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Thread Statistics | Show CCP posts - 13 post(s) |

Zappity
Stay Frosty. A Band Apart.
1104
|
Posted - 2014.05.31 09:40:00 -
[61] - Quote
CCP RedDawn wrote:Salpun wrote:Will there be a tracking site that shows how many more loyalty points need to be turned in before the second stage/permanent content is unlocked?
Afraid not. This statistic will be tracked internally but we'll be clear in our messaging in regards to its progress. A visual progress stat is definitely something we want for future events like this though. You can't do the public tracker you used for the gecko whatsit a couple of weeks ago? Zappity's Adventures for a taste of lowsec. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
714
|
Posted - 2014.05.31 13:11:00 -
[62] - Quote
I don't think flying extremely fast kiting missile ships really counts as honourable. |

JamnOne
Jammin Corp Jammin Mad
15
|
Posted - 2014.05.31 18:14:00 -
[63] - Quote
I'm disappointed. If we are doing stuff related to Mordu, than shouldn't we get Mordu related skins instead of Blood Raider? |

Kali Starchaser
NewPod Industries Solyaris Chtonium
11
|
Posted - 2014.05.31 20:39:00 -
[64] - Quote
So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!
I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.
The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.
Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.
Wave 1 - Two cruisers, one battleship Wave 2 - One cruiser, four battleships
Variant Wave 1 - Three cruisers Variant Wave 2 - Two cruisers three battleships.
Loot dropped: Site 1 - DIED, site despawned before return Site 2 - DIED, site despawned before return Site 3 - Can despawned, possible bug or despawn timer? Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1 Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10 Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8 Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1
Hope this helps, and good hunting! |

DetKhord Saisio
Seniors Clan
69
|
Posted - 2014.05.31 21:41:00 -
[65] - Quote
CCP Phantom wrote:Wtth the Kronos release (to be published on June 3rd), we will see new exploration sites for you to discover and, eventually, to plunder. The full story of these new exploration sites, the people and factions behind them, if and how you can profit there, why they contain exciting new modules and shiny new ship skins, is all explained in CCP Affinity's latest dev blog Sweeping Death and Chaos: New Exploration Sites in Kronos. Don't miss to read it! Yay for exploration. Anything in terms of new mining sites? Suggest they be cosmic signatures; forget it if they are anoms.
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Pickleback
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.06.01 06:21:00 -
[66] - Quote
I do like how both of the recent ship introductions just happen to be deep in CFC space. Call me crazy... The Sanctuary is located not far and now Mordus Legion's only station. There are plenty of NPC null systems that these could be at.
When having these locations in one's backyard, you can dictate who gets to be there. A remote Sensor Boosted Arazu can lock and stop an Interceptor before they can be in warp. Unless you already have bookmarked insta-undocks, you'll be popped before you leave the system. Seems a great way to farm for kills for many underprepared souls and leaving the loot for the residents.
The CFC is probably just salivating thinking about this. |

Matilda Cecilia Fock
Pator Tech School Minmatar Republic
19
|
Posted - 2014.06.01 10:10:00 -
[67] - Quote
Kali Starchaser wrote:So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!
I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.
The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.
Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.
Wave 1 - Two cruisers, one battleship Wave 2 - One cruiser, four battleships
Variant Wave 1 - Three cruisers Variant Wave 2 - Two cruisers three battleships.
Loot dropped: Site 1 - DIED, site despawned before return Site 2 - DIED, site despawned before return Site 3 - Can despawned, possible bug or despawn timer? Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1 Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10 Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8 Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1
Hope this helps, and good hunting!
Did you test hisec sites? Are the rewards any better than those of hisec ghost sites? |

Darin Vanar
Federal Navy Academy Gallente Federation
61
|
Posted - 2014.06.01 10:20:00 -
[68] - Quote
Matilda Cecilia Fock wrote:Kali Starchaser wrote:So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!
I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.
The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.
Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.
Wave 1 - Two cruisers, one battleship Wave 2 - One cruiser, four battleships
Variant Wave 1 - Three cruisers Variant Wave 2 - Two cruisers three battleships.
Loot dropped: Site 1 - DIED, site despawned before return Site 2 - DIED, site despawned before return Site 3 - Can despawned, possible bug or despawn timer? Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1 Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10 Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8 Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1
Hope this helps, and good hunting! Did you test hisec sites? Are the rewards any better than those of hisec ghost sites?
There has not been any mention of highsec sites for Mordu's legion related events. Even after the second chain being unlocked, I believe they are lowsec only, maybe null as well.. But definately not one hint of these appearing in highsec, that I've read.
So... I don't believe they exist.
|

