04 I think it would be good if there was a low slot mod for increasing the drone capacity so battle ships can make use of 5 heavy drones.
signed
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Tarron Sarek
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Posted - 2006.05.25 07:45:00 -
[9]
If you want drones, play Gallente or learn to fly Gallente ships, period.
Limitations are good to create variety. And I'm glad there's still some of it. Otherwise everybody could as well pilot some hybrid-one-fits-all ship. That wouldn't be fun.
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Reggie Stoneloader
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Posted - 2006.05.25 08:05:00 -
[10]
I'd say the "Drone Launcher Module" idea from another thread is right on the money. Since drones have to be held in bays that are mounted on the outside of the ship, they should be high slot modules, and it would serve to balance them as well, since drones are, generally, weapons.
I can't find the thread now, but the idea was for a micro (5m3), small (10m3), medium (20m3) large (50m3) and X-Large (75m3) to be made available, with fitting requirements appropriate to the size. Slap those bad boys in a high slot on your ship and you get a bigger drone bay at the cost of a gun or whatever.
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Karrierevejviser
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Posted - 2006.05.25 09:51:00 -
[11]
if considdering these things. They should definately expand the current bay with a percentage. not add a given volume.. why some ships arent drone ships.
Haulers for instance.
imagine a hauler being able to fit 5 mining drones or even 5 t2 med drones. would not be ballanced I think.
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James Snowscoran
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Posted - 2006.05.25 13:44:00 -
[12]
Originally by: Reggie Stoneloader I'd say the "Drone Launcher Module" idea from another thread is right on the money. Since drones have to be held in bays that are mounted on the outside of the ship, they should be high slot modules, and it would serve to balance them as well, since drones are, generally, weapons.
I can't find the thread now, but the idea was for a micro (5m3), small (10m3), medium (20m3) large (50m3) and X-Large (75m3) to be made available, with fitting requirements appropriate to the size. Slap those bad boys in a high slot on your ship and you get a bigger drone bay at the cost of a gun or whatever.
The idea has some merit, but it's still too easy for a vexor to mount 2 medium and one small drone bay extender and fit 5 heavy drones with 50% bonuses from the ship. An xlarge drone bay on a raven would also be overpowered, as it gives it a FAR too good dmg output at 50km range with 6 torps and 5 heavy drones.
So still wildly overpowered. Might be feasible if you reduce each of the mods' effectiveness by 50% and just scrap the micro one. -----
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Amina Stormbringer
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Posted - 2006.05.29 20:48:00 -
[13]
Drone Bay Expander Module Basic CPU Fitting: 30% of the CPU Power Fitting: 20% of the Power Grid Cargo m^3 Decrease: 10% Hull Weakening: 10% Armor Weakening: 20% Drone Bay m^3 Increase: 50% of the reduced 10% lost Cargo bay.
Example how this works: You have 100m3 Cargo, you equip the expander. Your cargo bay drops by 10% making it 90m3. Your drone bay increases by half of that 10% so it would increase by 5m3. Rinse and repeat.
Then have various version of this with increase pros and cons. Have it take up a hislot. Also because that it would be more effective on bigger ships with a bigger outcome, the effects on the ship's cpu and power would increase as well.
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Dimitrius Zabelle
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Posted - 2006.05.30 06:26:00 -
[14]
Gallente = drones.
If you give this, then you end up with a Raven firing cruise AND using heavy drones..
Do we really want the Raven to be any more of a noob-magnet as the easiest ship to fly ever?
Diddnt think so.
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Warden Nightstar
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Posted - 2006.05.30 08:23:00 -
[15]
Edited by: Warden Nightstar on 30/05/2006 08:25:28 Cruiser Drone Bay Expander: Adds 9 M3 of available drone space at the expense of cargo space (takes 14 m3 cargo space).
Battleship Drone Bay Expander: Adds 17 M3 of available drone space at the expense of cargo space (25 m3 cargo space)
The concept: They add a fixed amount of drone space, which is enough to help but is nowhere near enough to take the place of a dedicated drone carrier. They also come with a penalty to offset them.
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Warlox Mephaelon
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Posted - 2006.05.31 06:49:00 -
[16]
I'd personally rather see a mod you could install like a Repair bay or something that would repair your drones while they're in the bay.
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Y'laaris Brood
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Posted - 2006.06.01 23:20:00 -
[17]
Originally by: Warlox Mephaelon I'd personally rather see a mod you could install like a Repair bay or something that would repair your drones while they're in the bay.
Would be nice, although you can remote repair them...
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Lienzo
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Posted - 2006.06.01 23:27:00 -
[18]
On the one hand, yes, heavy drones can output some very high dps on a slow-moving target.
But I'm thinking that something that is vulnerable is an ideal "bomber template" heavy hitter in a small package.
Therefore, each drone bay module could simply boost your sig radius by a cumulative 25%, and/or an agility and velocity debuff. Only large targets need really fear the heavy drones, so this is well balanced.
What I would really prefer is not more drones, but smaller, lighter drones. We need like a 2.5-3.0m3 drone that can pull 10km/s, travel 150km, has doubled tracking, and enough dps to keep up with all but a fully tanked crusader, which would be about breakeven w/ top gear. Then you could have a full set w/ only 15m3 or so.
Assault Missile Launcher Improvement
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James Snowscoran
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Posted - 2006.06.01 23:51:00 -
[19]
Originally by: Lienzo On the one hand, yes, heavy drones can output some very high dps on a slow-moving target.
But I'm thinking that something that is vulnerable is an ideal "bomber template" heavy hitter in a small package.
Therefore, each drone bay module could simply boost your sig radius by a cumulative 25%, and/or an agility and velocity debuff. Only large targets need really fear the heavy drones, so this is well balanced.
What I would really prefer is not more drones, but smaller, lighter drones. We need like a 2.5-3.0m3 drone that can pull 10km/s, travel 150km, has doubled tracking, and enough dps to keep up with all but a fully tanked crusader, which would be about breakeven w/ top gear. Then you could have a full set w/ only 15m3 or so.
Heavy drones *****cruisers and as to the last part we already have that, it's called light drones and they *****small stuff. -----
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Dark Shikari
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Posted - 2006.06.02 00:48:00 -
[20]
This would be extremely hard to balance, if not impossible.
Certain ships are balanced by the fact that they have few or no drones. Imagine a duramaller with NOS and drones 
--Proud member of the [23]-- Want a turn-based online game sophisticated enough for an EVE player? Try Ferion. |

Dimitrius Zabelle
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Posted - 2006.06.02 01:28:00 -
[21]
Originally by: Dark Shikari This would be extremely hard to balance, if not impossible.
Certain ships are balanced by the fact that they have few or no drones. Imagine a duramaller with NOS and drones 
Altho it would be a % expander, so anything with 0 drone space will still have 0 drone space...
Your right, it would be terribly unballanced, the drone bays are set to allow ships to have certain ammounts of drones depending on the ship, allowing them to have more means they are having their own role, plus drones for extra power, which just unballances the whole thing.
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Sieges
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Posted - 2006.06.02 01:33:00 -
[22]
Originally by: Y'laaris Brood
Originally by: Warlox Mephaelon I'd personally rather see a mod you could install like a Repair bay or something that would repair your drones while they're in the bay.
Would be nice, although you can remote repair them...
Too bad you can't remote repair their hulls though.
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