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Exolun
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Posted - 2006.06.01 07:14:00 -
[1]
Edited by: Exolun on 01/06/2006 07:21:02 A friend of mine and I just tried our hand at our first level 4 mission tonight, he being in a raven, and myself in a brutix and we were finding it difficult to keep him up tanking because with a shield tanking setup he would always run out of capacitor in under a few minutes.
Now, his energy skills aren't great, but I suggested to him to try an armor tanking setup because all my quickfit comparisons suggested that it would be much more power efficient, here is the setup I suggested, I was wondering if you folks thought it would work, or what would be better.
Highs 6x cruise launchers 2x ?Tractor beam?
Medium 5x fb-10 nominal rechargers, 1x medium cap booster
Lows 2x large armor reppers 3x rat specific hardeners
With his current skills he can run the hardeners and one of the reppers indefinitely, and with the injector on, can keep dual reppers going for maybe 5-6 minutes.
I dont know if it is viable, but with his shield tanking setup he can only keep one booster going for a few minutes, if that.
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Quebber
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Posted - 2006.06.01 07:32:00 -
[2]
Maybe... armour tanking is, ok i do it sometimes. But why dont u swap the 2x tractor beams for Heavy Nos they can really help a tank!
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MrBadidea
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Posted - 2006.06.01 07:38:00 -
[3]
First question I have to ask; is he running his shield booster constantly, when there is no need to?
Armor tanking and Shield Tanking is very different, because with a shield tank we have a recharge rate. It's safe to drop your HP down to about 40% when shield tanking, because at that point the recharge rate increases. I try to keep my shields at about that level, and as a result I end up having to use my shield booster far less, saving lots of cap.
Seems to me like thats the mistake he's making; that or he has a really bad setup/skills.
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Exolun
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Posted - 2006.06.01 07:46:00 -
[4]
Well, I suspect he runs it as soon as he has taken a bit of damage. On the particular mission we were on, however, the npcs were easily breaking his shield boosting.
As far as the heavy nos goes, on the setup I just listed there is like 200 powergrid leftover for those last two highs, which is why I suggested tractor beams.
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Mitens Nauro
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Posted - 2006.06.01 08:13:00 -
[5]
No room for damage mods. With Cruise launchers you'll need 2-3 BCU's. Tell your friend to fly L3's with cruisers until he/she has skills (capacitor, engineering, electronics...) for battleship.
ps. Heavy cap booster, XL shield booster and amp are your friends. If you can't fit them, read above about skills...
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Testy Mctest
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Posted - 2006.06.01 08:19:00 -
[6]
Armour tanking a Raven is very viable, and definitely works. As you say, it's also more energy efficient. Don't listen to people who tell you that you can only shield tank a Raven.
Testy's Eve Blog - Updated 24/05/06!
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Dire Lauthris
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Posted - 2006.06.01 08:34:00 -
[7]
What kind of setup was your friend running with the shield tank? Using heavy nos, with one locked on to an NPC each really does keep that tank going long enough to wipe out the biggest damage dealers.
6x cruises 2x heavy nos 3x T2 or best named active hardners, 1x shield amp, 1x best named or T2 xtra large booster, 1x best named or T2 large shield extender 2/3 T2 Ballistic Control System, 2/3 PDU II
Run the booster only when needed; I normally set it to manual and just do a couple bursts when necessary. The shield extender and PDUII's help your recharge rate, the more HP you have the bigger the HP recharge.
Nothing remarkable about the setup (I just nicked it off the ship setup thread) but if it ran well solo I can't see it doing too badly in a group. The main thing with Level 4's is co-ordinating your fire and being sure you attack the same group until you're sure of the firepower you're going to face.
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Cheyenne Shadowborn
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Posted - 2006.06.02 08:37:00 -
[8]
Originally by: MrBadidea First question I have to ask; is he running his shield booster constantly, when there is no need to?
Armor tanking and Shield Tanking is very different, because with a shield tank we have a recharge rate. It's safe to drop your HP down to about 40% when shield tanking, because at that point the recharge rate increases. I try to keep my shields at about that level, and as a result I end up having to use my shield booster far less, saving lots of cap.
Seems to me like thats the mistake he's making; that or he has a really bad setup/skills.
Hm ... sounds about all right, but can't you do the same with the cap? Afaik the recharge curve for the cap and shields are similar or the same, i.e. the cap also recharges the fastest arround 40%.
So what I did so far is activate my shield booster early to compensate even the damage in the 80-95% shield areas, thus keeping my cap in the 40% range where it recharges the fastest. I think this tactic and the "keeping shields arround 40%" should cancel each other out?
p.s. since I am using heavy missiles with a ferox atm, I don't need the capacitor for anything else but shield boosting, maybe that helps, too.
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Shandling
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Posted - 2006.06.02 10:30:00 -
[9]
The optimal shield recharge rate is 20%-30%. Have him boost his shields lightly (one hit, wait, etc) once he starts taking damage until he reaches ~30%. At that point, if he has to, go all out on shield boosting. If you ever drop below 20%, that's the point of no return - your shields begin to recharge slower and slower as you get nearer to 0%. Warp out if you drop below 20%.
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wierchas noobhunter
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Posted - 2006.06.02 10:32:00 -
[10]
Edited by: wierchas noobhunter on 02/06/2006 10:31:48
Originally by: Testy Mctest Armour tanking a Raven is very viable, and definitely works. As you say, it's also more energy efficient. Don't listen to people who tell you that you can only shield tank a Raven.
yeah cos on armor tanked raven u can fit ecm in meds  
join soar angelic
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Gunstar Zero
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Posted - 2006.06.02 10:43:00 -
[11]
I know some people use them effectively against laser wielding NPCs.
It's less hassle than micro managing shield / cap for prolonged NPC-ing sessions & the natural resists of armor suit blood etc npcs.
It's not uber or anything, but useful.
Personally I prefer the extra buffer a rack of PDUs and a shield extender gives you, but it's down to personal preference & as others have pointed out - you can do some funky stuff with those midslots.
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Testy Mctest
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Posted - 2006.06.02 10:49:00 -
[12]
Originally by: wierchas noobhunter
yeah cos on armor tanked raven u can fit ecm in meds  
Youd be surprised how many people shout and scream OMFGZ NO YOU CANT ARMOUR TANK A RAVEN LOLLLZZZ!!!11111one+one when you tell them that, though.
Testy's Eve Blog - Updated 01/06/06
Today's forum noob level : Neutral.
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DJ P
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Posted - 2006.06.02 11:06:00 -
[13]
Originally by: Testy Mctest
Youd be surprised how many people shout and scream OMFGZ NO YOU CANT ARMOUR TANK A RAVEN LOLLLZZZ!!!11111one+one when you tell them that, though.
Unfortunately people do not understand it.
An ECM Armour tank Raven is more dangerous and lethal than a Scorpion and with good ECM skills it can neutralise more than 1 enemy. Also produce the dakka to break the tanks too. (With T2 ammo & gear).
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