
Anders Chydenius
Phoenix Industries
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Posted - 2006.09.18 17:15:00 -
[1]
Originally by: Buskerdu Wow, I actually can't believe how many people are in favour of ideas like multiple skill-buffering, etc. etc. With all due respect to the previous posters some of the comments have been laughable in my opinion.
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Sorry for being so blunt and I'm sure I'll make zero new friends as a result of this post but honestly... with a bit of planning and maybe a few ôinconvenientö logs you can minimize downtime, reduce ôredundantö training to next to nothing and really develop your character as you see fit. For example during my first few weeks online I always used the pre-DT hour to manage some short-skills while I was getting ready for workàdamn work.
If anything the idea of training the same skill to the next level or having a one-skill buffer (the Battleship V example) is the biggest change that I would like to see. I have only been on since May and am proud of how well (in my opinion) I have been able to manage my skill training. Yes I have used EveMon but I would never expect to be given an option of uploading my plan into the game and say..."See you in a few weeks/months/years..."
Just my 2-ISK.
Buskerdu
With all due respect, can anyone come up with a reason not to have a limited (by time or by depth or both) queue for skill training that DOESN'T require changing the terms of the debate? Your straw man is on fire, Buskerdu.
Anything that you could do with a limited queue (say, train battleship 4 and then 5 and just not pay for 3 months), you could approach today (by arranging so that BS4 finished at the end of your subscription and hitting 5 on that day). No one wants people to be able to queue up months and months of different skills, and to argue 'against' that is to tilt at windmills.
So, other than "you should learn to plan better" or other such claptrap, is there a real argument against a limited, reasonable queue? ------ {o,o} (__(| -"-"- EVEMon |