| Pages: [1] 2 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dreez
|
Posted - 2006.05.28 12:11:00 -
[1]
Tbh, how much did these so called changes, and this so called "fix" help improve the blasterthrons. From what i understand, the main problem is still not fixed. That would be making the juice worth the squeze when flying these ships, which atm, alot of people still cant see.
Here¦s a hint to you Tuxford. Go on SISU, jump into a BT while you get yourself some "ordinary" skills for flying it. Then try to win against a Raven, tempest or Geddon when starting at 15-20 km. And no factionmods !.
We all know that these changes didnt help squat, except free up some CPU and saving us some cap. I havent even wasted any time testing the blasters in SISU after the changes, because tbfh, they're not much of a change.
So how long this time untill we see the real boost, 6 months ?.
Blasters got a CPU-reduction (which was soo needed) and and slight decrease in Cap-use.
Projs got their allready low cap-use, removed to ZERO cap-use.
Tachyons got their dmg boosted by... alot.
I dont know about you people, but im no where near being satisfied with this so called "fix".
WANTED: Tuxford - For treason against the gallente Federation.
|

R31D
|
Posted - 2006.05.28 12:18:00 -
[2]
Edited by: R31D on 28/05/2006 12:19:16 The changes have still helped a lot, and although extra damage would be good and would make them live up to their description - I'm happy that's it's possiblwe to at least fit similar setups to the other close-range turret BS and stand a chance nowadays
edit: I can see where your coming from, and I agree blaster sshould get a bit more - but it's a case of whether that extra boost in damage would push them over the top in terms of damage and suddenly turn them into i-win ships
Free bumpage for all |

CrayC
|
Posted - 2006.05.28 12:24:00 -
[3]
Originally by: Dreez I havent even wasted any time testing the blasters in SISU after the changes, because tbfh, they're not much of a change.
I lost my sympathy right there. 
If you haven't tested the changes, then don't whine about them. There's plenty of other whiners out there that HAVE tested them and given their oppinion. They actually know what they are talking about. Now, if you'll excuse me, I think I'll go find my Blasterthron on TQ and see what has changed...
|

LUKEC
|
Posted - 2006.05.28 12:30:00 -
[4]
Originally by: CrayC
Originally by: Dreez I havent even wasted any time testing the blasters in SISU after the changes, because tbfh, they're not much of a change.
I lost my sympathy right there. 
If you haven't tested the changes, then don't whine about them. There's plenty of other whiners out there that HAVE tested them and given their oppinion. They actually know what they are talking about. Now, if you'll excuse me, I think I'll go find my Blasterthron on TQ and see what has changed...
Well... nothing has changed. I have 0.5% better armor resists now and i can fire guns without having injector on auto. Sounds like whole new ship, eh? This patch wasn't bad, since thron actually can fit stuff, but now is time to BALLANCE it.
Even if thron can pwn many ships in 1vs1(well i can ), you need to look at bigger picture. 1vs1 on TQ is joke and a myth, go read crime & punishment. And as soon as you have 2vs2, thron starts losing everything.
Die, die, die. |

HolographicEntrypoint
|
Posted - 2006.05.28 12:32:00 -
[5]
Edited by: HolographicEntrypoint on 28/05/2006 12:32:02
Originally by: Dreez
Tbh, how much did these so called changes, and this so called "fix" help improve the blasterthrons. From what i understand, the main problem is still not fixed. That would be making the juice worth the squeze when flying these ships, which atm, alot of people still cant see.
Here¦s a hint to you Tuxford. Go on SISU, jump into a BT while you get yourself some "ordinary" skills for flying it. Then try to win against a Raven, tempest or Geddon when starting at 15-20 km. And no factionmods !.
We all know that these changes didnt help squat, except free up some CPU and saving us some cap. I havent even wasted any time testing the blasters in SISU after the changes, because tbfh, they're not much of a change.
So how long this time untill we see the real boost, 6 months ?.
Blasters got a CPU-reduction (which was soo needed) and and slight decrease in Cap-use.
Projs got their allready low cap-use, removed to ZERO cap-use.
Tachyons got their dmg boosted by... alot.
I dont know about you people, but im no where near being satisfied with this so called "fix".
This color ok or do you want pink
|

Vasiliyan
|
Posted - 2006.05.28 12:45:00 -
[6]
I'm happy with the changes: it's much easier to fit my Thorax out sensibly without having to go for expensive low-CPU mods everywhere. 
|

LUKEC
|
Posted - 2006.05.28 12:45:00 -
[7]
Originally by: Vasiliyan I'm happy with the changes: it's much easier to fit my Thorax out sensibly without having to go for expensive low-CPU mods everywhere. 
I could fit thorax with all t2 stuff cpu wise.
Die, die, die. |

commander tycho
|
Posted - 2006.05.28 13:01:00 -
[8]
I remember saying (and others did to) that there should be a damage increase on blasters when we were all discussing possible changes and I got flamed 
I still stick by it, increase the damage and im sure people would be happy.
|

