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        | Author | Thread Statistics | Show CCP posts - 11 post(s) | 
      
      
        |  Quinten Sarn
 Red Federation
 RvB - RED Federation
 
 9
 
 
       | Posted - 2014.06.04 11:28:00 -
          [1] - Quote 
 Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from?
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        |  Lifelongnoob
 The Motley Crew Reborn
 
 25
 
 
       | Posted - 2014.06.04 11:32:00 -
          [2] - Quote 
 
 Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? 
 digital synthesizer maybe?
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        |  Solecist Project
 Center for Advanced Studies
 Gallente Federation
 
 2010
 
 
       | Posted - 2014.06.04 11:34:00 -
          [3] - Quote 
 No idea if softsynth or ogg files, tbh.
 
 Why not ask CCP WhiteNoiseTrash in his thread here in GD?
 It's probably only a few pages away.
 The case of the bottomless dress.
 https://forums.eveonline.com/default.aspx?g=posts&t=349499
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        |  Pandora Barzane
 Royal Amarr Institute
 Amarr Empire
 
 105
 
 
       | Posted - 2014.06.04 11:49:00 -
          [4] - Quote 
 lot of sounds used in games are bought from tv/movie industry.
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        |  Noriko Mai
 
 1374
 
 
       | Posted - 2014.06.04 12:03:00 -
          [5] - Quote 
 http://www.youtube.com/watch?v=cdbYsoEasio
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        |  Dave Stark
 
 6192
 
 
       | Posted - 2014.06.04 12:08:00 -
          [6] - Quote 
 speakers.
 
 sorry, had to be done.
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        |  Cypherous
 Liberty Rogues
 Aprilon Dynasty
 
 115
 
 
       | Posted - 2014.06.04 12:37:00 -
          [7] - Quote 
 
 Dave Stark wrote:speakers.
 sorry, had to be done.
 
 EVE has sound?
 
 Had to be done more :P
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 781
 
 
  
 
       | Posted - 2014.08.30 08:33:00 -
          [8] - Quote 
 Sorry for the late post.:
 
 where do EVE sounds come from.
 Well, it's not surprising if you have heard some of the older EVE sounds in movies or other games.
 
 A lot of sounds in video games and films, come from the same libraries.
 Today there are, luckily, many libraries - so using the same one isn't as common as before.
 
 A lot of older EVE sound was done straight out of a library, slightly manipulated - but straight in, simply because there was no "designer" on the audio team. (which I later was for a while)
 
 Choosing a library sound may be equally hard than creating your own and vice versa. Often it also happens that sounds are created for a game or a movie to begin with but then sold to a library or maybe the sound designer releases a library straight after - which then obviously makes it seem like that a sound is taken from a library, but was actually original content for the game or movie.
 
 It's with mixed feelings, discussing this, because to some extend it's totally fine to use library sounds, I use them myself for concepting and base material when creating original material, but some use them straight up.
 It's all fine, until you hear the same sound twice in two different environments, making you believe that it has a connection, which may just be annoying.
 
 Like, the probe scanner sound in EVE - try looking at the map in Watch Dogs.
 Many of the missiles and explosions, are made out of libraries, so those may clearly be used in other material as well.
 
 apart from that, when creating original material, using library sounds is fine for that, then we also used a lot of foley recordings and synthesis, personally I use a lot of digital acoustic manipulation like max/MSP or heavy VST arrays in Wavelab. Cubase is my favorite DAW for putting stuff together, the Valkyrie Trailer and a lot of other things are done straight in Cubase on my desktop computer.
 Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication
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        |  Jake Warbird
 Republic Military School
 Minmatar Republic
 
 4320
 
 
       | Posted - 2014.08.30 09:02:00 -
          [9] - Quote 
 Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies.
 Sugar Von MurdererTits-á: Jake Warbird gets my vote for most intriguing and attractive male character in Eve.
 
 
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        |  bassie12bf1
 Militaris Industries
 Northern Coalition.
 
 47
 
 
       | Posted - 2014.08.30 09:25:00 -
          [10] - Quote 
 I heared the sound you hear when you start probing (or used to atleast) in a shortcut of Command and Conquer Tiberian Sun
 
 https://www.youtube.com/watch?v=WFBQuUGTR_g at 2:25 ish
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        |  Jenni LaCroix
 Science and Trade Institute
 Caldari State
 
 6
 
 
       | Posted - 2014.08.30 09:43:00 -
          [11] - Quote 
 
 CCP WhiteNoiseTrash wrote:Sorry for the late post.:
 where do EVE sounds come from.
 Well, it's not surprising if you have heard some of the older EVE sounds in movies or other games.
 
