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Appendix
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Posted - 2006.06.14 11:09:00 -
[31]
Last time completed this one the easy way by using a Dominix.
Simply in the first stage just killed webbing frigs and used the Serp gate. Didn't use drones, just med Neutron Blasters against those frigs. Dom can tank nicely all the attacking Serps using 2x t2 thermic and 2 t2 kinetic active hardeners.
In the second stage did the same. No drones needed.
This way you don't get agro.

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Krxon Blade
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Posted - 2006.06.16 10:23:00 -
[32]
Originally by: Ooger Rubicon I do this in a Cerberus solo. No sweat.
Fitting please  -- Apogee Group - http://apogee.znaor.com |

Ron Butterfly
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Posted - 2006.06.16 11:42:00 -
[33]
After few months doing lvl4 missions I finally felt competent about accepting that mission for the first time. To avoid "drone aggro everything" bug I cleared first stage in megathron with rails. Then I took my trusted Domi to finish the rest because my gunnery skills are not that great. I had 86%+ armor resists both on kin and therm damage /2x tech2 active hardeners for each dmg type + pseudoelectron containment field damage control/. But after warping to the 2nd stage /Serpentis base/ I landed in the middle of all 3-4 spawns, approximately 20 km far from each. I aggroed them all and didn't do anything - not released the drones nor moved. I turned on 2 large smartbombs to take out serp. veterans. My tank was broken in the matter of seconds, luckilly smartbombs killed all the veterans and I could warp out with 42% hull left. Later I did some research. With all 3 spawns in the 2nd stage aggroed, you get 1218 therm and 867 kin DPS. With 90% armor resists you need 4 tech2 LARs running continuously to tank that kind of damage. So what to do now??? What was your experience? |

Esrevatem Dlareme
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Posted - 2006.06.16 15:40:00 -
[34]
Originally by: Ron Butterfly After few months doing lvl4 missions I finally felt competent about accepting that mission for the first time. To avoid "drone aggro everything" bug I cleared first stage in megathron with rails. Then I took my trusted Domi to finish the rest because my gunnery skills are not that great. I had 86%+ armor resists both on kin and therm damage /2x tech2 active hardeners for each dmg type + pseudoelectron containment field damage control/. But after warping to the 2nd stage /Serpentis base/ I landed in the middle of all 3-4 spawns, approximately 20 km far from each. I aggroed them all and didn't do anything - not released the drones nor moved. I turned on 2 large smartbombs to take out serp. veterans. My tank was broken in the matter of seconds, luckilly smartbombs killed all the veterans and I could warp out with 42% hull left. Later I did some research. With all 3 spawns in the 2nd stage aggroed, you get 1218 therm and 867 kin DPS. With 90% armor resists you need 4 tech2 LARs running continuously to tank that kind of damage. So what to do now??? What was your experience?
I've done the lvl 4 Serpentis/Guristas version of this mission several times now. I've *never* aggroed more than 1 spawn after the first gate into the Serpentis area, even when using drones....perhaps you were simply unlucky.
I personally use a megathron on this mission. Infact, the first time I tried it, I lost my megathron on the guristas side after the first gate, as a result of launching my drones and having everything aggro me. But since then I've ran it a few more times, and I've found that for the serpentis side I need 2 therm and 2 kinetic hardeners, and for the guristas I need 1 therm and 3 kinetic. Also, I think they may have fixed the drone aggro bug in the server side update they did a few days ago, on tuesday, but I'm not certain.
I can kill the serpentis side and go all the way to the research outpost just fine without having to warp out at all, altho I must admit I do have what I'm sure others would call "good" skills. And killing the first group in the Serpentis base area does tax my tank, but I can usually finish it off just as it's about to fail. The guristas side seems more difficult tho, as many of the cruisers there ar 270-280k's and very tough indeed, and I usually have to warp out of it after killing off several cruisers, and then go back and finish up.
I hope my comments are helpful to someone. 
