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Thread Statistics | Show CCP posts - 1 post(s) |

Pierced Brosmen
Priory Of The Lemon
7
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Posted - 2011.11.16 19:56:00 -
[1] - Quote
I notice that when in station hangar your ship is rotating around it's own axis on the docking pad just like it is rotating outside your balcony when in CQ.
Although I accept the ship rotating by itself when in CQ as that is the only way you can see it from all sides (though I would still prefer it situated on the docking pad for "realism", even if it becomes very small and distant), I do not like the ship rotating on the docking pad for the sole reason that it's a docking pad and not a showroom (it's a challenge for the station/ship personell transporting stuff too and from a ship if it's always spinning around it's own axis).
So I would be begging for an option to turn the rotation off and have the ship always pointing in the same direction like old times.
As for rotation... Remembering back to the time before Trinity, there was an option in the Esc-menu where you could have the camera slowly orbit around the ship to avoid the hangar view becoming too static and I would rather see something like that (as an option), then having the ship rotating itself on the pad. |

Commander A9
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2011.11.16 19:58:00 -
[2] - Quote
I can agree. I don't like that ships rotate in place. I'd much rather have them stay stationary.
On this note, I know that in Tranquility, some of the bigger ships like Charons and Orcas don't "wobble" while they are hovering like they used to, and like how other ships do. Will the "wobble" of bigger ships be brought back? As it is now, they look like, well, bricks that don't float-they're just static.
And will the camera zoom out to its original distance as it was prior to the release of Captain's Quarters? |

Velarra
Ghost Festival Naraka.
10
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Posted - 2011.11.16 20:14:00 -
[3] - Quote
Pierced Brosmen wrote:As for rotation... Remembering back to the time before Trinity, there was an option in the Esc-menu where you could have the camera slowly orbit around the ship to avoid the hangar view becoming too static and I would rather see something like that (as an option), then having the ship rotating itself on the pad.
You're not the only one who misses that pre-trinity ship spinning option. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
27
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Posted - 2011.11.16 20:56:00 -
[4] - Quote
Wasn't that simply the difference between loading and not loading the station environment?
As for the topic, well I was glad to see the ship spinning in the hangar in Sisi but the OP presents such good reasoning for such a small thing that I'd be happy to see the spinning ship replaced by a slowly spinning camera. Not super fussed though. |

Dewatts
We Come In Peaces
0
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Posted - 2011.11.16 21:29:00 -
[5] - Quote
Agreed! I figured this was just a bug at first, but I guess not.
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Lek Arthie
Federal Navy Academy Gallente Federation
3
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Posted - 2011.11.16 22:11:00 -
[6] - Quote
I want an option to disable the ships moving around in amarr stations. I want an option to disable my ship floating in the air. Also i want an option to disable whiners. |

Pierced Brosmen
Priory Of The Lemon
8
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Posted - 2011.11.16 23:30:00 -
[7] - Quote
Xenial Jesse Taalo wrote:Wasn't that simply the difference between loading and not loading the station environment?. No, disabling station environment gave you just a still image. There was a separate option to have the camera slowly orbit the ship. When Trinity was released that option disappeared. Personaly I didn't use it that much, but I'd prefere that over the ship rotating on the pad, wich I think just looks odd (personal taste and I understand others have different views on that matter).
However, I like things being optional so players can chose for themselves how they want it. As hangar view is something only the individual player sees, there should be room for some ability of customization to personal taste, as it has no impact on others. So I wouldn't mind seeing options to have eighter traditional view (same as pre-Incarna), orbiting camera or ship rotating on pad.
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Montevius Williams
Eclipse Industrial Inc
117
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Posted - 2011.11.17 00:57:00 -
[8] - Quote
I dont know how important this idea is. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
28
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Posted - 2011.11.17 17:06:00 -
[9] - Quote
Really very unimportant, but look at this expansion. Look at how all the little things are so big a deal to so many people. Lots of little things make a lot of people very happy. That (and nebulae) is literally the theme of Crucible; hundreds of little considerations forming one big "Sorry, we'll do better", and look around. Everyone is actually really, really happy for all these things.
Every little touch up is like another scrappy burr removed from the edge of Eve, and all these little polishes are so easy for them too. |
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CCP Nimbus
CCP Engineering Corp CCP Engineering Alliance
1

