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Shelom Severasse
Elite Kombat Academy
10
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Posted - 2014.05.29 07:04:00 -
[1] - Quote
im not a cap pilot and dont plan to be, but, would it be at all game breaking if t2 cap weapons were implemented (and their respective t2 ammo)? just like t2 for smaller weapons. very low number of BPOs (maybe none?), and you can invent them from BPCs.
or maybe a better question is why arent their already t2 capital weapons?
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Aluka 7th
156
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Posted - 2014.05.29 08:40:00 -
[2] - Quote
Shelom Severasse wrote:im not a cap pilot and dont plan to be, but, would it be at all game breaking if t2 cap weapons were implemented (and their respective t2 ammo)? just like t2 for smaller weapons. very low number of BPOs (maybe none?), and you can invent them from BPCs.
or maybe a better question is why arent their already t2 capital weapons?
CCP introduces things into game slowly. They added named XL guns "recently" and will probably put rest of the guns in next few years. There wont be BPOs for T2 just BPCs as it is the case with all T2 ships/items added to game after 2007 when invention was added. And they usually change ship bonuses when something strong is added so it doesn't get too strong. |
Otto Weston
The TERRA Guardians of Serenity
31
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Posted - 2014.05.30 06:31:00 -
[3] - Quote
We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Everything's Air Droppable at least once. |
ChromeStriker
0ne Percent. Odin's Call
733
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Posted - 2014.05.30 07:29:00 -
[4] - Quote
Theyre looking at revaming the named and teir set up for weapons and modules (see fanfest)
i.e. making the meta 1,2,3 weapons useful for example.
XL weapons can wait lol
No Worries |
Maeltstome
Twisted Insanity. The Kadeshi
452
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Posted - 2014.05.30 09:03:00 -
[5] - Quote
Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Wow. I'm terrified that someone from CCP reads this and takes you seriously. |
Otto Weston
The TERRA Guardians of Serenity
31
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Posted - 2014.05.30 09:44:00 -
[6] - Quote
Maeltstome wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Wow. I'm terrified that someone from CCP reads this and takes you seriously.
Because obviously, only having a few 'valid' fits for capitals is fun. For example, three for carriers: 1. Travel, 2. Fighter/Drone Assist, 3. Triage with anything else being shite/ frowned upon. Everything's Air Droppable at least once. |
Froggy Storm
Paragon Trust The Bastion
251
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Posted - 2014.05.30 10:48:00 -
[7] - Quote
Having xl size for all mods wouldn't change the fact there would still be "correct" fits. The meta would shift but then all the "old" fits become instantly obsolete. The fits are dictated by the hull and its bonuses to a great extent.
More likely case would be where CCP adds all those xl mods but then says non cap mods can't be put on caps anymore, and oh yeah by the way they can't target subcaps anymore.
Not necessarily a bad thing really in the greater scheme of things. But the precedent is there. |
Loraine Gess
Confedeferate Union of Tax Legalists
345
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Posted - 2014.05.30 11:01:00 -
[8] - Quote
Otto Weston wrote:Maeltstome wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Wow. I'm terrified that someone from CCP reads this and takes you seriously. Because obviously, only having a few 'valid' fits for capitals is fun. For example, three for carriers: 1. Travel, 2. Fighter/Drone Assist, 3. Triage with anything else being shite/ frowned upon.
I, too, think we should replace all subcap roles with capital sized mods..... |
IIshira
School of Applied Knowledge Caldari State
885
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Posted - 2014.05.30 12:58:00 -
[9] - Quote
Loraine Gess wrote:Otto Weston wrote:Maeltstome wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Wow. I'm terrified that someone from CCP reads this and takes you seriously. Because obviously, only having a few 'valid' fits for capitals is fun. For example, three for carriers: 1. Travel, 2. Fighter/Drone Assist, 3. Triage with anything else being shite/ frowned upon. I, too, think we should replace all subcap roles with capital sized mods.....
Don't forget a capital size pod and implants. Come on a standard pod with regular implants wouldn't work on a capital ship... It's just crazy!... Bigger is better! Everyone in Eve knows this
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IIshira
School of Applied Knowledge Caldari State
885
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Posted - 2014.05.30 13:00:00 -
[10] - Quote
Maeltstome wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Wow. I'm terrified that someone from CCP reads this and takes you seriously. You better hope CCP Rise doesn't read it |
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Maeltstome
Twisted Insanity. The Kadeshi
455
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Posted - 2014.05.30 13:35:00 -
[11] - Quote
IIshira wrote:Maeltstome wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Wow. I'm terrified that someone from CCP reads this and takes you seriously. You better hope CCP Rise doesn't read it
He's too busy making big changes, like rounding up the HP values of all the ships in the game. Net gain/loss of ~3HP across the board, woot!
