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Cmdr Sy
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Posted - 2006.06.11 18:42:00 -
[31]
Originally by: Lil Jess Ok so the person hiding in this npc corp really doesn't want to fight you. If this was implemented (which it won't be) said person doesn't log on / undock for 5 days. If that makes you happy as a player theres something wrong with you, it certainly hasn't made the other player happy. This is a game which implies we should all be having fun most (some?) of the time.
Wars are part of the game. Few are waged to grief a weak target, often it comes as a result of some affront or (sometimes unintended) territorial / economic competition. Corp-hopping to escape war decs should not be without consequence. There must be a cost. An alternative is some form of NPC-administered buyout, but that's not fair because not everyone has a healthy wallet balance and it would very disproportionally penalise newer players. So, remaining a target for a few days seems reasonable. Then you merely run the risk you would have run for the first week of the war anyway.
Also, I cannot regard the people who run off to NPC or new player corps to escape wars, as innocent parties. It may be a genuine expression of a desire to avoid PVP at any cost, but there are rules against dodging wars, so it's not as if I am saying anything new in wishing to see them enforced.
If people don't want PVP, they can stay in a noobcorp full time, instead of using them as a temporary refuge when it suits them.
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Rabbitgod
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Posted - 2006.06.11 22:00:00 -
[32]
If you don't wan't to PvP in this game and yet you want to be in your own corp and compeat for minnerals, isk, ect ect you should buy a merc contract or pay off the people that want to kill you.
But omg!!!one!eleven why should I have to pay them?
Beause you DON'T want to fight or die for these resorces the only thing left is isk.
Nothing is free you need to learn to eith pay in blood or in isk. It's your pick either way so don't whine about it.
Please resize image blah blah ect, ty - Cortes But my animated sig was so cool 
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Apollo Balthar
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Posted - 2006.06.11 23:14:00 -
[33]
Originally by: Rabbitgod If you don't wan't to PvP in this game and yet you want to be in your own corp and compeat for minnerals, isk, ect ect you should buy a merc contract or pay off the people that want to kill you.
But omg!!!one!eleven why should I have to pay them?
Beause you DON'T want to fight or die for these resorces the only thing left is isk.
Nothing is free you need to learn to eith pay in blood or in isk. It's your pick either way so don't whine about it.
QFT. that's how I see it. Empire is riskfree enough how it is allready. Especially for new players who had a lucky BPO drop.
Live by the sword, die by my guns...!
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Syris Anu
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Posted - 2006.06.12 02:04:00 -
[34]
If we were serious about empire wars being useful, we would extend the 'warring gang' feature to corporation hopping:
1. If I my corporation is at war with your corporation (regardless of who declared it) and I join another player coporation, your corporation can attack me and all members of my *new* corporation until the war ends, but neither I nor members of my new corporation can attack members of your corporation unless provoked. 2. If my corporation is at war, I cannnot join an NPC corporation until my corporation is not involved in any wars.
Another possibility that might simplify things with wars:
A. If my corporation is at war with your corporation, until that war ends, I am always attackable by members of your corporation no matter what corporation I join.
Since empire wars are a feature built into the fabric of the game, that some people do not want to PvP is not a valid argument because there are many other games available to play that do not have PvP. CCP does not have a monopoly on MMORPGs.
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vile56
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Posted - 2006.06.12 03:33:00 -
[35]
Originally by: Syris Anu If we were serious about empire wars being useful, we would extend the 'warring gang' feature to corporation hopping:
1. If I my corporation is at war with your corporation (regardless of who declared it) and I join another player coporation, your corporation can attack me and all members of my *new* corporation until the war ends, but neither I nor members of my new corporation can attack members of your corporation unless provoked. 2. If my corporation is at war, I cannnot join an NPC corporation until my corporation is not involved in any wars.
Another possibility that might simplify things with wars:
A. If my corporation is at war with your corporation, until that war ends, I am always attackable by members of your corporation no matter what corporation I join.
Since empire wars are a feature built into the fabric of the game, that some people do not want to PvP is not a valid argument because there are many other games available to play that do not have PvP. CCP does not have a monopoly on MMORPGs.
never played wow but would love to fly a dread around and kill people there. thats class.