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Posted - 2011.11.18 11:36:00 -
[10] - Quote
This has been fixed! The ship will no longer auto-rotate in the hangar view :) |
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Pierced Brosmen
Priory Of The Lemon
8
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Posted - 2011.11.18 12:14:00 -
[11] - Quote
CCP Nimbus wrote:This has been fixed! The ship will no longer auto-rotate in the hangar view :) Much appreciated :)
And an honour giving you your first like, hope for many more  |

Tonto Auri
Vhero' Multipurpose Corp
3
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Posted - 2011.11.21 12:32:00 -
[12] - Quote
CCP Nimbus wrote:This has been fixed! The ship will no longer auto-rotate in the hangar view :) Because, you know, "spinning ship" =/= "ship spinning". |

Bayushi Tamago
Caldari High Prime P R I M E
2
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Posted - 2011.11.21 15:23:00 -
[13] - Quote
I didn't play before Apocrypha, but I'd also like to see this camera spinning option. It sounds awesome and would make ship spinning less static (for when people aren't spinning their ship to some awesome beats that is) |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
122
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Posted - 2011.11.21 15:58:00 -
[14] - Quote
CCP Nimbus wrote:This has been fixed! The ship will no longer auto-rotate in the hangar view :) Good to hear that this is not a bug.
On a related subject, the in-dock camera bobbing is making me seasick and also making the hangar textures shimmer. The ship is completely stationary. I hope this is a bug (my bug report on this subject was "filtered", whatever this means).
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Tonto Auri
Vhero' Multipurpose Corp
6
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Posted - 2011.11.21 16:00:00 -
[15] - Quote
Razin wrote:On a related subject, the in-dock camera bobbing is making me seasick and also making the hangar textures shimmer. The ship is completely stationary. I hope this is a bug (my bug report on this subject was "filtered", whatever this means).
They said it's "by design". I assume they made it so that noone can withstand hangar view, just to force everyone into "Captain's holes"... |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
122
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Posted - 2011.11.21 16:13:00 -
[16] - Quote
Tonto Auri wrote:Razin wrote:On a related subject, the in-dock camera bobbing is making me seasick and also making the hangar textures shimmer. The ship is completely stationary. I hope this is a bug (my bug report on this subject was "filtered", whatever this means).
They said it's "by design". I assume they made it so that noone can withstand hangar view, just to force everyone into "Captain's holes"... Yup. Just got this in an email response to my bug report:
"The problem you have described as an intended game feature, and not a bug."
And there I was, thinking we've moved beyond these types of things... Sigh...
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Dewatts
We Come In Peaces
2
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Posted - 2011.11.21 20:15:00 -
[17] - Quote
Well, technically, it's not a bug. But just cause it's not a bug doesn't mean it can't be changed. I know it has been requested/ignored many times before to stop with the camera swaying non sense, but this expansion seems to be focusing a lot on fixing minor annoyances just like this one.
So perhaps we make a little bit of noise to remind them of how much this 'intended game feature' really annoys the crap out of us.
Edit: I would suggest starting a new thread as it is a bit off topic from auto ship spinning. |

Tonto Auri
Vhero' Multipurpose Corp
6
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Posted - 2011.11.21 20:31:00 -
[18] - Quote
Just reopen your bug reports until you get a more responsible bughunter to read them... |