Matilda Cecilia Fock
Pator Tech School Minmatar Republic
19
|
Posted - 2014.06.01 10:41:00 -
[69] - Quote
Darin Vanar wrote:Matilda Cecilia Fock wrote:Kali Starchaser wrote:So, while everyone seems to be having a shiny tin-foil hat contest, I have been getting blown up for the sake of science!
I have managed now to solo four Besieged Covert Research Facilities now in an active tank rattlesnake with no reps.
The magic numbers I seem to be finding are 85%+ to both thermal and kinetic resists, and deal kinetic damage (was using dread gurista scourge missiles and warden II sentry drones) and maintaining about 115km from the spawn point of the rats. The battleships have no issue hitting you out past 150km, but with 85-90% resists I was taking on average 68 damage from guns, and 108 damage from their missiles. Also I was managing to clear the sites with only 900 dps in about 4-6 minutes.
Out of 7 total sites I ran, they all had two waves, and I found one spawn variant.
Wave 1 - Two cruisers, one battleship Wave 2 - One cruiser, four battleships
Variant Wave 1 - Three cruisers Variant Wave 2 - Two cruisers three battleships.
Loot dropped: Site 1 - DIED, site despawned before return Site 2 - DIED, site despawned before return Site 3 - Can despawned, possible bug or despawn timer? Site 4 - Low-Grade Halo Beta, Catalyst Serpentis Edition BPC, Covert Research Tools x1 Site 5 - Ferox Guristas Edition BPC, Covert Research Tools x10 Site 6 - Thrasher Thukker Tribe Edition BPC, Covert Research Tools x8 Site 7 - Cyclone Thukker Tribe Edition BPC, Covert Research Tools x1
Hope this helps, and good hunting! Did you test hisec sites? Are the rewards any better than those of hisec ghost sites? There has not been any mention of highsec sites for Mordu's legion related events. Even after the second chain being unlocked, I believe they are lowsec only, maybe null as well.. But definately not one hint of these appearing in highsec, that I've read. So... I don't believe they exist.
Yes, you're right, I just misread CCP RedDawn. |

Rucha Caldar
MDK Brothers
0
|
Posted - 2014.06.02 01:46:00 -
[70] - Quote
Here is a pdf sheet I found very useful for deciding things for PI. It shows exactly where I need to setup shop or at least what combination of planets I need to make what I want. As I have found, focus is key and mine is mostly fuel blocks so POS fuel page is a major help to get that setup. A spreadsheet helps me determine how many of each planet for raw materials to make my quantities. This is for the carebear hisec area as I do not have experience in low or null for PI.
Admittedly I have a few accounts that basically convert raw materials into processed and all those are brought to my "megaplex" that can be set up to convert those materials into any refined, specialized or advanced commodity I need.
As far as POCO costs, they are what they are and they drive market costs like everything else.
Good luck. And thanks for the additional info.
Eve_PI_Diagrams_v1_4.pdf |

Nami Kumamato
School of Applied Knowledge Caldari State
138
|
Posted - 2014.06.02 08:19:00 -
[71] - Quote
CCP RedDawn wrote:Nami Kumamato wrote:2ND :D
So are the Contested sites located through probe scanning or they pop just like Ghost Sites? The Contested Guristas Covert Research Facility sites are cosmic signatures and will have to be probed down first. The Besieged Covert Research Facility sites however, (once unlocked) are cosmic anomalies and will appear on the scanner like Ghost sites.
Are there any plans to have Rubicon's Covert Research facilities become Signatures also? Getting really tired of jumping to one only to find it about to blow up cause someone saw that on his overlay and decided to check what's in it. not to mention I find myself ass-deep in explosive damage. If you need to hack it to loot it why make it available for everyone?
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |

Nami Kumamato
School of Applied Knowledge Caldari State
138
|
Posted - 2014.06.02 08:35:00 -
[72] - Quote
CCP RedDawn wrote:Sven Viko VIkolander wrote:CCP RedDawn wrote:Sven Viko VIkolander wrote:Just to get things straight:
1) The BPCs for the new pirate ships (Garmur etc) drop from Mordus rats in low security belts. (On test server I've yet to see one FWIW.)
2) Contested Guristas Covert Research Facility sites will (only?) drop data that can either be sold on the market or traded at the Mordus station. But otherwise these sites drop no loot? And these sites too will spawn in low sec?
3) Once enough data has been delivered to the Mordus station, Besieged Covert Research Facility sites will start to appear anywhere in low sec and they will drop the new ship skin BPCs, "low-grade" implants, and warp speed modules?
Is all of that correct or am I missing something?
I also have a question about the "Besieged Covert Research Facility" sites. Once they have been "unlocked," are they permanently unlocked such that they spawn all over low sec from there on out? Or is it more of a system where 1 is unlocked as a spawn for every X amount of data delivered to Mordus? (FWIW they are everywhere in low sec on the test server.)
1) Yes that's right. 2) Yes these Contested sites only drop the data you need to unlock the Besieged sites and they will be present in low sec. 3) Yes. The Besieged sites will be over all of low sec and drop what's mentioned in the dev blog. In regards to your question, they will be permanently unlocked in one big batch. Great, thanks for the reply. One quick question though...once the Besieged sites are unlocked, what's the point of the Contested sites? Is it just the LP reward for handing stuff in? The Contested sites will then be disabled.
Why? Can't we just keep them ? By that time they are unlocked the data found in them would have depreciated anyways, but it would still add variety to exploration. Already many explorers are complaining about the fact that there are too few sites. Can't we just keep them for diversity's sake?
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |
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CCP Affinity
C C P C C P Alliance
1585

|
Posted - 2014.06.02 10:05:00 -
[73] - Quote
Kremlyn Aldard wrote:Fantastic addition!
I was considering writing a post about how disconnected the hacking and archaeology professions are within the whole Eve experience: locate/probe/hack/get loot/sell to market. A great isk generator but after doing it for six months it becomes a chore and feels completely detached from the rest of Eve.
I was going to suggest/request if hacking/arc could be more seamlessly plugged into the game and for it to be bonded with lore - and you have already started doing that with this release...so a big thanks in advance.
I really hope you continue with this theme - maybe introduce chain sites (one site leads to another etc) where ancient artifacts can be discovered in relic sites revealing information about the location of hitherto unknown races or perhaps secret hideouts of famous figures...you get the gist...
Archaeology and hacking could prove such a rich experience if discovering artifacts/codes etc were blended with lore and perhaps with access to unique boosters/implants/blueprints as a bonus.
Making isk to make isk is all well and good but as real life shows money ain't everything - penetrating the hidden secrets of Eve via two awesome career paths in ways you are introducing here provides goals/aims to keep the player community interested.
Anyway, I didn't mean to write that much...thanks again and look forward to it
I think the 'chain sites' you mention are a great idea and definitely similar to things we have considered.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1585

|
Posted - 2014.06.02 10:10:00 -
[74] - Quote
Madi Sin wrote:I have to add I think CCP is missing a great opportunity to mix career paths in the long term.
The way the Dev Blog reads it sounds like you collect data sequences then turn them in and get an escalation style event to go kill some ships and get a loot cache for completing the work. You can either sell the data sequences, or the escalation trigger or complete the entire chain for great victory.
Instead it's a one time event where as I understand we first do the exploration and at some unknown point and time they disable the exploration component and activate the combat component permanently.
Personally that's a bit of a let down and reading through comments it appears other members of the community are disappointed with that as well.
I think CCP has an opportunity to create a long term opportunity to combine to career paths in the long term and that opportunity is being missed.
As this has been mentioned quite a few times, I would just like to say that the exploration site is a new style event we are running. The event gives quite a substantial reward and would break the economy if we kept it around forever. On a separate note, I love the idea of using exploration to obtain keys for other types of content and this is very similar to ideas we have had as a team about how we can improve exploration. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1585

|
Posted - 2014.06.02 10:29:00 -
[75] - Quote
Catherine Laartii wrote:...DAT BLOOD RAIDER SKIN
it is my favourite! CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Guttripper
State War Academy Caldari State
472
|
Posted - 2014.06.02 12:00:00 -
[76] - Quote
Hmmm, one time session to unlock everything eventually... I see Sony has rubbed off onto CCP since Sony used to do similar tactics with their EverQuest expansions. |

