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Bloemkoolsaus
Viperfleet Inc. Disavowed.
146
|
Posted - 2014.05.06 11:15:00 -
[1] - Quote
So, our wh mapper registers ship/npc kills in wormholes and displays this in a nice graph. Much like tripwire does. We use this information to see when people have done sites. Looks like they're gonna remove this info (for wspace) from the API.
https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962
I'm not sure if the new CSM is in business yet, if they are, Corbexx, help!  |

Ab'del Abu
Atlantis Ascendant
31
|
Posted - 2014.05.06 11:28:00 -
[2] - Quote
Bloemkoolsaus wrote:So, our wh mapper registers ship/npc kills in wormholes and displays this in a nice graph. Much like tripwire does. We use this information to see when people have done sites. Looks like they're gonna remove this info (for wspace) from the API. https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962I'm not sure if the new CSM is in business yet, if they are, Corbexx, help! 
Halp Halp
Seriously though, while it's a very comfortable tool for the casual ganker it's not really that necessary. For log-off-trapping ... well that's another story. |

Sandslinger
NorCorp Enterprise No Holes Barred
158
|
Posted - 2014.05.06 11:37:00 -
[3] - Quote
To be honest I don't see this as a bad thing, we use these functions extensively as I know many others do. and frankly it makes **** too easy.
Wormholes is meant to be the dark unknown. doesn't really feel that way when we can check every single system for NPCing or Player kills and take appropriate action without even connecting to said systems.
Many will cry at this, and I'll consider each one in the same light I do nullseccers crying at any hint of
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Andrew Jester
Rolled Out
177
|
Posted - 2014.05.06 11:37:00 -
[4] - Quote
I'm sure you could rig something up to ping zkill or eve-kill for a system, but it won't be as accurate as it currently is. There's no fix for NPC kills though. |

Sith1s Spectre
Rolled Out
971
|
Posted - 2014.05.06 12:12:00 -
[5] - Quote
Everyone in a WH group who uses a mapper an enjoys the feature that shows recent activity needs to get in this thread and tell the Dev that removing a valuable tool you use to find content is not acceptable Nothing to see here.... Move along
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Miriam Hanomaa
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.05.06 12:13:00 -
[6] - Quote
This basically makes farming sleepers risk free against logofftraps.
After this, everyone will expo everywhere all the time. You roll the static, catch farmers. No hassle with logofftraps. Combine this with the anom change spawning, and you can catch a capfleet every day! Thanks CCP!
I take it the CSM was not informed before this grand idea was published? |

corbexx
eXceed Inc. No Holes Barred
366
|
Posted - 2014.05.06 12:41:00 -
[7] - Quote
Ok I'm attually chatting to Fox Four right now.
But any posts here please be constructive and not panic mode.
basics being we are all used to having this info to help us catch people.
If it happens, it will definietly make log on traps a bit harder. Although just keeping a scout in will tell you when people run sites, and you can also check on evekill and zkill for loses. which helps a bit.
For general stuff I guess its going to effect us a bit.
Corbexx for CSM 9 - Wormholes deserve better |

Jack Miton
Rolled Out
3329
|
Posted - 2014.05.06 12:52:00 -
[8] - Quote
I fully support removing it. Who gives a crap? the info is an hour old anyway, it's functionally useless. it doesnt help you catch people, it just tells you that you missed the people that were in a system an hour ago. if you want to scout someone, use your eyes. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Ab'del Abu
Atlantis Ascendant
31
|
Posted - 2014.05.06 12:54:00 -
[9] - Quote
Miriam Hanomaa wrote:This basically makes farming sleepers risk free against logofftraps.
After this, everyone will expo everywhere all the time. You roll the static, catch farmers. No hassle with logofftraps. Combine this with the anom change spawning, and you can catch a capfleet every day! Thanks CCP!
Haeh? what is it that you're trying to say? |

Necharo Rackham
The Red Circle Inc.
11
|
Posted - 2014.05.06 12:57:00 -
[10] - Quote
corbexx wrote:Ok I'm attually chatting to Fox Four right now.
But any posts here please be constructive and not panic mode.
It's fine in and of itself - though as it decreases the risk of w-space PVE it would be nice to see a balancing change which kept that risk at roughly the same.
Incidentally, hour old data is quite useful in the era of the hacking game - where people could well still be in sites down their chain with stuff that can be caught - or running gas sites.
Incidentally, changes like this give the unfortunate impression that no CCPers play this subset of the game - certainly I presume none of them have to rely on a mapper. |
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Sith1s Spectre
Rolled Out
971
|
Posted - 2014.05.06 13:04:00 -
[11] - Quote
Jack Miton wrote:I fully support removing it. Who gives a crap? the info is an hour old anyway, it's functionally useless. it doesnt help you catch people, it just tells you that you missed the people that were in a system an hour ago. if you want to scout someone, use your eyes.
Damn you Jack and your logic, get your pitchfork son.
Here you can borrow mine Nothing to see here.... Move along
|

Duramah
Collapsed Out Shadow Cartel
34
|
Posted - 2014.05.06 14:07:00 -
[12] - Quote
So as an ex wh pvp'er and still wh pve'er I'd like to say rip logoffski and hello farming!!
I take that back good change for farming and rolling! |

Ya Huei
Imperial Collective Unsettled.
162
|
Posted - 2014.05.06 14:32:00 -
[13] - Quote
This should have been done when they removed jumps in system...
free intel is bad, as such, signature detection needs to be delayed (unless someone bothers to use probes) and in this case, magic intel about pve activity needs to go too.
It really should go both ways.
|

Kryxal
Future Corps Sleeper Social Club
7
|
Posted - 2014.05.06 15:27:00 -
[14] - Quote
These days, it's mostly useful as historical data ... that is, they WERE farming then, so they probably WILL BE farming in a few hours. First they removed jump data, now they're looking to remove kill data, I have to wonder what useful info we lose in a year or two... |

Thor66777
Obstergo Red Coat Conspiracy
73
|
Posted - 2014.05.06 15:49:00 -
[15] - Quote
Ill quote my response from that thread:
Thor66777 wrote:Its quite entertaining hearing all of these "big" wormhole alliances complaining about this change. I for one welcome it as it gives a new challenge to overcome (which is what wormholes are famous for). You actually have to put in some effort to gather information now rather than it being handed to you via API.
This is wormhole space, its supposed to be unknown. Sorry some of you are butthert about the information not being handed to you anymore, you actually have to work for it now. |
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CCP FoxFour
C C P C C P Alliance
3113

|
Posted - 2014.05.06 16:33:00 -
[16] - Quote
Please see this thread for an ongoing discussion of the topic: https://forums.eveonline.com/default.aspx?g=posts&m=4558401#post4558401 CCP FoxFour // Game Designer // @regnerba
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G0hme
Hoover Inc. Pandemic Legion
198
|
Posted - 2014.05.06 17:59:00 -
[17] - Quote
So smug :D
Fully support this change. People should get off their asses and do some old fashion Hunting! Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Buhhdust Princess
Mind Games. Suddenly Spaceships.
8294
|
Posted - 2014.05.06 18:04:00 -
[18] - Quote
Tbh whether they keep it or not its a win. If they do its a valuable tool forthose putting the effort in to seed caps for log off trapsm however, eve isnt for loggin off its for playing! I think removing that tool will put farmers at ease with the whole log off trap thing.. more cap kills! |

Andrew Jester
Rolled Out
184
|
Posted - 2014.05.06 18:16:00 -
[19] - Quote
If they removed it but sigs update only with probes it'd be nice. As it stands, just a buff to farming |

