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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2145
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Posted - 2014.05.22 00:36:00 -
[31] - Quote
Lan Wang wrote:Dorian Tormak wrote:The Enyo sucks, don't fly it.
Edit: It's good at spearheading fellatio, however. what a b******* statement, enyo rocks. 4x Light Neutron Blaster II 1x Faint Epsilon Warp Scrambler I 1x Medium F-S9 Regolith Shield Induction 1x Limited 1MN Microwarpdrive I 1x Micro Auxiliary Power Core I 1x Nanofiber Internal Structure II 2x Magnetic Field Stabilizer II 1x Small Anti-EM Screen Reinforcer I 1x Small Processor Overclocking Unit I void s ammo for 424 dps overheated (no implants)
I believe its spelled lolvoid.
BYDI recruitment closed-ish |

Trinkets friend
Sudden Buggery
1456
|
Posted - 2014.05.22 01:42:00 -
[32] - Quote
Carmen Electra wrote:[Enyo, Fleet PvP] Small Ancillary Armor Repairer Magnetic Field Stabilizer II
lana kane.jpg J's before K's. ::brofist:: http://www.localectomy.blogspot.com.au
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Dub Step
Death To Everyone But Us
140
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Posted - 2014.05.22 02:20:00 -
[33] - Quote
Why would anyone listen to a cretin who fits Breachers like this https://zkillboard.com/kill/38707104/
The Enyo is truly versatile and a joy to fly. You can regularly find small groups of frigates that will engage you thinking they can rip you apart.
FW peeps really like their AB fits but even with an MWD you can tend to operate within scram range since Null S and heated scram / MWD to catch faster ships trying to escape is a useful tactic. |

