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LittleAngel
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Posted - 2006.05.31 03:48:00 -
[1]
Defensive turrets. Micro laser/Hybrid/Projectile. Blasting incoming missiles/torps automatically. Only if missiles with blast radius get's close enough it's early destruction will do some damage. Ultra low range. Like last 200meter.
Based upon the r/l Goalkeeper system that spits out a wall of metal for the missile to hit. Also there is an Australian system were long barrels are loaded with 30? bullets each fired in rapid succesion following each other. Stacks of barrels combined and fired simultaniously shreds any missile in it's path. Low End Minerals Trader Based in Verge Vendor; Alentene VI-6. Free delivery when the cargo is Passive Targeters or over 100k m3. Safe empire space only. Ammo delivered free. And possible in low |

Y'laaris Brood
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Posted - 2006.05.31 05:56:00 -
[2]
Yeah, some sorta flac cannon would be good!
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Groes Thir
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Posted - 2006.05.31 11:41:00 -
[3]
Originally by: Y'laaris Brood Yeah, some sorta flac cannon would be good!
You mean like the flak walls in BSG :)?
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L4stMan Standing
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Posted - 2006.05.31 11:52:00 -
[4]
Edited by: L4stMan Standing on 31/05/2006 11:52:06 na anti missiles are all that should be there since: There is no other weapon system that you can actually turn "useless" as missiles. The only thing is that they should put the defender as passive selfshooting module, and raise the defender dmg a small bit.
I play caldari myself :) if they would put a module like the one you asked for in the game i and the rest of caldari race would be deeply in trouble.
btw ams was discussed about 4 - 10 times here already If you dont want to be shot by missiles: jam him like everyone else, thats my suggestion :)
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Maya Rkell
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Posted - 2006.05.31 12:46:00 -
[5]
Because missiles are overpo...oh, they're not. So missile damage would need to be boosted to copensate. And then everyone who can't fit them takes more missile damage. So...
and on for 20-30 different changes.
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Apollyonne
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Posted - 2006.05.31 17:09:00 -
[6]
In RL, missiles are subject to EW based 'spoofing' which draws them off course into detonating harmlessly.
And, as RL warfare has shown, one missile hit is frequently devasting to a target, or destroys it totally.
The present system maybe reduces the server load though.
*** Btw, other inaccuracies with torps and missiles have also been raised before -- principally the unrealisticly short reload times. Lengthening the reload time would, in part, compensate for making the warheads much more powerful which would compensate for the ability to knock down many of the incoming weapons.
*** Afai'm concerned, anti-missiles do not, at present work. You should be able to put a few assault missile launchers on a Caracal, load 'em with anti-missiles, and thus make a fine imitation of an Aegis missle cruiser knocking down incoming missles aimed at your task force. Isn't effective though.
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Ascelot
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Posted - 2006.05.31 18:48:00 -
[7]
Originally by: L4stMan Standing Edited by: L4stMan Standing on 31/05/2006 11:52:06 na anti missiles are all that should be there since: There is no other weapon system that you can actually turn "useless" as missiles. The only thing is that they should put the defender as passive selfshooting module, and raise the defender dmg a small bit.
I play caldari myself :) if they would put a module like the one you asked for in the game i and the rest of caldari race would be deeply in trouble.
btw ams was discussed about 4 - 10 times here already If you dont want to be shot by missiles: jam him like everyone else, thats my suggestion :)
Not every ship has missle hard points, and smart bombs have agroe (concord) problems if u hit non war target.
You say jam the missle user, then id ask for more medium slots for my poc/arma or to be able to stick ew modules on low slots.
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ragewind
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Posted - 2006.05.31 19:04:00 -
[8]
there should be no missle defence system defenders need removing.
if that isnt ok with the carebears then explan this to me why dose you ship take 6seconds to lock a ship buy these magical missiles cna lock a missile that has a sig radius proberly 1/20 of an intersepter its not logical as you would have jery riged these in to you ships main sensors and then lock anything in 0.5 secs.
the weapons are all dalanced leave them as they are remove defenders totally ------------------------------------ fix eves industrial sector!
advanced industrial ship |
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