
Destination SkillQueue
Are We There Yet
146
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Posted - 2011.11.21 14:10:00 -
[1] - Quote
Didn't see anyone posting this yet so here goes:
CCP Spitfire wrote:-Ü-¦-¦ -+ -+-¦-¦-ë-¦-+, -¦-ï-¦-+-¦-¦-ï-¦-¦-Ä -¦-Ç-¦-é-¦-â-Ä -¦-ï-¦-+-+-¦-â -é-¦-+-ï -+-Ç-+ -¦-+-+-+-+-¦-+-ï-¦ -+-â-é-+ -â-+-â-ç-ê-¦-+-+-Å -¦-Ç-+-+--Ç-¦-¦-+-+-+-+-¦ -+-¦ -¦-+-¦-+-+-¦-ü-¦-+-+ -Å-+-ï-¦-¦; -¦-+-+-+-Å -¦-ï-+-¦ -+-é-+-Ç-¦-¦-+-¦-+-¦ -+-¦-+-+-ü-Ç-¦-¦-ü-é-¦-¦-+-+-+ CCP Greyscale. -ó-¦-¦ -¦-¦-¦ -+-é-¦-¦-é-ï -+-é -Ç-¦-+-Ç-¦-¦-+-é-ç-+-¦-+-¦ -¦ -ì-é-+-¦ -é-¦-+-¦ -é-¦-¦-¦-¦ -¦-â-¦-â-é -+-¦ -¦-+-¦-+-+-¦-ü-¦-+-+, -+-¦-ü-â-¦-¦-¦-+-+-¦, -¦-â-+-¦-Ä, -+-+-¦-¦-é -ü-+-ï-ü-+ -+-Ç-+-¦-+-+-¦-¦-é-î -¦ -+-Ç-¦-¦-ï-¦-â-ë-¦-¦ -é-¦-+-¦. --- As promised, here is a brief summary of the "Drone regions improvement suggestions" thread in the Russian General Discussion forum section. BackgroundPerceived disparity of income in drone regions compared to the GÇ£bountyGÇ¥ null-sec:
- Income in the drone regions is lower than in other null-sec (especially after the Drone Horde fixes and buffs of other anomalies)
- GÇ£GunminingGÇ¥ makes looting mandatory => need to operate extra accounts
- Lack of exploration sites (ladar/magnetometric/etc.)
Solutions
- Replace alloys with bounties comparable to other null-sec regions; at the same time, introduce other means for mineral compression [so that the existing player-built infrastructure is not wasted]
- Replace alloys with tags / other sellable items (similar to overseer effects) / BPCs for drone ships and equipment [introduction of CONCORD-purchasable drone drops can be role-played accordingly]
- Reduce the ratio of high-end minerals in the drone alloys [so that there is less dependency on drone regions for all minerals]
- Introduce faction / officer drone modules [so that there is more diversity and/or income streams]
- Introduce [mineral] convoys in drone regions [to counterbalance the lack of mineral supply if the alloys are changed to bounties]
- Introduce drone exploration sites (ladar/magnetometric/etc.) [so that there is more diversity and/or income streams]
- Increase the volume of alloys to be consistent with regular mining [so that mining does not become obsolete]
- Add non-drone anomalies to drone regions (similar to drone anomalies in the rest of null-sec) [so that there is more diversity and/or income streams]
- Shuffle the drone regions around the map instead of clustering them all together [so that one group does not control the majority of the mineral supply]
- Replace alloys with T2 salvage or augmented drone components [so that the players can still contribute to the economy and get reasonable income]
- Make the GÇ£fast-trackGÇ¥ Drone Horde completion legal, essentially keeping the current status quo (while moving the escalation triggers to 10/10 complexes onto other anomalies) [so that the players are not penalized with reduced income]
- Boost other high-end drone anomalies (Drone Patrols) [so that the players are not penalized with reduced income]
- Add more drone/fighter/FB modifications to the game that would utilize drone components and create unique incentives in the drone regions [so that drone regions still produce something of considerable demand]
- Differentiate drone loot depending on the means used to destroy the rogue drone (killing w/ blasters or thermal missiles yield alloys, killing w/ projectiles or explosive/kinetic weapons yield modules, lasers or EM missiles yield drone components)
Potential IssuesIf the alloys will be replaced with bounties, will the following game elements be featured?
- Drone NPC regions
- Faction items
- Officers
WonGÇÖt the removal of alloys create a massive mineral deficit in the game; in the same vein, addition of drone bounties may lead to a massive inflation spike? In addition, PVE in drone regions is considered to be less prone to botting compared to other null-sec regionsGeneral Ideas and Feedback
- Introduce more randomness to anomalies (% chance for extra spawns, other faction encounters within a given anomaly, etc. )
- Botting is obviously perceived as a serious issue with null-sec in general
- More ISK sinks are needed GÇô e.g. introduce supercapital maintenance costs, etc.
- Make regions more diverse (unique loot, etc.) without creating a dependency of the whole game on any one region
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