 A lot of sounds in video games and films, come from the same libraries.
 Today there are, luckily, many libraries - so using the same one isn't as common as before.
 
 A lot of older EVE sound was done straight out of a library, slightly manipulated - but straight in, simply because there was no "designer" on the audio team. (which I later was for a while)
 
 Choosing a library sound may be equally hard than creating your own and vice versa. Often it also happens that sounds are created for a game or a movie to begin with but then sold to a library or maybe the sound designer releases a library straight after - which then obviously makes it seem like that a sound is taken from a library, but was actually original content for the game or movie.
 
 It's with mixed feelings, discussing this, because to some extend it's totally fine to use library sounds, I use them myself for concepting and base material when creating original material, but some use them straight up.
 It's all fine, until you hear the same sound twice in two different environments, making you believe that it has a connection, which may just be annoying.
 
 Like, the probe scanner sound in EVE - try looking at the map in Watch Dogs.
 Many of the missiles and explosions, are made out of libraries, so those may clearly be used in other material as well.
 
 apart from that, when creating original material, using library sounds is fine for that, then we also used a lot of foley recordings and synthesis, personally I use a lot of digital acoustic manipulation like max/MSP or heavy VST arrays in Wavelab. Cubase is my favorite DAW for putting stuff together, the Valkyrie Trailer and a lot of other things are done straight in Cubase on my desktop computer.
 
 yeah well that's all beautiful and cute but you still haven't brought the jukebox back.
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 784
 
 
  
 
       | Posted - 2014.08.30 10:07:00 -
          [12] - Quote 
 haha. who ever told you it was coming back???? haha.
 And when did I ever say I was bringing it back? haha.
 
 pffft.... move along.
 
 
 now back to the topic.
 
 The wilhelm scream is more of a gimmick now than used seriously, but it's the same with the Imp sound from Doom, totally. Very over used but still a nice sound.
 
 One of the more annoying things, when having worked with this in a long time is watching movies now, when it's simple things like doors opening, which is the same as some other movie or even worse if I can name the library!!!
 or using the same sound twice for two different doors... argh! makes me so annoyed.
 
 It a bad work habit too. But I know CG people and photographers who are equally annoyed over other things. Gaffers and light people who get so annoyed if the flatbed light or 4 bank in the corner is too obvious.
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Scipio Artelius
 The Vendunari
 End of Life
 
 6339
 
 
       | Posted - 2014.08.30 10:27:00 -
          [13] - Quote 
 
 CCP WhiteNoiseTrash wrote:pffft.... move along. Ah WhiteNoiseTrash, I see where the issue is here.
 
 To bring the jukebox back, we need more Psssshhhhh, not Pffffttt.
 
 
 
 
 
 
 
 
 e. That was just a joke. Please don't hang me Ezwal.
 Come Win At Eve - Join The Vendunari
 
 LAGL 4 LYF
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        |  Luscius Uta
 
 100
 
 
       | Posted - 2014.08.30 11:24:00 -
          [14] - Quote 
 Don't want to start a thread about such a minor issue, but I think that the capacitor warning sound is lame.
 People hate highsec for various reasons. Mine is the terrible metallic music that plays on and on.
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        |  Abrazzar
 Vardaugas Family
 
 4556
 
 
       | Posted - 2014.08.30 11:26:00 -
          [15] - Quote 
 I remember the probe scanner sound from Cowboy Bebop.
 Sovereignty and Population
 New Mining Mechanics
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        |  Slick Entry
 Smearing Myself With Jam
 
 1
 
 
       | Posted - 2014.08.30 11:35:00 -
          [16] - Quote 
 
 
 Good call. Also here in this PS2 game: http://youtu.be/WQyNcXbGBAI?t=1m18s
 
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        |  Xuixien
 The Dark Space Initiative
 Scary Wormhole People
 
 1640
 
 
       | Posted - 2014.08.30 12:34:00 -
          [17] - Quote 
 
 Jake Warbird wrote:Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies. 
 The Wilhelm Scream.
 Epic Space Cat
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        |  Jake Warbird
 Republic Military School
 Minmatar Republic
 
 4322
 
 
       | Posted - 2014.08.30 13:04:00 -
          [18] - Quote 
 
 Xuixien wrote:Jake Warbird wrote:Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies. The Wilhelm Scream. This is why I love the Eve community.
 Sugar Von MurdererTits-á: Jake Warbird gets my vote for most intriguing and attractive male character in Eve.
 