Angsty Teenager
Broski North Black Legion.
340
|
Posted - 2014.05.06 18:59:00 -
[20] - Quote
Pretty dumb.
Well, I look forward to the whining when w-space is full of farmers.
I guess I can do my part and go back to farming instead of ganking the farmers. And you'll never catch me either with this change, so good luck. |
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Kalel Nimrott
Rolled Out
994
|
Posted - 2014.05.06 19:08:00 -
[21] - Quote
I love to see how the farmers step up to this change. It will only escalte things. No more log off traps? No problem! How about good old fashion evictions instead? GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Winthorp
Rolled Out
1620
|
Posted - 2014.05.06 19:22:00 -
[22] - Quote
G0hme wrote:So smug :D
Fully support this change. People should get off their asses and do some old fashion Hunting!
Says the guy that has left WH space to go to nullsec with its abundance of AFK intel, please tell us how we should work harder for pvp wise one.  (Insert witty signature here) |

Angsty Teenager
Broski North Black Legion.
341
|
Posted - 2014.05.06 19:25:00 -
[23] - Quote
Kalel Nimrott wrote:I love to see how the farmers step up to this change. It will only escalte things. No more log off traps? No problem! How about good old fashion evictions instead?
Doesn't matter. How are you going to evict somebody that lives out of a small pos with nothing that can't be fit in a carrier and logged off with the rest of his caps? |

unimatrix0030
Viperfleet Inc. Disavowed.
109
|
Posted - 2014.05.06 19:28:00 -
[24] - Quote
So no logoff traps unless you have been watching them at least a week, no catching people in a sites thanks to the immidiate sig spawn so what is left of targets? Rolling is out since 99% warps to safety when they see a new sig. Catching people has become a lot less likely. Wormhole space is becoming more safe then high sec if this continues.... . The only thing left to do is evictions... . And poshbashing is soooo much fun... .
|

Bob Artis
Rolled Out
36
|
Posted - 2014.05.06 19:44:00 -
[25] - Quote
Honestly I'm not too mad about this. As long as we can map out our wormholes I don't mind loosing some extra benefits like kill data.
Still I wish CCP would be a bit more descriptive with how they want wormholes to function. First they suggest a five min delay on incoming sigs, which would be a nightmare to anyone doing PvE, then they remove this? I can't tell how difficult they want wormhole isking to be. |

Kalel Nimrott
Rolled Out
994
|
Posted - 2014.05.06 20:17:00 -
[26] - Quote
What? Are you asking them to make sense????, are you mad, Bob?? GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Duke Wendo
Probe Patrol Ixtab.
39
|
Posted - 2014.05.06 20:27:00 -
[27] - Quote
Jack Miton wrote:I fully support removing it. Who gives a crap? the info is an hour old anyway, it's functionally useless. it doesnt help you catch people, it just tells you that you missed the people that were in a system an hour ago. if you want to scout someone, use your eyes.
Almost spot on. It helps those that are building intel on a particular hole in order to pull off a PvE fleet kill.
I hope they do remove it- it's free intel and there should never be free intel in this game. |

Galen Darksmith
Sky Fighters Sky Syndicate
209
|
Posted - 2014.05.06 21:40:00 -
[28] - Quote
Jack Miton wrote:I fully support removing it. Who gives a crap? the info is an hour old anyway, it's functionally useless. it doesnt help you catch people, it just tells you that you missed the people that were in a system an hour ago. if you want to scout someone, use your eyes.
I like the cut of your jib and would like to subscribe to any periodicals that you produce.
Andrew Jester wrote:If they removed it but sigs update only with probes it'd be nice. As it stands, just a buff to farming
While Jack covered why I don't think it's really all that much of a farmer buff, I'd agree that I'd like to see sigs going back to their old behavior.
Basically, I'm fairly neutral on this change, but I'd like to make sure we're going in the right direction in WH space: Active effort to aquire intel. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Jessica Duranin
Science and Trade Institute Caldari State
86
|
Posted - 2014.05.06 22:12:00 -
[29] - Quote
unimatrix0030 wrote:So no logoff traps unless you have been watching them at least a week, no catching people in a sites thanks to the immidiate sig spawn so what is left of targets? Rolling is out since 99% warps to safety when they see a new sig. Catching people has become a lot less likely. Wormhole space is becoming more safe then high sec if this continues.... . The only thing left to do is evictions... . And poshbashing is soooo much fun... .
WTF are you doing in w-space? Go back to k-space if you want free intel. It doesn't make logoff traps impossible - you just have to put a little bit more effort into it instead of having some magical fluffy fluffy fairy tell you when and where to get an easy free kill. |

Nutmegpainter
Whale Girth Grand Sky Wizards
62
|
Posted - 2014.05.06 22:39:00 -
[30] - Quote
with this change i will also become near untouchable when farming late US Tz.....
You guys all better farm your ribbons before the price drops even further (wait for CCP nerf Blue loot)
Sure you could find more people when rage rolling c5s but lets all be honest on how many c5's a wh corp rolls a day.. (prob under 10-15)
so thats what ? 3% ? (drunk math) chance within those wormholes to find somebody running sites.?
countless times have i opened my mapping program, saw the residents get active in X amount of hours (or havent been active in months) and know thats when we could or could not potentially create content.
Now i will be stuck digging even deeper in wormholes to find targets.. or be stuck burning wormholes to the ground to find targets
Maybe removing NPC activity wont be that bad, or maybe it will, but CCCP will do what they want in the end regardless ( DUST, INCARNA )
:end thought:
I R POST TO BE RELEVANT ? |
|

Adoris Nolen
Sama Guild
70
|
Posted - 2014.05.06 22:42:00 -
[31] - Quote
Yay! By the time this goes live; I'll be ready for cap escalations. |

Nutmegpainter
Whale Girth Grand Sky Wizards
62
|
Posted - 2014.05.06 22:51:00 -
[32] - Quote
Im not sure how many people have participated in Logoffs but i can personally tell you that they are some of the funnest things i have ever done in Eve.
Its like hunting in Real life, you find out where your target lives and what times they come out to feed
The adren and blood starts to pump as you watch their caps log in and rolls holes, thinking their safe the entire time. unknowingly being stalked
The only real group who took advantage of the data (according to KBs) was BLOOD UNION who probably kill more isk wise than any corp in eve.
(Is this a bad thing?)
yes its a HUGE advantage in helping catch PVErs your stupid if you think its not but removing this feature would only make W space more secure when combined with the automatic SIG update, goodluck catching any MORE ratters nowadays..
|

Jack Miton
Rolled Out
3338
|
Posted - 2014.05.06 23:05:00 -
[33] - Quote
Nutmegpainter wrote:Im not sure how many people have participated in Logoffs but i can personally tell you that they are some of the funnest things i have ever done in Eve. call me crazy but I actually prefer challenging kills. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

G0hme
Hoover Inc. Pandemic Legion
205
|
Posted - 2014.05.06 23:21:00 -
[34] - Quote
Winthorp wrote:Says the guy that has left WH space to go to nullsec with its abundance of AFK intel, please tell us how we should work harder for pvp wise one. 
Yes, thats why I left Wspace. For the AFK intel. These days I spend almost every living hour looking at NPC Kill stats and nothing else, because I simply cannot kill those pesky NS farmers without it. Oh my I simply don't know what I would do without them. Local updates even faster than the Overlay scanner, so I couldn't possibly hope to kill anything at all!
Yes this must be it. WHY CCP. WHHYYYYYY. Why do you force me to play the game. Why do you force me to encourage people to be active in order to hunt people with my own eyes. This is an injustice! Please, any moron can see why having the data available in Kspace is justified.
Please.... Grow a set of balls and learn to embrace change. Its not scary at all.
Btw did i mention Local updates quicker than the overlay scanner? I've seen it, its not a myth! Promise! Also I might have had a hand in this change :D You are welcome.
But come on, you can do better than "Well you are in Kspace kk" Hardly original.
Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Nutmegpainter
Whale Girth Grand Sky Wizards
62
|
Posted - 2014.05.06 23:33:00 -
[35] - Quote
Jack Miton wrote:Nutmegpainter wrote:Im not sure how many people have participated in Logoffs but i can personally tell you that they are some of the funnest things i have ever done in Eve. call me crazy but I actually prefer challenging kills.
define a challenging kill? Log offs are in NO way perfect kills as the defenders are not helpless if you keep a cool head. ( ASK SSC the last logoff i did to them )
or maybe challenging kills are why ive gotten more kills in 1 month, than you have in 3 ?
regardless more people are gonna farm and even less will be caught    |

