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Jack Carrigan
Order of the Shadow The Revenant Order
237
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Posted - 2011.11.20 16:12:00 -
[31] - Quote
****ty idea is a ****ty idea. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Tippia
Sunshine and Lollipops
1568
|
Posted - 2011.11.20 20:10:00 -
[32] - Quote
Roger Soros wrote:neutral remote rep is an workaround used to prevent aggro mechanic and concord punishment, the fact that this not adressed don't mean that is "working as intended" No, the fact that it is working as intended means it is working as intended. The use of of neutral reps is a way to keep support ships from being immediately detected and intercepted before they can be put into play. They don't avoid any aggro or CONCORD mechanics that affect non-neutral reps.
Quote:so basically why gank an hauler should be easy? It's only easy if the hauler pilot is stupid, and it most certainly doesn't need to be made easier to be that stupid.
Quote:acceleration gate are here to prevent some ships to enter a mission and make it too easy GǪand bringing in fighters does not change that. The addition they offer isn't much more helpful than if you simply had a second ship of the type allowed by the gate. It's a bit easier to manage when dual-boxing, that is all. Bringing the whole carrier is a completely different matter. Again, you are arbitrarily labelling things as bugs that are not GÇö they are direct consequences of you wanting to add something that is not good for the game, as shown by the fact that you feel that need to label these consequences as bugs.
Quote:mining remain not profitable because the advantage to use the rorqual is balanced by the incresed cost of running one on empire Since there is no increased cost, no, it's not.
Quote:Again caps in high sec just only mean that there is an escalation on the warfare GǪwhich is not needed to begin with, and which is, more importantly, utterly false. It means an escalation of the safety from non-warfare and that level is already far too high. There is absolutely no need whatsoever in highsec for any of the capabilities caps offer, and only tons of problems (which you try to solve by incorrectly labelling them as bugs).
What is truly hilarious is how you manage to fool yourself into believing that what you're proposing will in any way increase the risks involved when it so obviously does the exact opposite (which is why it's such a horribly bad idea).
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Tippia
Sunshine and Lollipops
1568
|
Posted - 2011.11.20 20:11:00 -
[33] - Quote
Roger Soros wrote:Cost is a balance factor No, it is not. Cost is a consequence of abilities, and is utterly useless as any kind of of rationalisation for capabilities.
In fact, as soon as you hear the argument GÇ£it should do X because it is so expensiveGÇ¥, you can be 100% certain that it most definitely should never be allowed to do X.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Vaako Horizon
Casual Slackers Daily Operations
23
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Posted - 2011.11.20 22:47:00 -
[34] - Quote
I too think capitals should be allowed in highsec, but with some restrictions.
Like a fee for every gate jump, remote repair abilitys disabled etc etc There are several ways to do it... |

Aessaya
Fairlight Corp Rooks and Kings
13
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Posted - 2011.11.20 23:15:00 -
[35] - Quote
One sidenote: as far as I remember, assigned fighters will not follow you into a deadspace mission (deadspace missions may or may not have gates, but if you cannot warp around it and always land at the same location upon warping in from outside - it's a deadspace. Acceleration gates in mission do not guarantee the mission is a deadspace - i have encountered a few non-deadspace missions with accel. gates.
I will test this thing tomorrow and report the findings, but i'm pretty sure none of the mechanics involved have been changed recently. Otherwise i'd be doing L4s in a shuttle/inty with fighters assigned to it. Ah, you seek meaning?-áThen listen to the music, not the song. |

Roger Soros
Science and Trade Institute Caldari State
4
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Posted - 2011.11.21 11:09:00 -
[36] - Quote
I think that i'm not explain myself well, i too think that if caps were introduced without some enforced iron rules they simply become another layer of protection for the High Sec but as i have stated in my first post if you introduce them in the right manner you can open the empire to a whole new type of warfare or an escalation; I think that one the main reason because so many fellows remain in high sec is the lack of caps warfare if you change that in the right way i think that alot of peoples will move into null.
On the last not for me cost is a balance factor when you ear "its so rare because it cost so much, and because its so rare its powerfull" |

Tippia
Sunshine and Lollipops
1584
|
Posted - 2011.11.21 11:26:00 -
[37] - Quote
Roger Soros wrote:I think that i'm not explain myself well, i too think that if caps were introduced without some enforced iron rules they simply become another layer of protection for the High Sec but as i have stated in my first post if you introduce them in the right manner you can open the empire to a whole new type of warfare or an escalation; I think that one the main reason because so many fellows remain in high sec is the lack of caps warfare if you change that in the right way i think that alot of peoples will move into null. On the last not for me cost is a balance factor when you ear "its so rare because it cost so much, and because its so rare its powerfull" One of those iron rules would have to be GÇ£HP and capacitor divided by 50", another is GÇ£no actively targeted, AoE or passive remote support modules." Otherwise, they become too safe. This also instantly kills you idea of using them as GÇ£escalation" (which is not new in any way, nor is it needed).
Still interested?
The simple fact is this: caps have no place and no role in highsec and would have to completely redesigned to fit there. This would remove all the allure they have for the people who want them but can't have them, and ruin them for everyone else. Want a capship? Move to lowsec GÇö they have been balanced to be used there.
And no,cost is not a balancng factor since, as every attempt in that direction has shown, people will pay that extra cost. Cost was tried as a factor to limit Titans to maybe 3GÇô4 in the game. That worked out wellGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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