 
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        |  Pertuabo Enkidgan
 Center for Advanced Studies
 Gallente Federation
 
 83
 
 
       | Posted - 2014.08.30 13:19:00 -
          [19] - Quote 
 
 CCP WhiteNoiseTrash wrote:
 One of the more annoying things, when having worked with this in a long time is watching movies now, when it's simple things like doors opening, which is the same as some other movie or even worse if I can name the library!!!
 or using the same sound twice for two different doors... argh! makes me so annoyed.
 
 It a bad work habit too. But I know CG people and photographers who are equally annoyed over other things. Gaffers and light people who get so annoyed if the flatbed light or 4 bank in the corner is too obvious.
 
 Really? You know it so well? Well then maybe you can help me with something, I've been looking for this audio clip for years, and I'm not sure in which library it was made.
 
 This audio effect is some kind of drum/gong, it sounds like its in a metal factory. Here, http://www.youtube.com/watch?feature=player_detailpage&v=VETyqYI77go#t=40 right at the 0:41 it plays, and it continues until the end of the video
 
 
 Any idea where it might be coming from? I think sony made it, you can also hear it here; http://www.youtube.com/watch?feature=player_detailpage&v=eqRrTZA5bfE#t=42 at the 0:44 mark it plays off.
 
 I've been scouring the internet for various sound packages, none of them had this thing. I think its roughly 30 seconds to a minute long, I heard it first during the Ironman Movie website while it was 'under construction'
 
 If you manage to find it I'll owe you five beers.
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        |  Vyl Vit
 
 706
 
 
       | Posted - 2014.08.30 17:37:00 -
          [20] - Quote 
 I know my brother's sounds while playing EVE come from a steady diet of bean burritos.
 Anyone with any sense has already left town.
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        |  Val'Dore
 PlanetCorp InterStellar
 
 820
 
 
       | Posted - 2014.08.30 17:40:00 -
          [21] - Quote 
 I still get irritated when I hear a game or a movie using the same music Global Operations has.
 
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 799
 
 
  
 
       | Posted - 2014.09.01 15:32:00 -
          [22] - Quote 
 
 Pertuabo Enkidgan wrote:[quote=CCP WhiteNoiseTrash] One of the more annoying things, when having worked with this  Any idea where it might be coming from? I think sony made it, you can also hear it here; http://www.youtube.com/watch?feature=player_detailpage&v=eqRrTZA5bfE#t=42  at the 0:44 mark it plays off. I've been scouring the internet for various sound packages, none of them had this thing. I think its roughly 30 seconds to a minute long, I heard it first during the Ironman Movie website while it was 'under construction' If you manage to find it I'll owe you five beers. 
 Let me check it these links when I get home from vacation :)
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Short Willie SuckaLot
 NorCorp Shipyards
 The Predictables
 
 2
 
 
       | Posted - 2014.09.01 15:49:00 -
          [23] - Quote 
 Some reliable Sources has told me that all the sounds in EVE is recorded when CCP get drunk and eat "H+íkarl", or "k+ªstur h+íkarl" (rotten fermented shark). The aftermath of these feasts, is a culinaric Collection of strange sounds when their bowels turn and twists.
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        |  Kurosaki Rukia
 Abysmal Gentlemen
 We Didn't Mean It
 
 23
 
 
       | Posted - 2014.09.01 15:52:00 -
          [24] - Quote 
 
 CCP WhiteNoiseTrash wrote:The wilhelm scream is more of a gimmick now than used seriously, but it's the same with the Imp sound from Doom, totally. Very over used but still a nice sound. 
 The wilhelm scream.... there should totally be an option in the sound menu turn that on for pod kills. xD
 
 
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        |  Ramona McCandless
 The McCandless Clan
 
 6809
 
 
       | Posted - 2014.09.01 15:57:00 -
          [25] - Quote 
 When the music from X series and the sound effects from Asteroids love each other very much.....
 "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
 
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        |  Lucas Kell
 Internet Terrorists
 SpaceMonkey's Alliance
 
 4171
 
 
       | Posted - 2014.09.01 16:18:00 -
          [26] - Quote 
 Too new to be a source of EVE sounds, but my nephew was watching a film the other day called Agent Fox, and in that he used a scanner which made a sound that sounded remarkably like an EVE sound (IIRC it was the scan probe scanning sound).
 The Indecisive Noob - EVE fan blog.
 Wholesale Trading - The new bulk trading mailing list.
 Chrysus Industries - Savings made simple!
 