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

Andargor theWise
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Posted - 2006.06.16 19:23:00 -
[35]
Originally by: Ron Butterfly After few months doing lvl4 missions I finally felt competent about accepting that mission for the first time. To avoid "drone aggro everything" bug I cleared first stage in megathron with rails. Then I took my trusted Domi to finish the rest because my gunnery skills are not that great. I had 86%+ armor resists both on kin and therm damage /2x tech2 active hardeners for each dmg type + pseudoelectron containment field damage control/. But after warping to the 2nd stage /Serpentis base/ I landed in the middle of all 3-4 spawns, approximately 20 km far from each. I aggroed them all and didn't do anything - not released the drones nor moved. I turned on 2 large smartbombs to take out serp. veterans. My tank was broken in the matter of seconds, luckilly smartbombs killed all the veterans and I could warp out with 42% hull left. Later I did some research. With all 3 spawns in the 2nd stage aggroed, you get 1218 therm and 867 kin DPS. With 90% armor resists you need 4 tech2 LARs running continuously to tank that kind of damage. So what to do now??? What was your experience?
Apologies to the OP, this is slightly OT.
With a Domi, I drop drones in the War Zone, and gain aggro from both. I turn away from Guristas while I finish off Serps. I then turn to the guristas (I actually warp out because by that time, they are at 200km, and warp back in to close).
When I get to the Serp base, they do not aggro, even when I drop drones. Perhaps it's a global flag for the mission, and I've already triggered it in the War Zone. I then pick off spawns one by one.
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Diatom
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Posted - 2006.06.17 02:35:00 -
[36]
I use my Cerb for this mission. This is a bread and honey mission. I usually make from 50 to 110mil ISK depending on the amount of time I want to spend doing the mission. The loot is usually worth another 10-20mil.....My loadout is:
Hi - 5x Tech II Heavy ML & 1x Medium Ghoul "Energy Siphon" Mid - 1x Shadow Serp AFB, 1x Gist-B Large Shield Booste, 2x Shield Hardeners, 1x Sensor Booster II Low = 2x PD System II, 2x DG BCU
This is the best mission for me and my SP @31.5mil. Just to note my mission is Guristas and Serpentis.... Do enjoy... 
"If you don't know where you are going, any road will get you there" |

Severa Crest
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Posted - 2006.06.19 10:22:00 -
[37]
I also had trouble with worlds collide angel/blood - the first level is a real hard one since angels and bloods will be doing large amounts of all damage types and both spawns aggro automatically on the first level drones or no drones.
People talking about the serp/gurista version - its much easier because of both the factions do the same damage types, and usually only the serps aggro when you jump in.
I have completed the mission, but it took some time. You just need to keep warping in and out until they're all finished.
I get it in the same system as my agent so its easy to get back to my mission station and refit cruise/torps according to which type of ships im after.
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Appendix
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Posted - 2006.06.19 10:39:00 -
[38]
DO NOT GO BACK!
Once I made that mistake and got full agro in second stage. Only if you kill most of them it's safe to go second time.
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Saryn Lightyear
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Posted - 2006.06.19 13:31:00 -
[39]
Originally by: Eden Hawk Edited by: Eden Hawk on 05/06/2006 22:09:06 I own a raven with decent skills in sheild,missles ect but i cannot do the first gate of this mission! Ive got npc specific ammo and hardiners for the npc's and jumped in the deadspace and from a distance did a good job of kiling all frigs and 30-40% of the cruisers and 1 of the bs's.i had to jump out as both the sides were converging in on me and i cant tank all that with my ship.Problem is there are 2 diffrent types of organisation attacking me and i need to have sheild hardiners for all lines of attack but i cant do that. I have 1 invul II 3 specific tkII hardiners I cant jump in at a distance now as its a deadspace complex so sniping is out of the window and i jump right within 15k of the ships now as they all onverged in on the warp in spot Any advice from anyone how to handle this?
If you dont release your drones you'll be fine in a Raven.
Ive completed this in a dominix solo and you really need to use sentry drones for max efficiency. I clear first stage and the serp side with no problems. The last part is a little more tricky because sometimes you get multi agros next to the heron with prisoners. For the most part, it just takes ages to kill a battleship with sentries. You want to fit on some 425s for the first 2 parts due to 40km orbit BSes and use your heavy drones in the last part or as you see fit.
