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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
10396
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Posted - 2014.05.21 15:25:00 -
[1] - Quote
Hello everyone. In Kronos we will be adding a new set of low slot modules that increase warp speed by a flat amount. The blueprints to manufacture these modules will be found exclusively through low-sec exploration. As part of the the same experimental technological lineage as the Ascendancy Implants, they will be the second set of items to use the enigmatic Shattered Villard Wheels in their construction.
There will be three versions, with blueprints of increasing rarity.
- The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
- The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
- The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
These modules are restricted to a maximum of 3 per ship, and require 1 PWG and 0 CPU. They require the skill Warp Drive Operation trained to at least level one. They are not stacking penalized with each other or with any other warp speed modifiers.
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Luna Arindale
Ubuntu Inc. The Fourth District
23
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Posted - 2014.05.21 15:27:00 -
[2] - Quote
Super speedy interceptors! Now with, ludicrous speed!
Nah, would be fun though. I like the look of these modules. Would be good for the specialized industrials. |
lanyaie
DEEP-SPACE CO-OP LTD
952
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Posted - 2014.05.21 15:28:00 -
[3] - Quote
Yay an item I will not be using is being added. https://forums.eveonline.com/default.aspx?g=posts&t=335611&find=unread |
Sweet Times
Riptide Riot
16
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Posted - 2014.05.21 15:29:00 -
[4] - Quote
1+1 |
Eli Hakomairos
Creeper Co. Forkoff
6
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Posted - 2014.05.21 15:29:00 -
[5] - Quote
it seems like these would only be viable on a few ships as a single module in and of itself won't apply that great of an increase to be worth it. i can see these being exceptionally popular with transports though. |
Gustav Mannfred
the bring back canflipping corp
101
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Posted - 2014.05.21 15:29:00 -
[6] - Quote
Why limited to 3 per ship, when they dont give realy much warp speed increase? i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
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CCP Fozzie
C C P C C P Alliance
10396
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Posted - 2014.05.21 15:30:00 -
[7] - Quote
Gustav Mannfred wrote:Why limited to 3 per ship, when they dont give realy much warp speed increase?
Because of Avatar. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Kaarous Aldurald
ROC Deep Space The ROC
6437
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Posted - 2014.05.21 15:30:00 -
[8] - Quote
lanyaie wrote:Yay an item I will not be using is being added.
Why bother posting then? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Rowells
Unknown Soldiers Fidelas Constans
646
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Posted - 2014.05.21 15:32:00 -
[9] - Quote
Ib4 'why?' |
Arthur Aihaken
Erebus Solia
3612
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Posted - 2014.05.21 15:33:00 -
[10] - Quote
CCP Fozzie wrote:These modules are restricted to a maximum of 3 per ship, and require 1 PWG and 0 CPU. They require the skill Warp Drive Operation trained to at least level one. They are not stacking penalized with each other or with any other warp speed modifiers. Let us know what you think! Awesome! Battleship owners rejoice!! 1. What's happening with hyperspacial rigs? Is the stacking penalty still going forward in Kronos? 2. Just a suggestion: require Warp Drive Operation II for the "Experimental" and Warp Drive Operation III for the "Prototype". I am currently away, traveling through time and will be returning last week. |
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Dav Varan
Spiritus Draconis Drunk 'n' Disorderly
179
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Posted - 2014.05.21 15:33:00 -
[11] - Quote
CCP Fozzie wrote:Hello everyone. In Kronos we will be adding a new set of low slot modules that increase warp speed by a flat amount. The blueprints to manufacture these modules will be found exclusively through low-sec exploration. As part of the the same experimental technological lineage as the Ascendancy Implants, they will be the second set of items to use the enigmatic Shattered Villard Wheels in their construction. There will be three versions, with blueprints of increasing rarity.
- The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
- The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
- The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
These modules are restricted to a maximum of 3 per ship, and require 1 PWG and 0 CPU. They require the skill Warp Drive Operation trained to at least level one. They are not stacking penalized with each other or with any other warp speed modifiers. Let us know what you think!
Are these additons to warp speed made before rig/implant mulitpliers or after ?
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Swiftstrike1
Swiftstrike Incorporated
660
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Posted - 2014.05.21 15:34:00 -
[12] - Quote
CCP Fozzie wrote:Hello everyone. In Kronos we will be adding a new set of low slot modules that increase warp speed 'bout damn time! +1 Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Alex Tutuola
Specter Syndicate Tactical Narcotics Team
21
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Posted - 2014.05.21 15:34:00 -
[13] - Quote
My initial thought is that they don't do enough to be worth using. It would, for example, be worth doing it at 1 AU per unit on say a cruiser; then you're sacking three low slots for double warp speed... but three warp slots for a < 33% increase doesn't sound worth it to me.
