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Montaire
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Posted - 2006.05.26 08:00:00 -
[1]
I've been thinking a LOT about mining. That post at the top where it says "Max me out" - thats me.
Lately I've really been wanting a Capital Mining Ship. And I've realized that in 0.0 you dont need anything that can mine faster.
What I was thinking about was a Capital Mining Ship, it would have 4 hard points for strip miners and then a Capital Mining Aray, that you had to fit special crystal arrays in, and it only mined Veld and Scord. Make it so you cannot construct it at a station, must be made in 0.0 and cannot be flown in empire.
Am I the only one that mines belt after belt of Crokite, Bistot, Arknoor or Mercoxit but never touch's anything else ? Making the cap-class mining ship the same as a Hulk, but with the ability to mine "Low" ores in bulk out in 0.0 - would that seriously effect the mining economy ?
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Dafydd Merc
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Posted - 2006.07.01 02:45:00 -
[2]
um... /signed
I do a lot of mining. Something like this would be amazing - I'd build one immediately, and then use it to supply the minerals to build a few more.
But guess what you're going to need next? Either freighters that scoop from space, or something between freighters and industrials which can scoop. Yay for bigger toys!
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Gary Bleck
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Posted - 2006.07.01 03:19:00 -
[3]
Originally by: Dafydd Merc um... /signed
I do a lot of mining. Something like this would be amazing - I'd build one immediately, and then use it to supply the minerals to build a few more.
But guess what you're going to need next? Either freighters that scoop from space, or something between freighters and industrials which can scoop. Yay for bigger toys!
Not necicarily. A few options that would not require jet cans.
You give the mother ship sized miner an internal cargo capacity between a freighter and an iteronV.
Give it an ore transfer array thingy to dump into a freighter like a corn harverster dumping to a dump truck.
Allow it to mine the ore directly into minerals. They take up less space. Cap ships are like floating POS now anyway. They have hangers, clones, all the comforts of home. Why not make one that can refine? Perhaps it would have to deploy to refine.
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Kredan Rasok
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Posted - 2006.07.01 08:37:00 -
[4]
make the thing able to mine any ore, but it has to convert to mining platform mode first (similar to a dreadnaught going into seige mode)
3 lasers max plus the mining stabilizer (extends range of miners to say 50km)
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Jason Marshall
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Posted - 2006.07.01 09:52:00 -
[5]
Originally by: Kredan Rasok make the thing able to mine any ore, but it has to convert to mining platform mode first (similar to a dreadnaught going into seige mode)
3 lasers max plus the mining stabilizer (extends range of miners to say 50km)
Would be awsome, reminds me of the ore miners on Yuri's side in RA:2 (minus the Slaves) you just deploy it and it can do most everything =)
maybe also a mobile refinery, something barges could mine into and the haulers could dock in.
It would be awsome =)
INDUSTRIALIST NEED CAPITOL TOYS TOOO!
Tacky lens flares in sigs 4tw! |
Sonreir
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Posted - 2006.07.01 17:36:00 -
[6]
I'm all for the a capital mining ship. Like the OP said though, it should only work on low grade ores so as not to be too much of a money maker. If it could pull in equal value of Velspar the way a Hulk can do the ABCs, that would be peachy.
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Asketus
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Posted - 2006.07.01 18:43:00 -
[7]
Hi.
And TECH III strip miners.... "Black Hole Strip Miner III"
(!!!)
Asketus
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Cythrawl
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Posted - 2006.07.02 02:08:00 -
[8]
This is my thread on the matter, it's been talked about alot and I still say Moon Mining. Though at this point, I'd almost consider Ice mining an idea as well, since the belts in Hi-Sec are about to go pop, we need ships that can mine more efficently since all the miners will be targets in low sec belts.
I only say this because someone has to mine POS fuel so I don't have to.
Flying is just learning how to fall without crashing. |
Herring
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Posted - 2006.07.02 12:03:00 -
[9]
The sad thing is, we'll probably never see anymore development in the industrial ship area of the game. The devs have a hardon for pvp.
They took industrials to what they consider the max amount of money people should make, without killing someone. And there it sits. They have combat ships that can destroy entire fleets, game mechanics that allow a freighter full of goodies to be looted for potentially billions in one instant, but they can't be bothered to expand the industrial line of ships one iota. Don't get me wrong, I love the amount of combat variety ingame. But it'd be nice to see a logical progression of mining ships right up to the big one that mines moons or planets, just as there is a logical progression of combat ships. Wishing for better mining ships in a system near you. |
DaReaper
Net 7 Brotherhood Of Steel
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Posted - 2006.08.15 18:56:00 -
[10]
No, i think the capitol miner should have 3 strip miners like a hulk or a cover, the abilty to jump drive, and a refining array. The ships mines to full, then has to go into a reinforced mode and refine all it;s cargo. This means that the ship can strip an entire belt on it;s own, but to refine it;s cargo it has to sit in once place for a set ammount of time (30 min maybe) and during said time it can;t mine and can be attacked, hence that would be it;s weakness if used in that capacity. And in the other thread, a possible mobile moon miner could be cool too. but there is my 2 isk.
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Steven Douglas
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Posted - 2006.08.15 22:38:00 -
[11]
I don't know what to think yet. I'm leaning more towards the mobile/deployable refinery platform. A mining command and control type ship. It could provide a mining bonus to smaller ships perhaps? It might be interesting if the benefits from the bonus increased with the size of the group, but only up to a point. The bonus would drop off after reaching a certain limit.
What if this base/platform was outfitted with advanced survey sensors? Make it easier for the person running the operation to scan the asteroid belt, target asteroids and assign targeting for the smaller ships.