Omnathious Deninard
Novis Initiis
2373
|
Posted - 2014.06.02 12:04:00 -
[77] - Quote
Tried a couple on the test server, gotta say they were quite the challenge. Probably could have done it better if I had been smarter about it.
This takes me back to the old data and relic sites.
Be nice to see rats back in data and relic sites, nothing too hard but just enough to prevent all the low slots from being WCS, but should be doable in a T1 exploration frigate (in high-sec and low end low-sec sites), low, null, and WH would be tailored a bit more for SOE ships and T3s. -á --á |

Madi Sin
State War Academy Caldari State
4
|
Posted - 2014.06.02 18:41:00 -
[78] - Quote
CCP Affinity wrote:Madi Sin wrote:I have to add I think CCP is missing a great opportunity to mix career paths in the long term.
The way the Dev Blog reads it sounds like you collect data sequences then turn them in and get an escalation style event to go kill some ships and get a loot cache for completing the work. You can either sell the data sequences, or the escalation trigger or complete the entire chain for great victory.
Instead it's a one time event where as I understand we first do the exploration and at some unknown point and time they disable the exploration component and activate the combat component permanently.
Personally that's a bit of a let down and reading through comments it appears other members of the community are disappointed with that as well.
I think CCP has an opportunity to create a long term opportunity to combine to career paths in the long term and that opportunity is being missed. As this has been mentioned quite a few times, I would just like to say that the exploration site is a new style event we are running. The event gives quite a substantial reward and would break the economy if we kept it around forever. On a separate note, I love the idea of using exploration to obtain keys for other types of content and this is very similar to ideas we have had as a team about how we can improve exploration.
Thank you for the follow up :) I am very excited to see such things in the future |

Catherine Laartii
State Protectorate Caldari State
195
|
Posted - 2014.06.02 18:57:00 -
[79] - Quote
Tyanni wrote:*golf claps* Couldn't be more suspicious CCP plonking this new shiny stuff in the center of Goon space. Granted, where it will be is NPC space but what surrounds that system.... GOON SPACE and what surrounds that space... EVEN MORE GOON SPACE!!
Honestly, a large majority of those not in Goons aren't going to be interested in making a death run through Goon space to most likely find Goon blobs camping your way into that system and IF by chance you make it and exchange your goodies for more expensive goodies you've then got to do the same death run out and hell, even Ceptors get insta locked easily enough these days.
If you didn't want to promote the conspiracy you hold the pockets of Goons like little munchkins you could of said "Hey, Mordu have shifted into a low sec pocket allowing equal, fair and easier access for ALL your player base to try out this new stuff your adding", but no... that would be silly of you. Along with the freighter/jump freighter changes (lol, make freighter and jump freighters more interesting to fly... nothing you can do would make them more interesting unless you fit cosmetic fluffy baubles and a bright colour pebble dash skin to them, did you not read the 125+ pages of pilots saying what a stupid idea this was? *points CCP to Specsavers*)
With the rage done, those two points have for me at least made this the worse expansion/update/whatever you call this farce to date. Made a thread about making the station system hisec surrounded by their space being lowsec. While I like these skins, I'm sad that I will likely never be able to use them due to the 24-hour a day hictor camps that will likely be guarding the route in. |

Bohneik Itohn
Periphery Bound
208
|
Posted - 2014.06.03 01:25:00 -
[80] - Quote
All of this whining about the LP store location and having to turn the data in...
As if a goon/CFC gate camp was anything resembling a threat... Wait, CCP kills kittens now too?!-á-á - Freyya |

Yongtau Naskingar
Yongtau Naskingar Corporation
36
|
Posted - 2014.06.03 06:25:00 -
[81] - Quote
So last live event was CCP *personally* leading a bunch of people into well prepared nullsec gate camps. That got you too much backlash, so now you make people do it themselves. Well, at least not having a CCP FC is an improvement I guess. |

