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Drayleth
Born Crazy
2
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Posted - 2014.05.13 13:50:00 -
[1] - Quote
In the past, T2 ships have always had a generic skill that every other race also use. So why does the Venture need a new skill for it's T2 variant? We even have a skill that would be perfect for it called Covert Ops, it is after all a Mining Frigate that can use Covert Ops cloaks. Just make it require Mining Frigate V before you can fly it and at least one level of Covert Ops.
This is a trend that seems to have started with Strategic cruisers despite them also having 5 other skills for the individual sub systems and I was fine with it since that was a sort of special snowflake. Albeit it's not much of a trend but even so I'd rather it not become one. |
Ling Auffrie
Federal Navy Academy Gallente Federation
0
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Posted - 2014.05.13 15:43:00 -
[2] - Quote
There is a precedent actually, needing the Exhumers skill for the T2 barges.
Also, reading the dev blog CCP are hinting that there will be more T2 variants of the Venture, some of which may not have cloaking capability. |
Drayleth
Born Crazy
2
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Posted - 2014.05.13 16:01:00 -
[3] - Quote
That's true, however there it can be argued that the exhumers have no place with any of the other generic skills. They are a unique set of ships, thus a skill was created for them which I have no qualms with. In this case however, there is a skill that fits it perfectly.
As for more variants without a cloak, there's no rule so far as I know that says that all of the T2 variants of a base hull need to have the same T2 skill. I'd be perfectly fine with a unique ship requiring a new skill, it's when one fits into an already established one and isn't put there that I see no sense in. |
Mocam
EVE University Ivy League
442
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Posted - 2014.05.18 12:08:00 -
[4] - Quote
Drayleth wrote:That's true, however there it can be argued that the exhumers have no place with any of the other generic skills. They are a unique set of ships, thus a skill was created for them which I have no qualms with. In this case however, there is a skill that fits it perfectly.
As for more variants without a cloak, there's no rule so far as I know that says that all of the T2 variants of a base hull need to have the same T2 skill. I'd be perfectly fine with a unique ship requiring a new skill, it's when one fits into an already established one and isn't put there that I see no sense in.
Recon ships - same hull, different T2 variations. T2 transports - different hulls, same classification.
1 has a covert ops cloak option, the other doesn't. Both use the same T2 skill to fly but whether a covert cloak is needed or not is tied to the specific variant of the hull - not to the class of ship.
If the plan is for more variants under a T2 heading then it makes sense to introduce the skill with the first ship - not add other ships in later then try and retrofit the requirement - blocking people from flying what they own.
CCP's plan makes sense in this respect. |
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