P.s
I'll never forgive him for changing Vagabonds default 1337 armour |
Aerie Evingod
Midwest Miners LLC
48
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Posted - 2014.05.30 14:50:00 -
[12] - Quote
Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
Why XL webs and points when there are no S, M, and L? |
Last Wolf
Umbra Wing
323
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Posted - 2014.05.30 14:59:00 -
[13] - Quote
I just want a juggernaut that can fit capital sized weapons, and a destroyer that can fit medium sized weapons. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Verity Sovereign
Sovereign Fleet Tax Shelter
731
|
Posted - 2014.05.30 15:52:00 -
[14] - Quote
As someone whom sells concord LP, I'd say this would negatively impact me.
Currently, there is only one source for better than T1 meta 0 XL weapons, and that is using Concord LP to get BPCs for meta 2 XL weapons.
Want better cap weapons? spend more ISK, drive up the price of concord LP :)
Although, more seriously... I don't see why we don't have at least faction variants of these, with the standard-ish +25% damage (since meta 4 is +20% damage, and the meta 2 XL weapons already in game are +10% damage). I haven't even checked... is there faction XL ammo? |
Antillie Sa'Kan
Forging Industries Silent Infinity
395
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Posted - 2014.05.30 17:19:00 -
[15] - Quote
We need fewer capital things (and capitals) in EVE. Not more. |
James Baboli
Ferrous Infernum
25
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Posted - 2014.05.30 18:22:00 -
[16] - Quote
I want to see a second rank of player built capital modules first. Get the first ones as concord LP BPCs and then the next set up are acquired through invention on those limited run BPCs. get them up to a full m4 level like that.
The issues with t2 capital guns is that access to t2 ammo types undoes several intended nerfs. For example, the large tracking bonuses on some kinds of t2 ammo creates situations where tracking titans are possible again. Or grid stretching optimals on sieged dreads.
T2 guns also pushes the capital meta towards more nearly full fleets of capitals. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Christopher Mabata
Dominion Tenebrarum New Eden's Misfits Alliance
10
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Posted - 2014.05.31 03:25:00 -
[17] - Quote
I think part of the reason CCP hasn't placed t2 guns on caps yet is because of balancing.
when you think about it T2 mods and weapons especially are meant to consume more fitting in exchange for providing superior ability to the T1 versions ( Exceptions on Meta 4 mods that still trump T2 ) So theoretically fitting T2 guns on say a Moros would offer Higher DPS output, insane tracking ( as if blap moros need more tracking ) and would obsolete the T1 completely when the t2 Clearly offers such a benefit at the expensive of just a few days or hours of training ( considering the majority of experienced dread pilots have say Capital hybrid turret 5 already or 4 if they're still getting in to it. Newbies in dreads isn't always smiled upon in doctrine fleets especially when each ship is 3b isk Christopher "The Mabata" CEO, Black Ops Admiral, And Head US TZ Diplo Dominion Tenebrarum / New Eden's Misfits Alliance / The Dark Corner Coalition |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
251
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Posted - 2014.05.31 05:11:00 -
[18] - Quote
Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
No to all of these
- Bhallghorns are a big part of the reason you would field a sub cap fleet. - Battleships won't make 1.5 km/s with a MWD (with a handful of exceptions) there is no way Dreads should be faster but realistically dreads can siege, carriers can triage for massive boosts to tanking and damage or rep respectively, they should not be able to have high mobility on top of that. Nor should there be such thing as a supercap capable of bumping a triage carrier out of the fight. Slowboating carriers get enough rep by assisting each other they shouldn't get the mobility either. This is the tradeoff for your massive tank. - We have these they are called stasis webs - We have these they are called warp disruptors - We have these they are called warp disruption field generators and are fit to HICs they even bypass e-war immunity - Not having these is what allows the Bhallghorn to have a chance of being effective and should therefore stay that way
Caps should not be the automatic answer to everything and the what this would do is relegate subcaptials to being cyno ships assuming we didn't just allow caps to use gates which you might as well if you're going to break things this badly anyway. |
Christopher Mabata
Dominion Tenebrarum New Eden's Misfits Alliance
10
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Posted - 2014.05.31 05:24:00 -
[19] - Quote
Valleria Darkmoon wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
No to all of these - Bhallghorns are a big part of the reason you would field a sub cap fleet. - Battleships won't make 1.5 km/s with a MWD (with a handful of exceptions) there is no way Dreads should be faster but realistically dreads can siege, carriers can triage for massive boosts to tanking and damage or rep respectively, they should not be able to have high mobility on top of that. Nor should there be such thing as a supercap capable of bumping a triage carrier out of the fight. Slowboating carriers get enough rep by assisting each other they shouldn't get the mobility either. This is the tradeoff for your massive tank. - We have these they are called stasis webs - We have these they are called warp disruptors - We have these they are called warp disruption field generators and are fit to HICs they even bypass e-war immunity - Not having these is what allows the Bhallghorn to have a chance of being effective and should therefore stay that way Caps should not be the automatic answer to everything and the what this would do is relegate subcaptials to being cyno ships assuming we didn't just allow caps to use gates which you might as well if you're going to break things this badly anyway.