Give it a good sized drone bay and introduce larger slower logistic type drones that can be used to ferry ore from mining ships to the refinery platform for processing. Provide a bonus to the number of drones that can be controlled, or how much ore the logistic drones can carry, or how fast they travel?
I sort of liked the suggestion to place a larger type tractor beam on the platform that would make it possible to pull smaller asteroids directly into the refinery where they can be reprocessed in bulk. This would not be an efficient way to reprocess the ore and any of the more rare trace minerals would be lost. That may not matter much with veldspar and other lesser ores. This option would provide more choices when fitting the platform.
Allow smaller ships, such as mining frigates, the option to dock in the refinery platform. Provide limited group storage and repair facilities maybe?
What if we needed tug type ships with various tractor beams to move such a structure? Basically allow it to warp to a destination, but then use tugs to move it around in local space. That might be interesting. :p |
voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.16 00:46:00 -
[12]
If ccp balance the the ship via isk made with by mining trit and pyrite with a capital sized mining ship equal to the high ends minerals time wise, also taking into acount the hauling ect that far higher m3 needs it would be really cool.
it would help out alliance most who could easly guard it in 0.0
would it have a jump drive ?
or would it be like a friegther ?
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Jobie Thickburger
Gallente Miner Guide to the Galaxy
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Posted - 2006.08.16 03:38:00 -
[13]
I thought this thread looked familiar... who called the Necromancer?
Anyway, I don't see any kind of Cap-ship miner being logical. At most, a ship with defenses and a community storage facility so that miners don't have to go to the POS to unload..... Oh wait... they have those....
CEO - MGTTG
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Herring
Pimpology Pimpology in Mining Player
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Posted - 2006.08.16 05:53:00 -
[14]
Edited by: Herring on 16/08/2006 05:55:09 edit: Ah hell I already posted in this one. Wishing for better mining ships in a system near you. |
Vardemis
Syncore Ascendant Frontier
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Posted - 2006.08.16 07:09:00 -
[15]
I think a capital ship for mining is a bad idea, since that would increase the income from mining by too much compared to other income sources.
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Duradam
Gallente
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Posted - 2006.08.16 07:20:00 -
[16]
Several of the suggestions would not- they suggest a drastic increase in yeild for low endores, so that we can get the ammounts of trit we need in 0.0 more easily. Most of us don't expect a ship with double the yeild of a hulk on ABC ores.
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Lucio
Gallente Elite Storm Enterprises Storm Armada
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Posted - 2006.08.17 07:01:00 -
[17]
Well, the carrier and motherships to a certain extent serves as a mobile mining base, it just can't fit mining lasers :)
Personally I think that's for the best, because otherwise you take all the risk out of mining by simply deploying a capital sized ship in the belts and tanking the rats with it, whilst all the time raking in tonnes of ore. ************************************************
Yes, I know I have a negative sec. status but I'm not a pirate damnit! |
Wilierd
Gallente
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Posted - 2006.08.17 11:29:00 -
[18]
Even as i'd like the idea of capital mining ship, i still have to wonder werther anyone (who's living in 0.0 with big alliance) has ever considered trying to recruit more Miners into their corporations. I do know that it's lot more profitable to mine hi-end ores, but if you have enough people mining lo-ends you will get nice amount of minerals. (and please, do not tell me that some of the ships in game need massive amount of minerals, 'cause i do know that). Maybe providing 'secure' place for miners to mine would get quite a few of them to move from empire (just my 2 isk).
And about all the platforms that mine automatically. no, please CCP never do that. Or if you do, could you pls give few of each mod and ship to everyone straight away and skip the whole mining/manufacturing/locistic part.
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Herring
Pimpology Pimpology in Mining Player
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Posted - 2006.08.17 11:33:00 -
[19]
Originally by: Lucio Well, the carrier and motherships to a certain extent serves as a mobile mining base, it just can't fit mining lasers :)
Personally I think that's for the best, because otherwise you take all the risk out of mining by simply deploying a capital sized ship in the belts and tanking the rats with it, whilst all the time raking in tonnes of ore.
Wishing for better mining ships in a system near you. |
ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.08.17 18:34:00 -
[20]
capital class mining ship shoudl have 3-4 strip miner points so its the same as a hulk gets the same bonuses for mined amount and resistance but also have the ability to fit gang mods. ------------------------------------ fix eves industrial sector!
advanced industrial ship |
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DuckM4n Vo
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Posted - 2006.08.18 03:42:00 -
[21]
*Ahem* strip miners require 12,000 CPU, you could fit one on a dread but nothing else, there was a reason barges and exhumers are for
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Titus Feore
Gallente FATAL REVELATIONS Lotka Volterra
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Posted - 2006.08.18 04:00:00 -
[22]
the problem in 0.0 mining is not the amount we mine but the hauling involved, simple solution, just outfit freighter to double as uber barges (carry-all) and give them the slots and benifits of a exhumer/hulk. you would have to fiddle with the resists and such but doable. also i would restrict them to 0.0 use only or if used in empire space .4 -.1 you would have to use a charter just like you use for pos'es just more expensive to puurchase, kinda like the limitations on dreds operating in empire space. Hell Hath no fury |
Unholy Preacher
Trade Consortium Ascendant Frontier
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Posted - 2006.08.18 15:33:00 -
[23]
well the problem with 0.0 mining has always been about low end ores, if u had the same mining gang of 10 - 15 ppl mining high ends itself, u could simply just use the money from selling those and buy the lows in empire. i see alot of huge veld rocks and other what not that are untouched quite often and when u see the yeilds from maybe 2 or 3 hours of mining of low ends its discouraging.
and yeah it just needs to be on par "isk per hour" wise with everything else, not to mention a capital mining ship gives pvp players something to look forward to killing and boasting about !
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