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        |  Sobaan Tali
 Caldari Quick Reaction Force
 
 352
 
 
       | Posted - 2014.09.01 17:27:00 -
          [27] - Quote 
 
 CCP WhiteNoiseTrash wrote:Like, the probe scanner sound in EVE - try looking at the map in Watch Dogs.
 
 Wow, I thought I was going nuts. I was watching a LP run of Watchdogs from a Creature and when he went to the map, I was like "Hey, wait a minute. Something fishy is going on here."
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 801
 
 
  
 
       | Posted - 2014.09.01 17:58:00 -
          [28] - Quote 
 Having heard the probe scanner sounds before is no wonder. They are from the most used telemetry sound library
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Ralph King-Griffin
 Lords.Of.Midnight
 The Devil's Warrior Alliance
 
 4505
 
 
       | Posted - 2014.09.01 18:55:00 -
          [29] - Quote 
 
 Lucas Kell wrote:Too new to be a source of EVE sounds, but my nephew was watching a film the other day called Agent Fox, and in that he used a scanner which made a sound that sounded remarkably like an EVE sound (IIRC it was the scan probe scanning sound). Iv seen that aswell,
 ironically enough my kids woke up in the middle of the night while I was scanning down bears to flip
 and told to get off eve and watch something with them,
 so I try to put thoughts of shinaniganising mission runners out of my head and one of the first sounds I hear is the same one I'd been listening to for an hour and a half beforehand
  . 
 
 =][=
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        |  Pertuabo Enkidgan
 Center for Advanced Studies
 Gallente Federation
 
 84
 
 
       | Posted - 2014.09.02 02:22:00 -
          [30] - Quote 
 
 CCP WhiteNoiseTrash wrote:
 Let me check it these links when I get home from vacation :)
 'Gotcha, thanks man.
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        |  Vortexo VonBrenner
 Tadakastu-Obata Corporation
 The Honda Accord
 
 1516
 
 
       | Posted - 2014.09.02 05:44:00 -
          [31] - Quote 
 
 Xuixien wrote:Jake Warbird wrote:Not Eve related, but I've heard the 'Doom: imp dying' sound in about half a dozen movies. The Wilhelm Scream. 
 https://www.youtube.com/watch?v=Zf8aBFTVNEU
 
 
 
 I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming.
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        |  Marcus Gord
 Stormcrows
 
 66001
 
 
       | Posted - 2014.09.02 09:44:00 -
          [32] - Quote 
 who does the voice of Aura anyway?
 
 i'm curious who you got to sound so bored saying things like 'warp drive active' and 'capacitor is empty'
 You can't take the sky from me
 
 ".....Storm'd at with shot and shell,
 Boldly they rode and well....."
 http://i.imgur.com/LM2NKUf.png
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        |  Pertuabo Enkidgan
 Center for Advanced Studies
 Gallente Federation
 
 84
 
 
       | Posted - 2014.09.02 09:57:00 -
          [33] - Quote 
 
 Marcus Gord wrote:i'm curious who you got to sound so bored saying things like 'warp drive active' and 'capacitor is empty' 
 Blasphemer.
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        |  Marcus Gord
 Stormcrows
 
 66003
 
 
       | Posted - 2014.09.02 10:00:00 -
          [34] - Quote 
 
 Pertuabo Enkidgan wrote:Marcus Gord wrote:i'm curious who you got to sound so bored saying things like 'warp drive active' and 'capacitor is empty' Blasphemer. 
 I direct you to the link in my sig, sir.
  You can't take the sky from me
 
 ".....Storm'd at with shot and shell,
 Boldly they rode and well....."
 http://i.imgur.com/LM2NKUf.png
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        |  Arline Kley
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 370
 
 
       | Posted - 2014.09.02 10:06:00 -
          [35] - Quote 
 
 Marcus Gord wrote:who does the voice of Aura anyway?
 i'm curious who you got to sound so bored saying things like 'warp drive active' and 'capacitor is empty'
 
 http://www.castingcallpro.com/uk/view.php?uid=123669
 
 
 Ask and ye shall receive.
 Blessed are those that carry the Empress' Light; with it they destroy the shadows
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        |  Portmanteau
 Blue Republic
 RvB - BLUE Republic
 