Sgt Ocker
Last Bastion of Freedom
237
|
Posted - 2014.06.03 11:31:00 -
[82] - Quote
Darth Sith wrote:I understand the concept of creating conflict situations but it always seems that as soon as you have something tied to a single system, you end up in camping situations that can only be overcome with blobs. This removes the ability for a lot of players who don't want to get into fleets to engage in the new content.
IMO, there should be 2 or 3 different systems as spawn points that are distances from each other so that no 1 party can camp them all at the same time ..
And no, I am not whining because I don't want to be in fleets, I am a nullsec alliance player... You are a member of a nulsec alliance, what part of Guristas space is not able to be covered by the coalition of alliances that hold sov in the surrounding regions? The only way to avoid "Sov Dominance" would be to place the spawn points and stations in NPC sov, which has several entry points, "not in the middle of Sov Nulsec".
SOE, in the middle of Guristas / Condi space Mordus Legion, in the middle of Guristas / Condi space
Is there a trend forming here? Or is it simply poor judgement and planning on the part of Devs?
CCP Affinity, I found your Blog description lacking a little specific information. I hope you don't mind me adding some relevant information here.
Quote:We're going to start Kronos off with an event that'll see you assisting what's arguably the most honorable band of mercenaries in the cluster, Mordu's Legion. And Give one of the largest coalitions on TQ an opportunity to pad their kill boards and achieve many CCP Sponsored Tears, via the limited access to Mordus Space. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Abrazzar
Vardaugas Family
3667
|
Posted - 2014.06.03 15:03:00 -
[83] - Quote
Is it intentional the Guristas data sites appear in high-sec, too? Found three of them so far in 0.6 systems. Sovereignty and Population New Mining Mechanics |

Sgt Ocker
Last Bastion of Freedom
237
|
Posted - 2014.06.03 16:42:00 -
[84] - Quote
Abrazzar wrote:Is it intentional the Guristas data sites appear in high-sec, too? Found three of them so far in 0.6 systems. Interesting that Guristas sites would appear outside Guristas space. I wonder if like Ghost sites they are tiered. The blog doesn't actually have a lot of information. It does seem though, if you find and complete another 69 of them you will have enough for a Mordus Frigate BPC.
Good luck. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Copper Khai
8
|
Posted - 2014.06.03 17:45:00 -
[85] - Quote
Bohneik Itohn wrote:All of this whining about the LP store location and having to turn the data in...
As if a goon/CFC gate camp was anything resembling a threat... It's a big new feature that mainly delivvers to Sov holders - Goons and those that pay blue fees. They get a free pass to sell and make even more passive income. No risk. The rest of us will have to wait or hand it over to ultra-safe goon camps. Interceptors are not immune they get popped all the time by Destroyer gate camps. Everything else has to wade through bubbles and covert ships won't dodge all the campers. The way in is a long pipe - multiple gate camps will exist.
There is simply no reason this "turning in" process should be surrounded by Sov (Goon/CFC) space. Doesn't make sense in the lore, doesn't make sense game design-wise. Low sec makes sense for this, or a connecting lowsec to NPC nullsec (no home court advantage ie jammers, etc.) Even a " known" rotating Wormhole-type scenario is preferable - or something everyone would have to time right to get through or catch those that would.
We are paying a price for Sov holders blu-ing up, renting and using that sweet rent ISK for even more titans (for a few select players). Everyone is being funneled into this, and now to even get new content you have to pay for someone else ride.
"Just a lone wolf my *ss." Next video should be a lone wolf going to the renters office to pay to play, pay to win.
CCP, new content = everyone risks. Everyone gets a chance to get it. Esdpecially with key content. |

Sar Hasarin
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2014.06.05 14:14:00 -
[86] - Quote
WARNING!!
As of this morning Contested Guristas Towers blow up on a timer.
You have been warned. |

Marsan
229
|
Posted - 2014.06.05 19:13:00 -
[87] - Quote
Serious folks these skins are nice but they are rather dark toned. Give us a few bright Blue or Red skins. Or better yet a my little ponies pink and white color scheme. Former forum cheerleader CCP, now just a grumpy small portion of the community. |
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