Lan Wang
Coreli Corporation Ineluctable.
0
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Posted - 2014.05.22 08:12:00 -
[34] - Quote
Dorian Tormak wrote:Lan Wang wrote:Dorian Tormak wrote:The Enyo sucks, don't fly it.
Edit: It's good at spearheading fellatio, however. what a b******* statement, enyo rocks. 4x Light Neutron Blaster II 1x Faint Epsilon Warp Scrambler I 1x Medium F-S9 Regolith Shield Induction 1x Limited 1MN Microwarpdrive I 1x Micro Auxiliary Power Core I 1x Nanofiber Internal Structure II 2x Magnetic Field Stabilizer II 1x Small Anti-EM Screen Reinforcer I 1x Small Processor Overclocking Unit I void s ammo for 424 dps overheated (no implants) Cool concept, but I think you're doing it wrong, son! You either need to be able to control range or deal damage all the way to the edge of scram range. Dang, you don't even have a Damage Control on your Enyo? Epic fail
works great why is it a fail if it can take down a stabber and then take on another stabber then i think its good enough, its won enough fights to not justify needing one, mostly fleet fights but hey still fun solo, just change out ammo if you need range?
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Danny John-Peter
Snuff Box
428
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Posted - 2014.05.22 08:47:00 -
[35] - Quote
Liam Inkuras wrote:Carmen Electra wrote:Hrett wrote:I don't fly the Enyo since tiericide. In the fits above does it need a cap booster? Seems like a web + nos would be better for a blaster boat? Won't fit. Lies Enyo: Sucker Punch Light Neutron blaster II Light Neutron blaster II Light Neutron blaster II Light Neutron blaster II Small 'Knave' Energy Drain Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator I Internal Force Field Array I Magnetic Field Stabilizer II Small Ancillary Armor Repairer Coreli A-Type Explosive Plating Small Hybrid Burst Aerator II Small Ancillary Current Router I Hobgoblin II x1 This has been my fit for the past year and it is tried and true. It can engage any frig, Dessy, and most cruisers with ease.
This is the fit I run, its pretty good.
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Tung Yoggi
SnaiLs aNd FroGs
30
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Posted - 2014.05.23 16:06:00 -
[36] - Quote
As an act of diplomacy between AB and MWD supporters, I'll say: yes, you can fit both. And suddenly, everyone is harpy. Well uhm, happy.
I used to fly this with decent success many moons ago:
Quote:[Enyo, dual prop exp hole ion] Small Ancillary Armor Repairer, Nanite Repair Paste Magnetic Field Stabilizer II Corpii A-Type Explosive Plating Damage Control II
Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I Experimental 1MN Afterburner I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small 'Knave' Energy Drain
Small Ancillary Current Router I Small Hybrid Collision Accelerator II
Warrior II x1
I know there's a dual prop neutron fit somewhere. Damage application is not much of an issue thanks to the tracking bonus (and superior ion tracking vs neutron)
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Voyager Arran
GoonWaffe Goonswarm Federation
197
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Posted - 2014.05.23 18:52:00 -
[37] - Quote
Lan Wang wrote:Dorian Tormak wrote:Lan Wang wrote:Dorian Tormak wrote:The Enyo sucks, don't fly it.
Edit: It's good at spearheading fellatio, however. what a b******* statement, enyo rocks. 4x Light Neutron Blaster II 1x Faint Epsilon Warp Scrambler I 1x Medium F-S9 Regolith Shield Induction 1x Limited 1MN Microwarpdrive I 1x Micro Auxiliary Power Core I 1x Nanofiber Internal Structure II 2x Magnetic Field Stabilizer II 1x Small Anti-EM Screen Reinforcer I 1x Small Processor Overclocking Unit I void s ammo for 424 dps overheated (no implants) Cool concept, but I think you're doing it wrong, son! You either need to be able to control range or deal damage all the way to the edge of scram range. Dang, you don't even have a Damage Control on your Enyo? Epic fail works great why is it a fail if it can take down a stabber and then take on another stabber then i think its good enough, its won enough fights to not justify needing one, mostly fleet fights but hey still fun solo, just change out ammo if you need range?
Did you maybe notice the raw hull value on an Enyo? If you dropped the MAPC and the Shield Extender for a Damage Control, not only would you be freeing up one of your vital mids, your EHP would go up.
This applies to most Gallente Frigates btw.
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ARMED1
Merchants Trade Consortium The Last Chancers.
42
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Posted - 2014.05.24 02:39:00 -
[38] - Quote
Dub Step wrote:Why would anyone listen to a cretin who fits Breachers like this https://zkillboard.com/kill/38707104/The Enyo is truly versatile and a joy to fly. You can regularly find small groups of frigates that will engage you thinking they can rip you apart. FW peeps really like their AB fits but even with an MWD you can tend to operate within scram range since Null S and heated scram / MWD to catch faster ships trying to escape is a useful tactic.
OK first I will post this... Dub Steps KB: http://eve-kill.net/?a=pilot_detail&plt_id=620807
Now even assuming that isnt your main and I hope to god its not - your KB still sucks so I dont think you have room to talk. But, since you brought it up and can obviously use some pointers...
Look at it again and this time think... because that Breacher will kill most Enyos 1v1 in a FW low sec setting which is where it is intended to be used. While it looks odd there is genius behind this fit. I will start by saying that although I wish I could - i cant claim credit for the fit since it isnt originally mine. But, after flying it and getting many kills to its credit here is why it is viable... And here is why it will kill most Enyos in low sec.
It is normally fit with T2 Rocket Launchers and with them it can apply 140+ DPS and it sports full tackle. Non linked with a set of shield implants and Tactical Shield Manipulation Lvl 5 it will tank initial DPS while it tackles you and pulls range - then it will kite you at the edge of scram range while it kills you. Since it is rocket fit that Breacher doesnt lose DPS at range like your Enyo will when it is orbited near blaster falloff.
With that cap set up (lows and rigs) it is a Med Shield Boosted perma repping frigate. THAT is why the fit is good sir nooblet. With its rapid cap recharge it is basically cap stable (if you pulse the AB once in a while during orbiting). It needs no cap booster to feed its Med Shield Booster so there are no booster charges to depend on and since it doesnt use an Ancillary Booster there are no magazines to run out of charges. It basically reps as long as it is alive. Its weakenesses are that it is somewhat, but not always, vulnerable to neuts although a NOS wont make enough difference to throw it off. Also it is a scram range brawler so it is not meant to fight long range MWD kiters like Tristans etc. It is one of many Breacher fits I fly, depending on the circumstances. It has amazing tanking capabilites (37.5% boost bonus at Minmatar Frigate 5) coupled with good speed, small sig radius, range dictation (full tackle) and enough DPS to make it nasty.
ARMED1 |