Alternatively, perhaps they could be balanced with the inability to more than double a ship's speed in warp. That is, there is no cap to the number, but you reap no benefit from putting more than three on a cruiser anyway. |
Arthur Aihaken
Erebus Solia
3612
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Posted - 2014.05.21 15:35:00 -
[14] - Quote
Dav Varan wrote:Are these additons to warp speed made before rig/implant mulitpliers or after ? Good question (hopefully before). I am currently away, traveling through time and will be returning last week. |
Gumpy Bitterhawk
Fweddit I Whip My Slaves Back and Forth
6
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Posted - 2014.05.21 15:36:00 -
[15] - Quote
CCP Fozzie wrote:Gustav Mannfred wrote:Why limited to 3 per ship, when they dont give realy much warp speed increase? Because of Avatar.
I want my covops cloaky mushroom back
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CCP Fozzie
C C P C C P Alliance
10400
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Posted - 2014.05.21 15:39:00 -
[16] - Quote
Dav Varan wrote: Are these additons to warp speed made before rig/implant mulitpliers or after ?
Before. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ammzi
Love Squad Pasta Syndicate
1774
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Posted - 2014.05.21 15:40:00 -
[17] - Quote
Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. |
SurrenderMonkey
Space Llama Industries
592
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Posted - 2014.05.21 15:41:00 -
[18] - Quote
Alex Tutuola wrote:My initial thought is that they don't do enough to be worth using.
Yeah, you're probably not going to put them on your interceptor, but consider that freighters are now getting low slots instead of rigs, and that the base level warp speed of a freighter is 1.37 AU/S.
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Altrue
Exploration Frontier inc Brave Collective
1172
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Posted - 2014.05.21 15:45:00 -
[19] - Quote
Won't be enough in terms of impact.
But still a good idea :)
You should've really made them a percetage though, its the magic way to fix all balances issues you could have. Flat amounts is dangerous because its either not enough or too much. Signature Tanking - Best Tanking. Beware the french guy!
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Myst Valkyria
Red Frog Freight Red-Frog
13
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Posted - 2014.05.21 15:46:00 -
[20] - Quote
Looks great! |
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SurrenderMonkey
Space Llama Industries
592
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Posted - 2014.05.21 15:46:00 -
[21] - Quote
Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps.
...because Math?
What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)?
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Alexis Nightwish
State War Academy Caldari State
8
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Posted - 2014.05.21 15:48:00 -
[22] - Quote
How will these stack with warp speed rigs? |
Bad Bobby
Bring Me Sunshine In Tea We Trust
463
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Posted - 2014.05.21 15:48:00 -
[23] - Quote
Nice! |
Ammzi
Love Squad Pasta Syndicate
1774
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Posted - 2014.05.21 15:49:00 -
[24] - Quote
SurrenderMonkey wrote:Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)?
Anywhere between 20-35 %? The t2 hyperspatial rigs are 25 % bonus for reference. |
Arla Sarain
7
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Posted - 2014.05.21 15:50:00 -
[25] - Quote
Looks like these will be useful for only a few ships.
In low slots these compete with a lot of modules on combat oriented ships. DC, damagemods, armor resistances. For EWAR ships it competes with Signal Amps and Signal Distortion Amps. Speed mods.
Them being flat means that quick ships don't get a lot. On industrials they compete with cargo expanders, inertial stabs for a mediocre warp speed buff which probably wont matter.
Warp speed between ships isn't that different outside of ascendancy implants as is. Not many people rig their ships for warpspeed. Exploiting warpspeed for interception is only possible between few ships.
All in all - meh. |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1039
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Posted - 2014.05.21 15:50:00 -
[26] - Quote
Plans for T2 and faction? |
Aliath Sunstrike
Aviation Professionals for EVE
56
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Posted - 2014.05.21 15:51:00 -
[27] - Quote
+ 1
Very cool new and welcome addition to the game. I cannot see an abuse/downside to these. TYVM Fozzie
You get another like from me good sir. :) |
Orla- King-Griffin
Var Foundation inc.
58
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Posted - 2014.05.21 15:53:00 -
[28] - Quote
zooooo000OOOOOO000ooooom! |
SurrenderMonkey
Space Llama Industries
592
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Posted - 2014.05.21 15:53:00 -
[29] - Quote
Ammzi wrote:SurrenderMonkey wrote:Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)? Anywhere between 20-35 %? The t2 hyperspatial rigs are 25 % bonus for reference.
Yeah, some 20-35% low slot modules on ships that can already fit the rigs would be patently idiotic - even with stacking penalties.
The genesis of this change is pretty obvious. Freighters were going to get rigs, but now they're not. Most of the rigs you would want to put on a freighter already have a low-slot analog, but warp speed didn't. However, due to the scaling of warp speed, simply throwing another percentage boost in would mean balance havoc for ships already at the top end of the scale. |
Ammzi
Love Squad Pasta Syndicate
1774
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Posted - 2014.05.21 15:57:00 -
[30] - Quote
It's not like it's gonna make that big of a difference. Deceleration is still capped at 8 au/s, only major difference for interceptors is when accelerating into warp. Stacking penalties should probably be applied if the bonus is switched to percentage, just like they are going to be applied on top of rigs in Kronos.
This could be a very interesting fitting choice for certain doctrines all around EVE instead of being limited to freighters. |
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