A few exceptions? Any shield BS can hit 1.5km/s as well as faction battleships, Black ops, and such. Its only the dual plate or brick tanked ones that cant in all honesty ( of course skills plays a factor too ) Christopher "The Mabata" CEO, Black Ops Admiral, And Head US TZ Diplo Dominion Tenebrarum / New Eden's Misfits Alliance / The Dark Corner Coalition |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
252
|
Posted - 2014.05.31 09:28:00 -
[20] - Quote
Christopher Mabata wrote:Valleria Darkmoon wrote:Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
No to all of these - Bhallghorns are a big part of the reason you would field a sub cap fleet. - Battleships won't make 1.5 km/s with a MWD (with a handful of exceptions) there is no way Dreads should be faster but realistically dreads can siege, carriers can triage for massive boosts to tanking and damage or rep respectively, they should not be able to have high mobility on top of that. Nor should there be such thing as a supercap capable of bumping a triage carrier out of the fight. Slowboating carriers get enough rep by assisting each other they shouldn't get the mobility either. This is the tradeoff for your massive tank. - We have these they are called stasis webs - We have these they are called warp disruptors - We have these they are called warp disruption field generators and are fit to HICs they even bypass e-war immunity - Not having these is what allows the Bhallghorn to have a chance of being effective and should therefore stay that way Caps should not be the automatic answer to everything and the what this would do is relegate subcaptials to being cyno ships assuming we didn't just allow caps to use gates which you might as well if you're going to break things this badly anyway. A few exceptions? Any shield BS can hit 1.5km/s as well as faction battleships, Black ops, and such. Its only the dual plate or brick tanked ones that cant in all honesty ( of course skills plays a factor too ) Hardly the point, dreads should not rival even a brick tanked BS for speed, full stop. |
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Lloyd Roses
Artificial Memories
604
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Posted - 2014.05.31 12:24:00 -
[21] - Quote
Otto Weston wrote:We also need:
XL Energy Neutralizers 1000MN afterburners and microwarpdrives XL Stasis Webifier XL Warp Disruptor XL Warp Scrambler (Basically a HIC infini-point) XL Capacitor Boosters
Liteally, all modules that can be used on sub-caps, make larger versions and give them to caps, so that caps can have the same type of combat, just bigger! Give them the same degree of customization sub-caps can... you want a 1000MN Microwarpdrive tackling Nidhoggur going 1.5kms? Done. Etc.
That's an idea for AFTER power projection issues with carriers have been dealt with. Currently, traveling in a cap is a joke, not even a ceptor is as fast.
Edit: And with DDAs and other mods affecting fighters, it's not like there is a better ship to get for 1.5b than a drone-thanatos. A bit more expensive than a Sin, but so much better. "I honestly thought I was in lowsec"
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Solutio Letum
Into the Ether Nulli Secunda
212
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Posted - 2014.06.01 09:18:00 -
[22] - Quote
WTF are you guys talking about..... T2 weapons are mainly the focus of one end long range or the other close range...... and in most cases works better because its FOCUSED better... its not OP, i still use navy ammo allot in pvp
Second the guy doesnt even give you ammo... hes just nerely suggesting to add T2 for the reason of having more crap to train and more crap to sell at a better price
We got T2 Triage..... Did it break the game?
**** all of you forum worriers :P.... ofc more game content would be entertaining.. also giving me a good reason to train capital remote repair to V would be good. |
Mizhir
Euphoria Released Triumvirate.
62364
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Posted - 2014.06.01 09:38:00 -
[23] - Quote
Solutio Letum wrote:WTF are you guys talking about..... T2 weapons are mainly the focus of one end long range or the other close range...... and in most cases works better because its FOCUSED better... its not OP, i still use navy ammo allot in pvp
Second the guy doesnt even give you ammo... hes just nerely suggesting to add T2 for the reason of having more crap to train and more crap to sell at a better price
We got T2 Triage..... Did it break the game?