Senn Denroth
Lazerhawks
188
|
Posted - 2014.05.06 23:42:00 -
[36] - Quote
Winthorp wrote:Says the guy that has left WH space to go to nullsec with its abundance of AFK intel, please tell us how we should work harder for pvp wise one. 
G0hme wrote:Grow a set of balls
Quote:Hoover Inc. Pandemic Legion
Come down from your tower sire. |

Kalel Nimrott
Rolled Out
994
|
Posted - 2014.05.06 23:58:00 -
[37] - Quote
I love how the bears hide in the free intel speech to improve their isk heaven even further. We are going to go from hunter paradise to squishy mushy brar paradise. So sad that there are no grays here. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Triksterism
Dominion Enterprise Psychosomatic.
4
|
Posted - 2014.05.07 00:19:00 -
[38] - Quote
Copy pasted my post from this topic here: https://forums.eveonline.com/default.aspx?g=posts&t=342427
"I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field.
Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets.
It's a game. Adapt or quit, it's really that simple."
|

King Fu Hostile
Imperial Collective Unsettled.
87
|
Posted - 2014.05.07 05:39:00 -
[39] - Quote
How sad have wormholes become when the "only way to get content" is to rely on 100% meta-game tactics that are dependent on 3rd party tools. And by content these people mean ganking PVErs.
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Alundil
Rolled Out
490
|
Posted - 2014.05.07 06:27:00 -
[40] - Quote
King Fu Hostile wrote:How sad have wormholes become when the "only way to get content" is to rely on 100% meta-game tactics that are dependent on 3rd party tools. And by content these people mean ganking PVErs.
Stop it - your hyperbole is showing. 100% pfft You're purposely misrepresenting most (almost all?) of the salient points of the discussion. It's shockingly bad form of you. Though I guess you're allowed to play the "forum-meta" yes?
Officer Spawn Troll perhaps? Clone mechanics enchancements Deep Space Probe Revival |
|

King Fu Hostile
Imperial Collective Unsettled.
89
|
Posted - 2014.05.07 06:42:00 -
[41] - Quote
Hyperbole, compared to this? :D
Kalel Nimrott wrote:I love how the bears hide in the free intel speech to improve their isk heaven even further. We are going to go from hunter paradise to squishy mushy brar paradise. So sad that there are no grays here.
Anyway, my honest opinion is that the bloobloo reaction is a real indicator of an undesirable situation, which is lack of PVP activity in wormhole space. People feel they need to resort to logoffski and 3rd party tools based on unintended access to data to get pew. Note that the reason for this fix is not pampering cuddlybears, but fixing an oversight in game design, a bug- just like wh jump data, it's simply against the nature or wormhole space which has no gates or CONCORD presence.
Maybe better to discuss other changes, than crying after this clutch, gimmick?
I personally don't give a flying **** whether this bug fix makes farming safer or farmer ganking harder, I'm more concerned of not seeing many, or as it often is these days, any active pilots in our chain. I'd love to meet more gangs, and especially I'd love to have something to fight over. Some new structure in the upcoming new POSes? More varied geography? More interesting PVE to make people more active?
How to get more guys living in w-space? |

calaretu
Honestly We didnt know Unsettled.
90
|
Posted - 2014.05.07 07:25:00 -
[42] - Quote
No surely the tinfoil principles dictate that this change was initiated by goons since they were butthurt over loosing a wh. They complained to Mittani who then in turn told CCP how to change the game. The amount of goon post relating to this subject surely confirm this. Next month all entities will be contacted by a goon rep with instructions on how to pay our long overdue system rent. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Kalel Nimrott
Rolled Out
996
|
Posted - 2014.05.07 09:10:00 -
[43] - Quote
Triksterism wrote:Copy pasted my post from this topic here: https://forums.eveonline.com/default.aspx?g=posts&t=342427"I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field. Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets. It's a game. Adapt or quit, it's really that simple."
Keep telling you that, Bear.
Oh, and I already adapted to a lot of bearsparadisebull type of shitz, I don't want another. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Rek Seven
Probe Patrol Ixtab.
1481
|
Posted - 2014.05.07 10:50:00 -
[44] - Quote
It makes scene to remove the API kills but at them same time, this doesn't improve gameplay.
+1 |

Abbie Rova
Dracos Dozen
9
|
Posted - 2014.05.07 11:14:00 -
[45] - Quote
I and a good few people ive spoken to in corp and out of corp agree with the removal of NPC/Player kills from the API info for several reasons.
1. CCP says they didnt intend it to be in the api info and they just never removed it for the last few years.
2. This is wormholes, the great unknown, the black void, from some sort of lore point o view, if concord cant see what happens in here, why do we get to see npc/player kills.
3. This will require people to actively have a scout in a wormhole to hunt for targets, which i think is the issue ccp want to address. And thats the way it should be IMO, to see whats happening, wfos running sites, whos online, how many, what ship types, you should be in the wormhole with eyes on pos or dscanning.
Please dont look at this as carebear wants his isk, in fact i dont care about the effects this will have on my isk earning. or the ability to gank people running sites. It just means you are gonna have to work a bit harder to get those kills, and you know what im all for that, the harder the effort to get a gank, the more rewarding itll be when its successful. And people running sites should have all eyes on all connected whs, and if they dont, well there own fault for getting ganked. But if they do have eyes on all the connecting wormholes, i dont see how this changes anything, because they still get a bit of warning to try run as they hear the gatefire.
Im not gonna comment on the delayed k162 idea, as these are two sepperate issues and well, in everyones opinion i think the delayed k162 idea sucks. But what elite wh pvpers will have to work a bit harder and have someone actively in a system to tell if someones ratting, ya i support it.
The only change this will make to whs, ya some ganks wont happen cos you wont be able to check the wh chain for a rising npc kills, well if you werent in that wormhole you wouldnt of seen it anyway and wouldnt of got the kill so thats a null point. Some PVE ops will be a bit safer, some PVP ops will have to work a bit harder. but come on guys, its not that hard to find some pew these days is it?
AR. |

corbexx
eXceed Inc. No Holes Barred
370
|
Posted - 2014.05.07 11:42:00 -
[46] - Quote
Rek Seven wrote:It makes scene to remove the API kills but at them same time, this doesn't improve gameplay.
This is pretty much it. Wormhole space is the unknown.
But this change combined with instant sigs makes farming really safe.
Ok so farmers will be happy. Non farmers aren't.
The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway).
I really need to get more info. Corbexx for CSM 9 - Wormholes deserve better |

Jessica Duranin
Science and Trade Institute Caldari State
88
|
Posted - 2014.05.07 16:58:00 -
[47] - Quote
corbexx wrote: But this change combined with instant sigs makes farming really safe.
It doesn't. I've seen plenty of cap escalation fleets getting ganked because someone rolled into the hole while the caps where in siege.
Hell, you can still even do your logoffski crap if you really want to. You just need competent scouts who can judge if a system is active or not. On the other hand... from the amount of whining going on I get the impression that a lot of the bigger PvP Corps don't have those, so your statement might be at least partially true until they htfu and learn2scout. |

