| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

James Duar
|
Posted - 2006.06.01 08:15:00 -
[1]
Essentially a low slot module which allows ships to link their nav computers up in order to get someone being warp scrambled out of trouble.
You target them, turn it on and it helps to compensate their warp drive and warp them outta there.
Why have it? The first thought is of course for freighter escort duty. Right now it takes 1 frig to throw a scambler on a freighter and it's stuck in the middle of heated battle between it's escorts and the aggressors. With this system, the escorts can get the freighter away and engage the attackers. It would also work for mining ops and pretty much any situation where you have particular ships you'd really like to get out of a battle.
The downside: it's a nav computer link. While it's operative your ships nav computer is slaved to the other ship to allow it to warp away, and so you cannot. You also cannot focus it on yourself, meaning that the escorts have to leave at least one man behind to die, and each time one gets away their combined warp descrambling strength is weakened.
I'm also not sure if it should stop working or not when an escort is targeted by a warp scrambler (allow a LOT of tackler frigs to shut down the fleet anyway). The reason it should is that your computer is being used for something not concerning it's own warp field, the reason it shouldn't is because the pulses used to muzz any warp field of your own prevent your ship from being able to strengthen someone elses.
Thoughts? Reactions? I think this would be a great tactical module, and a ship with a load of these on-board would be a great interceptor target for the intelligent attacker.
|

Immad Hadaioki
|
Posted - 2006.06.01 08:42:00 -
[2]
High slot.
|

Zothike
|
Posted - 2006.06.01 11:34:00 -
[3]
i like the idea
|

Miss Overlord
|
Posted - 2006.06.01 11:37:00 -
[4]
hmmm could work high slot of course - u could use it on alts. Tho make sure it doesnt work on bubbles as bubbles are 100% affective and uber as they are.
|

Reggie Stoneloader
|
Posted - 2006.06.01 17:28:00 -
[5]
Yeah, high slot, like remote armor repairers or shield transfer arrays. Using it would flag you to the target's enemies, like other helper modules, but wouldn't get you CONCORDed. It would be nice to be able to have an option for aiding a ship you're escorting other than just killing all the aggressors. Remote Warp Core Stabilizer sounds like it would be just the ticket.
|

James Duar
|
Posted - 2006.06.02 04:56:00 -
[6]
It struck me as one of the things that would get people to shut the hell up about freighters, since then using a freighter w/o escort would just be completely stupid.
It's mostly in a lo-slot right now coz I wanted it to compete directly for slot space with regular warp core stabilizers to balance it.
|

Reggie Stoneloader
|
Posted - 2006.06.02 06:09:00 -
[7]
I think it would be the only low-slot module in the game that influences targets. Are there any other low-slot mods that affect anything other than your ship? Maybe a medium slot, like an ECCM or remote sensor booster, would be appropriate. After all, warp disruptors are medium slot modules. You could even make two flavors, to correspond with the disruptor/scrambler difference.
|

James Duar
|
Posted - 2006.06.02 10:53:00 -
[8]
But it is however, basically a comm-link to the target's nav computer. It uses the ships existing resources to boost the warp field of the target.
|

Drizit
|
Posted - 2006.06.02 11:27:00 -
[9]
I prefer the idea of a low slot mod. Having it then means you have to chose between getting the other ship out or having stabs yourself. having such a mod in high slot reduces the combat effectiveness of the escort, rendering them too vulnerable themselves. Not much point in having an escort if you lose them all at the first gate camp you get to.
In a low slot, it would have even more impact on Amarr and various other armour tanking ships who need all their lows for tanking and hardeners. Because mods mostly use mids, armour tankers are never worried about using them.
--
|

Reggie Stoneloader
|
Posted - 2006.06.02 17:17:00 -
[10]
Good point. Low slot sounds good to me.
|

Viktor Fyretracker
|
Posted - 2006.06.02 18:30:00 -
[11]
personal WCS are still needed for low sec where even using a condor to move something is risky without em.
|

skilzrulz
|
Posted - 2006.06.03 02:48:00 -
[12]
No more ware-core modules please...just use a escort with your freighter.
|

Drizit
|
Posted - 2006.06.03 04:39:00 -
[13]
Originally by: Viktor Fyretracker personal WCS are still needed for low sec where even using a condor to move something is risky without em.
This is not a substitution unless you are escorting a freighter. The normal WCs would still be available for single ships. If you have enough lows, you could fit both WCS and the remote one if you don't mind losing a another low slot. Armour tankers would find this very hard since each low slot used for WCS or RWCS is one less for tanking or hardeners. Shield tankers have less lows anyway so it's still a trade off.
--
|

Reggie Stoneloader
|
Posted - 2006.06.03 05:35:00 -
[14]
It would be another good way for squadron members to complement one another. If you've got a guy with remote sensor boosters, you don't need a sensor booster. A shield transfer array can free up a medium slot on your other ships, and a remote WCS could save you a low one.
It's rescue equipment, and I like the idea.
|

kirjava
|
Posted - 2006.06.11 15:10:00 -
[15]
Excellent idea. I just noticed that major flaw in the freighters stats. By all rights i reckon it should have +5 warp strenghts as a passive bonus.
|

Hesed
|
Posted - 2006.06.11 15:13:00 -
[16]
This idea has merit.
Med slot is fine. Then it can be used on logistics frigs, and can't be coupled with ECM or anything.
|

Charlie McCaig
Gallente Astrum Contract Services Group
|
Posted - 2006.11.24 14:39:00 -
[17]
/signed
on the condition that it is a high slot module. It should also require a LOT of cap to run becuase it would be stabilizing a disrupted energy field. Entropy is always easier to add than it is to remove.
|

Theodwyn
|
Posted - 2006.11.24 23:10:00 -
[18]
/signed. That is a really good idea.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |