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Thread Statistics | Show CCP posts - 10 post(s) |

Sael Va'Tauri
State War Academy Caldari State
2
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Posted - 2014.05.20 15:23:00 -
[1] - Quote
Any chance of replacing the velocity bonus with something unique to each ship? It would, potentially make them a little more unique with some racial flavor. For example:
Mastadon: replace 5% velocity w/ 5% agility. Very minmitar - its the "fast" DST.
Occator: Replace 5% velocity w/ 5m3 dronebay and bandwith. It then follows the Nereus as being able to defend itself with drones - and who doesn't like the idea of having people think twice about attacking without scanning, as the ship could be (probably is?) bait.
Prorator: Replace 5% velocity w/ 5% armor per level. Follows Amarr armor tank lines, while also providing some interesting choices - fit Armor plates which don't follow the new role bonus, or stick with the role bonus hardeners and reppers, or maybe both.
Bustard: Replace 5% velocity w/ 5% cargo per level. Follows *continues?) the theme set by the Charon, where Caldari bring extra cargo. It won't be a huge bonus as the cargo bay is already small(ish), but that could be reinforced in base stats by increasing the base cargo bay. |

Sael Va'Tauri
State War Academy Caldari State
4
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Posted - 2014.05.20 16:31:00 -
[2] - Quote
For the fleet hanger allowing battleships into worm holes, why not just change the DST fleet hanger to 37,500 m3 base, and increase the cargo holds to ~6,000 base? The fleet hanger then tops out at almost 50,000 (46,875m3) at level 5 when actively equipped (not enough for the packaged BS), but when not active and stored in a carrier it doesn't store as much either. Additionally, it can be fit to haul similar or a little more than the current proposed changes if you ignore any tank. |

Sael Va'Tauri
State War Academy Caldari State
5
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Posted - 2014.05.20 19:00:00 -
[3] - Quote
I'd like to further expand on my earlier suggestion to give the DSTs a little more racial flare while also mitigating the problems with having the large fleet hanger.
IMPEL (suggested changes in BOLD - all other aspects remain as suggested in OP)
Amarr Industrial Bonus per level: +7.5% Armor Repairer Effectiveness 5% armor amount
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Armor Resistances
Cargo Hold: 3500(-500)m3 Fleet Hangar: 37500m3
Comments: The intended role of the Impel would be to have the largest fleet hanger and best tank. The large fleet hanger supports this rule by allowing the Impel to fit tank mods without effecting the total cargo capacity.
BUSTARD
Caldari Industrial Bonus per level: +7.5% Shield Booster Effectiveness +5% cargo capacity
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Shield Resistances
Role Bonuses:
Cargo Hold: 7000(+2000)m3 Fleet Hangar: 30000m3
Comments: Yields the largest total combined cargohold for general goods, and since its shield tanked, can fit cargo expanders without sacrificing tank. If you want to haul things with your deep space transport while still retaining some tank, the Caldari DST will be the DST to skill for.
OCCATOR
Gallente Industrial Bonus per level: +7.5% Armor Repairer Effectiveness 5m3 drone bay and bandwidth
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Armor Resistances
Cargo Hold: 3500(-1500)m3 Fleet Hangar: 12500m3 Ore Hanger: 50000m3 Mineral Hanger: 50000m3
Comments: Builds on the T1 Gallente hulls - ability to use drones borrowed from the Nereus, Ore hanger borrowed from the Miasmos, and Mineral Hanger borrowed from the Kyros. When fully skilled, will be able to haul slightly more minerals or ore than other tech 1 hulls, and it can potentially fight off a single attacker. Of interest would be the potential to carry over half a Jump Freighters amount of ore and minerals, which I'm sure someone could find a use for.
MASTODON
Minmatar Industrial Bonus per level: +7.5% Shield Booster Effectiveness +5% Agility
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Shield Resistances
Cargo Hold: 4500(-750)m3 Fleet Hangar: 25000m3 Ammo Bay: 50000m3
Comments: The Mastadon becomes the fastest of the DSTs to align, though at the cost of having the 3rd smallest Fleet Hanger (keeping in line with the Fenrir with speed in place of cargo). An Ammo bay is added to keep with the precedent set by the Hoarder, which could have some interesting uses in combination with the fleet hanger, though this is the feature I'm most wary of. |

Sael Va'Tauri
State War Academy Caldari State
9
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Posted - 2014.05.21 19:06:00 -
[4] - Quote
I'd still like to kick in for my idea to base DST's off of their T1 role bonuses, where they exist. Making the Caldari DST be the most cargo would also have the wonderful side effect of having SOME reason to train Caldari Indy... |

Sael Va'Tauri
State War Academy Caldari State
10
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Posted - 2014.05.26 19:27:00 -
[5] - Quote
Is there any chance of getting a little more faction based diversity in the DSTs prior to Kronos? Though I have already suggested a few different options, I'd be happy with anything that helps differentiate the different DSTs. |
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