Galen Darksmith
Sky Fighters Sky Syndicate
218
|
Posted - 2014.05.07 17:54:00 -
[48] - Quote
corbexx wrote:Rek Seven wrote:It makes scene to remove the API kills but at them same time, this doesn't improve gameplay.
This is pretty much it. Wormhole space is the unknown. But this change combined with instant sigs makes farming really safe. Ok so farmers will be happy. Non farmers aren't. The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway). It's the follow on effect I'm pretty worried about as this could potentially effect the whole of wh space in a bad way,. It's also something I think people are forgetting about. I really need to get more info.
While you're at it, can you push for getting that signature refresh issue addressed as well? At the very least, you could use this (fairly minor imo) buff to farming as justification for less afk intel for the farmers. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

ExookiZ
The Dark Space Initiative Scary Wormhole People
210
|
Posted - 2014.05.07 22:07:00 -
[49] - Quote
what ever happened to delaying the K16s spawns from the automatic refresh? Fozzie said it was done, and could be implemented in Kronos...havent heard of it since.
To clarify im referring to on the k162 not showing up on discovery, forcing you to probe for new sigs. ( as it should be) The Wormhole Kid |

Alundil
Rolled Out
500
|
Posted - 2014.05.07 22:26:00 -
[50] - Quote
ExookiZ wrote:what ever happened to delaying the K16s spawns from the automatic refresh? Fozzie said it was done, and could be implemented in Kronos...havent heard of it since.
To clarify im referring to on the k162 not showing up on discovery, forcing you to probe for new sigs. ( as it should be) Who knows? vOv buried in the forum forever because the community was overwhelmingly against fozzies idea as proposed? Clone mechanics enchancements Deep Space Probe Revival |
|

Jez Amatin
Enso Corp
0
|
Posted - 2014.05.08 08:41:00 -
[51] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=331782&find=unread
Haven't had the sadistic urge to re-read threadnought on K162 delay, but I'm pretty sure Fozzie said it wasn't on the cards for summer if at all. Also happens to be stickied - so not sure how this one could be lost.
+1 on remove kills, not going to change anything for me apart from more scouts to gank. |

Jezza McWaffle
Blackstar Privateers Disavowed.
107
|
Posted - 2014.05.08 10:17:00 -
[52] - Quote
I do hate this change, especially for the C5 wormholes. Currently there are over 500 C5 wormhole with only a small percent actually occupied. The idea of leaving scouts in system for days maybe even weeks on end for less than a 1% chance per wormhole of finding any activity is frankly stupid. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

Jessica Duranin
Science and Trade Institute Caldari State
89
|
Posted - 2014.05.08 14:42:00 -
[53] - Quote
Jezza McWaffle wrote:The idea of leaving scouts in system for days maybe even weeks on end for less than a 1% chance per wormhole of finding any activity is frankly stupid. You don't have to. There is so much information out there that helps you judge if a system is active or not.
Just as an example: Look at the Corp that lives in the system... how many members, what sort of members, how does the killboard look like, what time zone are they in? Do they have a website, what do they post on the forums? (Yes, main-posting can screw you pretty hard as a small corp) Look at the system... what does the killboard say about the system itself, how many POS are in the system and more importantly how are they set up? How many anomalies/signatures are in the system and of which type.
There is so much information out there - you just have to piece it all together and suddenly you can get a pretty clear picture of what people are doing or not doing in a system without the need for that 100% accurate zero effort API intel. Sure, you might miss some farmers who are super sneaky and try to not leave a trail of breadcrumbs behind them, but that's part of the game.
It's kind of sad to see that so many of the big wh PvP corps seem to have lost (or never had) a sense for that part of the game in favor of just getting more and more expensive killmails without having to put in any real effort.
Hopefully that change will finally purge the unworthy from Bob's praised lands. |

Angsty Teenager
Broski North Black Legion.
365
|
Posted - 2014.05.08 16:29:00 -
[54] - Quote
King Fu Hostile wrote:Hyperbole, compared to this? :D Kalel Nimrott wrote:I love how the bears hide in the free intel speech to improve their isk heaven even further. We are going to go from hunter paradise to squishy mushy brar paradise. So sad that there are no grays here. Anyway, my honest opinion is that the bloobloo reaction is a real indicator of an undesirable situation, which is lack of PVP activity in wormhole space. People feel they need to resort to logoffski and 3rd party tools based on unintended access to data to get pew. Note that the reason for this fix is not pampering cuddlybears, but fixing an oversight in game design, a bug- just like wh jump data, it's simply against the nature or wormhole space which has no gates or CONCORD presence. Maybe better to discuss other changes, than crying after this clutch, gimmick? I personally don't give a flying **** whether this bug fix makes farming safer or farmer ganking harder, I'm more concerned of not seeing many, or as it often is these days, any active pilots in our chain. I'd love to meet more gangs, and especially I'd love to have something to fight over. Some new structure in the upcoming new POSes? More varied geography? More interesting PVE to make people more active? How to get more guys living in w-space?
You are right, and this is the reason why I don't want kill api data removed. CCP will never get around to fixing WH space with regard to player interaction in any meaningful way, and even if they do, chances are they will just break it completely considering the lack of forethought they have about any changes to w-space (see this change and the delayed sig change).
Maybe it's not realistic, but right now kill api data is nessecary for wspace. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
225
|
Posted - 2014.05.08 16:38:00 -
[55] - Quote
Angsty Teenager wrote:King Fu Hostile wrote:Hyperbole, compared to this? :D Kalel Nimrott wrote:I love how the bears hide in the free intel speech to improve their isk heaven even further. We are going to go from hunter paradise to squishy mushy brar paradise. So sad that there are no grays here. Anyway, my honest opinion is that the bloobloo reaction is a real indicator of an undesirable situation, which is lack of PVP activity in wormhole space. People feel they need to resort to logoffski and 3rd party tools based on unintended access to data to get pew. Note that the reason for this fix is not pampering cuddlybears, but fixing an oversight in game design, a bug- just like wh jump data, it's simply against the nature or wormhole space which has no gates or CONCORD presence. Maybe better to discuss other changes, than crying after this clutch, gimmick? I personally don't give a flying **** whether this bug fix makes farming safer or farmer ganking harder, I'm more concerned of not seeing many, or as it often is these days, any active pilots in our chain. I'd love to meet more gangs, and especially I'd love to have something to fight over. Some new structure in the upcoming new POSes? More varied geography? More interesting PVE to make people more active? How to get more guys living in w-space? You are right, and this is the reason why I don't want kill api data removed. CCP will never get around to fixing WH space with regard to player interaction in any meaningful way, and even if they do, chances are they will just break it completely considering the lack of forethought they have about any changes to w-space (see this change and the delayed sig change). Maybe it's not realistic, but right now kill api data is nessecary for wspace. I'm not entirely sure about that. If CCP had no plans to "fix" or "improve" wormholes, we wouldn't get these random "fixes" or "improvements". I have the small feeling that CCP is preparing something, and they are paving the way for it.
I, for one, welcome the removal of kill info on API. There is no way to obtain said info in game, and it makes sense. It's unknown space. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Angsty Teenager
Broski North Black Legion.
366
|
Posted - 2014.05.08 16:59:00 -
[56] - Quote
Why do you continue with this "it doesn't make sense" crap.
Regardless of whether or not it makes sense within the sense of the game, it will harm w-space, thus don't remove it until there is already a fix in place for the issue that it's solving right now. |

SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
468
|
Posted - 2014.05.08 17:27:00 -
[57] - Quote
I am for this change 100%, but not for the farming aspect rather the hunter aspect. Most of you guys don't like this because how easy it makes to farm cap escalation sites correct? Just wondering would you bigger pvp groups / wh entities be happy with this change if there was a significant change to farming/being safe inside a wormhole? I disagree
RAWR IM TOUGH |