 12
 
 
       | Posted - 2014.09.02 17:25:00 -
          [36] - Quote 
 
 Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? 
 It will have come from the same sample CD. There's a squeaky gate opening sound that I've heard in countless movies, exactly the same sound, utterly ruins the immersion, but then I am a total nerd. The samples on the cd will have been recorded from real life or in a Foley room. Movies with huge budgets (and movies before samplers) may choose to have someone perform the sound effects.
 
 https://www.youtube.com/watch?v=gcLrmmLcKDA
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        |  Rain6637
 Team Evil
 
 16975
 
 
       | Posted - 2014.09.02 17:27:00 -
          [37] - Quote 
 she used to do a bus tour of Germany!
 
 Aura gave bus tours of Germany!
 
 would so take that bus tour
 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 807
 
 
  
 
       | Posted - 2014.09.02 19:09:00 -
          [38] - Quote 
 
 Portmanteau wrote:Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? It will have come from the same sample CD. There's a squeaky gate opening sound that I've heard in countless movies, exactly the same sound, utterly ruins the immersion, but then I am a total nerd. The samples on the cd will have been recorded from real life or in a Foley room. Movies with huge budgets (and movies before samplers) may choose to have someone perform the sound effects.https://www.youtube.com/watch?v=gcLrmmLcKDA 
 No they won't, you'll still hear the most over used sounds in the biggest of budget movies. Using library sound is IMHO completely unavoidable in modern production. Creating everything from Foley is one solution, but believing that big productive with big money create their own sounds fun scary all the way is very naive.
 
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 807
 
 
  
 
       | Posted - 2014.09.02 19:11:00 -
          [39] - Quote 
 
 CCP WhiteNoiseTrash wrote:Portmanteau wrote:Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? It will have come from the same sample CD. There's a squeaky gate opening sound that I've heard in countless movies, exactly the same sound, utterly ruins the immersion, but then I am a total nerd. The samples on the cd will have been recorded from real life or in a Foley room. Movies with huge budgets (and movies before samplers) may choose to have someone perform the sound effects.https://www.youtube.com/watch?v=gcLrmmLcKDA No they won't, you'll still hear the most over used sounds in the biggest of budget movies. Using library sound is IMHO completely unavoidable in modern production. Creating everything from Foley is one solution, but believing that big productive with big money create their own sounds fun scary all the way is very naive. 
 And before samplers, sounds editing was done on tape machines, and libraries of sounds were very much used and that's the entire reason why the Wilhelm scream was in several movies before it became a joke
 
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Portmanteau
 Blue Republic
 RvB - BLUE Republic
 
 12
 
 
       | Posted - 2014.09.02 20:03:00 -
          [40] - Quote 
 
 CCP WhiteNoiseTrash wrote:Portmanteau wrote:Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? It will have come from the same sample CD. There's a squeaky gate opening sound that I've heard in countless movies, exactly the same sound, utterly ruins the immersion, but then I am a total nerd. The samples on the cd will have been recorded from real life or in a Foley room. Movies with huge budgets (and movies before samplers) may choose to have someone perform the sound effects.https://www.youtube.com/watch?v=gcLrmmLcKDA No they won't, you'll still hear the most over used sounds in the biggest of budget movies. Using library sound is IMHO completely unavoidable in modern production. Creating everything from Foley is one solution, but believing that big productive with big money create their own sounds fun scary all the way is very naive. I said they *may* choose to have sounds created performed and star wars and the transformers franchise are just two examples of movies that have employed sound designers and foley artists to create and perform unique sounds rather than rely on library sounds. I certainly did not say that big budget films will never use sound libraries. I do however take your point about tape splicing.
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 810
 
 
  
 
       | Posted - 2014.09.03 07:55:00 -
          [41] - Quote 
 I know, read it again afterwards and do agree that you didn't say it like that, sorry :)
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Lucretia DeWinter
 Dirt Nap Squad
 Dirt Nap Squad.
 
