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Eudoxus
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Posted - 2006.06.02 11:19:00 -
[1]
Hi all,
Just curious which is 'generally' the better module for short engagements? ECM prevents you getting locked - this seems very effective. Dampeners I don't know much about - so they just make it longer to lock you? If that is the case, unless it is for a substantially long time, would you not generally prefer and ECM attempt at no lock at all for a while or maybe even more than a while if lucky. I mean, once you are locked, there is no point to the dampener right?
Regards,
Eudoxus
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Sarmaul
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Posted - 2006.06.02 11:21:00 -
[2]
dampers also decrease the lock-range of the ship, so any targets outside that range will be unlocked and become unlockable.
Originally by: General Apocalypse the game is very well balanced
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George Soros
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Posted - 2006.06.02 11:31:00 -
[3]
I've had mixed success with both - overall I'm loving the dampeners more - though the activation delay can be frustrating... still, keeps it interesting. - - - - - - - - - - - - - - - -
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Eudoxus
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Posted - 2006.06.02 11:39:00 -
[4]
Mmmm, see I am envisioning being within 20km of you to use this module so decreasing your lock range towards me would need to be really powerful to get it such that it is that low or lower I would think???
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Noriath
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Posted - 2006.06.02 12:50:00 -
[5]
ECM is way more effective then dampers, because it's an absoloute system, if you're jammed, you're jammed, and there isn't squat you can do.
Dampers aren't anywhere near as cheesy by a longshot. Unfortunatly they don't really work against long range targets because they themselves are lacking range, but in midrange engagements they are nice to force your oponents closer if they want to fight...
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Novarei
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Posted - 2006.06.02 13:06:00 -
[6]
Originally by: Noriath ECM is way more effective then dampers, because it's an absoloute system, if you're jammed, you're jammed, and there isn't squat you can do.
Dampners are a lot more reliable than ECM, as you dont deal with all this chance ****. ECM thees a chance you wont jam... Dampners effect is always there. +-----------------------------------------------+ Ressurection is upon us. |

migwar
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Posted - 2006.06.02 13:34:00 -
[7]
Im not able to get in the game atm, but i was thinking a carcal with 2x ecm 2xdamps 1x sensor booster might be a good addition to a cruiser gang.
Get a cycle of ecm on someone, then hit them with damps so they take an age to relock?
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Arse Face
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Posted - 2006.06.02 13:52:00 -
[8]
Originally by: migwar Im not able to get in the game atm, but i was thinking a carcal with 2x ecm 2xdamps 1x sensor booster might be a good addition to a cruiser gang.
Get a cycle of ecm on someone, then hit them with damps so they take an age to relock?
If you're going to get a caracal, may as well go for the blackbird rather for the jamming bonuses. - - - - - - - - - - - - - - - -
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Laboratus
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Posted - 2006.06.02 13:54:00 -
[9]
The real difference is, when you fit 3 or 4 and are attacking a single unknown target, multispec ECM has a very poor rate of success, while the damps will bring down the lock range to abysmal. So at range, damps are better, but at close range ECM is better. And if you know who you are fighting you can use racials to lock them down very efficiently.
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migwar
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Posted - 2006.06.02 13:57:00 -
[10]
Originally by: Arse Face
Originally by: migwar Im not able to get in the game atm, but i was thinking a carcal with 2x ecm 2xdamps 1x sensor booster might be a good addition to a cruiser gang.
Get a cycle of ecm on someone, then hit them with damps so they take an age to relock?
If you're going to get a caracal, may as well go for the blackbird rather for the jamming bonuses.
im sick of BB's being called primary in cruiser gangs
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Phrixus Zephyr
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Posted - 2006.06.02 14:07:00 -
[11]
3 dampeners from a Celestis can decrease a BB with 200k+ lock range to around 30k. The only problem with dampeners is they only have around 100k range depending on skill/named/T2.
Gang of ships with 1 celestis and 1 BB works wonders. If the jammer misses itll be lucky if it can lock you, if it can itll take him a long time to do it.
Like all things in eve the module is dependant on the situation.
Originally by: Jude Kopenhagen I heard a little bird tell me that the new Battle Ship will be called "The sky is falling, I'm gonna have to learn more skills, oh woe are us!"
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Laboratus
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Posted - 2006.06.02 14:10:00 -
[12]
Originally by: migwar
Originally by: Arse Face
Originally by: migwar Im not able to get in the game atm, but i was thinking a carcal with 2x ecm 2xdamps 1x sensor booster might be a good addition to a cruiser gang.
Get a cycle of ecm on someone, then hit them with damps so they take an age to relock?
If you're going to get a caracal, may as well go for the blackbird rather for the jamming bonuses.
im sick of BB's being called primary in cruiser gangs
quite a few ppl I know won't fly Scorps, because they always get called primary first:P
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Morreia
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Posted - 2006.06.02 14:11:00 -
[13]
Dampeners and ECm together can be lethal, well they can be lethal on their own, but together you ECm someone, then if by chance they do get a lock it takes them so long that by the time they would have locked your ecm could have had a few more goes at them. That is if you aren't out of the range that the dampeners reduces them to.
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