Commander A9
East Khanid Trading Khanid Trade Syndicate
3
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Posted - 2011.11.22 14:31:00 -
[19] - Quote
Razin wrote:CCP Nimbus wrote:This has been fixed! The ship will no longer auto-rotate in the hangar view :) Good to hear that this is not a bug. On a related subject, the in-dock camera bobbing is making me seasick and also making the hangar textures shimmer. The ship is completely stationary. I hope this is a bug (my bug report on this subject was "filtered", whatever this means).
I don't like this either. I'm glad they stopped the ship from rotating, but you're right - I don't like the "camera shake/bobble" of the most recent build, and I don't like how the ship looks static and doesn't wobble-again.
Can I speak for many and say "we'd like the station hangar from pre-Captain's Quarters back" just to provide a reference point of what we're looking for? |

Tonto Auri
Vhero' Multipurpose Corp
6
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Posted - 2011.11.22 15:22:00 -
[20] - Quote
When ship is docked, i want to see it DOCKED. I.e. not randomly turn around, float or what not. |
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Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
31
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Posted - 2011.11.22 16:16:00 -
[21] - Quote
So.
The ship is either: 1-+ rotating slowly 2-+ swaying a few degrees each way 3-+ perfectly stationary
The camera is either: A-+ rotating slowly B-+ bobbing C-+ perfectly stationary
I can be pedantic about the little things so I support this thread. :D
I liked the ship slowly spinning but I think the other opinions here make good sense. I was hoping that if they nuked the slow spin, which they did, it would be replaced by the slow camera spinning, which it wasn't.
I like the camera bobbing and ship swaying. Something that is breathing basically, that tells me the world is there, a little alive. The ship doesn't even sway now, fair enough due to some points made above, but bringing back the slowly rotating camera (if the player doesn't control it) would be nice.
But lol, this thread. It makes me feel better to see other people so focused on the trivialities. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
31
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Posted - 2011.11.22 16:39:00 -
[22] - Quote
Double post. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
125
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Posted - 2011.11.22 17:05:00 -
[23] - Quote
Xenial Jesse Taalo wrote:
But lol, this thread. It makes me feel better to see other people so focused on the trivialities.
I disagree that this issue is a "triviality".
This is a usability issue, and needs to be resolved. Imagine the wall (or whatever you have behind your computer monitor) slowly bobbing up and down and side to side. You may be able to ignore it, or you may not. However you definitely have to agree that it is unnecessary and annoying.
The ship bobbing and swaying on its docking perch was quite enough to convey the sense of a 'moving, breathing world'. When you got tired of it you could always zoom out or hide it behind some window.
You can't zoom out of or hide what we currently have on SISI. |

Pierced Brosmen
Priory Of The Lemon
10
|
Posted - 2011.11.22 17:30:00 -
[24] - Quote
Personaly I have no problem with the camera slowly bobbing up and down, but then I haven't been docked on SISI hours on end like I sometimes are on TQ. So for the long term it might be an issue for me if it goes live in this state. And I can fully understand that it's something that can be an issue for others even short term.
I fully support the wish to have the ship bobbing back like it used to (since that was added a few years ago). As long as the docked ship isn't attatched to anything, the bobbing effect enhances the sense of the fact that the ship is hovering over the docking pad and not moored or fastened in any way. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
31
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Posted - 2011.11.22 18:10:00 -
[25] - Quote
All good points to both. Ok give me swaying ship, optional slow rotating camera. I'd really like that camera.
Better yet, get the fitting music from Star Control 2 to play on cue when you open the fittings window in the hangar. Amirite? |