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0August0
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Posted - 2006.06.12 05:26:00 -
[36]
I don't think there should be any penalty for people leaving a war decced corp, especially if they do it within the 24 hour waiting period. Players should have a free pass out of any corporation whose leadership has gotten them into a war they did not want, contribute to, nor promote.
On the other hand, there should be some penalty for those players rejoining that same corp soon after the war is over, either a time penalty or isk or both. . . . Regards, August Soldier of the Gooch |

Queen Hades
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Posted - 2006.06.12 08:47:00 -
[37]
Originally by: Cmdr Sy Edited by: Cmdr Sy on 11/06/2006 11:56:05
Originally by: Queen Hades YOUR example would be a legitimate war dec. But what makes people refrain from just war deccing ANY corp that has younger and fewer members than his own?
Not much, but very few ever do because it's an insanely boring waste of time. It is not in actual fact a real problem in EVE. Most Empire wars have reasons behind them.
I have no problem with reasonable wars, but I believe that pirates are very likely to wardec a few younger corps (10, 15 at the same time or even more) to get a free gankfest in empire.
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DKDane
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Posted - 2006.06.12 09:04:00 -
[38]
Originally by: Queen Hades
Originally by: Cmdr Sy Edited by: Cmdr Sy on 11/06/2006 11:56:05
Originally by: Queen Hades YOUR example would be a legitimate war dec. But what makes people refrain from just war deccing ANY corp that has younger and fewer members than his own?
Not much, but very few ever do because it's an insanely boring waste of time. It is not in actual fact a real problem in EVE. Most Empire wars have reasons behind them.
I have no problem with reasonable wars, but I believe that pirates are very likely to wardec a few younger corps (10, 15 at the same time or even more) to get a free gankfest in empire.
lol, 10, 15...good luck WTB 15 war slots
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Vamp 1
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Posted - 2006.06.12 09:25:00 -
[39]
An alternative to forcing war is to refund the remainder of the war dec fee when the target changes name as the aggressor has won.
The aggressor then has the option of using this money refunded to war dec the targets new corp
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Collman
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Posted - 2006.06.12 13:15:00 -
[40]
Originally by: DarkElf Edited by: DarkElf on 11/06/2006 16:16:23 to be honest if the person rejoins the corp after the dec have ended then if you petition them ccp will do something about it as that's blatant war avoidence. the trouble normally is that no1 can prove whether someone is leaving a corp because they want to or because of the war but in that case then it's kinda obvious and devs will take action.
I had this happen to me and the gm's did not take any action at all. Chris15, Xan'atos, Rilen and jason rockerfella did a good job of corp hopping, and you can see quite clearly from their history this was the case.
Something needs doing about it  
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DarkElf
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Posted - 2006.06.12 13:55:00 -
[41]
Any devs can correct me on this one if needed but from my understanding. the devs need more than 1 example of war avoidence. if someone leaves a corp mid-war there is no proof to say that they didn't leave for other reasons. if several petitions are made after several corp hops then they will be investigated and if several changes have been made and all corps were dec'd by the same corp then they will act. the thing is they need more than 1 example. also as we all know this is just 1 type of petition they have to go through and every noob petitioning every ship loss takes up more fo their time therefore taking time away from these war dodgers being investigated.
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Merdaneth
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Posted - 2006.06.12 16:39:00 -
[42]
Originally by: Cmdr Sy Wars are part of the game. Few are waged to grief a weak target, often it comes as a result of some affront or (sometimes unintended) territorial / economic competition.
Well, if it is territorial economic competition, and everyone is leaving the target corp, it seems you have won your war, doesn't it? Why would you want to continue?
If it is a personal thing (like an affront), you *are* griefing if you want to continue to harass the target even if they made clear (by joining an NPC corp in this case) that they don't want anything to do with fighting you.
Originally by: Cmdr Sy So, remaining a target for a few days seems reasonable. Then you merely run the risk you would have run for the first week of the war anyway.
What would that gain you? Would the territorial dispute be decided if you can attack them for a few days after they have left the corp?
Originally by: Cmdr Sy Also, I cannot regard the people who run off to NPC or new player corps to escape wars, as innocent parties. It may be a genuine expression of a desire to avoid PVP at any cost, but there are rules against dodging wars, so it's not as if I am saying anything new in wishing to see them enforced.