Kalel Nimrott
Rolled Out
997
|
Posted - 2014.05.08 17:34:00 -
[58] - Quote
I ask again, where do you think wspace i heading towards?
ESS More anchorable structures. Changes in production. Ghost sites. Player Owned Stargates. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Angsty Teenager
Broski North Black Legion.
369
|
Posted - 2014.05.09 01:54:00 -
[59] - Quote
SKINE DMZ wrote:I am for this change 100%, but not for the farming aspect rather the hunter aspect. Most of you guys don't like this because how easy it makes to farm cap escalation sites correct? Just wondering would you bigger pvp groups / wh entities be happy with this change if there was a significant change to farming/being safe inside a wormhole?
Yes as long as more player interaction (read: PVP) is the result of changes, I am for those changes. The fact is that the removal of the npc kill data is going to do the opposite.
People claim that you should have to scout for your intel, but let me tell you about how sitting in a wormhole for 48 hours, and then scanning a way out (since your static has collapsed) and then flying 50 jumps across the universe is a colossal waste of time and nobody wants to do this. This is not PVP. It's not even PVE. It's a waste of time.
This is why I oppose the change. It simply makes players waste more of there time for other player interaction. |

Abbie Rova
Dracos Dozen
11
|
Posted - 2014.05.09 02:29:00 -
[60] - Quote
Angsty Teenager wrote:
People claim that you should have to scout for your intel, but let me tell you about how sitting in a wormhole for 48 hours, and then scanning a way out (since your static has collapsed) and then flying 50 jumps across the universe is a colossal waste of time and nobody wants to do this. This is not PVP. It's not even PVE. It's a waste of time.
This is why I oppose the change. It simply makes players waste more of there time for other player interaction.
wait, so you want me to take my scout, run through as many wormholes as i can adding them to my mapper tool of choice, then sit back and wait and hour, probably go make coffee talk BS on TS, and wait till i see the npc counter rise. All while having a fleet on standby just waiting to see someone make a move so that we can get in there and kill. Thats my attitude, and the problem with people who are opposed to these changes imo.
IMO it should work like this.
Scan and scout wormholes adding them to my mapper, and if i roll into a hole and i see no activity move on, if i see sites being run or holes being rolled or whatever, then i call my backup in. perhaps ill scout the wh and the corp and decide to log off in that hole for another day, who knows.
Now im sure for ye c5/c6 pro pvp corps who only wanna pvp all the time (and im not talking about your corp, just the leet pvp corps in general), itll mean ye have to work harder for your ganks, or not being able to tell when a corp is running sites, have to have more scouts active, have to have more people willing to go scout and find content that will create a lot more downtime between fights.
But i think what ccp is getting at here, is that ye should have to go actively find your content and hunt for your targets, blitzing through whs, then posing up waiting for someone else to run sites so you can see it, and bring your targets in is not finding content. come on its just lazy.
whatever happened to a good old bait ship, or just patience..
AR |
|

Kalel Nimrott
Rolled Out
1000
|
Posted - 2014.05.09 02:50:00 -
[61] - Quote
Abbie Roba wrote: wait, so you want me to take my scout, run through as many wormholes as i can adding them to my mapper tool of choice, then sit back and wait and hour, probably go make coffee talk BS on TS, and wait till i see the npc counter rise. All while having a fleet on standby just waiting to see someone make a move so that we can get in there and kill. Thats my attitude, and the problem with people who are opposed to these changes imo.
You never actually went hunting, right? GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Angsty Teenager
Broski North Black Legion.
369
|
Posted - 2014.05.09 03:49:00 -
[62] - Quote
Abbie Rova wrote:Angsty Teenager wrote:
People claim that you should have to scout for your intel, but let me tell you about how sitting in a wormhole for 48 hours, and then scanning a way out (since your static has collapsed) and then flying 50 jumps across the universe is a colossal waste of time and nobody wants to do this. This is not PVP. It's not even PVE. It's a waste of time.
This is why I oppose the change. It simply makes players waste more of there time for other player interaction.
wait, so you want me to take my scout, run through as many wormholes as i can adding them to my mapper tool of choice, then sit back and wait and hour, probably go make coffee talk BS on TS, and wait till i see the npc counter rise. All while having a fleet on standby just waiting to see someone make a move so that we can get in there and kill. Thats my attitude, and the problem with people who are opposed to these changes imo. IMO it should work like this. Scan and scout wormholes adding them to my mapper, and if i roll into a hole and i see no activity move on, if i see sites being run or holes being rolled or whatever, then i call my backup in. perhaps ill scout the wh and the corp and decide to log off in that hole for another day, who knows. Now im sure for ye c5/c6 pro pvp corps who only wanna pvp all the time (and im not talking about your corp, just the leet pvp corps in general), itll mean ye have to work harder for your ganks, or not being able to tell when a corp is running sites, have to have more scouts active, have to have more people willing to go scout and find content that will create a lot more downtime between fights. But i think what ccp is getting at here, is that ye should have to go actively find your content and hunt for your targets, blitzing through whs, then posing up waiting for someone else to run sites so you can see it, and bring your targets in is not finding content. come on its just lazy. whatever happened to a good old bait ship, or just patience.. AR
Lol you have no idea what you're talking about. How do I know this? I know this because nobody runs C5 sites without closing their static. What you just talked about is not how NPC kills are used, ever, stop being dumb. NPC kills are used to guage whether or not a system is active. So you scout your chain, look at the systems, check which systems have had recent activity, and then go stick a character in those holes and watch them yourself.
This is actively finding your content. Removing the NPC kills just means you have to stick an alt in EVREY SINGLE SYSTEM instead of just a select few.
Maybe it's just a ploy to make us buy more accounts eh? |

King Fu Hostile
Imperial Collective Unsettled.
104
|
Posted - 2014.05.09 06:39:00 -
[63] - Quote
Angsty Teenager wrote:King Fu Hostile wrote:Hyperbole, compared to this? :D Kalel Nimrott wrote:I love how the bears hide in the free intel speech to improve their isk heaven even further. We are going to go from hunter paradise to squishy mushy brar paradise. So sad that there are no grays here. Anyway, my honest opinion is that the bloobloo reaction is a real indicator of an undesirable situation, which is lack of PVP activity in wormhole space. People feel they need to resort to logoffski and 3rd party tools based on unintended access to data to get pew. Note that the reason for this fix is not pampering cuddlybears, but fixing an oversight in game design, a bug- just like wh jump data, it's simply against the nature or wormhole space which has no gates or CONCORD presence. Maybe better to discuss other changes, than crying after this clutch, gimmick? I personally don't give a flying **** whether this bug fix makes farming safer or farmer ganking harder, I'm more concerned of not seeing many, or as it often is these days, any active pilots in our chain. I'd love to meet more gangs, and especially I'd love to have something to fight over. Some new structure in the upcoming new POSes? More varied geography? More interesting PVE to make people more active? How to get more guys living in w-space? You are right, and this is the reason why I don't want kill api data removed. CCP will never get around to fixing WH space with regard to player interaction in any meaningful way, and even if they do, chances are they will just break it completely considering the lack of forethought they have about any changes to w-space (see this change and the delayed sig change). Maybe it's not realistic, but right now kill api data is nessecary for wspace.
Maybe we just haven't been vocal enough about the stagnation, low population and boring mechanics, or more likely, it seems that the major entities in wormhole space aren't really interested in PVP at all.
|

