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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Priestess Lin
Center for Advanced Studies Gallente Federation
114
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Posted - 2014.05.17 20:29:00 -
[1] - Quote
Why don't you just make DPT able to carry more and be gain the speed and tank to get out of interdictor bubbles? Make them immune to webs.
Make them into what they should be, tanky tranports that can survive a gate camp.
They should be useful for setting up a customs office and gain enough cargobay space to do that at least. Blockade runners can't do that. |

Priestess Lin
Center for Advanced Studies Gallente Federation
114
|
Posted - 2014.05.17 20:49:00 -
[2] - Quote
CynoNet Two wrote:The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level?
Exactly. These are of poor design and their equal cargoholds will make one better than the others.
How about instead of all these transports being so similar, they make them different?
If it is not possble to do this simplest and most reasonable thing and give them larger cargobay, make each one have a separate cargo designed for something different. One could be for carrying customs offices and planetary commities. Another for starbase components ect.
A MJD isn't going to do anything against gate camp. Pull your head out, devs. It needs web immunity to get out of bubbles. |

Priestess Lin
Center for Advanced Studies Gallente Federation
115
|
Posted - 2014.05.18 14:28:00 -
[3] - Quote
vilya novacat wrote:CynoNet Two wrote:Michael Harari wrote:[quote=CynoNet Two]The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? They can tank 2-3k dps You need bubble+scram+web AND to finish the overheated tank before their overheated AB gets them back to the gate. Survivability will be pretty good.
F getting denied so easily. Make them immune to webs so that a single guy flying 2 ships won't be able to end their travel plans.
Not that I will be using them because some lame brain thought it was a good idea to kill their cargo hold and universal hauling utility. |

Priestess Lin
Center for Advanced Studies Gallente Federation
115
|
Posted - 2014.05.18 14:42:00 -
[4] - Quote
CynoNet Two wrote:I'd love to hear from Fozzie why the bubble immunity idea wasn't picked. It's something that's floated around for a while as a way to help fix DSTs, and really this is the best balanced ship to get it. It doesn't align quickly like an interceptor, and can't cloak and warp like a T3 cruiser. Being able to warp through bubble camps makes so much sense for the DST.
Between that and some functionality to launch / scoop structures using the Fleet Hangar, I think it would see some use for once.
bubble immunity would mean a single interdictor with a scrammer can't deny the travel plans for a "deep space transport".
We just can't have that. 
Imagine how hard pirates would cry if their was one ship they couldn't use interdictor bubbles against. |

Priestess Lin
Center for Advanced Studies Gallente Federation
116
|
Posted - 2014.05.18 15:12:00 -
[5] - Quote
Doritos God Legend wrote:Mediocre changes at best. Increased survivability so you can burn back to the gate you just entered from, so that you can get pointed on the other side by the same gate camp you "escaped" when they follow you through (the nonaggressed ones anyway). This is also considering that you are not webbed and pointed on your way back to the gate, which you most likely will be. Additionally, the +5% velocity to DST is useless, +5% agility per skill level (considering DST's have a worse align time then battleships), or the suggested -5% to MMJD spool time per skill level would be much better.
web immunity or bubble immunity makes much more sense. Its common to have scrams that will put an end to MMJD nomatter the spool up time. Its a total crapshoot.
Whatever the case. Devs need to accept they are bad at balancing rethink these changes. Especially what they are doing to the poor Rattlesnake which used to be versatile but now does nothing really well. |
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