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Jexter
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Posted - 2003.09.23 06:54:00 -
[1]
Greetings fellow players & Developers,
I am posting here in the hope that I will catch the developers' attention as they seem to visit this forum quite often.
In the last week we have engaged multiple battleships in several very nice skirmishes. In 5 out of maybe 6-7 of these occasions the battleship pilot that was obviously going to loose the fight logged off and saved his ship.
Last case in point is Mr. Merdekka of the Cult of Chtulhu. This once respected and feared Corporation seems to be resorting to this kind of behaviour which is quite sad actually, considering that they are widely known as skilled and talented pilots.
While a 2 minute timer may seem more than enough in several scenarios, like when the winning force has a rather sized force on the field, or when the target is in a cruiser... there are many sistuations where this timer just doesn't cut it.
As the time passes more and more "pilots" resort to this exploit. We are being forced to change or rules of engagement: no more asking for a toll, no more allowing extra time to collect the money from the corpmates, no more nice and funny talks (oddly enough we are roleplayers at heart): just kill'em fast and furious. Which isn't exactly the way we like to interact with fellow players.
My suggestions are as follows:
- if a player is being damaged by a NPC his ship won't desappear until 2 minutes have passed since he logged;
- If a player is being damaged by another player his ship will not desappear until 2 minutes have passed *since the last shot was fired at him*
Simpler and easy alternative: extend the timer to 3 or 4 minutes and leave the code as it is now.
Best regards
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Lord ofRedemption
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Posted - 2003.09.23 07:12:00 -
[2]
Stop posting this crap 5mins is crazy you do the same,RUN RUN RUN Also with all these CTD it also ant valid to have 5mins else too many deaths by CTD will happen,fancy crashing in a fight or in npc.4 mins your dead.its gta be real yer,any way you run all da time and log your sleves so get a real idea _____________
Retirement closing in .
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Mustard
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Posted - 2003.09.23 07:21:00 -
[3]
I do not endorse or in any way support an increase in log off timers.
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Jolo
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Posted - 2003.09.23 08:25:00 -
[4]
that's BS, what about all the times i've been stuck in roids, UI is jacked, general screwups in teh game that FORCE me to log out and relog. the less time NPCs can oink me while i cant shoot back, the better. ---------------------------------------
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Jexter
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Posted - 2003.09.23 08:56:00 -
[5]
Quote: that's BS, what about all the times i've been stuck in roids, UI is jacked, general screwups in teh game that FORCE me to log out and relog. the less time NPCs can oink me while i cant shoot back, the better.
In my suggestion that you can easily read in the original post:
- if a player is being damaged by a NPC his ship won't desappear until 2 minutes have passed since he logged;
That would basically leave everything unchanged as far as NPC hunting/fighting goes.
Regards
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Demangel
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Posted - 2003.09.23 11:40:00 -
[6]
I have to agree with Jexter here... so long as the timer differentiates between a players attack and an NPC pirates attack, the worst we'll probably get are NPC farmers exploiting tough Groupings of NPCs...
Then again... with all the bugs going around, this too might end up being bugged and players won't be able to relog back in for 10 minutes or something similarly foolish LOL
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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lickspittle
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Posted - 2003.09.23 13:16:00 -
[7]
Please don't post non patch related posts here. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
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