| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Will Probeyou
|
Posted - 2006.06.14 16:07:00 -
[31]
Originally by: Will Probeyou
Originally by: Diemex
WHY WAR?
I didn't realise this until listening to George Carling a few years ago. But the answer is simple: "What? They've got bigger*****s then us?! BOMB THEM!!"
cocks = intimite member
lol...*****s isn't filtered out.
|

Davion Wallcheck
|
Posted - 2006.06.14 16:17:00 -
[32]
Eve is based on war and based on pvp. Asking 'why do people kill miners in Eve' is like asking 'why do people kill medics in BF2', its a nonesensical question when considering the setting of the game.
|

M4sterm1nd
|
Posted - 2006.06.15 01:54:00 -
[33]
Originally by: Will Probeyou
I didn't realise this until listening to George Carling a few years ago. But the answer is simple: "What? They've got bigger*****s then us?! BOMB THEM!!"
EXACTLY!! The bigger **** foreign policy! "We cant make a car worth a ****, we cant makes TV's or VCR's, but we can bomb the **** outta your country alright!" God that guy is good :)
"Now Why wouldn't they want to use a wonderful word like*****-PIT? Especially with all those stewardesses going in and out of it all the time!"
Course Robin Williams (Live on Broadway) has a nice thing to say about that region of the world too : "Well, we can't bomb them back to the stone age, cause they'd go 'Wow! Upgrade!'"
|

Mik Nostrebor
|
Posted - 2006.06.15 03:59:00 -
[34]
For my 2 cents,
I enjoy this game for the ships and guns and trading 'warfare' etc that it offers. When I lost my first ship it was a shock and I was really peeved and such but it just forced me to learn more about my region, and the rules of how Eve works. Thanks to that random gate gank, I was forced to research different skills and to become much more aware of the local geography. I learned more about the markets I was trying to exploit (shipping garbage around at that stage from high to low sec) and learned ways to avoid gate gankers and such.
In all reality, high sec space is really safe. Concord is an efficient and effective police force and does protect high sec space very well, even if a few criminals still do the suicide ganking thing.
The fact that rare minerals exist for building better items creates a pressure to force players as they mature in the game into more volatile situations is a good game mechanic. It makes player become more involved in the game and keeps them coming back, even if they are really angry! Eve is not a PvP gankfest in the majority (the biggest population of players is still in high sec space by far) but is heavily economincs driven. The play based economics coupled with the design requirements (rare mineral placement, t2 blueprint sources, cheap research facilities, POS locating rules etc) are geared to keep players on a sharp learning curve. The 'edge' of having to learn new things does not wear off in a month. It keeps going for many months.
If you do not want to be in the way of PKer's then there are several tactics things you can do to avoid it. The game mechanics will keep pushing you into their path so you will have to make compromises or learn to be tough enough to withstand them.
Hell, how many people run blueprints around low sec in shuttles for research and don't get ganked or lose any blueprints? All of the ones with insta's for the route, that's how many.
You don't have to be a victim in low sec. You just have to learn the tactics for survivial and prospering. Things like mining in belts that are out of range of 360 scans from gates or having big buddies to guard you or mining systems owned by corps from a particular part of the world (who have to sleep sometime) during their downtimes or any of a myriad of other ways.
The thing is that protection for newbies is there but the greater rewards also require greater risks. The biggest issue I have with this game is the block that implants create. Everything pushes you out into the lower sec regions but the cost and rules of implants really pulls someone back, sadly enough. Perhaps, like ships, there could be insurance on implants, that would haelp the population migrate outwards a bit quicker.
Mik
Orks corp is looking for new blood in Heimatar. Small friendly and experienced. Contact me ingame :) |

Drizit
|
Posted - 2006.06.15 14:39:00 -
[35]
Edited by: Drizit on 15/06/2006 14:39:27
Originally by: M4sterm1nd Then why don't the people that like blowing stuff up, go and kill EACH OTHER, and leave dedicated miners/manufacturers alone? You don't see Bush terraforming upstate New York with cruise missiles, do you?
Eh, I wouldn't put it past him to have thought about it.
Originally by: M4sterm1nd What is wrong with someone that he can derive FUN out of ganking an ore barge with a Zealot?! Sure, it is the capacity to do evil that engenders the spirit of good, but still. Has nobility just gone poof? Personally I place these luzers no higher than the twelve year old that was shot to shreds (IRL) in asia for repeatedly PKing a Yakuza member's Lineage character. I'm not condoning the Yakuza's reprisals in that instance, but I don't disagree.
Just look at it this way. You manufacture ships, they blow them up, you make loads of isk because they have to keep buying from you... Your complaint is?
It doesn't take much of an IQ to point a weapon at someone and pull the trigger.
/me puts on flame retardent underwear 
--
|

M4sterm1nd
|
Posted - 2006.07.10 09:27:00 -
[36]
Originally by: Drizit Just look at it this way. You manufacture ships, they blow them up, you make loads of isk because they have to keep buying from you... Your complaint is?
In THAT instance, nothing. But if "they" blow up MY ships, and its ME that has to keep buyng ships, I LOSE loads of isk. Sorta changes things, don't it? 
|