Bloemkoolsaus
Viperfleet Inc. Disavowed.
159
|
Posted - 2014.05.09 07:34:00 -
[64] - Quote
Abbie Rova wrote:Now im sure for ye c5/c6 pro pvp corps who only wanna pvp all the time (and im not talking about your corp, just the leet pvp corps in general), itll mean ye have to work harder for your ganks, or not being able to tell when a corp is running sites, have to have more scouts active, have to have more people willing to go scout and find content that will create a lot more downtime between fights.
The problem is that the npc kills are the only method currently of identifying a `maybe` target.. I'm saying `maybe` target, because even with the npc data we currently have, we still need to get a scout in there and actively monitor to confirm the intel and gauge what and how many ships they have and all that to determine what we need to seed in.
Abbie Rova wrote:blitzing through whs, then posing up waiting for someone else to run sites so you can see it, and bring your targets in is not finding content. come on its just lazy.
That is not how it works at all. Instead of calling people lazy, maybe try some yourself instead, then post again? The npc data is one hour old when you get it, not good for live monitoring of the wh-chain. |

SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
468
|
Posted - 2014.05.09 09:25:00 -
[65] - Quote
Angsty Teenager wrote:SKINE DMZ wrote:I am for this change 100%, but not for the farming aspect rather the hunter aspect. Most of you guys don't like this because how easy it makes to farm cap escalation sites correct? Just wondering would you bigger pvp groups / wh entities be happy with this change if there was a significant change to farming/being safe inside a wormhole? Yes as long as more player interaction (read: PVP) is the result of changes, I am for those changes. The fact is that the removal of the npc kill data is going to do the opposite. People claim that you should have to scout for your intel, but let me tell you about how sitting in a wormhole for 48 hours, and then scanning a way out (since your static has collapsed) and then flying 50 jumps across the universe is a colossal waste of time and nobody wants to do this. This is not PVP. It's not even PVE. It's a waste of time. This is why I oppose the change. It simply makes players waste more of there time for other player interaction. It is not a fact, lets not start saying things that are just simply not true, it is not going to strengthen your argument. Anyway, the other things you bring up about needing a scout, that's just part of living inside a wormhole and I don't believe that is an issue at all worth bringing up, rather a personal opinion. There are extra things that come with living inside a wormhole that have to be done, like proper scouting and scanning - the ability to be shut off 50jumps from your home because of some collapse, that's all normal and unfortunately has nothing to do with this change.
If you guys are against it for the farmer side of things fine, but if you guys are against this because of scouting issues and/or thinking you somehow are owed this data one way or another because otherwise it is too difficult to live inside a wormhole, hell no come on. Do u read the tigerears blog? I disagree
RAWR IM TOUGH |

SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
468
|
Posted - 2014.05.09 09:30:00 -
[66] - Quote
Angsty Teenager wrote: know this because nobody runs C5 sites without closing their static.
This is actively finding your content. Removing the NPC kills just means you have to stick an alt in EVREY SINGLE SYSTEM instead of just a select few.
First not true I was silently watching a group do cap escalations in their C5 a few days back (it was my first sighting of that it was pretty cool to see:-))
Second, why do you feel you HAVE to stick an alt in every single wormhole system in your chain? I don't understand why you feel you need to have intel on the full chain, you live inside a wormhole surely you can accept that you could have to actually go there to find out any new activity, i.e. patrol? Saying that you will pretty much be forced to put an alt in every system is the weirdest way of thinking in this, you make this sound like null and intel channels.
Like I said I understand all your guys concern about farming if that really is an issue, but the amount of spewed crap that gets thrown around regarding scouting, or the ONLY way to identify targets is NPC data and other BS makes me want to throw up. I disagree
RAWR IM TOUGH |

Kalel Nimrott
Rolled Out
1001
|
Posted - 2014.05.09 09:54:00 -
[67] - Quote
Angsty Teenager wrote: Lol you have no idea what you're talking about. How do I know this? I know this because nobody runs C5 sites without closing their static. What you just talked about is not how NPC kills are used, ever, stop being dumb. NPC kills are used to guage whether or not a system is active. So you scout your chain, look at the systems, check which systems have had recent activity, and then go stick a character in those holes and watch them yourself.
This is actively finding your content. Removing the NPC kills just means you have to stick an alt in EVREY SINGLE SYSTEM instead of just a select few.
Maybe it's just a ploy to make us buy more accounts eh?
This, facking this.
SKINE DMZ wrote:Angsty Teenager wrote: know this because nobody runs C5 sites without closing their static.
This is actively finding your content. Removing the NPC kills just means you have to stick an alt in EVREY SINGLE SYSTEM instead of just a select few.
First not true I was silently watching a group do cap escalations in their C5 a few days back (it was my first sighting of that it was pretty cool to see:-)) Second, why do you feel you HAVE to stick an alt in every single wormhole system in your chain? I don't understand why you feel you need to have intel on the full chain, you live inside a wormhole surely you can accept that you could have to actually go there to find out any new activity, i.e. patrol? Saying that you will pretty much be forced to put an alt in every system is the weirdest way of thinking in this, you make this sound like null and intel channels. Like I said I understand all your guys concern about farming if that really is an issue, but the amount of spewed crap that gets thrown around regarding scouting, or the ONLY way to identify targets is NPC data and other BS makes me want to throw up.
If you saw a group doing cap scalations, two things may have happened there.
First, they already knew you where there and disregarded you as a threat. Maybe they where waiting on you to slip up and get you with an instaceptor.
Two, they where bad and you should have batphoned someone. But no, you wanted to see how they where doing the escalation......
Again, Angsty is facking right. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
469
|
Posted - 2014.05.09 10:18:00 -
[68] - Quote
3 things happened there, one they did not see me as a threat I am sure, second they mass crit the wormhole and third they were bad (later I saw that there was some player ship lost in the hole, and I am fairly certain it was from the escalation, it was a strange setup)
I am also bad, we don't have the ability to batphone, we like all about WH space and like to sit there and take it all in and stalk them for a little while, make a note of it and keep them in mind for the future when we are more organised 
Anyway that most certainly doesn't make angsty correct, and actually his arguments aren't strong at all, they seem to be generally based around scouting rather than the easy farming aspect, I can understand the farming aspect but do not agree with the scouting "issues" in the slightest. I disagree
RAWR IM TOUGH |

Kalel Nimrott
Rolled Out
1001
|
Posted - 2014.05.09 11:02:00 -
[69] - Quote
It does when you say that they MASS CRIT THE HOLE! GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Abbie Rova
Dracos Dozen
11
|
Posted - 2014.05.09 14:01:00 -
[70] - Quote
Kalel Nimrott wrote:Abbie Roba wrote: wait, so you want me to take my scout, run through as many wormholes as i can adding them to my mapper tool of choice, then sit back and wait and hour, probably go make coffee talk BS on TS, and wait till i see the npc counter rise. All while having a fleet on standby just waiting to see someone make a move so that we can get in there and kill. Thats my attitude, and the problem with people who are opposed to these changes imo.
You never actually went hunting, right?
course i did, dont get the point you are making, and i think you dont get mine, im saying ccp want to stop this type of passive having content find you i believe |
|