As a domi user you actually want the agros on first stage to get on your drones so you dont get jammed/shot at as often. ;-)
Drone "bug" actually works to your advantage.
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Bermag
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Posted - 2006.06.20 11:28:00 -
[40]
Do drones aggro because the mission is setup to aggro any "partners" (drones or gang members) or because drones get to close to other spawns?
Does it matter if you use sentries or not (I guess it does if it is the second option)
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Lorette
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Posted - 2006.06.20 11:36:00 -
[41]
The way i usually proceed is fit my domi with a lrg therm SB, warp in pop the 4 vet's with the SB. Then blow up the 4 cruisers with my 5 rails. Now with just the 4 BS ill shoot it while AB'ing up to it, let out my drones and it should die just in time for me to scoop in my drones without a single missle hitting them. 3 serp BS + gurista's i can then tank quite safely, and ill just kill off everything else.
2nd area just dont do anything until agro is solidly on you from the first mob, then fly off away from the other two...launch drones and go to work. You should be able to take the groups 1 by 1.
Last area as soon as your in head to the heron, let the drones play with the first agro (nothing here agro's unless you shoot it, even if you bump them...ive tried )
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Andreya
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Posted - 2006.06.20 11:37:00 -
[42]
Woo I love this complex. I did it in 8 minutes in a condor with no weapons! and I have witnesses. (yes I know i sound*****y, but its my one and only achievment in this game) :)
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Lorette
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Posted - 2006.06.20 11:40:00 -
[43]
Originally by: Andreya Woo I love this complex. I did it in 8 minutes in a condor with no weapons! and I have witnesses. (yes I know i sound*****y, but its my one and only achievment in this game) :)
I find it hard to believe you managed to take out 2 BS 4 cruisers and 2 frigs with nothing but good looks and a need for speed 
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Saryn Lightyear
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Posted - 2006.06.20 18:41:00 -
[44]
Originally by: Bermag Do drones aggro because the mission is setup to aggro any "partners" (drones or gang members) or because drones get to close to other spawns?
Does it matter if you use sentries or not (I guess it does if it is the second option)
In the first stage they agro no matter how far you are if you use drones or have gang mates.
My heavy drones takes ages to get to these 40km orbitting battleships and by the time I kill one it takes ages to move them to next target unless they are all bunched up, a severe drop in dps. You also wont be able to call your heavy drones back in time when they get shot at by guristas. Sentries are a good choice for first part and serpentis base because of the orbit range of Serpentis and Guristas battleships there.
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Ooger Rubicon
Weekend Warriors Inc
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Posted - 2006.07.22 17:56:00 -
[45]
Originally by: Krxon Blade
Originally by: Ooger Rubicon I do this in a Cerberus solo. No sweat.
Fitting please 
Here is my setup, have fun :)
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MrBadidea
Caldari
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Posted - 2006.07.23 06:02:00 -
[46]
Both groups will always aggro in the Angel/Blood raider version.
I suggest you fit an Angel tank, and as soon as you warp in head for the Angel group. Throw your drones out anyway, as you'll need to keep ontop of the ships as they get to you; blast away at the HACs (250K+ bounty Cruisers) as they approach; much easier to kill.
take out the majority of the damage dealing Angel ships, then start gunning for the Amarr ships insted; they should just be coming into range if you've killed off most of the Angels fast enough. You need to catch them from the get-go though; if they've converged on the warp in point, wait until after the next downtime, which will reset all the rats.
From there, I suggest you redock and fit a Blood tank, and go for the blood gate; the final stage for the Angel/Blood version is Bloodraiders, so it just makes the last stage easier :p
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Miss Overlord
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Posted - 2006.07.23 06:54:00 -
[47]
if a mission is problematic simply decline it u dont need to accept every single one if enough ppl do it CCP will alter it or introduce alternatives
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DaveW
Caldari
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Posted - 2006.07.27 03:22:00 -
[48]
FYI.. The problem with the missing crew members has been fixed. Your agent will ask for 20 and there are 20 in the Heron.
