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HTC NecoSino
Blackstar Privateers Disavowed.
114
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Posted - 2014.05.12 19:32:00 -
[31] - Quote
Alundil wrote: The data is no longer "free" if effort and expense must be taken to receive the benefit. There is also a very hard counter to this form of intel gathering - simply kill it. Unlike probes that can move around very very quickly and can be recalled instantly from anywhere in the system. 1. Data would/could be reported back via a "remote data feed" visible in the scanner window. Remote viewing of data is already ingame in mechanics like PI 2. In the case of the SOS, I'm open to either option. Launch for self only. Launch for self/corp, either is fine by me. 3. Dropping the SOS in a manner that would make detection (and subsequent destruction) difficult would be equally active and potentially more dangerous than decloaking for 3 seconds to drop probes. 4. Combat probing does/declares the very same things. Though I'd hardly call combat probing a "vulnerable" job since it is rarely done uncloaked.
My glimpse probe lacks a warp drive and would be stationary. Alright, so while scanning with a glimpse probe, you cannot cloak :D Kind of fits the name, too. You get a glimpse, but so does anyone watching you ;)
Further thoughts: You have to be on-grid from the glimpse probe, decloaked, for it to scan successfully.
Jumping does not recall a glimpse probe that is actively scanning, so it can get popped if someone scans you down and you have to jump/warp
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Alundil
Rolled Out
506
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Posted - 2014.05.12 19:57:00 -
[32] - Quote
Your proposal mentions no-warp (sorry I missed that) but no where does it mention preventing the pilot from re-cloaking while the scan happens or requiring the ship to be uncloaked to scan, or the ongrid thing, for that matter. So the glimpse is exactly the same as launching any other kind of probe (ie 2-3 seconds max for the ship to be on scan). Clone mechanics enchancements Deep Space Probe Revival |

HTC NecoSino
Blackstar Privateers Disavowed.
114
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Posted - 2014.05.12 20:08:00 -
[33] - Quote
It's a conversation starter, we converse, come up with ideas, how to improve it, make it balanced, etc.
I like the idea of having to be on-grid, not 100% on being decloaked though. |

Daniel Plain
Science and Trade Institute Caldari State
1978
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Posted - 2014.05.27 15:57:00 -
[34] - Quote
GÇ£If I had asked people what they wanted, they would have said faster horses.GÇ¥
- Henry Ford
how about we instead think of better ways to produce conflict other than keeping this shady, awkward mechanic alive?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

HTC Nex
Caldari Provisions Caldari State
0
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Posted - 2014.06.04 00:05:00 -
[35] - Quote
Amazing idea, CCP get this **** done! |

Alundil
Rolled Out
528
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Posted - 2014.06.04 00:16:00 -
[36] - Quote
HTC Nex wrote:Amazing idea, CCP get this **** done! Alt post spotted?
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Apelacja
State Writ
72
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Posted - 2014.06.16 22:46:00 -
[37] - Quote
and where is risk with those probes?
make it like FW HUB u are not able to cloack and need to wait 20 min in range otherwise timer will reset. Also beacon of such as probe should be visible in overview.
And now i wait for flames from great PVP`er side : " och no! it will be too risky". |

Alundil
Rolled Out
558
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Posted - 2014.06.17 00:31:00 -
[38] - Quote
Apelacja wrote:and where is risk with those probes?
make it like FW HUB u are not able to cloack and need to wait 20 min in range otherwise timer will reset. Also beacon of such as probe should be visible in overview.
And now i wait for flames from great PVP`er side : " och no! it will be too risky". Or something like the SoS in my Sig?
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Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
830
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Posted - 2014.06.17 02:19:00 -
[39] - Quote
HTC NecoSino wrote:New Probe: Glimpse Probes
Scan Time = 300s (5 minutes) Only 1 would be needed to scan an entire solar system, so maybe have it take up 1/2 or all of the space available in an expanded probe launcher.
What this probe does is scans a system for the dust and debris left behind from battle. Based on the strength/faintness of the signal, the probe can approximate the time frame that the debris was generated (maybe in 2 or 4 hour blocks). It would not be able to differentiate the type of debris (ships, NPC, pods, structures, etc).
Have this probe be lockable, with the same signature of, say, a noob ship, due to it's deep scanning abilities. Thus if someone launches a probe and then cloaks, a hostile could come and pop it. (Make these babies expensive!). The probe would scan from where it is launched, and would not have a warp-drive.
...or...
Just use DotLan maps and work out how many NPC's have been killed from the graph.
MIND. BLOWN. MODULAR DRONES
MORE ORE SHIPS |
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