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Sigma Seven
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Posted - 2003.09.24 11:55:00 -
[1]
As of either 1215 or 1217 it seems that ships now decay when left without a pilot, much like like unanchored cargo containers .
Until this patch I usually leave a cheap industrial ship out in my mining system unattended. I then use this industrial to carry ore back the 12 jumps while my mining ship waits for me. Until anchoring went into the game this worked perfectly.
Now, when I fill my secure container up I have to travel 12 jumps back to the nearest station, pick up my indi, 12 jumps back out, pick up ore, 12 jumps back to the station and 12 jumps back out to non-empire space to continue mining. Is this intended?
If this change is working as intended then why did a feature that causes ship loss not get announced in the patch notes?
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rexidian
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Posted - 2003.09.24 14:56:00 -
[2]
I was wondering how you manage to leave a ship in space? - I thought you could only swap ships at stations Why don't you just leave the indy docked at a local station or as a naive newbie have I missed the point somewhere?
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Sway deFae
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Posted - 2003.09.24 15:57:00 -
[3]
You can eject from your current ship by right-clicking your ship (or ship interface) and selecting "Eject - Confirm Eject".
This will leave your ship ripe for people like me who like to steal ships ... so I wouldn't recommend doing it without escorts.
Once you have ejected, you in your "pod" ... a miniscule defenseless vessel which is capable of navigation (even jumps and warp speed) ... you can pilot this to another derelict (abandoned) ship, board it (right-click, board), and assume command.
In the above posters case, s/he was taking an industrial ship (big cargo hauler with few turret mounts) and a rapid mining ship (probably a cruiser with a lot of turret mounts but little cargo space) several jumps out where there is high-value ore.
By mining with one ship, then swapping to the cargo hauler, s/he can make 1 round trip from the ore field to a station to refine/sell the ore and back to the ore field to continue mining instead of two round trips for a ship swap (cruiser goes to station, swap to industrial, go to mine field, pick up ore, return to station, sell ore, swap to cruiser, return to mine field). It's a time saving measure.
Hope that helps.
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Inquisitus
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Posted - 2003.09.24 18:30:00 -
[4]
rex, the reason for having to travel 12 jumps each time, is because there is no station closer than that.
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Sigma Seven
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Posted - 2003.09.25 00:58:00 -
[5]
Exactly correct Sway deFae. Has anyone else had a problem with ships now decaying? I was hoping to get confirmation that this was occuring now and not some weird fluke.
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Deloup Drakar
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Posted - 2003.09.25 01:34:00 -
[6]
Are you 100% sure someone just didnt steal/blow up your other ship while you flew back to the station?
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Sigma Seven
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Posted - 2003.09.25 12:19:00 -
[7]
Edited by: Sigma Seven on 25/09/2003 12:20:18 I am 99% sure. that is why I am here looking for confirmation that this is happening to others.
I have seen one other player in this system in the last 2 weeks. My ship was in deep space (not at a listed warp point). I understand that it is possible that people can find ships at blind warp points but in this case is it highly unlikely. Elapsed time between last seeing my ship and logging back in was 6 hours.
So back once again to my original question. Has anyone else lost a ship to decay since the last patch?
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Riana Tabost
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Posted - 2003.09.26 15:50:00 -
[8]
I think people will have to start realising tha CCP wants this game to be MULTIPLAYER . I think it is their intention that one player cannot efficiently make money on their own. I personally think that's a good idea .
As for Sigma's problem, I'm not sure whether it's the unanchored problem or if the ship was destroyed by another player... I would guess that any object not anchored in space disappears after 2 hours now. Helps keep the database clean. __________________________________________________________________________ May I recommend a Cybernetic Subprocessor?.. That's an intelligence implant, sweetheart.
Ideas Lab - Reprocessing |
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