Abbie Rova
Dracos Dozen
11
|
Posted - 2014.05.09 14:13:00 -
[71] - Quote
Angsty Teenager wrote:Abbie Rova wrote:Angsty Teenager wrote:
People claim that you should have to scout for your intel, but let me tell you about how sitting in a wormhole for 48 hours, and then scanning a way out (since your static has collapsed) and then flying 50 jumps across the universe is a colossal waste of time and nobody wants to do this. This is not PVP. It's not even PVE. It's a waste of time.
This is why I oppose the change. It simply makes players waste more of there time for other player interaction.
wait, so you want me to take my scout, run through as many wormholes as i can adding them to my mapper tool of choice, then sit back and wait and hour, probably go make coffee talk BS on TS, and wait till i see the npc counter rise. All while having a fleet on standby just waiting to see someone make a move so that we can get in there and kill. Thats my attitude, and the problem with people who are opposed to these changes imo. IMO it should work like this. Scan and scout wormholes adding them to my mapper, and if i roll into a hole and i see no activity move on, if i see sites being run or holes being rolled or whatever, then i call my backup in. perhaps ill scout the wh and the corp and decide to log off in that hole for another day, who knows. Now im sure for ye c5/c6 pro pvp corps who only wanna pvp all the time (and im not talking about your corp, just the leet pvp corps in general), itll mean ye have to work harder for your ganks, or not being able to tell when a corp is running sites, have to have more scouts active, have to have more people willing to go scout and find content that will create a lot more downtime between fights. But i think what ccp is getting at here, is that ye should have to go actively find your content and hunt for your targets, blitzing through whs, then posing up waiting for someone else to run sites so you can see it, and bring your targets in is not finding content. come on its just lazy. whatever happened to a good old bait ship, or just patience.. AR Lol you have no idea what you're talking about. How do I know this? I know this because nobody runs C5 sites without closing their static. What you just talked about is not how NPC kills are used, ever, stop being dumb. NPC kills are used to guage whether or not a system is active. So you scout your chain, look at the systems, check which systems have had recent activity, and then go stick a character in those holes and watch them yourself. This is actively finding your content. Removing the NPC kills just means you have to stick an alt in EVREY SINGLE SYSTEM instead of just a select few. Maybe it's just a ploy to make us buy more accounts eh?
oh while i never personally ran c5 sites, please dont presume i have no clue what im talking about. It wasnt log ago there was a thread about lower class wormhole people engaging with the community at large and i am trying to offer reasoning for why ccp seem to be removing the npc kill stats from api info. I am aware no corp runs sites without closing there static and having combat probes out or spamming dscan.
The point im making is that you now need to use another rmetric with which to gauge activity in a wormhole other then the passive you doing nothing but waiting for the api to tell you there is activity. Such as using wh.pasta.gg to see what corp might potentially live in a wormhole, and there possible active timezone. using killboards to determine if they have been ganked running sites at what times have they been ganked. you can then use this to judge weather you wanna log a scout off in a point off scan in this wormhole to log back in, at the time which suggest they may be actively running sites.
I dont think you need to put a scout in every wh system, come on stop being dramatic, only the ones you are interested in targeting for potential ganks.
I mean hell, i can get a list of all say, c5/c2 wormholes, i can check them on wh.pasta.gg or killboards to see who might live there or what times they are acitve, and i can pick and choose what wormholes to put scouts into.
I understand if ye are used to doing it one way how these changes can effect your ability to get good fights often, but im suggesting that there is plently of options to continue with finding good fights, its just that little bit harder now. and well, the harder itll be the sweeter the reward. But ya maybe your right, maybe its time for a scout for every wormhole in eve.
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Abbie Rova
Dracos Dozen
12
|
Posted - 2014.05.09 14:19:00 -
[72] - Quote
Bloemkoolsaus wrote:Abbie Rova wrote:Now im sure for ye c5/c6 pro pvp corps who only wanna pvp all the time (and im not talking about your corp, just the leet pvp corps in general), itll mean ye have to work harder for your ganks, or not being able to tell when a corp is running sites, have to have more scouts active, have to have more people willing to go scout and find content that will create a lot more downtime between fights. The problem is that the npc kills are the only method currently of identifying a `maybe` target.. I'm saying `maybe` target, because even with the npc data we currently have, we still need to get a scout in there and actively monitor to confirm the intel and gauge what and how many ships they have and all that to determine what we need to seed in. Abbie Rova wrote:blitzing through whs, then posing up waiting for someone else to run sites so you can see it, and bring your targets in is not finding content. come on its just lazy. That is not how it works at all. Instead of calling people lazy, maybe try some yourself instead, then post again? The npc data is one hour old when you get it, not good for live monitoring of the wh-chain.
Try it myself? just cos you dont know me doesnt me ive never tried, i spend half my time hunting targets in wormholes, granted im no c5/c6 pro pvp'er but god damn, what makes you think i dont hunt?
Yeah the npc data is 1 hour old, but unless there is < say 5 sites, then they will still be running them after that hour ticked generally. and hte npc kills are not the only way of maybe finding a target. why dont you get 2 guys, and start down exploring ur chain, and keep exploring till you find an active hole, and then determine what kind of force they would have from ur eyes already in the hole, and then say on TS hey guys got 3 rr domis in this c4 doign sites, bring me 5 t3s and a sabre.
The point i am trying to make again and again, is that i believe in my opinion this is how ccp want us to hunt and find targets, by actively hunting and having eyes in a whole, not relying on 3rd party tools to tell us
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SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
469
|
Posted - 2014.05.09 14:20:00 -
[73] - Quote
Kalel Nimrott wrote:It does when you say that they MASS CRIT THE HOLE!
Edit: Lets break this down a bit. Unleg iss you are Jack, scanning ists a very time consuming activity. Very time consuming. Do you think that we are going to spend time on a time consumin, g activity in an empty chain waiting for something to happen? We roll it away and we start anew. Sorry what does? Me watching cap escalations from a corp who mass crit their connecting hole somehow means Angsty is correct in saying the way to know if a system is active is via NPC data? If that's what you meant it clearly doesn't.
About the scanning, hey we knew we had to do a lot of scanning coming into them. Are you saying that because scanning is a time consuming activity you don't like to participate? I don't see how these points are related to the NPC kills data that is being fed to mappers, the only somewhat valid argument that I can see that is being presented is that cap escalations are too safe to farm, and will be more safe to farm with this change. All the others seem to come down to laziness, or a lack of people living inside wormholes (while I strongly believe that this change will get more people inside since they don't have to be scared that other competent corps can see their activity).
If you don't want to wait for something to happen in an empty chain, then you can indeed try and spawn a new chain, kill some sleepers do some PI, try and hunt some guy who just logged on in the WH next door I don't know, why are people waiting for something to happen full stop I'll never know, anyhow I don't see how this is related to the NPC data change either, again about the scouting.. I disagree
RAWR IM TOUGH |

Shilalasar
Dead Sky Inc.
38
|
Posted - 2014.05.09 15:07:00 -
[74] - Quote
SKINE DMZ wrote:Sorry what does? Me watching cap escalations from a corp who mass crit their connecting hole somehow means Angsty is correct in saying the way to know if a system is active is via NPC data? If that's what you meant it clearly doesn't.
About the scanning, hey we knew we had to do a lot of scanning coming into them. Are you saying that because scanning is a time consuming activity you don't like to participate? I don't see how these points are related to the NPC kills data that is being fed to mappers, the only somewhat valid argument that I can see that is being presented is that cap escalations are too safe to farm, and will be more safe to farm with this change. All the others seem to come down to laziness, or a lack of people living inside wormholes (while I strongly believe that this change will get more people inside since they don't have to be scared that other competent corps can see their activity).
If you don't want to wait for something to happen in an empty chain, then you can indeed try and spawn a new chain, kill some sleepers do some PI, try and hunt some guy who just logged on in the WH next door I don't know, why are people waiting for something to happen full stop I'll never know, anyhow I don't see how this is related to the NPC data change either, again about the scouting..
So you know they are running sites after you were connected to them. Then you just wait until they are in siege and then light a cyno... Also you stupid russians and other PvPers, why don-¦t you just log out people before they start running sites? Without any indication if they will ever do and in what timezone? Just activly scout the target for a week before you connect to it, it-¦s not that hard. There are only a few C6 and even less c5s. It is already so easy to find pvp in a wormhole, so it will not hurt to loose the only indicator if and at what times residents are active. And the more farmers the better, since they provide so much content by logging out every time a new sig shows up. Those 15 man corps running escalations every other day for 1-2 hours are putting so many ISK at risk they deserve every bit of protection and barely make enough to Plex once in a while. You see how poor they are if you siege their towers. No guns, little stront and not even spare capitals or god forbid T3s. While you lazy pvpers don-¦t even know how to scout properly and just sit there waiting for your map, that was automaticly done, to start blinking. |