Traeon
|
Posted - 2006.05.28 13:01:00 -
[9]
PvE: the -30% cap useage makes a noticeable difference.
PvP: fitting is easier but effectiveness is the same.
Overall: a step in the right direction, but the old "point blank weapons on a slow ship not intended to be used with mwd" problem still remains.
|

LUKEC
|
Posted - 2006.05.28 13:09:00 -
[10]
Originally by: commander tycho I remember saying (and others did to) that there should be a damage increase on blasters when we were all discussing possible changes and I got flamed 
I still stick by it, increase the damage and im sure people would be happy.
devs never listen... when we were screaming for cpu on blasters... they reduced pg. I remember doing that like 14months ago. And pg reduction didn't help in any way, coz ppl were flying geddon 1win buttons at that time and modal ions didn't drop then :P
Die, die, die. |

Epsilon 1
|
Posted - 2006.05.28 14:10:00 -
[11]
RABBLE RABBLE RABBLE !!
No, m8
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
|

Maya Rkell
|
Posted - 2006.05.28 14:50:00 -
[12]
Sigh. Some weapons are just not going to be any good as concepted on some types of ship. Small arty isn't so hot. The bigger ones are fine. Large blasters arn't so hot. The smaller ones are fine. "Fixing" the large blasters is going to overpower the small ones.
|

LUKEC
|
Posted - 2006.05.28 16:31:00 -
[13]
Originally by: Maya Rkell Sigh. Some weapons are just not going to be any good as concepted on some types of ship. Small arty isn't so hot. The bigger ones are fine. Large blasters arn't so hot. The smaller ones are fine. "Fixing" the large blasters is going to overpower the small ones.
Not necessary... tracking is independent i think...
Die, die, die. |

wierchas noobhunter
|
Posted - 2006.05.28 16:45:00 -
[14]
more pg to deimos ! now !
thx Exekias for cool sig
join soar angelic |

Dreez
|
Posted - 2006.05.28 16:48:00 -
[15]
Edited by: Dreez on 28/05/2006 16:48:33
Originally by: R31D
edit: I can see where your coming from, and I agree blaster sshould get a bit more - but it's a case of whether that extra boost in damage would push them over the top in terms of damage and suddenly turn them into i-win ships
Blasterthrons should be an I-Win ship closeup, because they are carrying the hardest hitting guns. If a dual-rep tank cant handle the dps from a torp-raven for expample, then by god, a single Shieldbooster should not stand a chanse against 7 of the most destructive turrets ingame.
Simple as that.
Having Tuxford fixing the blasters is like having a blind man teaching you how to drive - just wont work.
|

Heikki
|
Posted - 2006.05.28 16:49:00 -
[16]
IHMO, it's better to go this way, boost the ship slighly, just to avoid all that whinage for nerfing a overboost. And let's not forget 5*2.5% tracking boost that's coming (item database shows already 7.5% tracking, while ship desc doesn't, I think).
So, what kind of practical improvents old Blasterthron pilots have found?
For example, before boost had to use -3% CPU implant; now can instead fit (still) reasonably cheap +3% damage thing instead. Or T2 adaptives instead of some named/faction crap.
-Lasse
|

Jenny Spitfire
|
Posted - 2006.05.28 16:54:00 -
[17]
Before patch, crap. After patch, a better crap.  ---------------- RecruitMe@NOINT!
 |

Dreez
|
Posted - 2006.05.29 13:59:00 -
[18]
So is everyone just gonna sit back, stfu and enjoy the bone with no meat that Tux gave us , i sure wont.
Having Tuxford fixing the blasters is like having a blind man teaching you how to drive - just wont work.
|

Levin Cavil
|
Posted - 2006.05.29 14:10:00 -
[19]
Edited by: Levin Cavil on 29/05/2006 14:12:54
Compare DPS of say a tachygeddon (post patch) to a megathron.
OMG THE SAME WOT? 10x the range you say? 50x the range with long crystals? It can still hit at 2km you say?
If the megathron did 1500DPS it would STILL be far from an "i win ship" because it would still only do the damage at TWO FKIN KM. There are lots of ships out there that can break 600-800 dps with long range guns and there's people in blaster threads saying a gun with a 2km range and a ton of disadvantages that come with that range would be overpowered if it did any more damage with 1/10th of the optimal? How does that make any sense at all?
Sorry, I just don't get it.
BTW, even with 15% cpu reduction blasters still use a retarded amt of CPU, the patch should have been a 20% reduction in CPU and a 10-20% increase in damage with no cap change because it doesn't matter anyway. ---------- <Kayosoni> I'm actually normal |

Epsilon 1
|
Posted - 2006.05.29 14:12:00 -
[20]
Feel the whine all around us. 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
|