Voyager Arran
GoonWaffe Goonswarm Federation
198
|
Posted - 2014.05.24 03:53:00 -
[39] - Quote
On a lark, I plugged that abomination into EFT to see what came out.
Assuming perfect skills, you can permanently tank nearly 80 DPS, which turns out to be just enough to handle your own formidable damage output, with an amazing 2k ehp worth of buffer as a fallback if things get tense, or, you know, someone neuts you out at all.
The Breacher is an amazing brawler, but oh man do you really have to work to come up with a dumber fit than that. |

ARMED1
Merchants Trade Consortium The Last Chancers.
42
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Posted - 2014.05.24 04:32:00 -
[40] - Quote
Voyager Arran wrote:On a lark, I plugged that abomination into EFT to see what came out.
Assuming perfect skills, you can permanently tank nearly 80 DPS, which turns out to be just enough to handle your own formidable damage output, with an amazing 2k ehp worth of buffer as a fallback if things get tense, or, you know, someone neuts you out at all.
The Breacher is an amazing brawler, but oh man do you really have to work to come up with a dumber fit than that.
And the above is exactly why EFT warriors dont win against pilots that actually have experience... This is how it goes for them - What? I must be glitched, but! but! but! EFT said this fit was amazing!!! why didnt I win????
EFT is not a real indicator or how a ship performs under the variables of actual combat. So, your EFT stats assume many constants that dont stay constant during a live engagement and they are also not factoring in a few of the things that I mentioned in my explanation of this fit (even if you set skills at lvl5).
Number 1 - shield implants and drugs - you fly it with both as I said in my post - this makes the shield boost well in excess of 80 DPS.
Secondly I said that it is normally fit with T2 launchers and rockets - DPS is 140+ plug it into EFT fool
Third - you dont need to perma tank your opponents peak DPS to win a fight. You need to be able to survive the initial onslaught while you get range. How much ACTUAL (pull your head out of EFT and think about it) DPS you take in a fight depends on your opponents skills, the ammo type they choose, the range you fly at etc etc. So, if you take say 250-300 ACTUAL DPS for a few seconds in the beginning of a fight as you pull range you quickly rep that back. Also, Tactical Shiled Manipulation 5 means your opponents volley doesnt penetrate your sheilds even if they bottom you out between rep cycles in the beginning. Now you are at range where your opponents DPS drops drastically so perma tanking is fine.
Nowhere in my explanation did I say that you would use this fit to tackle an opponent and orbit them at their optimal for the duration of the fight.
Fourth - For the EFT noob warrior who thinks they can plug in all level 5 skills - you also probably dont understand how shield skills work. The shield resist skills do not do anything for you unless you are using shield amplifiers. So the main shield skill that helps here (as mentioned in my last post and above) is Tactical Shield Manipulation. Lets just say that it means you dont take armor or structure damage (if armor is gone) when an incoming volley bottoms your shields out in between rep cycles. Bottom line (as I stated in my post) is that you need this skill to 5 ALONG with the implants and the drugs and the frigate performs as stated.
Fifth - overload your shield booster during the beginning of the fight when you are under greater DPS...
Sixth - neuts were acknowledged as a weakness - also neuts DONT mean certain death if you know how to fly/cycle your mods properly - I have won fights with this exact fit while neuted.
Seventh - Enyos still suck
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Taoist Dragon
No.1 Crazy Fighter Squadron
984
|
Posted - 2014.05.24 05:19:00 -
[41] - Quote
I'd take those enyo fits over that breacher fit any day of the week.
You are aware that Tac Shield manip only affects the last 25% of your shield HP aren't you? It mean that your opponent only has to smash through 156.25hp to get you your paper thin armour/hull (it is a piece of scaffold afterall) Even at the edge of scram range the enyo will significantly out damage your tank + the measly little shield buffer you save with that skill.
Not going against the fit per say as it does have a certain wtf factor about it but really?! pushing this versus a tried and tested enyo fitting...... That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

ACE McFACE
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
1838
|
Posted - 2014.05.24 07:47:00 -
[42] - Quote
Voyager Arran wrote:Confirming that a ship with a 5km falloff will never need to go anywhere faster than 800m/s. Yeah, just wait for them to come to you, and if they kite you and you die, it doesn't count because that was unsporting. Now, more than ever, we need a dislike button. |