**** all of you forum worriers :P.... ofc more game content would be entertaining.. also giving me a good reason to train capital remote repair to V would be good.
He did suggest t2 ammo as well.
But even without t2 guns (and repairers) for capitals I still see plenty of reasons to train the skills to level V. Any dedicated capital pilot should train them as the extra performance is a great help unless you are blobbing.
T2 triage and siege added the extra choice of an upgrade instead of the plain t1 one. Likewise other capital mods have meta versions as upgrades. Adding t2 capital weapons with t2 ammo would require some rebalancing (like void against stationary carrier in triage). One Man Crew - Collective solo pvp |
Sato Page
BLOOGDORY
121
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Posted - 2014.06.01 09:46:00 -
[24] - Quote
What we want: 1. 3200mm armor plate, with 100k armor HP bouns. Very high fitting requirements. 2. 1000MN MWD/AB, for battle orca and shitz. 3. Ultra heavy neut, large neut amount but long cycle time. 4. Capital warp core stab. Each CWCS will cancel one HIC point. -99.99% scan res when fitted. 5. T2 capital weapons. because void moros and scorch rev. 6. ???? 7. Profit!
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Apo Lamperouge
High Flyers The Kadeshi
19
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Posted - 2014.06.01 13:41:00 -
[25] - Quote
Well that may be what YOU want :)
What I would like is a pirate faction fighter (akin to the Shadow) a pirate faction carrier (like the Revenant) and pirate faction versions of t2 ships and maybe a t3 pirate faction ship.
But at reasonable costs. Yeah I know forget about it.
They are making changes to fighters and fighter bombers anyway, so why not? The Geckos are fun on a carrier, 7 geckos absolutely face rapes with giant ass sausages, so why not a Equilibrium of Mankind carrier and fighters? Or a Dread Gurista interdictor, Sansha Heavy interdictor etc.... Sometimes a knife right through your heart is exactly what you need. |
Voyager Arran
GoonWaffe Goonswarm Federation
231
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Posted - 2014.06.01 15:20:00 -
[26] - Quote
Sato Page wrote: 4. Capital warp core stab. Each CWCS will cancel one HIC point. -99.99% scan res when fitted.
Yes, we should definitely give Supers a counter to a module and ship that exist specifically to be able to tackle them.
Don't forget the Capital Interdiction Nullifier and maybe Capital Bump Deflectors as well, just to make sure you could never actually be caught. |
Solutio Letum
Into the Ether Nulli Secunda
212
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Posted - 2014.06.01 17:14:00 -
[27] - Quote
Apo Lamperouge wrote:Well that may be what YOU want :)
What I would like is a pirate faction fighter (akin to the Shadow) a pirate faction carrier (like the Revenant) and pirate faction versions of t2 ships and maybe a t3 pirate faction ship.
But at reasonable costs. Yeah I know forget about it.
They are making changes to fighters and fighter bombers anyway, so why not? The Geckos are fun on a carrier, 7 geckos absolutely face rapes with giant ass sausages, so why not a Equilibrium of Mankind carrier and fighters? Or a Dread Gurista interdictor, Sansha Heavy interdictor etc....
I think you are missing the point of pirate ships and loot.... its to be over the top useless expansive. And useless mostly unless you are the ultimate carebear and plan on not losing it |
RcTamiya Leontis
Satan's Unicorns
24
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Posted - 2014.06.02 02:02:00 -
[28] - Quote
Voyager Arran wrote:Sato Page wrote: 4. Capital warp core stab. Each CWCS will cancel one HIC point. -99.99% scan res when fitted.
Yes, we should definitely give Supers a counter to a module and ship that exist specifically to be able to tackle them. Don't forget the Capital Interdiction Nullifier and maybe Capital Bump Deflectors as well, just to make sure you could never actually be caught.
I have to agree with a goon ...... it feels wrong |
Froggy Storm
Paragon Trust The Bastion
252
|
Posted - 2014.06.02 02:34:00 -
[29] - Quote
Is anyone else picturing that 1500m/s drive by leviathan and thinking of spaceball 1?
As long as it has a warp animation of going to a plaid that would be awesome. A tartan titan if you will. |
Camper101
Nocturnal Romance Cynosural Field Theory.
996
|
Posted - 2014.06.02 09:24:00 -
[30] - Quote
I might leave the information here, that Officer Webs, Points etc. are pretty much "capital versions" of the regular ones. At least not many subcaps can fit a stasis webifier that uses 2200 powergrid :)
Edit: Battleships could of course, but looking at the tight fits most people run it is not the best idea to waste 10% of your total PG on a single web :P 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |
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