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Steppa
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Posted - 2006.06.01 12:59:00 -
[1]
So I fit for tackling and decided to go a little exotic and fly a heavy webber with two light target painters. I was part of a fast frigate gang with some missile users, so I figured, what the hell.
HI - 3x 150mm railguns tech 2 with spike ammo (antimatter and iridium in reserve) MED - 13k webber, 1mn MWD tech 1, 26k warp disruptor LOW - Micro power generator, Shadow Serp Adaptive, Tech II Energized Adaptive
The first hostile we ran across I MWD'd to the target, webbed and scrammed him, and opened up with the guns. To my sincere suprise, I was completely out of cap in what seemed like less than ten seconds. Surely no more than two volleys with the guns.
Obviously, the MWD is the issue. It reduced total cap availibilty and was probably not necessary once I was in range (target was an apoc). However, I would like to see some setups that you guys use for this fine little ship. Assume maxed drones skills and that you'd be operating in a gang.
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Sandra Tseng
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Posted - 2006.06.01 13:14:00 -
[2]
maybe you were NOSed or Energy Neutralized? My ishkur's cap is just fine ;]
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Sarmaul
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Posted - 2006.06.01 13:17:00 -
[3]
20k+ scramblers use crap-loads of cap. combine that with the cap from the railguns, web and the cap penalty you get from the mwd = dead cap very quick.
Originally by: General Apocalypse the game is very well balanced
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Malena Panic
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Posted - 2006.06.01 13:42:00 -
[4]
It's your MWD cap penalty that's killing you. I use AB II and still have to actively manage cap when the repper or AB (god forbid both) is on during combat.
If you really have to use an Ishkur as a tackler, fit smaller guns, fit a cap management module in the mids and fly webber drones instead of shooters.
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Eyeshadow
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Posted - 2006.06.01 13:56:00 -
[5]
Its the 20km disruptor that screws ya. To run it for any length of time with an MWD you will need 1 or 2 CPRs.
The only ceptors i know that can run 20kms for any length of time are crows with 2 CPRs and stilletos with 2 aswell. Dmg of course becomes a problem but if you are simply tackling your primary concern is keeping the target scrambled and staying alive, everything else is secondary.
BTW, if all you wanna do is tackle, ceptors and even tech1 fast frigates are much better at it than assault frigs
My Latest Vid (18/04/06) |

Novarei
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Posted - 2006.06.01 13:56:00 -
[6]
Yea, i prefer to use the AB II instead of an MWD, otherwise you dont have much cap to do much else.
+-----------------------------------------------+
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Amarr knight
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Posted - 2006.06.01 14:13:00 -
[7]
Problem with your setup is that every item is cap hungry. The guns, the mwd, the scram. Something has to go.
MWD is your biggest problem. If use an AB instead, you will have much better cap.
If you insist on keeping MWD then get rid of the web and fit cap injector.
If you want web, then get rid of guns and fit nos.
Hope it helps.
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Fly Catcher
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Posted - 2006.06.01 14:28:00 -
[8]
You left the mwd on after you got in range? No practical fitting will allow a mwd to run forever, they're just not made for it.
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Steppa
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Posted - 2006.06.01 16:31:00 -
[9]
Originally by: Sandra Tseng maybe you were NOSed or Energy Neutralized? My ishkur's cap is just fine ;]
Ah, that's very possible. The UNBELIEVABLY FRUSTRATING lack of Eve showing you who is doing what to you is getting old fast.
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Crellion
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Posted - 2006.06.01 16:59:00 -
[10]
Originally by: Steppa
Originally by: Sandra Tseng maybe you were NOSed or Energy Neutralized? My ishkur's cap is just fine ;]
Ah, that's very possible. The UNBELIEVABLY FRUSTRATING lack of Eve showing you who is doing what to you is getting old fast.
If you dont turn effects off (possible in small gangs nps) you see right away there is liek a huuuuge red torch on your butt. I turn them off anyway cause 99%of the time is painfully obvious who and when NOSs you.
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Steppa
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Posted - 2006.06.01 18:03:00 -
[11]
I usually run full sound, full effects for small gangs like that. No overt graphics, but honestly I wasn't looking for it. To busy with modules and drones, you know :)
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xenodia
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Posted - 2006.06.02 00:03:00 -
[12]
Originally by: Steppa I usually run full sound, full effects for small gangs like that. No overt graphics, but honestly I wasn't looking for it. To busy with modules and drones, you know :)
The apoc didnt need to NOS you. You did a pretty good job of it yourself with your setup. First of all, MWD are usually a bad idea on assault frigs because A)they dont leave you with enough cap to do anything, and B) they make your sig radius big enough that larger ships can land solid hits on you. If you absolutely have to have the MWD, then ditch the webber in favor of a cap recharger or something, and run webber drones. Also, be sure to turn the MWD off once you are in scramble range.
And on a tackler frig setup, normally its not necessary (or cap wise) to combine a 20k scrambler with an MWD. The speed of the MWD should allow you to get in range to scramble with the 7.5k variety which uses less cap, especially against a slow warping target like a BS.
Honestly, assault frigs are kind of wasted in a tackler role. They do a better job serving as the heavy hitters in a frig gank squad, with t1 frigs or ceptors to do the tackling for them. With a good assault frig pvp setup a skilled pilot can easily take on anything battlecruiser sized or smaller 1 vs 1 and either win or escape (provided you dont get NOS'd), but putting tackling gear on it usually breaks those good setups.
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Epsilon 1
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Posted - 2006.06.02 00:06:00 -
[13]
Cap is life.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Foulis
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Posted - 2006.06.02 00:08:00 -
[14]
standard noskur.
Hi: 2x Ion IIs, 2x Small Nos Med: 1x AB, 1x Webifier, 1x Scrambler Low: 1x SAR II, 1x Hardener, 1x MFS II/CPR. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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