So, civilians that leave their home and country to flee a warzone are not considered 'innocent parties' by you? You seem pretty brutal and harsh.
Originally by: Cmdr Sy If people don't want PVP, they can stay in a noobcorp full time, instead of using them as a temporary refuge when it suits them.
Gasp, are there no people who want to be in a small community of like-minded people AND don't want to get shot at by others? I never knew...
Just come out and say you want to be able to attack another of your choice anywhere, there's no shame in that. Just don't begin mentioning territorial disputes and such. You seem to be looking for a fight, and when you targets run away you don't like it. Understandable, but has nothing to do with faulty game mechanics or exploits.
As some people said, if they cannot/don't want to leave their corps, they will just refuse to log on or sit in a station when you are logged on.
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Kolwrath
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Posted - 2006.06.12 16:49:00 -
[43]
Originally by: Queen Hades
Originally by: Cmdr Sy Edited by: Cmdr Sy on 11/06/2006 11:56:05
Originally by: Queen Hades YOUR example would be a legitimate war dec. But what makes people refrain from just war deccing ANY corp that has younger and fewer members than his own?
Not much, but very few ever do because it's an insanely boring waste of time. It is not in actual fact a real problem in EVE. Most Empire wars have reasons behind them.
I have no problem with reasonable wars, but I believe that pirates are very likely to wardec a few younger corps (10, 15 at the same time or even more) to get a free gankfest in empire.
Free gankfest or free isk. Its a problem in eve. Its as much an exploit as leaving a wardecd corp.
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Tobin Ba'ha
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Posted - 2006.06.12 18:22:00 -
[44]
Originally by: Merdaneth Understandable, but has nothing to do with faulty game mechanics or exploits.
Yes it does, as CCCP has declared this an exploit. You lose because you are wrong. Corp hopping to avoid a wardec then rejoining is an exploit, period. You are defending exploiters.
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Ren Dition
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Posted - 2006.06.12 18:42:00 -
[45]
Originally by: Tobin Ba'ha Yes it does, as CCCP has declared this an exploit. You lose because you are wrong. Corp hopping to avoid a wardec then rejoining is an exploit, period. You are defending exploiters.
But the proposed solution does not address that problem. It just addresses leaving a corp, not rejoining so it punishes the guilty and innocent alike.
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Tobin Ba'ha
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Posted - 2006.06.12 18:48:00 -
[46]
I don't disagree with you- I think the proposed solution will create as many problems as it alleviates. The solution is to severely punish those who exploit- sadly CCCP will never do this as it will hurt thier pocketbook. EvE is a business after all.
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Emerald Shadow
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Posted - 2006.06.12 19:21:00 -
[47]
avoiding wars is a fair tactic imo ever hear about draft dodgers? or people who fled a certain country because it was about to get bombed back into the stone age? germans diddnt exactly go hunting americans in canada now did they? if joe miner and bob missionman are hippies and dont wanna fight.. who cares
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0August0
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Posted - 2006.06.12 19:27:00 -
[48]
Originally by: Tobin Ba'ha Yes it does, as CCCP has declared this an exploit. You lose because you are wrong. Corp hopping to avoid a wardec then rejoining is an exploit, period.
Link? I've seen people mention this here a couple times but haven't read anything directly from CCP.
. . . Regards, August Soldier of the Gooch |

Syris Anu
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Posted - 2006.06.12 19:45:00 -
[49]
Edited by: Syris Anu on 12/06/2006 19:51:45
Originally by: Merdaneth
Just come out and say you want to be able to attack another of your choice anywhere, there's no shame in that.
I want to be able to attack another of my choice anywhere.
Actually, I want to be able to actually do damage to an empire corp I am at war with if they decide to flee and use game mechanics to defend themselves. War is there to resolve territorial and trade disputes the old fashioned way, yet the mechanics of corp hopping and indefinite dockage prevent that.
You know what the REAL problem is? It's not corp hopping, dockage, or whatever. It's the fact that corporationa have no attackble infrastructure other than their own ships (aside from those running POS, which are impossible to attack without a large fleet). What's really needed are NPCs running corp infrastructure that can be attacked.
