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Blitz Apollo
Hedion University Amarr Empire
3
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Posted - 2014.05.26 13:57:00 -
[1] - Quote
Hey folks,
Been thinking about this a bit recently and was looking for people's opinions on the idea of dynamic scaling L4's.
What I mean by this is the ability to increase the damage, increase the rewards and most importantly promote a teamwork ethic into L4's.
Currently, if you have 5 people running an L4, nothing changes. What would, in my humble opinion be very nice to see is the scaling of all mentioned above.
So for instance, for every player that joins, the damage done by each NPC ship rises 10% and bounties rise by 20%.
Those values are obviously very open to change, it was just a rough guide. The most important thing these changes would promote is teamwork.
It would add a very unique slant on L4's whilst also adding unique roles. With the extra damage, it would take extra co-ordination with triggers whilst also most probably adding the need for a Logistic's pilot. The cap would of course not be 5, you could still bring a while fleet into the site and of course it would have to be ensured that one person couldn't claim the bounties meant for 5.
Would be cool to get some feedback on this.
Cheers,
BA |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 15:01:00 -
[2] - Quote
w3ak3stl1nk wrote:Not sure if this idea would help anyone other than self entertainment. For challenge try different fits. Instead of hiding at range try brawling. Try a fleet of frigate size ships. You got 5 people and still in high sec missions? Go do a level 5 already. It is like saying having 10 people to do level 1 security missions is too easy please change the game... You might be confusing missions as instances in other MMOs
But of course Sir, anything that isn't to you liking, or isn't risky enough for you must be shot down. Please take the elitist attitude elsewhere, not everyone has access to L5's.
Thanks everyone else for the comment so far, it just an idea aimed at making L4's variable. This is by no means a definitive idea or structure, hence the asking for comments. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 15:17:00 -
[3] - Quote
Possibly because its a popular idea. I didn't realise it had been posted recently, but I know it's something a lot of people are hoping CCP implement sometime, I do admit however though it has to be balanced well and contribute to L4's. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 15:59:00 -
[4] - Quote
Aiyshimin wrote:Blitz Apollo wrote:w3ak3stl1nk wrote:Not sure if this idea would help anyone other than self entertainment. For challenge try different fits. Instead of hiding at range try brawling. Try a fleet of frigate size ships. You got 5 people and still in high sec missions? Go do a level 5 already. It is like saying having 10 people to do level 1 security missions is too easy please change the game... You might be confusing missions as instances in other MMOs But of course Sir, anything that isn't to you liking, or isn't risky enough for you must be shot down. Please take the elitist attitude elsewhere, not everyone has access to L5's. Thanks everyone else for the comment so far, it just an idea aimed at making L4's variable. This is by no means a definitive idea or structure, hence the asking for comments. Missions are solo PVE, Incursions and upper class WH sites are group PVE. The escalation mechanism already exists in C5 and C6 sites, why not try them for teamwork experience?
Again, as much as I appreciate the point you are making, not everyone has access to WH's or Incursions, of even the time to be part of them. Changing L4's isn't going to change the shape of the empire, just give casual players a chance to test their skills. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 16:50:00 -
[5] - Quote
Aiyshimin wrote:Blitz Apollo wrote: Again, as much as I appreciate the point you are making, not everyone has access to WH's or Incursions, of even the time to be part of them. Changing L4's isn't going to change the shape of the empire, just give casual players a chance to test their skills.
What do you mean by "no access"? There's tons of wh corps recruiting all the time (ours included), and you don't even need to be in a player corp to participate in Incursions. Test skills? Surely PVE isn't the mechanism for that.
Not everyone wants to live in WH space. What I am proposing isn't game changing, it's just a little shake up to a system that needs looking at in general. If doesn't affect you, so why all the negativity?
PvE is a choice, if I wish to test my skills in it I shall. Just because it isn't PvP doesn't make it skill-less.
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Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 17:03:00 -
[6] - Quote
Aiyshimin wrote:I'm not being negative, just wondering what you see as obstacles for trying out the already existing and challenging team-based PVE.
Your suggestion would indeed affect everyone in the game in the form of increased missioning rewards, which already are too high for hisec- a lucrative area for botters, multiboxers and others exploiting the low-risk, high-reward AFK revenue streams.
Due to it's scripted nature and dumb AI, PVE doesn't put skills to test in the same fashion as PVP does. PVP is more unpredictable, forcing a higher level of player involvement instead of following walk-through guides.
Missions are a very complicated thing in a sand-box game, essentially forming a closed system inside EVE. I'm afraid the changes required to make it fit better into this game aren't the ones you might be looking for.
It wouldn't affect everyone in the game, as only a percentage of the player base missions. Incursions are the high end earners, L4's are not. Yes they are lucrative, but only with extensive training, real know how and the ability to cheery pick the missions.
Whether or not this is the correct way to move forward with L4's, they do need a re-design and a definite lean towards team based rewards.
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Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 17:15:00 -
[7] - Quote
Aiyshimin wrote:You'll also find that a considerable portion of mission-runners prefer solo "content" to co-operation, as it may involve a degree of social interaction.
And so goes back to the original idea that if they want to run it alone, they can. Just if they choose to work as a team, they get rewarded. |

Blitz Apollo
Hedion University Amarr Empire
3
|
Posted - 2014.05.26 17:25:00 -
[8] - Quote
But not everybody wants to run Incursions. Not everybody has the time. Not everybody wants to live in a WH and PvP for their home defence.
Think of the bigger picture, please. |

Blitz Apollo
Hedion University Amarr Empire
4
|
Posted - 2014.05.26 20:17:00 -
[9] - Quote
Daichi Yamato wrote:Blitz Apollo wrote: Think of the bigger picture, please.
This is a PvP centric game. if u want big rewards and high end PvE, get out there and take the risk. u dont have to live in a WH to run WH sites. U dont have to live in low sec to do low sec combat anoms. if what ur asking is high end PvE with big rewards but in safety and complete isolation from hostile players, ur simply playing the wrong game. THAT's the bigger picture
Big rewards? Are you aware of how 'big' L4 bounties are?
With a 100% bonus the biggest bounty you are going to be looking at is ~2.2mil ISK. This isn't about making them as lucrative as incursions, just a small incentive to promote teamwork.
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