 194
 
 
       | Posted - 2014.09.03 08:20:00 -
          [42] - Quote 
 
 CCP WhiteNoiseTrash wrote:And before samplers, sounds editing was done on tape machines, and libraries of sounds were very much used and that's the entire reason why the Wilhelm scream was in several movies before it became a joke
 
 For readers of this thread, I'll take this opportunity to direct you to go look up Delia Derbyshire and be amazed.
 
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 810
 
 
  
 
       | Posted - 2014.09.03 09:38:00 -
          [43] - Quote 
 Aye. Tape machine queen!
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Victor Andall
 
 739
 
 
       | Posted - 2014.09.03 09:54:00 -
          [44] - Quote 
 So can we get a Wilhelm Yell in EVE or what? Put them in the Gallente Stations instead of the woman chanting which seems to generate so many threads on GD.
 I just undocked for the first time and someone challenged me to a duel. Wat do?
 
 19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.
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        |  Liafcipe9000
 Critically Preposterous
 
 23098
 
 
       | Posted - 2014.09.03 10:39:00 -
          [45] - Quote 
 space.
 
 the final frontier.
 Frostys Virpio > CCP: Continously Crying Playerbase
 
 I like to gank it, gank it!
 
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        |  Rain6637
 Team Evil
 
 17188
 
 
       | Posted - 2014.09.03 10:40:00 -
          [46] - Quote 
 these are the sound effects of the starship enterprise
 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur
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        |  Marcus Gord
 Stormcrows
 
 66638
 
 
       | Posted - 2014.09.03 10:47:00 -
          [47] - Quote 
 it's continuing mission, to seek out new sounds, and new pieces of music, and play them in ways no man has done before.
 You can't take the sky from me
 
 ".....Storm'd at with shot and shell,
 Boldly they rode and well....."
 http://i.imgur.com/LM2NKUf.png
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        |  Portmanteau
 Blue Republic
 RvB - BLUE Republic
 
 12
 
 
       | Posted - 2014.09.03 15:14:00 -
          [48] - Quote 
 
 CCP WhiteNoiseTrash wrote:I know, read it again afterwards and do agree that you didn't say it like that, sorry :) 
 
  
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        |  Portmanteau
 Blue Republic
 RvB - BLUE Republic
 
 12
 
 
       | Posted - 2014.09.03 15:16:00 -
          [49] - Quote 
 
 Lucretia DeWinter wrote:CCP WhiteNoiseTrash wrote:And before samplers, sounds editing was done on tape machines, and libraries of sounds were very much used and that's the entire reason why the Wilhelm scream was in several movies before it became a joke
 For readers of this thread, I'll take this opportunity to direct you to go look up Delia Derbyshire and be amazed. 
 BBC radiophonic workshop was the best thing about doctor who
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        |  Juan Diolosa
 Codename-47
 
 29
 
 
       | Posted - 2014.09.03 19:17:00 -
          [50] - Quote 
 
 CCP WhiteNoiseTrash wrote:Having heard the probe scanner sounds before is no wonder. They are from the most used telemetry sound library Recognize any of these libraries? Aside from the most popular New Folder(2) library.
 All licensed of course.
 
 I use them for radio commercial production and imaging.
 
 https://dl.dropboxusercontent.com/u/34733208/sfx.JPG
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        |  Herzog Wolfhammer
 Sigma Special Tactics Group
 
 5385
 
 
       | Posted - 2014.09.04 05:51:00 -
          [51] - Quote 
 What I would like to know is, where did you get the "music" that plays in the background when in the Stain region.
 
 The best I can describe that sound is it's like a ghost trying to hump a saxophone.
 
 
 
 I left the client on with the sound up to go do something else and when that sound hit I thought some entity was in my house.
  Good thing I was on the toilet. Bring back DEEEEP Space!
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        |  Jarod Garamonde
 Sardaukar Merc Guild
 General Tso's Alliance
 
 1929
 
 
       | Posted - 2014.09.04 06:07:00 -
          [52] - Quote 
 
 Quinten Sarn wrote:Yesterday i was watching 'Under Siege', one of those generic '90s hollywood action movies, when a helicopter was shot out of the sky using some kind of RPG. No big deal, right? well no, because when the rocket was fired i heard, to my amazement, the same sound i am so familiar with whenever i'm flying my RLM caracal. the RPG used the same soundclip as the RLM module firing a missile! the sounds were identical! so this got me thinking, where do CCP get the soundclips they use in-game from? 
 
 CCP, please change the small and medium autocannons' sound effect to the old Close Combat: A Bridge Too Far M2 .50 cal heavy machinegun sound.... I crave to hear that wonderful thumping noise that always meant digital dead fascists, back in the late-90's.....
 That moment when you realize the crazy lady with all the cats was right...
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        |  Herzog Wolfhammer
 Sigma Special Tactics Group
 
 5385
 
 
       | Posted - 2014.09.04 07:05:00 -
          [53] - Quote 
 BTW if CCP is looking to add farts and burping to their library I'd be glad to help. I'm 3/4 into a pint of stale porter and quite ripe tonight.
 
 
 
 Bring back DEEEEP Space!
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 814
 
 
  
 
       | Posted - 2014.09.04 07:55:00 -
          [54] - Quote 
 
 Herzog Wolfhammer wrote:What I would like to know is, where did you get the "music" that plays in the background when in the Stain region. The best I can describe that sound is it's like a ghost trying to hump a saxophone.  I left the client on with the sound up to go do something else and when that sound hit I thought some entity was in my house.    Good thing I was on the toilet. 
 Music in EVE is all homemade by CCP RealX. :)
 Mostly out of pints and farts, I'm sure.
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Marcus Gord
 Stormcrows
 
 67068
 
 
       | Posted - 2014.09.04 09:26:00 -
          [55] - Quote 
 whitenoisetrash, i just noticed your Sig.
 
 How do you find being the only known zombie working for CCP?
  You can't take the sky from me
 
 ".....Storm'd at with shot and shell,
 Boldly they rode and well....."
 http://i.imgur.com/LM2NKUf.png
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 816
 
 
  
 
       | Posted - 2014.09.04 12:19:00 -
          [56] - Quote 
 Ah well, it makes playing the walking dead a while lot more fun
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Herzog Wolfhammer
 Sigma Special Tactics Group
 
 5386
 
 
       | Posted - 2014.09.04 16:42:00 -
          [57] - Quote 
 
 CCP WhiteNoiseTrash wrote:Herzog Wolfhammer wrote:What I would like to know is, where did you get the "music" that plays in the background when in the Stain region. The best I can describe that sound is it's like a ghost trying to hump a saxophone.  I left the client on with the sound up to go do something else and when that sound hit I thought some entity was in my house.    Good thing I was on the toilet. Music in EVE is all homemade by CCP RealX. :) Mostly out of pints and farts, I'm sure. 
 
 Well pass a word to RealX that I for one like the music. Back in my youth, back when Rockford Files was still airing prime time, I used to go to the planetarium and they played music that was very much derived from the kind of futuristic shows of the 70s - lots of synth and atmospheric. (note for you kids:) This predates the "new age" genre.
 
 The music of the game captures that feeling well. One of the good things about there being more smaller expansions is we get new music. I'm hoping there will be a new release of the soundtrack since apparently that has not been done in a long time. Yeah I know, Soundcloud. But sometimes something is good enough that paying some $$ for a higher quality copy is well worth it.
 
 
 
 Bring back DEEEEP Space!
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        |  CCP WhiteNoiseTrash
 C C P
 C C P Alliance
 
 822
 
 
  
 
       | Posted - 2014.09.07 10:11:00 -
          [58] - Quote 
 
 Juan Diolosa wrote:CCP WhiteNoiseTrash wrote:Having heard the probe scanner sounds before is no wonder. They are from the most used telemetry sound library Recognize any of these libraries? Aside from the most popular New Folder(2) library. All licensed of course. I use them for radio commercial production and imaging.https://dl.dropboxusercontent.com/u/34733208/sfx.JPG 
 can be a bit hard to decipher the names, I mean, "thunder" could be any thunder library.
 but the movie studio ones; warner, lucas and those are quite popular.
 
 But Hollywood Edge is of course, the best stuff around (IMHO)
 Mechanical Morphs, co-produced with Richard Devine, is really good - used that one a lot- none of the sounds in there are good on their own really, but they are so well made, they can be ripped apart and made into almost anything. It's really nice craftsmanship.
 
 
 Bj++rn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.
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        |  Pertuabo Enkidgan
 Center for Advanced Studies
 Gallente Federation
 
 84
 
 
       | Posted - 2014.09.11 17:08:00 -
          [59] - Quote 
 Are there more audioclips being added to the soundcloud, if ever?
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