Imagine we remove hauling from the game and that everyone can hire NPCs to haul things around. But the NPC ships haul in very small quantities (like 100 meters per NPC hauler) and can defend themselves well (depending on how the corporation configures them, with it costing more to get better guard ships on these convoys). Then I, as pirate, could attack these convoys and either get toasted by the NPCs or intercept some of this. If I can get some of the ships down, I can start impacting the production corp's activities, but not necessarily at the level of total ship and pod losses.
The key to find balance is to make is so that if I work really hard, I can hurt the production capabilities of a like size targetted corp by up to, say, 25%. Not enough to bring their production to a standstill, but enough so that they are encouraged, but not required to come out and fight, hire better NPC guard ships (which drop better loot for me IF I can take them on), or player mercs.
With no infrastructure to lose, they can just stay in dock indefinitely, corp hop, etc. It's totally risk free war avoidance. I assume in this scenario that I still need to declare war to fire on their NPCs without CONCORD response in high security.
* The reason for the small NPC cargo holds is that it should take some effort to get one down, but any one convoy ship going up in flames shouldn't destroy the entire shipment. What we want is resource attrition, not annhilation.
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goazer
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Posted - 2006.06.12 21:05:00 -
[50]
think of the griefers. Those poor griefers who cant even get a miner to shoot them in highsec.
They have rights to they pay to play just like the rest of us. If those miners didnt upset the moral fabrics of eve noone would bother them. Sitting all pinned up in that place called highsec.
It is just a crime for people to be able to hide in highsec and smack harass people who are just passing thru witha bounty. or a -3 ss.
honestly if these retards didnt talk so much **** i wouldnt bother with them but they act superior to you and wont even back it up they hide in the station/leave corp. If they werent talk big like this noone would bother them. i think the gms should put them in syndicate region with no instas and a a target on them saying i have a cap recharger 2 bpo in my hold.
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Cmdr Sy
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Posted - 2006.06.13 01:51:00 -
[51]
Originally by: Emerald Shadow avoiding wars is a fair tactic imo ever hear about draft dodgers? or people who fled a certain country because it was about to get bombed back into the stone age? germans diddnt exactly go hunting americans in canada now did they? if joe miner and bob missionman are hippies and dont wanna fight.. who cares
When people don't want to fight, they're still fair game until they make it across the border. It takes time, and they run a risk as a result of the situation under which they are fleeing. The problem in EVE is, the current mechanic allows people to accomplish this with a few mouse clicks. It's almost instant, cost-free, and no-one runs a risk for a minute.
Regarding an earlier post... yeah, I do want to be able to shoot what I want if I have a problem with it. That's what the whole concept of corp wars, so central to EVE, is all about. EVE is not about being left alone to hunt, mine and trade without armed competition.
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Scoundrelus
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Posted - 2006.06.13 02:21:00 -
[52]
I agree, this should be implemented.
We recently wardecced reknaw latot for massive amounts of smacktalk. Guess what? 2 days later they completely disband and fragment to various different corps, NPC and otherwise. It's way too easy to escape war these days.
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goazer
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Posted - 2006.06.13 04:21:00 -
[53]
Originally by: Cmdr Sy
Originally by: Emerald Shadow avoiding wars is a fair tactic imo ever hear about draft dodgers? or people who fled a certain country because it was about to get bombed back into the stone age? germans diddnt exactly go hunting americans in canada now did they? if joe miner and bob missionman are hippies and dont wanna fight.. who cares
When people don't want to fight, they're still fair game until they make it across the border. It takes time, and they run a risk as a result of the situation under which they are fleeing. The problem in EVE is, the current mechanic allows people to accomplish this with a few mouse clicks. It's almost instant, cost-free, and no-one runs a risk for a minute.
Regarding an earlier post... yeah, I do want to be able to shoot what I want if I have a problem with it. That's what the whole concept of corp wars, so central to EVE, is all about. EVE is not about being left alone to hunt, mine and trade without armed competition.
This also goes out to those people who leave their corp to avoid a war then continously ram your battleship in a shuttle for an hour while your campign a gate.
these people obviously have a vested interest int he war or they would leave the area and not look back.