Lan Wang
Coreli Corporation Ineluctable.
0
|
Posted - 2014.05.24 12:32:00 -
[43] - Quote
Voyager Arran wrote:Lan Wang wrote:Dorian Tormak wrote:Lan Wang wrote:Dorian Tormak wrote:The Enyo sucks, don't fly it.
Edit: It's good at spearheading fellatio, however. what a b******* statement, enyo rocks. 4x Light Neutron Blaster II 1x Faint Epsilon Warp Scrambler I 1x Medium F-S9 Regolith Shield Induction 1x Limited 1MN Microwarpdrive I 1x Micro Auxiliary Power Core I 1x Nanofiber Internal Structure II 2x Magnetic Field Stabilizer II 1x Small Anti-EM Screen Reinforcer I 1x Small Processor Overclocking Unit I void s ammo for 424 dps overheated (no implants) Cool concept, but I think you're doing it wrong, son! You either need to be able to control range or deal damage all the way to the edge of scram range. Dang, you don't even have a Damage Control on your Enyo? Epic fail works great why is it a fail if it can take down a stabber and then take on another stabber then i think its good enough, its won enough fights to not justify needing one, mostly fleet fights but hey still fun solo, just change out ammo if you need range? Did you maybe notice the raw hull value on an Enyo? If you dropped the MAPC and the Shield Extender for a Damage Control, not only would you be freeing up one of your vital mids, your EHP would go up. This applies to most Gallente Frigates btw.
Its mostly used in fleets with support from bursts so that will answer that question but has been fine solo aswell |

Zappity
Stay Frosty. A Band Apart.
1095
|
Posted - 2014.05.24 23:14:00 -
[44] - Quote
Everyone understands that it is a bad idea to be caught with a short-range fit that can be kited to death.
Don't laugh too hard but I used to have fun with this in FW regions:
[Enyo, Zappity's anti-scram kite] Pseudoelectron Containment Field I 200mm Reinforced Rolled Tungsten Plates I Fourier Transform Tracking Program Magnetic Field Stabilizer II
1MN Afterburner II Fleeting Propulsion Inhibitor I Fleeting Progressive Warp Scrambler I
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty high slot] Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S
Small Hybrid Locus Coordinator I Small Anti-EM Pump I (to flavour)
Not my favourite fit but it overcomes the main drawback of the blaster Enyo which is the fact that you can be scram-kited by practically everything. 279 dps with Null hitting to 5.4+5.1 which is enough to drive off most of them. Carry a mobile depot or just avoid Condors and Slicers. 346 dps with CNAM. It easily kills destroyers and any frigates foolish enough to brawl. Zappity's Adventures for a taste of lowsec. |

Lloyd Roses
Artificial Memories
602
|
Posted - 2014.05.25 11:02:00 -
[45] - Quote
ARMED1 wrote: Seventh - Enyos still suck
We got most of those Caracals atleast. Was a tough one to keep the enyos alive against those rapid lights I have to admit. Orange was bouncing between 100% armor and 10% against six OH'ed staggered reps. "I honestly thought I was in lowsec"
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Voyager Arran
GoonWaffe Goonswarm Federation
203
|
Posted - 2014.05.26 00:56:00 -
[46] - Quote
I just want to take a moment to bask in the irony of someone calling out other people for being EFT Warriors while extolling the virtues of Tactical Shield Manipulation V. |

Aiyshimin
Imperial Collective Unsettled.
19
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Posted - 2014.05.26 07:02:00 -
[47] - Quote
ARMED1 wrote:I DON'T HAVE A CLUE!!!1111
Dude, you don't need that many words to tell us that you are a clueless nubbins. |

Aiyshimin
Imperial Collective Unsettled.
19
|
Posted - 2014.05.26 07:14:00 -
[48] - Quote
Mizhir wrote:ARMED1 wrote: "I don't listen to other peoples arguments so I always win discussions"
If you paid attention to anything Liam said, then you would notice that the gank fit is not the fit he uses AND it is something he posted in response to another guy. It also doesn't change the fact that the MWD Enyo is pretty kickass. While the AB Enyo is often favourable in FW lowsec where targets land right on top of you, it is a different matter in nullsec where AB ships are rare and you need the MWD to chase down targets. Whereas an AB Enyo could just be kited to death.
The point of the gank Enyo is that it actually melts AB fits that land on 0 before they get out of the lethal range, and the token rocket launcher+neutrons with Null still do +347dps out to 4.7+4.4, outdamaging many typical scram kite fits even at scram kite range. MWD is needed for those engagements when stuff doesn't land on 0.
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