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Thread Statistics | Show CCP posts - 70 post(s) |
Sales Alt negrodamus
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Posted - 2014.05.20 15:29:00 -
[1] - Quote
Hey Greyscale,
Nice changes on the invention stuff. Will have to watch this very carefully because this is how I make all of my isk...
Some thoughts....
* Are invention skills going to be looked at?
Currently there's no reason for me to ever train level 5 invention skills due to how poor the bonus is, and it doesn't meaningfully set me apart from other people doing this kind of industry unless I decide I want to start doing T3 hulls for some reason.
* Are research agents ever going to be useful for invention again outside of their current near-useless status as suppliers of datacores?
* Please be careful when making major material changes.
There appear to already be plans to change the loot spew mechanic and crap all over salvage drop rates. Please try to not price people out of the entire t2 rig market again.
* When oh when will this be on the test server?
You have so many moving parts for industry changes, and its' such a huge moving target. Please PLEASE give us time to process this at least for a bit.
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Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.05.20 21:07:00 -
[2] - Quote
Greyscale, just to bounce this off someone whose responding and actively thinking about industry....
Is CCP happy with the way drugs work? These do not appear to have been touched in several years.
Eg, is there going to be a balancing pass made against them and/or are there plans for more specialized boosters?
I like making them, but they are an incredible nuisance due to how horrible the pos interface is for chaining the reactions. And how it is just annoying to get them into highsec.
Personally I'd like to see more variety and specialization like with implants that do some of the same things but some really different things.
Like mining / science / industry specific boosters.
Further, its' really hard to source materials and bpcs for drugs due to how certain components only appear in certain constellations. At least please make it regional, or not at all location based like with what was done to moon materials.
Overall I like the changes. I think. But to repeat myself, we definitely need to see them on sisi becuase eve has a lot of moving parts and y'all are tweaking a lot of them. |
Sales Alt negrodamus
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Posted - 2014.05.28 01:16:00 -
[3] - Quote
Oh man, 90 day base invent time for a JF.
Definitely watching this space.
Greyscale - when can we expect to get this on sisi? A lot of us are simply tinkering with spreadsheets right now and holding back opinions until we can see this in action. |
Sales Alt negrodamus
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Posted - 2014.05.28 16:26:00 -
[4] - Quote
CCP Greyscale wrote:I've got it sized as a cruiser module right now I think, if that's what you mean?
(The 50mm is out of alignment because it only draws 1PG; I'm going to shift all the 0/1PG items so they're sized by slot, which should fix this along the way.)
[Edit] And by "cruiser" I mean "frigate", whoops.
Just as an aside, what role do you imagine the 50mm plate to serve?
Same thing with small shield extenders, and such. |
Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.05.28 16:28:00 -
[5] - Quote
Also, those changes look good. Except for maybe how it relates jump freighters.
Right now JF manu is in a bad place due to only in-station production. The pos module to build them being unfucked is a significant step forward, please don't undo that beautiful long time coming fix! :)
I do see you mentioned it earlier so I'm glad they won't fall by the wayside. The market is "annoying" enough as it is. |
Sales Alt negrodamus
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Posted - 2014.05.28 16:29:00 -
[6] - Quote
Gilbaron wrote:Sales Alt negrodamus wrote:CCP Greyscale wrote:I've got it sized as a cruiser module right now I think, if that's what you mean?
(The 50mm is out of alignment because it only draws 1PG; I'm going to shift all the 0/1PG items so they're sized by slot, which should fix this along the way.)
[Edit] And by "cruiser" I mean "frigate", whoops. Just as an aside, what role do you imagine the 50mm plate to serve? Same thing with small shield extenders, and such. that's a question for module rebalancing, not for industry
I know, I can't help myself. But that's a long standing question I've had that I have had a hard time getting an answer to.