"If you can't stand the heat..., stay out of the Kitchen." |

Hectaire Glade
Imperial Shipment
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Posted - 2006.07.27 07:59:00 -
[49]
I never had a problem with the first stage in my Zealot, easy enough to clear it down, but last time round when warping into the second stage i landed smack bang in the middle of everything and lasted around 30 seconds before going pop, not sure why everything on the second stage agro'd on me at once, I don;t use drones, any advice?
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Arrs Grazznic
Freelancer Association
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Posted - 2006.07.27 10:18:00 -
[50]
As a rule you shouldn't get mass agro on the second stages, however I have had it once or twice. There doesn't seem to be any trigger for it as I didn't release drones or target random groups, so it may be a bug in the mission. If you are able to warp out and re-enter the area you get the normal agro pattern, but that can be a big 'if' especially if there are a lot of scamblers in the groups.
Cheers, Arrs.
Do you want a sig like this? EVE-mail me or convo me in-game.
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d026
Herrscher der Zeit
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Posted - 2006.07.27 11:46:00 -
[51]
Edited by: d026 on 27/07/2006 11:52:20 Edited by: d026 on 27/07/2006 11:49:38
Dont know i think this mission i rather easy to solo. Thats how i do it:
First pocket Serpentis/Guristas:
Dont use drones until you finished the first side because launching drones or taking a friend with you will aggro the whole stage. Usualy i first take out the cruisers then the battleships while smartbombing the webbing frigs, if they dont pop until everything else went pop i give them some cruisemissile love:) after that you either can warp to the next stageor kill the other side (what i would do cause its nice isk and they can drop some nice mods:)
Second pocket Serpentis:
Same as in the first pocket, i kill the cruisers then the battleships. Dont smartbomb here cause you are just warping onto the station and you would aggro the whole stage if you activate it. But you can launch dones here to take care bout the frigs. I usualy kill everything but after the initial aggroing spawn poped you could warp to the next stage.
The other second pocket Guristas:
Harder than the serpentis side. Align for warp out immediately (things can go wrong here if you are not fast enough:) Kill the battleships first, dont try to kill the cruisers (hacs?) at this moment, this would take to long due to theyre insane resistances and you would face way to much dps from the bs's and and you probably would have to warp out couple of times cause your cap going low. After the bs's take out the cruisers, i suggest you load t2 precision missiles. You also can use drones here without aggroing the other spawns.
Third pocket Guristas: Just a couple of battleships/cruisers here, not realy a problem.
My LVL 4 WC setup:
High: 6 x T2 Cruiselaunchers 1 x Large Smartbomb or 2 x T2 125/150 mm rails Med: 1 x T2 XL Shield Booster 2 x DG Kinetic Hardener 2 x DG Thermal Hardener 1 x T2 Cap recharger Low: 1 x T2 BCU 4 x T2 PDU (You also could run 2 x BCU) Dronebay: 5 x T2 Hammerheads
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Tyler Lowe
Minmatar
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Posted - 2006.07.27 19:59:00 -
[52]
I'm going to assume you're not doing the Guristas version of this mission, and that angels are invlolved.
I've run this mission a couple of times myself, and in some versions, only one side aggros you, unless you release drones or bring a friend, and in other versions, no matter what you do, everything is on you.
Everything on you = dead ship. I can't really express to the folks that have only 3 damage types to tank and only one faction at a time to engage; just how much damage you have to soak in order to stand and fight, but you're talking about serious faction mods to tank it. I won't even get into the crippling lag all that incoming causes.
To the OP. Run. That's the best plan. Run straight at a gate. Use an afterburner II, and you will *just* make it to the gate before they catch you. It's better to fit MWD and disable it once inside. Same rules inside apply to outside, don't fire off smartbombs or use drones til ready to take on the rest of the level. Hit the angel side if you're running a shield tank, or simply armor tank the raven and hit the blood side. But rest assured, the whole level aggro thing happens to lots of other people, not just you. J.A.F.O.
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Lesican
Minmatar
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Posted - 2006.07.28 00:58:00 -
[53]
To the OP, do you have friends/corpmates at all? Can they use remote shield transfers or shield maintenance bots? Game is multiplayer after all :)
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