Angsty Teenager
Broski North Black Legion.
374
|
Posted - 2014.05.09 23:57:00 -
[75] - Quote
Shilalasar wrote:
So you know they are running sites after you were connected to them. Then you just wait until they are in siege and then light a cyno... Also you stupid russians and other PvPers, why don-¦t you just log out people before they start running sites? Without any indication if they will ever do and in what timezone? Just activly scout the target for a week before you connect to it, it-¦s not that hard. There are only a few C6 and even less c5s. It is already so easy to find pvp in a wormhole, so it will not hurt to loose the only indicator if and at what times residents are active. And the more farmers the better, since they provide so much content by logging out every time a new sig shows up. Those 15 man corps running escalations every other day for 1-2 hours are putting so many ISK at risk they deserve every bit of protection and barely make enough to Plex once in a while. You see how poor they are if you siege their towers. No guns, little stront and not even spare capitals or god forbid T3s. While you lazy pvpers don-¦t even know how to scout properly and just sit there waiting for your map, that was automaticly done, to start blinking.
Holy **** man. Frankly I have no idea what you're trying to say but you need to stop talking right now. People like you are the reason why we get stupid bad changes in wormholes, because CCP listens to people who have an opinion about something they know ABSOLUTELY NOTHING ABOUT. Now, how do I know you have no bloodly clue what you're talking about? Lets go over some points in your post:
Quote:Then you just wait until they are in siege and then light a cyno... Are you serious man? You can't jump to cynos in wormholes...
Quote:There are only a few C6 and even less c5s. If by few C6's, you mean ~120, and by even less C5's you mean 512, then yes. (You're so bloody dumb, there are 5x C5's as there are C6's)
Quote:Those 15 man corps running escalations every other day for 1-2 hours are putting so many ISK at risk they deserve every bit of protection and barely make enough to Plex once in a while. Hahahaha. You must be a troll, I can't handle this. Do you even know how much you make in escalations? You pay back your fleet cost in about a day or two. People don't get ganked evrey two days, at best they get ganked about once a month. There are a lot of C5's, as i already corrected you on...
Quote:You see how poor they are if you siege their towers. No guns, little stront and not even spare capitals or god forbid T3s While you lazy pvpers don-¦t even know how to scout properly and just sit there waiting for your map, that was automaticly done, to start blinking. Lol wow! It's almost like they're there only to farm and not to fight. Jesus christ man. Also, do I really need to go over again how the npc kills are delayed by an hour? It's not live? It doesn't blink? Like this is not how these tools work.
Please just stop talking. You have never ever dealt with any of this stuff personally, so why are you talking about it? You're just a mongoloid with an opinion without a basis in reality. Yet CCP continues to listen to opinions like yours as if they are equal to my opinion. You are a misinformed player and this is why democracy is a terrible way of doing things, because mongoloids like you insist on shoving ignorance down the throat of the rest of society.
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MooMooDachshundCow
Incertae Sedis Trapped.
13
|
Posted - 2014.05.10 04:13:00 -
[76] - Quote
Excuse me, Mr. Teenager, but you're using some really offensive slurs, and I don't think it's appropriate to degrade people with down's syndrome like that. Just because someone has trisomy 21 doesn't mean that they would leave their towers undefended or not make tremendous amounts of isk in escalations. Why, I'd wager that a monkey in a bowtie or a very intelligent grey parrot could probably run escalation fleets, just maybe not as anchor. Dreads/lokis though for sure. If fact, monkeys would probably have a distinct advantage because they could be trained to use their tails to click the guns, and then still have both hands free to snipe people on the forums. |

unimatrix0030
Viperfleet Inc. Disavowed.
112
|
Posted - 2014.05.10 09:55:00 -
[77] - Quote
Shilalasar wrote:
So you know they are running sites after you were connected to them. Then you just wait until they are in siege and then light a cyno... Also you stupid russians and other PvPers, why don-¦t you just log out people before they start running sites? Without any indication if they will ever do and in what timezone? Just activly scout the target for a week before you connect to it, it-¦s not that hard. There are only a few C6 and even less c5s. It is already so easy to find pvp in a wormhole, so it will not hurt to loose the only indicator if and at what times residents are active. And the more farmers the better, since they provide so much content by logging out every time a new sig shows up. Those 15 man corps running escalations every other day for 1-2 hours are putting so many ISK at risk they deserve every bit of protection and barely make enough to Plex once in a while. You see how poor they are if you siege their towers. No guns, little stront and not even spare capitals or god forbid T3s. While you lazy pvpers don-¦t even know how to scout properly and just sit there waiting for your map, that was automaticly done, to start blinking.
This troll needs to be removed from the forum. you can't cyno in a wormhole, there are more c5's then c6's. There is no easy way to find pvp in wormholes. I have been to many pos bashes, and i only encountered 1 without stront, all the others were filled to the max. Your clearly never scouted for targets in your life! |

Shilalasar
Dead Sky Inc.
38
|
Posted - 2014.05.11 06:17:00 -
[78] - Quote
Wow, some of you obviously spent too much time in close proximity of people with contagious stupidity. So let me get my sarcasmsign and hit you over the head with it. I wrote literaly the opposite of reality and you didn-¦t get it? Let-¦s try again: I never scouted a wormhole, not even about half a dozen times with viperfleet... |

Angsty Teenager
Broski North Black Legion.
378
|
Posted - 2014.05.11 07:12:00 -
[79] - Quote
Shilalasar wrote:Wow, some of you obviously spent too much time in close proximity of people with contagious stupidity. So let me get my sarcasmsign and hit you over the head with it. I wrote literaly the opposite of reality and you didn-¦t get it? Let-¦s try again: I never scouted a wormhole, not even about half a dozen times with viperfleet...
You don't possess the eloquence to get your sarcasm across. Just stop talking since you're not helping either side of the argument. Try going back to high school and learning how to write.
I'm also inclined to believe this post is damage control, that's how stupid you seem to me. |

Alundil
Rolled Out
505
|
Posted - 2014.05.12 18:00:00 -
[80] - Quote
And FoxFour has given the verdict. No kill API data for us. At all. Period. https://forums.eveonline.com/default.aspx?g=posts&m=4583545#post4583545
I guess I'll complete my C2/C3/HS legion alt now and print solo ISK/hour that rivals per pilot cap escalation money.
GG CCP Clone mechanics enchancements Deep Space Probe Revival |
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unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.12 19:03:00 -
[81] - Quote
Shilalasar wrote:Wow, some of you obviously spent too much time in close proximity of people with contagious stupidity.
Yep, they are called forum troll, close proximity to them is toxic and can cause bittervet syndrome. |

Ilaister
Task Force Proteus Protean Concept
86
|
Posted - 2014.05.13 01:01:00 -
[82] - Quote
Our corp was only recently introduced to the idea of being pinged when someone in your chain rats - when Siggy updated to include little pink carebears at what... quarter past the hour?
We then quickly realised it's almost useless, a marker that you missed targets, not a chance for escalating up some pew. Frustrating, more than anything else. I think it's resulted in one set of ratter kills for us in the months since it was introduced. We hunt in the same way we always have, as is being suggested by several OPs. With our eyes. Removing the data should make little difference to us bar the impact of the already rampant bearing in high class WHs on our ribbon prices.
... Even then we already adapted to day-tripping for Garrisons with our C4 setup, so, meh.
That said, we are a low-class W-space corp. The concerns raised by the C5+ crowd who are used to not only being the bears but attempting to gank them sound legitimate to me. Last Chancers left a new sig spawned in their system while they ratted with impunity under our noses tonight. We stole their tractors instead... but the point is that is rare. Most corps are pretty savvy now with the discovery scanner, if the API data goes, so should instantly updating sigs.
Don't worry, we can handle it ;) |
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