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Gao'xin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.21 16:24:00 -
[1] - Quote
Hi there,
All I've been doing the last few months is exploration, which is fun as long as you find something, but most of the time Im only scanning stuff. :| Before that I was inactive for a few years. Soo..
Its been a long time since I've done my last mission(2007). So what I want to know is, what lvl can I do with my Char? If I fly the potato, should I equip salvaging equipment to salvage stuff or is it not worth it isk/hr wise?
At the moment I have all kinds of drones, a potatoship(domi), a navy vexor and around 300mio. Any tips, hints, infos are greatly appreciated. :>
thanks in advance |

Nad'x Hapax
Hapaxa
48
|
Posted - 2014.05.21 16:37:00 -
[2] - Quote
Id say go for L4s. U wont be crazy effective though but ull still be doing ok. And the Domi will work fine, Just stop training sentry drone interfacing 5 until u have gallente BS 4.
Fit a MJD and a tiny active tank + DDAs. Omnis in mids and Drone links in highs. Try to get every race of sentries apart from gardes to have 110+ optimals and ure good to go. Go faction sentries untill u can use T2.
Also bring a Mobile depot with u, ull need to refit for a mwd.
No Salvaging unless u have a salvaging alt |

Illiar D'Anaari
Lassandar
27
|
Posted - 2014.05.21 16:49:00 -
[3] - Quote
The Domi will work fine, and I'd say you have few other options considering your SP in gunnery and missiles. As Nad said, you'd probably be better off training Gal BS to 4 first, since you'll see greater returns, and it'll be faster. Get back to SDI5 afterwards.
I'm personally not a huge advocate of MJDs. Sniping does mean you'll tank less damage, but it also means you're dealing less, and therefore taking more time to complete missions. Given the Domi's bonus to drone range, combined with a few Omnis gets your Garde range to very interesting distances, I think it's best to stick within 70 km of your targets. Consider using tanking rigs (2 nanobots injector, 1 accelerator) or CCCs to run your repper for extended periods of time, since you will of course be taking more heat than if you were 100+ km away.
As for salvaging, I find it best to use Mobile Tractor units in every mission pocket and come back with a salvage ship. Noctis works best with it's salvager cycle bonus, but since all the wrecks will be in a neat bundle, you can make due with a destroyer fitted with 8 salvagers, salvage tackle rigs and cargo expanders in the lows. I usually ran 2-4 missions before coming back with the salvager. Don't salvage gurista or drone missions though, those are worthless, and even my ocd self doesn't salvage them anymore. |

Gao'xin
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.05.21 17:49:00 -
[4] - Quote
thanks guys :] |

Illiar D'Anaari
Lassandar
28
|
Posted - 2014.05.21 21:26:00 -
[5] - Quote
[Dominix, New Setup 2] Large Armor Repairer II Medium Armor Repairer II True Sansha Armor Kinetic Hardener True Sansha Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script
Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Nanobot Accelerator I
Federation Navy Garde x5 Bouncer I x5 Hobgoblin II x5 Warrior II x5
Something like this should work. The damage will get better once you get T2 Gardes. Feel free to fit guns instead of the Nos. Even unbonused they would be an improvement in damage, but I'm not sure they'd really be work their ammo cost. I fit a med repper as a safety net in case you get more aggro than planned. If you feel you don't need it, swap in a 4th DDA for more damage. |

Nad'x Hapax
Hapaxa
49
|
Posted - 2014.05.21 22:03:00 -
[6] - Quote
Illiar D'Anaari wrote:[Dominix, New Setup 2] Large Armor Repairer II Medium Armor Repairer II True Sansha Armor Kinetic Hardener True Sansha Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script
Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Nanobot Accelerator I
Federation Navy Garde x5 Bouncer I x5 Hobgoblin II x5 Warrior II x5
Something like this should work. The damage will get better once you get T2 Gardes. Feel free to fit guns instead of the Nos. Even unbonused they would be an improvement in damage, but I'm not sure they'd really be work their ammo cost. I fit a med repper as a safety net in case you get more aggro than planned. If you feel you don't need it, swap in a 4th DDA for more damage.
This just wont work. Its got some sniper elements and some brawler ones.
- If OP wants to go brawl from this fit he will be better off losing the med repper for a second large one, with his skills hell need 2 of them.
- lose the MWD for a second cap booster.
- lose one (maybe 2) Drone links because he wont need 110km+ drone range with 80km lockrange.
- Lose all nos and fill up with ACs
If he wants the sniper thing he wil actually be able to do all the things your fit is doing but better and at a safe range.
- Take out a couple of high dps targets first if you have to
Also when u dont fit guns to a drone boat, snipermode does nothing to dps out |

Illiar D'Anaari
Lassandar
28
|
Posted - 2014.05.21 23:01:00 -
[7] - Quote
I see no good reasons to put guns on a T1 Domi. They're unbonused, and he's got low skills in gunnery anyway. The Nos can all go on the same orbiting ship to give him a sizable cap influx, allowing him to run the reppers for a long time. I don't know what kind of missions you do but I've done plenty with less tank and similar dps, and turned out fine. His tanking skills are there, aside from hull upgrade 5, which is why I fit faction hardeners.
As for the links, that's a good observation, hadn't thought of that somehow. Fitting a SEBO would be nice but nothing should be dropped in the mids. You can always just pick up the sentries and MWD closer if groups are beyond max lock range. Not fitting a prop mod on a mission ship makes for some tedious slowboating to gates. Drop the mod for single pocket missions, otherwise you really want it. |

Nad'x Hapax
Hapaxa
49
|
Posted - 2014.05.21 23:42:00 -
[8] - Quote
Illiar D'Anaari wrote:I see no good reasons to put guns on a T1 Domi. They're unbonused, and he's got low skills in gunnery anyway. The Nos can all go on the same orbiting ship to give him a sizable cap influx, allowing him to run the reppers for a long time. I don't know what kind of missions you do but I've done plenty with less tank and similar dps, and turned out fine. His tanking skills are there, aside from hull upgrade 5, which is why I fit faction hardeners.
As for the links, that's a good observation, hadn't thought of that somehow. Fitting a SEBO would be nice but nothing should be dropped in the mids. You can always just pick up the sentries and MWD closer if groups are beyond max lock range. Not fitting a prop mod on a mission ship makes for some tedious slowboating to gates. Drop the mod for single pocket missions, otherwise you really want it.
With a couple of Days training gunnery hell have skills that will help that domi. Still, I think that a sniper fit would work better with his skills. No reason to sit in brawl range and depend on nos when he can put out better dps at range and not depend on either tank or nos to keep it running.
The sebo is only useful when sniping and the mwd is a non issue due to the mobile depot |

Caleidascope
Republic Military School Minmatar Republic
504
|
Posted - 2014.05.22 00:22:00 -
[9] - Quote
Mobile Tractor Unit + 5 Salvage Drones Life is short and dinner time is chancy Eat dessert first! |

Barton Breau
University of Caille Gallente Federation
36
|
Posted - 2014.05.22 05:03:00 -
[10] - Quote
MWD? NOS? Is it 2012 ?
- when sniping use MJD - a ab can be fitted - when sniping you can use ionic rigs to free up sebo mid - guns will lower your control range and add at best 100-200 dps, so consider carefully, you will need 4 dlas just to make use of 2-3 omnis - 2x resist + large repper is sufficient for most situations, range is the defense, for gurista remove a bs or two first to reduce dps - a very basic 140 - 160km fit is -- lows : 4ddaII, 2x resists, large repper, 1 dda may be exchanged for tank if needed -- mids : lmjd, ab, 3x omni -- highs : dlas I/II, combine as you need for range and cpu -- rigs : 3x ionic field projector, I or II depending on range/skills -- mtu, salvage drones if you like |
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
988
|
Posted - 2014.05.22 05:42:00 -
[11] - Quote
Dominix doesn't need to snipe, the best fit can tank all normal agent L4s from the beacon. There are so few missions that have NPCs beyond the 99km control range of the best fit with 5 guns, that are not also in my reject list, and of those, most of them also have closer NPCs, so you can loose a single round from the guns and let the NPCs solve your range issue whilst you kill other NPCs.
Gunnery dominix (for this character) does either 1026 (armor, flexible), or 1195 dps (shield, limited range), vs 750 and 800 dps of non gunnery fits. Its pretty obvious that its going to finish every mission quicker than a drone only fit. After you've done them once or twice, you really don't want to be doing them slowly.
The same thing applies to lesser skilled characters because level 3 gunnery is useful, particularly at helping kill battleships and sniping frigates without wasting drone salvos on them, even if at times the guns will fail to track things, and most of all, it just gets far less drone aggro, since you start all fights with aggro on you. |

Barton Breau
University of Caille Gallente Federation
36
|
Posted - 2014.05.22 06:20:00 -
[12] - Quote
Ofc, but always keep in mind that you have trained tanking , core skills and 2 weapon systems to (technically) achieve the playstyle of machariel, without actually using it, and there should be a good reason for that :)
The point of sniping is that you either dont have tank and core skills to sustain it or you just dont want to get hit, allowing you to focus on dps skillz. |

Gao'xin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.22 07:42:00 -
[13] - Quote
My problem with Gunnery is that, either gunnery sucks or I suck at it. I remember when I tried it with a Hyperion back in 2007, I was so annoyed by the fact that almost always something or everything was out of range, which forced me to kite, switch ammo mid-fight or use drones. And after some time I came to the conclusion, that if Im using drones 80% of the time I might just specialize in this area. Once I tried sentries I never even thought about using railguns again. On top of that the dmg of railguns vs drones was so much lower. At least from a subjective point of view. :|
I will just try both approaches you guys offered.
1. MJD+Sentries till big guys are down, then clear small ones with light/med drones. 2. Gunnery+Drone support (get a Hyperion?).
Both builds will require me to kite stuff, since my armor/defensive skills suck(?). Also, the problem with Gunnery is that I respeced from PER/WIL to INT/MEM, which would contradict going for Gunnery, in the long term. Unless its so much better than drones, then I could use one of my 3 remaining remaps.
thanks again for the replies guys, nice to see the contrast between ig- and forum community :> |

Barton Breau
University of Caille Gallente Federation
37
|
Posted - 2014.05.22 08:29:00 -
[14] - Quote
With sniping, the general idea is to jump out of range of everything, in most missions, rats are from 20 to 80km from warpin, so you can play with the mjd angle to end up in a favorable spot. That way everything has to fly to you in a straight line and you can oneshot frigates even with big gunz and sentrys. For most missions, just move up the ship sizes, start with frigates, cause they reach you most quickly. |

Gao'xin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.22 08:36:00 -
[15] - Quote
Barton Breau wrote: That way everything has to fly to you in a straight line and you can oneshot frigates even with big gunz and sentrys.
I didn't know that. thanks! :D
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
989
|
Posted - 2014.05.22 08:54:00 -
[16] - Quote
Gao'xin wrote:My problem with Gunnery is that, either gunnery sucks or I suck at it. I remember when I tried it with a Hyperion back in 2007, I was so annoyed by the fact that almost always something or everything was out of range, which forced me to kite, switch ammo mid-fight or use drones. And after some time I came to the conclusion, that if Im using drones 80% of the time I might just specialize in this area. Once I tried sentries I never even thought about using railguns again. On top of that the dmg of railguns vs drones was so much lower. At least from a subjective point of view. :|
I will just try both approaches you guys offered.
1. MJD+Sentries till big guys are down, then clear small ones with light/med drones. 2. Gunnery+Drone support (get a Hyperion?).
Both builds will require me to kite stuff, since my armor/defensive skills suck(?). Also, the problem with Gunnery is that I respeced from PER/WIL to INT/MEM, which would contradict going for Gunnery, in the long term. Unless its so much better than drones, then I could use one of my 3 remaining remaps.
thanks again for the replies guys, nice to see the contrast between ig- and forum community :>
The hyper works after a fashion, but really wants you to bring a mobile depot to fix the 'brought only 1 type of sentries' conundrum, which then affects its ability to field a cap booster (that's 175m3 of cargo lost to depot and drones). Would have to have quite the mental database of how a hyper performs in each mission to make the depot or more boosters choice. It can be fit to do 1150 ranged dps and when it does apply it properly, that's fun, but it is still very dominix like in style.
For either ship armor tanked, you can defer hull V training by using faction hardeners, which has a side effect of also deferring the need to finish CPU saving skills because they save a lot of CPU. You can mostly work around not having a T2 rep by using a gallente or amarr rep. I prefer the gallente/T2 line because 1 rep = 400 cap = half the cap 800 I just injected, bearing in mind that the natural cap is firing guns, but lots of people will use the cap hungry amarr rep for more burst rep - which I would do if I was using cap rechargers, and just pulse it to manage cap after I'd seen off the initial pocket damage burst.
You can work around not having advanced weapon upgrades by using proto-gauss or if you fail to be able to fit those for resource reasons, dread gurista/caldari navy 350mms (or 425s for the hyper). You can work around not having good capacitor skills by turning guns off whenever you need to run the rep full on, or using lower damage ammo than antimatter.
You can work around not having T2 sentries by using navy sentries.
The more you work around stuff, the more overpriced your fit becomes and the worse a loss becomes.
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Hasikan Miallok
Republic University Minmatar Republic
793
|
Posted - 2014.05.22 12:15:00 -
[17] - Quote
I currently run this cheapish 100-120km snipe fit on my Domi. Its not a perfect fit and runs an omni tank for lazness sake but it works for me.
[Dominix L4 mission runner]
Large Armor Repairer II Reactive Armor Hardener Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II or swap in {Energized Adaptive Nano Membrane} for the rare high damage missions
100Mn Afterburner II Large Micro Jump Drive Omnidirectional Tracking Link II Range Script Omnidirectional Tracking Link II Range Script Omnidirectional Tracking Link II Tracking Script
Large Remote Armor Repairer Medium Remote Shield Booster Empty Slot at present Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II
Large Ionic Field Projector I Large Ionic Field Projector I Large Auxiliary Nano Pump I
After the recent omni nerf the sentry of choice is bouncers as they have huge falloff which benefits most from the new omnis. Bouncer IIs are good from 20km out to 130 km in this fit, sub 20km deploy the2 x Gecko and single Garde .. Bouncers are particularly good against Angels making the SOE agent at Lanngisi an optimal choice for max ISK/HR |

Gao'xin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.22 13:44:00 -
[18] - Quote
Hasikan Miallok wrote:... SOE agent at Lanngisi an optimal choice for max ISK/HR
Thats where I am xD. I have my exploraion route there. ... thank you also for your input and ofc your domi setup! Might as well try that agent.
@Taura,
Yeah, I try to avoid faction equipment since its too expensive for me. |

Illiar D'Anaari
Lassandar
28
|
Posted - 2014.05.22 16:36:00 -
[19] - Quote
Gao'xin wrote: @Taura,
Yeah, I try to avoid faction equipment since its too expensive for me.
Look them up before you say they are too expensive. Some modules are, but quite a few of them are surprisingly affordable. The 2 faction hardeners I included in the fit I posted would cost you, combined, less than 20M isk.
If you're not at or near a trade hub, go on eve-central.com to do your research. |

Nad'x Hapax
Hapaxa
49
|
Posted - 2014.05.22 17:24:00 -
[20] - Quote
Hasikan Miallok wrote:I currently run this cheapish 100-120km snipe fit on my Domi. Its not a perfect fit and runs an omni tank for lazness sake but it works for me.
[Dominix L4 mission runner]
Large Armor Repairer II Reactive Armor Hardener Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II or swap in {Energized Adaptive Nano Membrane} for the rare high damage missions
100Mn Afterburner II Large Micro Jump Drive Omnidirectional Tracking Link II Range Script Omnidirectional Tracking Link II Range Script Omnidirectional Tracking Link II Tracking Script
Large Remote Armor Repairer Medium Remote Shield Booster Empty Slot at present Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II
Large Ionic Field Projector I Large Ionic Field Projector I Large Auxiliary Nano Pump I
After the recent omni nerf the sentry of choice is bouncers as they have huge falloff which benefits most from the new omnis. Bouncer IIs are good from 20km out to 130 km in this fit, sub 20km deploy the2 x Gecko and single Garde .. Bouncers are particularly good against Angels making the SOE agent at Lanngisi an optimal choice for max ISK/HR
Ull get better range with 3 x Drone scope I and 2 Omnis + Sebo. Id also consider dropping the DC for a Nano membrane. Other than that I sometimes fly the same fit. |
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Nad'x Hapax
Hapaxa
49
|
Posted - 2014.05.22 17:29:00 -
[21] - Quote
Illiar D'Anaari wrote:Gao'xin wrote: @Taura,
Yeah, I try to avoid faction equipment since its too expensive for me.
Look them up before you say they are too expensive. Some modules are, but quite a few of them are surprisingly affordable. The 2 faction hardeners I included in the fit I posted would cost you, combined, less than 20M isk. If you're not at or near a trade hub, go on eve-central.com to do your research.
If u dont have fitting problems it would be a really bad idea to buy 2 hardeners for 10mil each sinse they will offer the same resists as the T2 ones for about 1.5 mil each. |

Barton Breau
University of Caille Gallente Federation
38
|
Posted - 2014.05.22 17:39:00 -
[22] - Quote
Nad'x Hapax wrote:
Ull get better range with 3 x Drone scope I and 2 Omnis + Sebo. Id also consider dropping the DC for a Nano membrane. Other than that I sometimes fly the same fit.
CPU penalty and redundant due to stacking penalty. |

Barton Breau
University of Caille Gallente Federation
38
|
Posted - 2014.05.22 17:44:00 -
[23] - Quote
Also , for the cap booster and depot crowd, not everyone longs to play pve like pvp, we still have pvp to play like pvp. |

Nad'x Hapax
Hapaxa
49
|
Posted - 2014.05.22 17:47:00 -
[24] - Quote
Barton Breau wrote:Nad'x Hapax wrote:
Ull get better range with 3 x Drone scope I and 2 Omnis + Sebo. Id also consider dropping the DC for a Nano membrane. Other than that I sometimes fly the same fit.
CPU penalty and redundant due to stacking penalty.
Ull still get better results |

Barton Breau
University of Caille Gallente Federation
38
|
Posted - 2014.05.22 17:52:00 -
[25] - Quote
Nad'x Hapax wrote:Barton Breau wrote:Nad'x Hapax wrote:
Ull get better range with 3 x Drone scope I and 2 Omnis + Sebo. Id also consider dropping the DC for a Nano membrane. Other than that I sometimes fly the same fit.
CPU penalty and redundant due to stacking penalty. Ull still get better results
Depends, if you cannot fit anything because you have 565 total cpu....
And 2-5km optimal for a rig slot... |

Illiar D'Anaari
Lassandar
28
|
Posted - 2014.05.22 21:46:00 -
[26] - Quote
Nad'x Hapax wrote:Illiar D'Anaari wrote:Gao'xin wrote: @Taura,
Yeah, I try to avoid faction equipment since its too expensive for me.
Look them up before you say they are too expensive. Some modules are, but quite a few of them are surprisingly affordable. The 2 faction hardeners I included in the fit I posted would cost you, combined, less than 20M isk. If you're not at or near a trade hub, go on eve-central.com to do your research. If u dont have fitting problems it would be a really bad idea to buy 2 hardeners for 10mil each sinse they will offer the same resists as the T2 ones for about 1.5 mil each.
She has hull upgrade 4, so T2 hardeners = no go. And frankly, "a really bad idea" is kind of overkill. It's not necessary if you can fit the equivalent T2 module, but it's not like it's a travesty to use the faction mods.
And I'm not suggesting to go out and fill her slots with faction modules, but she shouldn't dismiss it entirely based on an assumption that they are too expensive.
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