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0August0
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Posted - 2006.06.13 05:12:00 -
[54]
What you guys (and gals) are really talking about here is the ability to declare war on not just corporations, but individuals as well.
I don't think CCP would go along with that. . . . Regards, August Soldier of the Gooch |

DarkElf
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Posted - 2006.06.13 08:52:00 -
[55]
Originally by: Emerald Shadow avoiding wars is a fair tactic imo ever hear about draft dodgers? or people who fled a certain country because it was about to get bombed back into the stone age? germans diddnt exactly go hunting americans in canada now did they? if joe miner and bob missionman are hippies and dont wanna fight.. who cares
The problem is that this is rarely the case. Most ppl who do this are still aiding the war'd corp. I have seen it so many times where the person exploiting is still helping with hauling in supplies, scouting, even helping in combat but getting gate guns on their side now. If someone leaves a corp and leaves the area for good because they have lost the war then fair enough imo. But, if a corp has lost a war they can normally contact the other party and discuss terms of surrender . But as i said previously ccp won't do anything with only 1 example of it because that isn't proof. give them a couple of examples of the same person doing it and they will take action.
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Sebroth
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Posted - 2006.06.13 11:16:00 -
[56]
Originally by: DarkElf it is an exploit because ccp says it's an exploit. the problem is you can't dec noob corps (obviously has to be this way) so it's too easy to get decc'd, leave corp, join back after dec is over. so war dec avoidence has to be an exploit (which it is). otherwise the pvp element of eve would diminish if it was that easy to avoid war. war forced on ppl is fun   
I can't see any problem with allowing people to wardec a noob corp the, noob corp are after all members of a faction and if you want too fight Caldari State in Jita.....
But to the point of this tread. The most logic would be to use the same rule that corps leaving an alliance have and that is 24h and both can aggro. 7 days is a to long time and the reason is that you dont know why somone is leaving a corp. The most striking thing here is that everyone is complaining about corp members leaving a corp in war and how thats an exploit but I have never heard a someone complaning about exploit when a corp leving an alliance. The only reasone for this I see is when a corp leaving an alliance you see that as an victory but when a corp member leaving his corp you only see one less target = less fun = you are a greifer (generally speaking). War is about winning not about kills.
IMHO if a singel member is leaving a corp its not an exploit but if every singel corp member leaving the corp to a new corp or if they are rejoining the old corp after the war is over then you can speak of exploit. This has happend to me once and it is annoying as hell but on the other hand fighting someone that dont want to fight back is not fun.
// yeah my english suck so what? // -----
Never knock on Death's door; ring the doorbell and run (he hates that) |

LUKEC
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Posted - 2006.06.13 11:36:00 -
[57]
me wonders when npc corp members cannot use lvl3 and lvl4 agents and mining barges. --------- Dead already? |

B0rn2KiLL
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Posted - 2006.06.13 11:51:00 -
[58]
Edited by: B0rn2KiLL on 13/06/2006 11:51:56
Originally by: Cmdr Sy Edited by: Cmdr Sy on 11/06/2006 10:38:01
I understand that not everyone wants to PVP, and this is NOT a war dec mechanism against NPC corps.
someone, somecorp, somwhere will find a way to exploit it as such.
however i see where your coming from and you do have a point. ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
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Jamius
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Posted - 2006.06.13 11:57:00 -
[59]
"I can't see any problem with allowing people to wardec a noob corp the, noob corp are after all members of a faction and if you want too fight Caldari State in Jita....."
Hey Sebroth - I like that idea. It would probably mean too large a change to game mechanics to implement but factions should always be at war. For noobs - in their starting factions main space they should still be very safe as the NPC faction ships would protect them and fight and war targets. It would be brilliant deciding that you didn't like a particular NPC faction for role play or other reasons then deccing it but having a h3ll of a time entering their faction space after that due to constant NPC attacks.
This game would just be hugely more exiting if this were the case and would make areas of space, local markets and race selection mean much much more.
Sorry - off topic but I just really like that idea.
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0August0
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Posted - 2006.06.13 13:53:00 -
[60]
So I gather from the lack of replies to my question above that leaving a corp to avoid a war dec is NOT against CCP rules?
. . . Regards, August Soldier of the Gooch |
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