M4sterm1nd
DarkStar 1
|
Posted - 2007.01.02 19:33:00 -
[37]
Edited by: M4sterm1nd on 02/01/2007 19:35:21
Originally by: R Dan
Originally by: M4sterm1nd It should be possible to have a territory like BWF, and have it literally secure. As in not accessible to outsiders. an Invite-only region of space. Not enforced by more violence, but simply through game mechanics. Like trying to place a jumpclone at a station whos corp doesnt like you. 
oh dear. would you like CCP to help you cross the road as well? the violence has been specifically coded into this game. and is (i imagine) the hardest part to balance, and it is PART of the game mechanics.
Teehee, I read back across old posts, and what do I see here? A prototype notion of constellation control! Looks like I get my way after all 
Sig kitten butchered, courtesy of ReverendM To learn more about sig slaughter, mail to [email protected] today! They also provide services in pink! |

arzol
|
Posted - 2007.01.03 05:31:00 -
[38]
Ok real stupid q. I only joined yesterday and actually got blown up in the tutorial. Now as soon as everyone stops laughing please tell me how do I dock the pod in the new ship that outsurance gave me
|

Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
|
Posted - 2007.01.03 15:18:00 -
[39]
Edited by: Billy Sastard on 03/01/2007 15:19:26
Originally by: arzol Ok real stupid q. I only joined yesterday and actually got blown up in the tutorial. Now as soon as everyone stops laughing please tell me how do I dock the pod in the new ship that outsurance gave me
Wow this is crazy, necro and highjack all at once ^^...
Right click ship and make active.
On topic, EVE is about conflict between players, that is the short and simple truth. The fact that there is the possibility that you may lose a ship just makes things all the more interesting and fun (in my opinion, which I belive is shared by the vast majority of people who play the game). The #1 rule that I was taught when I started playing was 'Never fly what you can't afford to lose'. I have added a second verse to that '...because you WILL lose your ship'. Without destruction of ships and modules in pvp combat, nobody would be buying the items produced by the industrial people.
As for wars, no matter what the reason for the declaration, all wars end up being a tally of who took greater losses. They are all about denial and destruction of the enemys resources.
If you dont like these aspects of the game, then maybe you are playing the wrong game. It appears you do enjoy the more peaceful means of competition between players (that being mining/mfg), but you have to take the bad with the good. EVE is built around player conflict, if these core aspects of the game were to be removed, then EVE would no longer be the game that it is, and become something wholly different. Without that constant awareness that the ship you are flying can be blown up any time you are outside a station is one of the key points of the game that keeps me paying my subscription. -=^=-
|

Leonardo Sabrioski
Caldari Shadow Eden Freelancer Alliance
|
Posted - 2007.01.14 18:37:00 -
[40]
Okay M4sterm1nd... Let us make EVE PURE 1.0 systems... nerf War... nerf player to player targeting... nerf rats... nerf anything that would remotely get you killed...
and what do you get...? a boring game....
----------------------------------------------
<insert threatening remark here>
|

M4sterm1nd
DarkStar 1
|
Posted - 2007.01.22 22:54:00 -
[41]
Just a teeeeeeeeeensy bit of an assumption there, eh?
I love 0.0 mate  Where else could I mine ad infinitum, rat for hours on end, and make such amount of isk at it as I couldn't spend it twice that time?
Trust me, the OP aint me anymore.
<FIRST POST SINCE GETTING MY PICCY ON THE FORUM> 
Sig kitten butchered, courtesy of ReverendM To learn more about sig slaughter, mail to [email protected] today! They also provide services in pink! |

Shanzem
DarkStar 1
|
Posted - 2007.01.22 23:07:00 -
[42]
things going boom , makes me happy. simple as. -------------------------------------------
|

Nash Leigth
Children of Azathoth Brotherhood Of Steel
|
Posted - 2007.01.22 23:36:00 -
[43]
Computer games actually satisfy some deep psychological needs that all people have. It is never about just going and blowing stuff up - it is that something in your psyche enables you to enjoy blowing it up. Commonly, blowing stuff up enables you to feel good about yourself. And everybody likes feeling good about themselves. There is a feeling of accomplishment, a game well played. People also have this thing called ego. That's not just some - all of us have that. And their ego makes them feel good if other people respect them. So they also want to show other players that they are teh uber. Thus there is a lot of fighting and competition going on, to prove who is more uber than others. A lot of things in EVE are about the egoes of its players. There might not be any material gain for the griefer, but the griefer feels good and that's quite enough for him. And the victim usually feels bad about their loss.
|

Detavi Kade
|
Posted - 2007.01.23 05:09:00 -
[44]
Originally by: M4sterm1nd ... I did read some venting in local on various systems which made me wonder : why?? 
I just spent the last week on vacation with some of my nephews and nieces, and I gotta tell you...just because someone rants, doesn't mean they have a valid reason.
oh yah, and see sig for why "EVE is PVP" isn't just banter from a few sadistic players...
--sig--
Originally by: oveur
EVE is primarily a PVP game
from the following dev post |

Detavi Kade
|
Posted - 2007.01.23 05:12:00 -
[45]
Originally by: M4sterm1nd ... I did read some venting in local on various systems which made me wonder : why?? 
I just spent the last week on vacation with some of my nephews and nieces, and I gotta tell you...just because someone rants, doesn't mean they have a valid reason.
oh yah, and see sig for why "EVE is PVP" isn't just banter from a few sadistic players...
--edit, gah fell victim to a small time necro job....oh well, time to go to sleep...
--sig--
Originally by: oveur
EVE is primarily a PVP game
from the following dev post |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |