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Morf M'gor
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Posted - 2006.06.01 22:36:00 -
[1]
so far there isn't a thread about the flycatcher. i never piloted one but i think the 6 launcher slots and the interdictors speed make them worth to get more attention.
so what about the following setup:
6x rocket launcher II
1x fleeting scrambler 1x balmer disruptor 1x x5 weber 1x shield ext II 1x 10!mn ab II
1x aux power control (12pg)
fits with skills maxed and has infinitive cap.
It should be fun orbiting at 2.1k without the signature penalty of a mwd and spitting a bunch of rockets. one can use an named 10mn ab instead to fit a cloak module.
what are you thinking about that setup?
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Niques Leutre
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Posted - 2006.06.01 22:49:00 -
[2]
The main problem with destroyers and tackling/close combat is their relatively large mass and signature, when in comparison to frigates.
You might have problems staying within rocket range against more agile ships, and between your signature and your setup's lack of defense, you'd be relatively easy to kill.
Interdictors are not designed to be combat ships, but to be support ships. ___________________________________
When Newbies Attack! -- A True Story |

Sarmaul
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Posted - 2006.06.01 22:55:00 -
[3]
Originally by: Niques Leutre Interdictors are not designed to be combat ships, but to be support ships.
The Sabre and Flycatcher make excellent frigate killers when setup right. Generally, you use the interdiction launcher as a warp scrambler and have a MWD and 2 webs in your midslots. The rest is for tanking/damage.
Originally by: General Apocalypse the game is very well balanced
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Shaemell Buttleson
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Posted - 2006.06.01 23:18:00 -
[4]
Not flaming you but why does everyone who needs help with a setup put RMR in front now? Surely noone is going to post an old setup, plus with interdictors how many pre RMR setups were around?
Btw your setup is fine although personaly I want to fit standard launchers when I finaly swap from a Sabre to a Flycatcher. What about a sensor booster instead of the scrambler though?
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Sarmaul
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Posted - 2006.06.01 23:22:00 -
[5]
Originally by: Shaemell Buttleson Not flaming you but why does everyone who needs help with a setup put RMR in front now? Surely noone is going to post an old setup, plus with interdictors how many pre RMR setups were around?
Future proofing :).
Originally by: General Apocalypse the game is very well balanced
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MissUndertaker
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Posted - 2006.06.03 09:14:00 -
[6]
i agree on the on [rmr] thing. its tarded 
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DeathWarrior
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Posted - 2006.06.03 09:47:00 -
[7]
Originally by: Sarmaul
Originally by: Shaemell Buttleson Not flaming you but why does everyone who needs help with a setup put RMR in front now? Surely noone is going to post an old setup, plus with interdictors how many pre RMR setups were around?
Future proofing :).
qft. :)
+ Even with a dictor sphere, I still like to put a Warp Disruptor on.
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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Morrigu Storm
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Posted - 2006.06.03 10:22:00 -
[8]
Originally by: DeathWarrior
Originally by: Sarmaul
Originally by: Shaemell Buttleson Not flaming you but why does everyone who needs help with a setup put RMR in front now? Surely noone is going to post an old setup, plus with interdictors how many pre RMR setups were around?
Future proofing :).
qft. :)
+ Even with a dictor sphere, I still like to put a Warp Disruptor on.
Post Kali setups would be apreciated! Future proofing is so important!
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Sarmaul
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Posted - 2006.06.03 12:17:00 -
[9]
Originally by: Morrigu Storm Post Kali setups would be apreciated! Future proofing is so important!
I'm sure when CCP change the stacking penalty again we'll see [KALI] or [PLANET] or [JOVE] patch setups :)
Originally by: General Apocalypse the game is very well balanced
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Rajon Kelper
Omacron Militia Veritas Immortalis
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Posted - 2006.08.20 03:16:00 -
[10]
Highs: 1x Bubble launcher, 6x Rocket launcher II, 1x Proto cloak Mids: 1x MWD, 1x Webbi, 1x 20k Scram, Sense boost, med shield extender low: CPU
Best named unless otherwise stated as t2.
with good skills, this is TIGHT on PG.. as in .14 PG left. To get this to fit you'll need to train advances weapons upgrades to 3 at least and have good other overall fitting skills. AWU to 4 might let you fit a t2 MWD, Ill have to try that out. 
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"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving." |

Stutka Driver
Queens of the Stone Age
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Posted - 2006.08.20 03:40:00 -
[11]
Gang support setting traps is primary with this ship, so drop bubble then cloak. The only reason you would uncloak again and join the fight is to catch a fly (frigate). In my opinion dual webbers would be more appropriate to make sure the fly doesn't escape the bubble while you're running rockets up his arse. With dual webbers one could also rationalize fitting an afterburner rather than a MWD.
On another note, I've been trying decide weather to max out my skills flying the Sabre, or move on to the flycatcher. Everyone says the Flycatcher is a paper tiger, but it looks like it would be fun to fly, and it's a handsome ship. I'd like to see more setups and opinions relating to this ship from the pilots who have flown more than one interdictor.
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Rajon Kelper
Omacron Militia Veritas Immortalis
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Posted - 2006.08.20 04:13:00 -
[12]
Originally by: Stutka Driver Gang support setting traps is primary with this ship, so drop bubble then cloak. The only reason you would uncloak again and join the fight is to catch a fly (frigate). In my opinion dual webbers would be more appropriate to make sure the fly doesn't escape the bubble while you're running rockets up his arse. With dual webbers one could also rationalize fitting an afterburner rather than a MWD.
On another note, I've been trying decide weather to max out my skills flying the Sabre, or move on to the flycatcher. Everyone says the Flycatcher is a paper tiger, but it looks like it would be fun to fly, and it's a handsome ship. I'd like to see more setups and opinions relating to this ship from the pilots who have flown more than one interdictor.
AB on a interdicter is a waste, IMO. Yes, it saves PG and CPU, but the SPEED isnt as good. Speed will save your life and end your enemies. Also, in gang engangements (I agree with you about this being a support ship), you need to be able to get to where you are dropping your bubble, and fast. Not all engagements in EVE are within 20kms from a gate. The extra speed allows you to be more versitile. Also, the 20k scrambler instead of a double web is to be able to keep the frig around long enough to kill. Frigs + MWD = not caught in bubbles for long, since you cant always rely on chance to get the frig to start within 10km of you.
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"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving." |

Stutka Driver
Queens of the Stone Age
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Posted - 2006.08.20 04:56:00 -
[13]
Here's what I came up with after rolling the setup around again.
Highs: 6 T2 Rocket Launchers, Sphere Launcher, Proto Cloak
Meds: 1 Med F-S9 Rego Shld Extdr, 2X'Langour'Web, 1 Passive Targeting Array I, 1 T2 MWD
Low: Basic Co-Processor
Uncloak, turn on passive targeter, close in on your enemy frigate, then double web and eat him alive. Passive Targeter will assist you with sneaking into range before he has his bearings. If he's faster than you are, he's just as likely to escape a 20k disruptor as he is your bubble. A lot depends on the situation. I like double webbing iny's because it annoys them. It's a tight fit and close to your setup Rajon, definately learned from your input. Thanks.
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Calian
Caldari The Makaze Blade
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Posted - 2006.08.20 07:06:00 -
[14]
Originally by: Morf M'gor
6x rocket launcher II
1x fleeting scrambler 1x balmer disruptor 1x x5 weber 1x shield ext II 1x 10!mn ab II
1x aux power control (12pg)
It should be fun orbiting at 2.1k without the signature penalty of a mwd and spitting a bunch of rockets. one can use an named 10mn ab instead to fit a cloak module.
what are you thinking about that setup?
10mn afterburners increase your mass by 5,000,000 or so when you turn them on, so using one on a frigate makes you incredibly sluggish. You'll get the speed, but you'll have to orbit very far away from your target to actually maintain that speed in a turn due to the extremely high mass for a frigate with an oversized ab fitted. ------------------------- I hate everyone, except you. |

Rajon Kelper
Omacron Militia Veritas Immortalis
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Posted - 2006.08.21 00:40:00 -
[15]
also @ 10mn ABs on a dicter... you intend to fit your AB + launchers how? AB is a PG hog. 
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"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving." |

dAn melax
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Posted - 2006.11.21 08:21:00 -
[16]
I think that good setup for solo fights (PvP) is:
6x arbalest rocket launchers
1x 1MN MWD t2 1x Warp Scrambler (any) 1x X5 Prototype I Engine Enervator 1x Sensor Booster t2 1x Med Shield Extender t2
1x BCU t2
With good skills (example sh upgrades 5) you can fit it in to you flycatcher. I didnt test that fit, Im curious what do you think about that setup?
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