Tonto Auri
Vhero' Multipurpose Corp
7
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Posted - 2011.11.23 15:52:00 -
[26] - Quote
Xenial Jesse Taalo wrote:I like the camera bobbing and ship swaying. Something that is breathing basically, that tells me the world is there, a little alive. When you breathe, you don't see the world around sway like you're on a ship in the ocean. Your brain make multiple adjustments, ranging from head and eye positioning to compensate for your moving chest, down to outright lying to your perception centers about the PoV position to narrow the margin even further. The problem with computer-simulated "bobbing" is that it's uncontrollable, and your brain, being unable to predict and compensate the movement physically, have to put massive amount of work into mental image stabilization. Which for many people perceived as extreme dizzines.
Quote:The ship doesn't even sway now, fair enough due to some points made above, but bringing back the slowly rotating camera (if the player doesn't control it) would be nice. This is exactly against the point of docking. I'm not a big fan of a ship floating about the same position, but it's bearable as long as it's not rotating uncontrollably, but camera bobbing is just unacceptable, as well as uncontrolled rotation.
Quote:But lol, this thread. It makes me feel better to see other people so focused on the trivialities. You think? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
129
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Posted - 2011.11.23 19:41:00 -
[27] - Quote
Reopened my bug report yesterday afternoon, no response yet. |

Montevius Williams
Eclipse Industrial Inc
128
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Posted - 2011.11.23 19:56:00 -
[28] - Quote
Can someone answer this for me? Exactly how important is this change? I understand the attachment to ship spinning, but this really doesnt seem all that important. |

Pierced Brosmen
Priory Of The Lemon
10
|
Posted - 2011.11.23 21:03:00 -
[29] - Quote
Montevius Williams wrote:Can someone answer this for me? Exactly how important is this change? I understand the attachment to ship spinning, but this really doesnt seem all that important. Basicaly what we are asking for is that the ship behaviour in hangar is similar to how it was before Incarna, where the ship is pointing in a fixed direction and not rotating around it's own axis like it does outside the balcony in CQ (this has been fixed now). What's missing at the moment is that the ship is now sitting perfectly still while it was previously bobbing/swaying slowly, a bit like a ship on the ocean. This gave a good visual impression of the ship hovering over the docking pad compared to it being perfectly still and "dead" looking.
In addition to this, CCP have coded in some bobbing/swaying in the camera (similar to the camera behaviour in space) wich is annoying people. Reason why this might not be a good idea in the hangar even though it works in space is the much higher level of detail in the station environment compared to the dark backdrop of space, causing some to experience a feeling similar to being mildly sea sick.
Also, a feature that Xenial wants is an optional setting in the Esc-menu to bring back a camera behaviour that was available before the Trinity expansion. Where the camera, when not interacted with, would slowly orbit the ship inside the hangar (basicaly a slow ship spinning feature where no interaction is needed). I believe it was removed due to not being used by very many players. I only used it occationaly to get some variation when spending long time in station. It is not something I personaly would be very hyped about returning, but I would rather have that as an optional setting compared to the ship rotating in the hangar wich just looked silly and pointless (wich was the reason behind starting this thread in the first place). Wether or not there is a lot of coding involved in putting such a camera behaviour back in the game I don't know. It is not something I would prioritize, but apparently someone would like it and it is a subject I've seen been brought up a coupple of times before. Imoprtant part is that such a camera behaviour would absolutely have to be optional (and was so originaly) since it would definately annoy a lot more players then it would please if it went live as default.
As for importance of it all... A great deal of players spend rather long times in station and subsequently spend a long time looking at their ships in the hangar... If we learned anything from the Incarna expansion, the in-hangar view (and ship spinning) means a lot to a great deal of players and it seemed people were happy with the ship/hangar/camera behaviour the way it was before Incarna (if it ain't broke why fix it?), and returning things to they way they were shouldn't be very hard since there shouldn't be a need to write new code for it, unless for optimizations and such.
Also... since the hangar environment obviously means as much to so many as we've seen this summer, then I predict a threadnaught in GD over the bobbing/swaying camera and non-bobbing/swaying ship if it goes live like this  |

Tonto Auri
Vhero' Multipurpose Corp
8
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Posted - 2011.11.23 21:33:00 -
[30] - Quote
Montevius Williams wrote:Can someone answer this for me? Exactly how important is this change? Imagine you watching a movie captured by a drunk operator, with camera sway and float aimlessly throught the scene, not focusing on any object even for a second. It may be fun for a split second, but watching it for minutes is unbearable. |
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