Note that I'm not saying "please fix this", just his opinion because I am genuinely curious. |
Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.05.28 21:20:00 -
[7] - Quote
NO MORE T2 BPO DISCUSSIONS PRETTY PLEASE
This thread is good. Don't break it. |
Sales Alt negrodamus
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Posted - 2014.05.28 21:50:00 -
[8] - Quote
Greyscale, some thoughts on the new stuff:
* Why half integer ranks on certain modules?
Isn't that messing up the nice clean integer math you seem to be going for? Perhaps I am misunderstanding rank.
* JF production baseline is nearly 70 days now.
This is nearly 3x what it is currently. With an industry 5 character that gets trimmed down only by 20%. Even with one of the new production arrays its' still twice what it is now.
Is this a deliberate choice in terms of time to market as how you were discussing earlier?
JF's are something I only produce rarely so this is one of those "no real skin off my back" issues, but yikes.
* JF invent time is better
32 day baseline, but 16 days in a pos. Still a pretty big change tho!
* Rig timings seem screwy
For example:
Capital rigs invent in 4 hours
This turns into 2 hours in a pos. Current in-pos invent time is 26 hours.
Capital rigs build in about 8 hours. After pos and skills, that's closer to 4 I think. Current baseline for a TE 0 capital rig is 10 hours with skills and pos bonus applied.
I'm having a big of difficulty referencing between the pos timings I know well and the timings you are putting up which are blueprint baselines before bonuses, so things might be odd looking and estimated.
This same idea seems to repeat with large rigs as well. Full disclosure: I pay attention to capital/large because those are what I build. So take what I say with that in mind.
* Have you decided on how to handle invention blueprint ME/TE levels?
This has been discussed a lot but I'm not clear if you settled on an answer.
For example, I own a -4/-4 and a -3/-5 widget BPC - will these get an across-the-board uptick to 0/0? Or the equivalent levels post-patch after a successful invention run with that decryptor?
Also, where do I get a perpetual motion unit?
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Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.05.29 05:58:00 -
[9] - Quote
Greyscale, on further thought, the invented blueprint market for rigs is kinda goofy with exploration drops being 0/0 while invented ones - at best - are -1/-1.
Please leave exploration drops alone, and don't buff them. |
Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.05.29 07:35:00 -
[10] - Quote
Um, why should exploration drops beat what I can do via invention?
It completely kills markets for invention that are low volume because exploration drops are more than sufficient to handle supply for production. |
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Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.05.30 14:48:00 -
[11] - Quote
CCP Greyscale wrote:
JF ranks are more just a stab at where they seem like they "should" be given the existing patterns with T2 and capital ships. I'm open to arguments that they're too high, but I'd be looking for an explanation based in "...and this is why it's bad for the game" rather than "the number is bigger" :)
I think it is more of a "consistency" issue with how things are now, and honestly I hadn't looked at capital production "as a whole" due to how annoying it is to navigate the CSV via spreadsheet.
JF's are their own category, I would argue. They are the only T2 capital ship. There's no reason to borrow patterns from other ships.
I really want to argue "it is super annoying to tie up 6b in materials for that long" but supercap and titan builders have it worse, and I can build the JF in highsec.
Ultimately making the build and invent times significantly longer is bad because it'll simply make JF's that much more expensive due to becoming more annoying to invent and build. That's really it I think.
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Sales Alt negrodamus
SalesAltCorp
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Posted - 2014.06.03 16:16:00 -
[12] - Quote
Now that Kronos is deployed, can we get an ETA for Crius on sisi so we can test the incredibly large volume of knobs and wheels you've turned? |
Sales Alt negrodamus
SalesAltCorp
1
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Posted - 2014.06.05 02:50:00 -
[13] - Quote
The time to market discussion brought up a really interesting point I didn't considder about driving item sale and material sale prices.
Leaving the invention/manu time really high will severely adjust the TTM upwards, which is a good thing for industrialists but a bit less so for players.
Not sure where the balance lies. |
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