Fortior
|
Posted - 2006.05.29 14:38:00 -
[21]
Thank god I never bothered with Gallenete ships Otherwise I might actually have contributed to this thread in some way!
|

Caanan
|
Posted - 2006.05.29 14:58:00 -
[22]
The difference now is I can fit 7 Ion IIs, and still tank. Yet that still can't overcome a good raven, and a tempest pilot who knows what theyre doing will own me every single time. I've never flown a blasterthron on TQ, because theres simply no point. The dominix is far superior minus the "cool" factor which the bthron has. I mean, my astarte is way better than a bthron for doing the same thing. To be honest, theres not much of a reason to fly a blasterthron even after the blaster "fix".
|

Zemeckis R
|
Posted - 2006.05.29 15:40:00 -
[23]
Originally by: Dreez Edited by: Dreez on 28/05/2006 16:48:33
Originally by: R31D
edit: I can see where your coming from, and I agree blaster sshould get a bit more - but it's a case of whether that extra boost in damage would push them over the top in terms of damage and suddenly turn them into i-win ships
Blasterthrons should be an I-Win ship closeup, because they are carrying the hardest hitting guns. If a dual-rep tank cant handle the dps from a torp-raven for expample, then by god, a single Shieldbooster should not stand a chanse against 7 of the most destructive turrets ingame.
Simple as that.
quote ftw
|

jbob2000
|
Posted - 2006.05.29 16:26:00 -
[24]
The projectile cap reduction was totally uncalled for and makes them sooo uber now. As it stands now, the only ships that are really affected by nos are Amarr and Gallente. Even though a nos removes their tank, they can keep firing to maybe get those last few wreckings that finish you off.
|

Bazman
|
Posted - 2006.05.29 16:31:00 -
[25]
I'm not too happy, sure the CPU reduction was nice, but I'd much rather tux would fix the Gallente Cruiser sized blaster platforms now, along with Minny Arty platforms.
Hell, I'm seriously considering training Minmatar now at the expense of training for cap ships because I'm bored with only having a couple of decent close range direct fire platforms for Gallente (Taranis is the perfect blaster ship, Thorax is ok.)
Might be fun to fly an Autotempest. -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Spartan239
|
Posted - 2006.05.29 16:35:00 -
[26]
Not happy, the changes dont make much difference
Originally by: Levin Cavil There is only one intelligent thing you can do to blasters.
20% reduction in CPU and 5-10% increase in damage with NO OTHER CHANGES.
The cap use is one of the tradeoffs for the insane DPS that blasters are supposed to do.
thats the way I fell
Originally by: Tamora its not the skills that make the eve player... its the smack that back him up
|

Rod Blaine
|
Posted - 2006.05.29 16:36:00 -
[27]
Deimos and Mega either need additional range, or better speed and agility.
The cpu reduciton is handy but not much more, the cap saving solves one of the big breaking issues indeed, but the fact that medium and large blasters simply suck for the role they should play due to a lack of usability against anything but a single opponent remains the same.
So, now you can afford one more MWD cycle and don't need faciton hardeners and a cpu implant to get a rmeotely workable setup, that doesn't mean you can in any way get blasters to outperform rails in a fight with multiple opponents even at reasonably short range.
Old blog |

Mag's
|
Posted - 2006.05.29 17:37:00 -
[28]
Well I tend to agree with the OP, i've been testing the blasterthron and tbh it still ain't all that.
Lets hope that tux sticks to his word, that these are just 'get by for now' changes. Maybe we'll see the proper changes in another 2 years.  
|

Velsharoon
|
Posted - 2006.05.29 17:39:00 -
[29]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/05/2006 16:37:56
Deimos and Mega either need additional range, or better speed and agility.
The cpu reduciton is handy but not much more, the cap saving solves one of the big breaking issues indeed, but the fact that medium and large blasters simply suck for the role they should play due to a lack of usability against anything but a single, non-moving and nearby opponent remains the same.
So, now you can afford one more MWD cycle and don't need faciton hardeners and a cpu implant to get a rmeotely workable setup, that doesn't mean you can in any way get blasters to outperform rails in a fight with multiple opponents even at reasonably short range.
he speaks the truth
blastermegas are now easier to fit.,..but still suck. having said that i fly them when given the chance cos I think its cool :/
Need a new sig :/
|

Reilla
|
Posted - 2006.05.29 17:41:00 -
[30]
How about we don't compare the B-Thron to the Raven that we all know is overpowered? If you can't beat a Geddon pilot at 15-20km....I don't know what to tell you. B-Throns seem to be GREAT at 1v1s, ATM. I think the issue is, is that they suck at group combat. Have you tried fitting rails though? << But I think to change the B-Thron into a more group oriented ship would not be to boost the blasters even more, but to change one of the bonuses. Or, possibly, reduce the mass/boost the base speed of the Mega.
|
| |
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |